"Sadly for you..." D-07 Brandished his claw "I never have sliced an overgrown slime myself"
He grins and leaped forward
( Katclaw standart to the don )
"Sadly for you..." D-07 Brandished his claw "I never have sliced an overgrown slime myself"
He grins and leaped forward
( Katclaw standart to the don )
"We have to keep the Coils from reaching maximum charge!"
[Asteroid Bomb Mk.II Charge: Don Electrocuto]
''Huh, its the kid. I guess we are all whaling in on this guy... Then lets knock him in. Wait, what?!''
( Charging Mini-Blaster )
((I'm going to be gone for the next week, so just slap that slime with a frying pan.))
((Not nearly too late, Aekun! We've got a LOT more to go. Just fill out a profile.
Yes, "x8" means there's 8 stacks of that shield.
I'm trying a tweak with the Sword Number of Attacks formula. The loss of base attacks from Combo Length is going to be moved later into the equation.
I could technically just skip everyone's roll here except D-07's, K1X's, and the Don's, since everyone else is too slow to keep up with the Don while he's got 8 stacks of Capacitant Shield. But that could change throughout the battle, so...))
Turn Roll (w/ Multipliers):
Don Electrocuto: 11 + 2 = 13
Power Coil A: 100 + Why even bother? = Moving First For Sure
Power Coil B: 100 + Why even bother? = Moving First For Sure
KV-103: 3 + 1 = 4
DSN-001: 6 + 3 = 9
Mark: 3 + 2 = 5
Cobalt: 8 + 3 = 11 (Hitting the Don with a pan while absent)
LV-909: 5 + 1 = 6
D-07: 12 + 2 = 14
SEE-4: 4 + 1 = 5
K1XK1N9: 9 + 1 = 10
Power Coil A builds up 50 HP!
Power Coil B builds up 50 HP!
D-07's move: Kat Claw Standard -> Don Electrocuto
12 Ref + 7 CSPD + 3 Roll - 11 FoeRef = 11/2 = 5.5 -> 5 Swings
Roll for Extra Target (x3, 15%): 63,45,94.
Evade Sum: 5 Acc + 9 Cat Claw - 3 FoeBlock = 11
Block Sum: - 4 more FoeBlock = 7
5 Rolls: 1,15,16,11, 8. 1 hit, 1 Blocked! Don Electrocuto lost a Capacitant Shield stack! Don Electrocuto took 48 damage. (That'll help out. Without that eighth Capacitant Shield, he only causes Minor Shock.)
D-07's Kat Claw gained 1 Finisher Point!
D-07 gained 2 KO Points!
Don Electrocuto is angry at D-07!
Don Electrocuto's move: Whack 'Em -> D-07
10 Ref + 3 SPD - 12 FoeRef + 4 Roll = 5/6 -> 1 Strike
Evade Sum: 7 Acc + 6 Strike - 0 FoeBlock = 13
Block Sum: - 1 more FoeBlock = 12
Roll: 4. Hit! D-07 sustained 47 damage.
Roll vs. Minor Shock (Fair): 73. Resisted!
D-07 gained 1 KO Point.
Cobalt's move: Weighted Frying Pan Standard -> Don Electrocuto
8 Ref + 6 CSPD + 4 Roll - 10 FoeRef = 8/2 = 4 -> 4 Swings
Evade Sum: 6 Acc + 9 Cookware - 3 FoeBlock = 12
Block Sum: - 4 more FoeBlock = 8
4 Rolls: 8,13,4,14. 1 hit, 1 Blocked! Don Electrocuto lost a Capacitant Shield stack! Don Electrocuto took 30 damage.
Roll vs. Moderate Stun (Fair, vs. 4 Resistance) x2: 40,25. Resisted!
Roll vs. Minor Fire (Fair, vs. 4 Resistance) x2: 28,41. Resisted!
K1XK1N9's move: Mini-Blaster Charge -> Don Electrocuto
Roll for Instacharge: 14. No Instacharge...
K1XK1N9 begins charging his Mini-Blaster!
DSN-001's move: Charge Asteroid Bomb Mk II -> Don Electrocuto
Roll for Instacharge: 74. No Instacharge...
DSN-001 begins charging his Asteroid Bomb Mk II!
LV-909's move: Standard w/ Overclocked Light Scope -> Power Coil A (Auto-Chosen)
5 Ref + 12 ROF + 1 Roll - 0 FoeRef - 3 ClipSize = 15 -> 10 Shots
Evade Sum: 5 Acc + 9 Assault Rifle - 4 FoeBlock = 10
10 Rolls: 9,10,9,7,1,8,14,15,2,7. 7 Hits! Power Coil A took 82 damage. (32 overkill negated!)
LV-909's Overclocked Light Scope gained 1 Finisher Point. Finishing Move: Rambo Reload Requirement is ready!
Mark's move: Charge Pummel Gun -> Don Electrocuto (Target Auto-Selected)
Roll for Instacharge: 58. No Instacharge...
Mark begins charging his Pummel Gun!
SEE-4's move: Charge Heightened Plasmator -> Don Electrocuto (Target Auto-Selected)
Roll for Instacharge: 64. No Instacharge...
