I have tried to find use in these things, I have swapped out my items multiple times to see if I can find a scenario where the gun's useful, But it just isn't. I'll start from my original opinion about the handguns.
The first day I saw these, I thought they looked cool as hell and that made me instantly want one. The idea was intriguing, A weapon that has similar abilities to the other two types of weapons. It would enable people to be prepared for nearly everything, Especially useful to those who only have two equipment slots but want to carry that lovely third weapon.
Before crafting the gun I asked my friend his opinion on it, We were doing Jelly King runs at the time and he brought the Elemental version with him. I thought "WOW" when I saw the charge instantly take away 20% of the Jelly King's health, Especially since they was just the four star version of the gun.
After that I decided to craft it, When I used the charge attack in the mission lobby for the first time I thought this gun was going to be one of the best things I had ever made. That hope however, Went unfulfilled...
The first thing I noticed with the gun when actually trying to use it, Was it's stupidly small combo attack. Most people could count it as a 4-hit-combo weapon, I only see it as two. It attacks with a rather weak melee attack, And follows up with a rather weak ranged attack. Because of this I view both actions as a single hit. And while this was bad, I found it even worse when I realized you temporarily lose your ability to shield if you go for a full-combo.
Really one of the flaws with this gun, And I know some of you are thinking "Well simply only use half the combo, Shield, and reset", But nope. Even if you take that moment to shield, Unless you wait about 2 seconds the guns still going to require a recharge which removes your ability to shield.
And while I suppose you could argue that it's a handgun so that brief period of being unable to shield is normal, Handguns also have a rather large range on their shots, Leading to the second flawed thing I've viewed with this gun.
The ranged capabilities are extremely limited, My Seraphynx's Ray Of Light has just as much, If not more range than this guns range. This means at times, It can't even do the simple thing of hitting a switch. The weapons listed as a Handgun, And it can't even do it's primary job properly. And then there's the secondary jobs...
I've already talked about the melee capabilities, The ineffectiveness due to the minimal damage, And the inability to shield after getting a full combo, But the bombing capabilities in a sense are worse, Due to how horribly flawed it is.
The charged attack displays your character firing a bunch of shards up into the air, And having them rain down/explode onto the field, Leaving behind shards that deal damage to anything that touches them. It's not noted unfortunately, That it's impossible to have the shards spawn over-top of enemies. You've fired the freaking crystals into the air, And yet it's impossible to have them land on enemies, I don't get how that remotely makes sense. The closest thing you can come to have them land on top of an enemy, Is getting half of the crystals to somehow surround an enemy as they drop. (But of course with the delay, The enemies will have most likely walked out of that sweet spot by then, Making the charge miss entirely)
As if that weren't bad enough, If the enemies are so tightly packed together, Or the enemies are huge (Colony Lichen Slimes), The shards won't even spawn behind the pack. Instead all of them will just pool in front of them, Killing over 50% of the potential damage. On top of that the explosion tends to knock enemies backwards, As it should like a bomb. But this also makes it practically impossible to have the shards actually cause damage-upon-contact, Unless it's either a gun puppy, Or an enemy that just happens to run back into the crystals before they ware off. And if that wasn't bad enough, The crystals stop damaging enemies after a certain amount of hits, Rendering them useless. So on top of making it very hard to have the crystals come in contact with the enemy, The warranty expiration kills nearly any use they have.
Really the idea of the gun is intriguing, Which is what lead me to crafting it in the first place. But if you already have a decent gun, and bomb, Don't bother wasting your time on this. If by some random chance they do end up changing the handguns, These are my recommendations.
- Increase the amount of hits in a combo from 4 to 6. (Three thrusts and three shots)
- Remove the inability to shield after completion a full combo. Given the reduced ranged capabilities, This is a fair exchange.
- Enable the shards to spawn over top of enemies and objects.
- If the change listed above can't/won't happen, Remove the cap on the damage dealt by shards touch damage.
i have good uses with the handguns XD. it is good as a gun in my opinion. though it is nice 2 see ur opinion. good night. it is 11PM and i need 2 go 2 sleep.