SEE-4 begins charging his Heightened Plasmator!
KV-103's move: Charge SmallCalibur -> Don Electrocuto
Roll for Instacharge: 20. No Instacharge...
KV-103 begins charging his SmallCalibur!
-Turn Summary-
The Power Coils build up HP!
D-07 hacks at Don Electrocuto with his Kat Claw!
Don Electrocuto shoves back, damaging D-07!
Cobalt joins the fray, battering the Don with his Frying Pan!
K1XK1N9 begins charging his Mini-Blaster!
DSN-001 begins charging his Asteroid Bomb Mk II!
LV-909 dissipates Coil A's electrical charge with multiple well-placed shots! Finishing Move: Rambo Reload Requirement is ready!
Mark begins charging his Pummel Gun!
SEE-4 begins charging his Heightened Plasmator!
KV-103 begins charging his SmallCalibur!
"Argh! You've got the gall to cut at me with that stupid thing?!" Don Electrocuto bubbles and sparks, furious. "START RUNNIN' SO I CAN BREAK YOUR BACK!"
-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 138 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [1/3 streak]
-Pending Effects-
K1XK1N9's Mini-Blaster Charge (-> the Don): Ready Next Turn!
DSN-001's Asteroid Bomb Mk II Charge (-> the Don): Ready Next Turn!
Mark's Pummel Gun Charge (-> the Don): Ready Next Turn!
SEE-4's Heightened Plasmator Charge (-> the Don): Ready Next Turn!
KV-103's SmallCalibur Charge (-> the Don): Ready Next Turn!
-Buffs-
-The Jellafia (ENEMY)-
CHAPTER 1 BOSS I: Don Electrocuto 1952/2000 HP [PHASE I] (Angry: D-07 [48], Cobalt [30])
A-7 | B-7 | R-3(+6)
40 Nrm | 200 Prc | 40 Ele | 0 Shd
[] Capacitant Shield x 6 (HP 25/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Whack 'Em (Strike attack, 6 ACC, 3 SPD, 50 Nm/Pc + (Cap. Shield Charge x 1.5) Ele, Chance of Shock, Fair Chance of Strong Stun)
))) Fryin' with the Fishes (Gun attack, 2 ACC, 2 ROF, No Reloads, (Cap. Shield Charge x 2.5) Ele, Chance of Shock)
))) Cook Their Goose (Charged Strike attack, 6 ACC, (Cap. Shield Charge x 10) Ele, Chance of Shock x 3, On Shock: Chance of Shock to all targets)
(Boss: Immune to Doom and Sleep (and you PROBABLY shouldn't Shock him))
Power Coil A [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Power Coil B [A0|B8|R100(Turret)] Health: 50/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {21/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {8/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: |||||||||||||||..... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 191/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {0/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {9/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {20/20 Hits with 5+ Bullets: Rambo Reload Requirement (20 bullets instantly, Gun ASI Med to entire party) is ready!} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 58/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {4/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: |||.................. ]
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {2/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
(Release pummel charge at Don)
(Whack coil B with small calibur chqrge, hopefully charge up my finisher.)
"Guys, i can't help with the coil first. He will keep on hitting me and my claw will keep on boosting..." D-07 speakes through the communication channel
It brushes off the damage the don caused and leaps back toward it
"So you are scared of cuts big guy ?"
( Another strike to finish that finisher ! Standart attack claw to don-don )
((By the way, the coils are moving at the beginning of the turn, rather than the end, because of that 100 Reflex. Don't worry- you lost your streak, and since Coil A survived this next turn with 11 HP you'll lose it again next turn, but as long as you keep them at 50 or below for three straight turns, you've still got a chance to get that Variant Ticket. You can choose to attack them while they're at 0 HP since they'll move at the start of the turn anyway.
D-07, I assume you're targeting the shield since you said "another strike to finish that finisher". Remember- if you want to hit the Don's shield, specify that you attack his shield, rather than him. Excess damage goes through to hit him as usual.))
Turn Roll (w/ Multipliers):
Don Electrocuto: 9 + 1 = 10 (down to 7 on his turn) (87/100)
Power Coil A: 100 + Why even bother? = Moving First For Sure
Power Coil B: 100 + Why even bother? = Moving First For Sure
KV-103: 3 + 2 + 1 CTR = 6
DSN-001: 6 + 2 + 1 CTR = 9 (72/100)
Mark: 3 + 1 + 1 CTR = 5
Cobalt: 8 + 1 = 9 (Hitting the Don with a pan while absent) (21/100)
LV-909: 5 + 1 = 6
D-07: 12 + 3 = 15
SEE-4: 4 + 2 + 1 CTR = 7 (99/100)
K1XK1N9: 9 + 2 = 11
Power Coil A builds up 50 HP!
Power Coil B builds up 50 HP!
D-07's move: Kat Claw Standard -> Don Electrocuto's Capacitant Shield
12 Ref + 7 CSPD + 1 Roll - 9 FoeRef = 11/2 = 5.5 -> 5 Swings
Roll for Extra Target (x3, 15%): 51,97,18.
Evade Sum: 5 Acc + 9 Cat Claw - 3 FoeBlock = 11
5 Rolls: 4,4,3,14,14. 3 hits! Don Electrocuto lost a Capacitant Shield stack! Don Electrocuto took 48 damage. (That'll help out. Without that eighth Capacitant Shield, he only causes Minor Shock.)
D-07's Kat Claw gained 1 Finisher Point! Finishing Move: Fury of Scraith ready!
D-07 gained 3 KO Points!
K1XK1N9's move: Fire Mini-Blaster Charge -> Don Electrocuto
Evade Sum: 2 Acc + 7 Pistol + 2 Charge - 3 FoeBlock = 8
Block Sum: - 4 more FoeBlock = 4
Roll: 7. Blocked! Don Electrocuto lost a Capacitant Shield stack! Don Electrocuto took 41 damage. (Be wary, Charge Attacks make Electrocuto twice as angry.)
Cobalt's move: Weighted Frying Pan Standard -> Don Electrocuto
8 Ref + 6 CSPD + 4 Roll - 7 FoeRef = 11/2 = 5.5 -> 4 Swings
Evade Sum: 6 Acc + 9 Cookware - 3 FoeBlock = 12
Block Sum: - 4 more FoeBlock = 8
Roll: 7,8,11,4. 2 hits, 2 blocked! Don Electrocuto lost a Capacitant Shield stack! Don Electrocuto took 90 damage.
Roll vs. Moderate Shock (Fair, vs. 4 Resistance): 38,62. Resisted!
Roll vs. Minor Fire (Fair, vs. 4 Resistance): 38,80. Resisted!
DSN-001's move: Fire Asteroid Bomb Mk II Charge -> Don Electrocuto
Roll for Extra Targets (1d10, Targets+): Both Power Coils hit!
Base Evade Sum: 7 Acc + 9 Artillery Bomb + 2 Charge - 3 FoeBlock = 18
vs. Don Electrocuto (ES 15, BS 11): 6. Hit! Don Electrocuto took 34 damage.
vs. Power Coil A (ES 14): 1. Hit! Power Coil A took 39 damage.
vs. Power Coil B (ES 14): 8. Hit! Power Coil B took 39 damage.
Don Electrocuto is angriest at DSN-001! (Hitting the Power Coils also angers the Don, as much as if he himself had been hit.)
DSN-001's Asteroid Bomb Mk II gained 2 Finisher Points.
SEE-4's move: Fire Heightened Plasmator Charge -> Don Electrocuto
Roll for Extra Targets (1d3, Targets+): Power Coil B hit!
Base Evade Sum: 9 Acc + 9 Gremlin Gun + 2 Charge = 20
vs. Don Electrocuto (ES 16, BS 13): 9. Hit! Don Electrocuto took 29 damage. Don Electrocuto has a Plasmator Charge!
vs. Power Coil B (ES 16): 13. Hit! Power Coil B took 34 damage. Power Coil B has a Plasmator Charge!
Don Electrocuto's move: Whack 'Em -> DSN-001
6 Ref + 3 SPD - 6 FoeRef + 1 Roll = 4/6 -> 1 Attack
Evade Sum: 7 Acc + 6 Strike - 2 FoeBlock = 11
Block Sum: - 3 more FoeBlock = 8
Roll: 2. Hit! DSN-001 sustained 37 damage. (You COMPLETELY RESISTED the Elemental Damage add-on.)
Roll vs. Minor Shock (Slight): 68. Resisted!
LV-909's move: Standard w/ Overclocked Light Scope -> Power Coil B (Auto-Chosen) (I've contacted Lady-of-War about that Finisher.)
5 Ref + 12 ROF - 0 FoeRef + 4 Roll - 3 ClipSize = 18 -> 10 Shots (You need ASI or something like it to get more than 10 shots)
Evade Sum: 5 Acc + 9 Assault Rifle - 4 FoeBlock = 10
10 Rolls: 14,16,15,12,9,3,3,6,16,16. 4 Hits! Power Coil B took 43 damage. (16 Overkill negated.)
KABOOM! SEE-4's Plasmator Charge exploded, dealing no damage to the coil. (Buuuut...)
Roll for Extra Target (1d2, Targets+): 1. (Well, darn.)
KV-103's move: Fire SmallCalibur Charge -> Don Electrocuto (Auto-Reselected)
Roll for Extra Target (15%): 25.
Roll for Extra Hit (15%): 46
Evade Sum: 7 Acc + 9 Broadsword + 2 Charge - 3 FoeBlock = 15
Block Sum: - 4 more FoeBlock = 11
2 Rolls: 8,9. 2 hits! Don Electrocuto took 94 damage.
KV-103's SmallCalibur gained 2 Finisher Points!
KV-103 gained 2 KO Points!
Mark's move: Fire Pummel Gun Charge -> Don Electrocuto (Auto-Reselected)
Evade Sum: 10 Acc + 10 Magnum + 2 Charge - 3 FoeBlock = 19 -> 16
Block Sum: - 4 more foeBlock = 15
Roll: 4. Hit! Roll for Meatshot (40%): 54. Don Electrocuto took 75 damage.
-Turn Summary-
The Power Coils build up HP! Optional Objective reset...
D-07 hacks at Don Electrocuto with his Kat Claw again!
Finishing Move: Fury of Scraith ready!
K1XK1N9 unleashes his Mini-Blaster's Charge Attack, blasting away more of the Don's shield!
Cobalt continues his ferocious attacks, battering the Don further with his Frying Pan!
DSN-001 unleashes his Asteroid Bomb Mk II's Charge Attack, chipping away at the Don while simultaneously damaging his Coils!
SEE-4 unleashes his Heightened Plasmator's Charge Attack, damaging Don Electrocuto and one of his Coils!
Don Electrocuto strikes DSN-001!
LV-909 blasts Power Coil B and dissipates it charge! Unfortunately, SEE-4's Plasmator Charge orbiting it does nothing.
KV-103 unleashes his SmallCalibur's Charge Attack, dealing a nasty blow to the Don!
Mark unleashes his Pummel Gun's Charge Attack, landing even more damage!
"STOP USING THOSE FANCY CHARGE ATTACKS! AND QUIT SHOOTING MY COILS!" The Don tenses, ready to strike again. "I'm going to SWAT YOU LIKE FLIES! WRRROOOOOOAAAAAAAR!"
-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 137 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [0/3 streak]
-Pending Effects-
Mark's Pummel Gun Charge (-> the Don): Ready Next Turn!
-Buffs-
-The Jellafia (ENEMY)-
CHAPTER 1 BOSS I: Don Electrocuto 1514/2000 HP [PHASE I] (Angry: DSN-001 [224], KV-103 [188], Mark [150], SEE-4 [126], D-07 [123], Cobalt [120], K1XK1N9 [82], LV-909 [77])
A-7 | B-7 | R-3(+3)
40 Nrm | 200 Prc | 40 Ele | 0 Shd
[] Capacitant Shield x 3 (HP 25/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Whack 'Em (Strike attack, 6 ACC, 3 SPD, 50 Nm/Pc + (Cap. Shield Charge x 1.5) Ele, Chance of Shock, Fair Chance of Strong Stun)
))) Fryin' with the Fishes (Gun attack, 2 ACC, 2 ROF, No Reloads, (Cap. Shield Charge x 2.5) Ele, Chance of Shock)
))) Cook Their Goose (Charged Strike attack, 6 ACC, (Cap. Shield Charge x 10) Ele, Chance of Shock x 3, On Shock: Chance of Shock to all targets)
(Boss: Immune to Doom and Sleep (and you PROBABLY shouldn't Shock him))
SEE-4's Heightened Plasmator Charge: 33 Nrm, Activate with Normal Projectile!
Power Coil A [A0|B8|R100(Turret)] Health: 11/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Power Coil B [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
SEE-4's Heightened Plasmator Charge: 33 Nrm, Activate with Normal Projectile!
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {23/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {8/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: |||||||||||||||||... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 154/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {0/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {2/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {9/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {20/20 Hits with 5+ Bullets: Rambo Reload Requirement (20 bullets instantly, Gun ASI Med to entire party) is ready!} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 58/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {5/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {34/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {5/5 Shields Broken: Fury of Scraith (Attack w/ +2 strikes & Finisher Hit Rate, +1 Ref and +1 Acc to entire party) Ready!} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {12/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: ||||||............... ]
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {2/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
"Hahahaha, i guess he is really angry now" D-07 laughs a bit
"Time for a finisher !" It grins
Its energy level went up a roof and overload his chasis
Its claw glows in a purple feindish light
[ D-infinite activated ! Scraith !
]
It boosts forward, leaving a purple light in its trail
"Now stop screaming !"
( Claw finisher on don ! )
(Why am I gettimg not finisher point or KO Point? :( )
(Charge small calibur)
"Tch. What annoying outbursts."
[Super Arm Arm Standard Attack: Power Coil A]
((Because I was up too late and forgot. Thanks for pointing it out.))
"Now, Lil' Wiz, let's show them!"
( Charge Lil' Wiz )
((Right, this time I won't be up too late.
You know Lil' Wiz's Galvan Spell will charge the Don's Capacitant Shield, right? ...Then again, you can aim him at the coils. I guess the weird charge would throw off the coils... or SOMETHING... Also, Phase II is getting close, and there'll be targets that Galvan can hurt.
I forgot that Plasmator Charge last night when Mark's Pummel Gun exploded it. After running the numbers, I found out it actually hit Coil A, and dissipated its charge, so you DIDN'T lose your streak. Keep those Coils discharged!))
Turn Roll (w/ Multipliers):
Don Electrocuto: 6 + 1 = 7 (down to 6 on his turn)
Power Coil A: 100 + Why even bother? = Moving First For Sure
Power Coil B: 100 + Why even bother? = Moving First For Sure
KV-103: 3 + 3 = 6
DSN-001: 6 + 1 = 7
Mark: 3 + 1 = 4
Cobalt: 8 + 3 = 11 (Hitting the Don with a pan while absent)
LV-909: 5 + 3 = 8
D-07: 12 + 2 = 14
SEE-4: 4 + 2 = 6
K1XK1N9: 9 + 1 = 10
Power Coil A builds up 50 HP!
Power Coil B builds up 50 HP!
D-07 unleashes his Kat Claw's full power! Fury of Scraith!
Entire Team's Reflexes and Accuracy increased!
13 Ref + 7 CSPD + 3 Roll - 6 FoeRef = 17/2 = 8.5 -> 5 Swings + 2 more = 7 Swings
Roll for Extra Targets: 84,16,58,96,58,29,75.
Roll for Extreme Luck: 25,17,32,35,89,90,54.
KSSSHHINGSHZZVKKVRKKKPOW! Don Electrocuto took 235 damage!'
Don Electrocuto is FURIOUS at D-07!
Cobalt's move: Standard Attack w/ Weighted Frying Pan -> Don Electrocuto
9 Ref + 6 CSPD + 2 Roll - 6 FoeRef = 11/2 = 5.5 -> 4 Swings
Evade Sum: 7 Acc + 9 Cookware - 3 FoeBlock = 13
Block Sum: - 4 more FoeBlock = 8
4 Rolls: 14,2,2,13. 2 hits! Don Electrocuto took 54 damage.
Roll vs. Mod Stun (Fair, vs. 4 Res): 68. Resisted!
Resistance is too high to cause Minor Fire!
K1XK1N9's move: Standard Attack w/ Force Halberd -> Power Coil A (Auto-Chosen)
10 Ref + 4 CSPD + 1 Roll - 0 FoeRef = 15/2 = 7.5 -> 5 Swings
Evade Sum: 3 Acc + 7 Halberd - 4 FoeBlock = 6
5 Rolls: 11,10,15,1,4. 2 hits! Power Coil A took 65 damage. (4 Overkill negated.)
LV-909's move: Standard Attack w/ Overclocked Light Scope -> Power Coil B (Auto-Chosen)
6 Ref + 12 ROF + 2 Roll - 0 FoeRef - 3 ClipSize = 17 -> 10 Shots
Evade Sum: 6 Acc + 9 Assault Rifle - 4 FoeBlock = 11
10 Rolls: 9,9,5,14,2,12,16,4,2,8. 7 hits! Power Coil B took 79 damage. (29 Overkill negated.)
DSN-001's move: Standard Arm Arm attack -> Don Electrocuto (Auto-Reselect; Foe Discharged)
7 Ref + 9 ROF + 1 Roll - 3 FoeRef - 1 ClipSize = 13 -> 5 Shots
Evade Sum: 8 Acc + 9 Arm Cannon - 3 FoeBlock = 14
Block Sum: - 4 more FoeBlock = 10
5 Rolls: 15,14,5,12,11. 1 hit, 2 Blocked! Don Electrocuto took 34 damage.
DSN-001's Super Arm Arm gained 1 Finisher Point!
KV-103's move: Charge w/ SmallCalibur -> Don Electrocuto
Roll for Instacharge: 81. No Instacharge.
KV-103 begins charging his SmallCalibur!
SEE-4's move: Charge w/ Lil' Wiz
Roll for Instacharge: 36. No Instacharge.
SEE-4 begins charging Lil' Wiz!
Don Electrocuto's move: Whack 'Em -> D-07
5 Ref + 3 SPD - 13 FoeRef = LOL JUST 1 ATTACK (And be thankful for that!)
Evade Sum: 7 Acc + 6 Strike - 0 FoeBlock = 13 (Here's why you should be thankful.)
Block Sum: - 1 more FoeBlock = 12
Roll: 11. Hit! D-07 sustained 40 damage. D-07's HP is in critical condition!
Roll vs. Minor Shock (Slight): 60. Resisted!
Mark's move: Standard w/ Pummel Gun -> Don Electrocuto (Auto-Chosen)
4 Ref + 7 ROF - 3 FoeRef - 1 ClipSize + 2 Roll = 9 -> 1 shot
Evade Sum: 10 Acc + 10 Magum - 3 FoeBlock = 17 -> 16
Block Sum: - 4 more FoeBlock = 13
Roll: 2. Hit! Roll for Meatshot (20%): 23. Don Electrocuto took 50 damage. (His HP is 1111. Jackpot. Lawl.)
-Turn Summary-
D-07 unleashes his Kat Claw's full power! Fury of Scraith!
The party's Reflexes and Accuracy increased, and Don Electrocuto took immense damage!
Cobalt continues his ferocious attacks, battering the Don further with his Frying Pan!
K1XK1N9 cuts away Coil A's HP with his Force Halberd!
LV-909 discharges Coil B with her Overclocked Light Scope yet again!
DSN-001 returns fire against the Don with his Super Arm Arm, damaging Don Electrocuto and ripping into his shield!
KV-103 begins charging his SmallCalibur!
SEE-4 begins charging his Heightened Plasmator!
Don Electrocuto tackles D-07, bringing his HP to critical levels!
Mark fires another Pummel Gun shot, damaging the Don even more!
"Haaaa!" The Don would be visibly nervous if one understood Slime visual cues. "You're about to break, you claw-puking SMART-[REDACTED] ROBOT! And I'M NOT OUT OF TRICKS! HAA HAAAAA!"
A few metal panels can be noticed in the back of the office. But they're totally harmless! ...Right?
-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 136 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [2/3 streak]
-Pending Effects-
KV-103's SmallCalibur Charge Attack -> Don Electrocuto
-Buffs-
Finisher Timer: 3 Turns (focused on D-07)
Fury Of Scraith: +1 REF, +1 ACC
-Hazards and Pickups-
Totally Harmless Metal Panel A: Does absolutely nothing, cannot be interacted with in any way
Totally Harmless Metal Panel B: Does absolutely nothing, cannot be interacted with in any way
-The Jellafia (ENEMY)-
CHAPTER 1 BOSS I: Don Electrocuto 1111/2000 HP [PHASE I] (Angry: D-07 [593], DSN-001 [255], KV-103 [188], Mark [150], SEE-4 [126], Cobalt [174], K1XK1N9 [143], LV-909 [127])
A-7 | B-7 | R-3(+2)
40 Nrm | 200 Prc | 40 Ele | 0 Shd
[] Capacitant Shield x 2 (HP 25/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Whack 'Em (Strike attack, 6 ACC, 3 SPD, 50 Nm/Pc + (Cap. Shield Charge x 1.5) Ele, Chance of Shock, Fair Chance of Strong Stun)
))) Fryin' with the Fishes (Gun attack, 2 ACC, 2 ROF, No Reloads, (Cap. Shield Charge x 2.5) Ele, Chance of Shock)
))) Cook Their Goose (Charged Strike attack, 6 ACC, (Cap. Shield Charge x 10) Ele, Chance of Shock x 3, On Shock: Chance of Shock to all targets)
(Boss: Immune to Doom and Sleep (and you PROBABLY shouldn't Shock him))
Power Coil A [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Power Coil B [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
SEE-4's Heightened Plasmator Charge: 33 Nrm, Activate with Normal Projectile!
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] (Waiting (35/35 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {23/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {8/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: |||||||||||||||||... ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 154/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {2/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {9/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {20/20 Hits with 5+ Bullets: Rambo Reload Requirement (20 bullets instantly, Gun ASI Med to entire party) is ready!} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 18/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {0/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: ||||||||||||||....... ]
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {2/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
"Come, slime, show me your fury!"
(Unleash small calibur charge on the Don. )
An alarm buzz off as the machinaut health go down to a critical level
[ Warning ! Health critical !
]
"Damn... that tackle sure deals a lot..."
The machinaut looks diwn to its chasis, which is really worn out by now
"Tch.... should i keep atacking ?"
( I don't know at this point.... Just do whatever you think is better doc ! Either use health capsule or kat claw standart to power coil A to continue the streak ! Actually if no one is going to attack the coil then attack it ! )
(( BTW, why does my belt not get point by that finisher and 40 damage ? ))
(Standard pummel gun attack on coil B)
((I forgot your KO Points. Well, now they're in place.))
(( Thanks, i guess there is just to much numbers for you to process huh ? Well just to let you know, this is one of the best RP i have seen in treasure vault :D ))
but I never intended to have Lil' Wiz fight the boss.))
"Go, Wiz!" SEE-4 throws Lil' Wiz to the floor a bit too roughly, but the robot has other things on its mind. "Go for the coils! I'll help the rest of the group in a cycle."
( SEE-4: Release Lil' Wiz )
( Lil' Wiz: Galvan on Coil A )
>Again?
*I should find a way to remove both protocols so I may have more freedom in my attacks.*
[Super Arm Arm Charge: Don Electrocuto]
(It'd be best for LV-909 to fire the finisher next turn...
I realized I forgot to remove the Plasmator Charge from Coil B that got detonated the turn it was applied. Whoooops.)
Turn Roll (w/ Multipliers): 2,3,3,2,2,1,1,2,2
Don Electrocuto: 5 + 2 = 7 (down below all opponent targets on his turn)
Power Coil A: 100 + Why even bother? = Moving First For Sure
Power Coil B: 100 + Why even bother? = Moving First For Sure
KV-103: 4 + 3 + 1 CTR = 8
DSN-001: 7 + 3 = 10
Mark: 4 + 2 = 6
Cobalt: 9 + 2 = 11 (Hitting the Don with a pan while absent)
LV-909: 6 + 1 = 7
D-07: 13 + 1 = 14
SEE-4: 5 + 2 + 1 CTR = 8
K1XK1N9: 10 + 2 = 12
Power Coil A builds up 50 HP!
Power Coil B builds up 50 HP!
D-07's move: Standard w/ Kat Claw -> Coil A
13 Ref + 7 CSPD + 1 Roll - 0 FoeRef = 21/2 = 10.5 -> 8 Swings
Evade Sum: 6 Acc + 9 Kat Claw - 4 FoeBlock = 11
8 Rolls: 10,15,4,10,1,14,1,12. 5 hits! Coil A took 166 damage. (116 Overkill negated!)
D-07 gained 5 KO Points!
K1XK1N9's move: Standard w/ Force Halberd -> Don Electrocuto
10 Ref + 4 CSPD + 2 Roll - 5 FoeRef = 11/2 = 5.5 -> 4 swings! (Yes, this works. Outspeeding the other guy means you get in a lot more extra swings.)
Evade Sum: 3 Acc + 7 Halberd - 3 FoeBlock = 7
Block Sum: - 4 more FoeBlock = 3
4 Rolls: 16,13,13,14. Missed! (Wow, dice. Just. Wow.)
Cobalt's move: Standard w/ Weighted Frying Pan -> Don Electrocuto
9 Ref + 6 CSPD + 3 Roll - 5 FoeRef = 13/2 = 6.5 -> 5 swings!
Evade Sum: 7 Acc + 9 Cookware - 3 FoeBlock = 13
Block Sum: - 4 more FoeBlock = 9
5 Rolls: 4,13,6,12,3. 3 hits, 1 blocked! Don Electrocuto lost a Capacitant Shield stack! Don Electrocuto took 91 damage.
Roll vs. Moderate Stun (Fair, vs. 4 Resistance) x 3: 63,77,9. Don Electrocuto was Stunned!
Don Electrocuto's Resistance protects him from Minor Fire!
Cobalt's Weighted Frying Pan gained 1 Finisher Point!
DSN-001's move: Charge w/ Super Arm Arm -> Don Electrocuto
Roll for Instacharge: 56. No Instacharge.
DSN-001 begins charging his Super Arm Arm!
KV-103's move: Use Charge w/ SmallCalibur -> Don Electrocuto
Roll for extra hit (15%): 78.
Evade Sum: 8 Acc + 9 Broadsword - 3 FoeBlock = 14
Block Sum: - 3 more FoeBlock = 11
2 Rolls: 16,5. 1 hit! Don Electrocuto took 41 damage.
KV-103's SmallCalibur gained 1 Finisher Point!
KV-103 gained 1 KO Point!
The Don is changing tactics!
SEE-4's move: Deploy Lil' Wiz!
Lil' Wiz has entered the battle!
Lil' Wiz's move: Galvan -> Power Coil B!
11 Ref + 7 ROF + 1 Roll - 0 FoeRef - 1 ClipSize = 18 -> 2 Shots
Galvan's Chain Hit was suppressed.
Evade Sum: 7 Acc + 8 Turret - 4 FoeBlock = 11
2 Rolls: 7,6. 2 hits! Power Coil B took 40 damage!
Power Coil B is immune to Shock!
SEE-4's Lil' Wiz gained 1 Finisher Point!
LV-909's move: Standard w/ Overclocked Light Scope -> Don Electrocuto!
6 Ref + 12 ROF + 2 Roll - 2 FoeRef - 3 ClipSize = 13 -> 10 Shots
Evade Sum: 6 Acc + 9 Assault Rifle - 3 FoeBlock = 11
Block Sum: - 3 more FoeBlock = 8
10 Rolls: 10,7,3,10,4,7,6,8,1,13. 6 hits, 3 blocked! Don Electrocuto's Capacitant Shield broke! Don Electrocuto took 73 damage.
Mark's move: Standard w/ Pummel Gun -> Power Coil B!
4 Ref + 7 ROF + 3 Roll - 0 FoeBlock - 1 ClipSize = 13 -> 2 Shots
Evade Sum: 11 Acc + 10 Magnum - 4 FoeBlock = 17 -> 16 (I'm honestly wondering if I need to bother calculating. Mark hits freakin' everything.)
2 Rolls: 16,2. 1 hit! Roll for Meatshot (21%): 80. Power Coil B took 55 damage. (45 Overkill negated!)
Don Electrocuto's move: Induction Wall!
Roll to avoid Stun Delay (50%): 15. Don Electrocuto's attack was Stun-Delayed!
-Turn Summary-
D-07 soldiers on, discharging Coil A with his Kat Claw!
K1XK1N9 tries to hit Don Electrocuto with his Force Halberd, but misses!
Cobalt continues applying his skillet to the Don, dealing more damage and giving the don a head-rattling strike!
DSN-001 begins charging his Super Arm Arm!
KV-103 unleashes his SmallCalibur's Charge Attack, knocking the Don to Phase II!
Don Electrocuto is changing tactics!
SEE-4 deploys Lil' Wiz, who promptly screws up most of the charge on Coil B!
LV-909 continues firing the Overclocked Light Scope, racking up more damage on the Don.
Mark finishes the job on Power Coil B! OPTIONAL OBJECTIVE COMPLETE!
Don Electrocuto tried to use Induction Wall, but was too stunned to pull it off!
"GRRRR!" The Don starts shaking the room as he rumbles in fury. "ENOUGH! I'm trying something ELSE! Send in the microsilvers! And get those LAZY BUMS up here with their STUPID DOGS!"
As if on cue, the metal panels flip open, revealing a bunch of tiny silver slimes under one, and a sinister symbol under the other. The symbol calls forth a duo of dastardly Devilites! ...And it warps in Voltails, too.
-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 135 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [COMPLETE!]
-Pending Effects-
DSN-001's Super Arm Arm Charge Attack -> Don Electrocuto (Ready Next Turn)
Don Electrocuto's Stun-Delayed Induction Wall (Next Turn)
-Buffs-
Finisher Timer: 2 Turns (focused on D-07)
Fury Of Scraith: +1 REF, +1 ACC
-Hazards and Pickups-
Spawner: 1 Attack Voltail, 1 Devil-oper every 2 turns (2)
Spawner: 2 Microsilvers every 2 turns (1)
-The Jellafia (ENEMY)-
CHAPTER 1 BOSS I: Don Electrocuto 906/2000 HP [PHASE II] (Angry: D-07 [643], Cobalt [305], DSN-001 [255], KV-103 [188], Mark [150], SEE-4 [126], K1XK1N9 [143], LV-909 [127])
A-7 | B-7 | R-3(+1)
40 Nrm | 200 Prc | 40 Ele | 0 Shd
[] Capacitant Shield x 0 (HP 0/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Whack 'Em (Strike attack, 6 ACC, 3 SPD, 50 Nm/Pc + (Cap. Shield Charge x 1.5) Ele, Chance of Shock, Fair Chance of Strong Stun)
))) Fryin' with the Fishes (Gun attack, 2 ACC, 2 ROF, No Reloads, (Cap. Shield Charge x 2.5) Ele, Chance of Shock)
))) Cook Their Goose (Charged Strike attack, 6 ACC, (Cap. Shield Charge x 10) Ele, Chance of Shock x 3, On Shock: Chance of Shock to all targets)
))) Induction Wall (Foregoes attack to instead gain 3 stacks of Capacitant Shield, invulnerable if minions are alive, any attack aimed at him is redirected to aim at minions)
(Boss: Immune to Doom and Sleep (and you PROBABLY shouldn't Shock him))
Power Coil A [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Power Coil B [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Microsilver A [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Microsilver B [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Microsilver C [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Microsilver D [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Microsilver E [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Microsilver F [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Devil-oper A [A7|B2|R7] Health: 75/75 | 20 Nrm | -10 Prc | 20 Ele | 200 Shd
{Throw Diabolical Data: 8 ACC, 2 SPD, 40 Shd, 50% Interrupt by damage (100% on second hit), Fair Chance of Moderate Shock | Anti-Antimalware: Target has -10 Status Effect Vulnerability for a turn}
Devil-oper B [A7|B2|R7] Health: 75/75 | 20 Nrm | -10 Prc | 20 Ele | 200 Shd
{Throw Diabolical Data: 8 ACC, 2 SPD, 40 Shd, 50% Interrupt by damage, Fair Chance of Moderate Shock | Anti-Antimalware: Target has -10 Status Effect Vulnerability for a turn}
Attack Voltail A [A5|B4|R8] Health: 80/80 | 32 Nrm | 0 Prc | 128 Ele | 32 Shd
{Bite: 5 Acc, 4 SPD, 40 Nm/Pc, Slight Chance of Strong Shock}
Attack Voltail B [A5|B4|R8] Health: 80/80 | 32 Nrm | 0 Prc | 128 Ele | 32 Shd
{Bite: 5 Acc, 4 SPD, 40 Nm/Pc, Slight Chance of Strong Shock}
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/35 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {24/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {8/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: ||||||||||||||||||.. ]
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 154/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {2/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {10/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {20/20 Hits with 5+ Bullets: Rambo Reload Requirement (20 bullets instantly, Gun ASI Med to entire party) is ready!} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 18/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {0/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: |||||||||||||||||||.. ]
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {3/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
" SEE-4 , your arsenal consist of crowd-contol weapons right ? Let's see if you can hold those mini-don from healing him !" D-07 grabs out a health capsule
[ Try not to rush and tackle everything on your own...
]
I will need your help after this ooze...
( Use health capsule or i die... i guess )
"I can try, but I'll need a little more time!" SEE-4 says in reply to D-07. "This will be sub-optimal at best."
( SEE-4: Charge Shiny Shards, aiming for Microsilver C )
( Lil' Wiz: Galvan on Coil B )
((Due to schedule slipping, I won't be posting tonight. So, continue strategizing, and have a wonderful New Year!))
((I contacted Lady-Of-War. We're getting that Finisher this turn.))
Turn Roll (w/ Multipliers):
Don Electrocuto: 3 + 2 = 5 (down to 4 on his turn)
Microsilver A: 2 + 1 = 3
Microsilver B: 2 + 2 = 4
Microsilver C: 2 + 3 = 5
Microsilver D: 2 + 1 = 3
Microsilver E: 2 + 3 = 5
Microsilver F: 2 + 2 = 4
Devil-oper A: 7 + 1 = 8
Devil-oper B: 7 + 2 = 9 (60/100)
Attack Voltail A: 8 + 3 = 11 (74/100)
Attack Voltail B: 8 + 1 = 9 (73/100)
KV-103: 4 + 3 = 7
DSN-001: 7 + 1 + 1 CTR = 9 (84/100)
Mark: 4 + 2 = 6
Cobalt: 9 + 2 = 11 (Hitting the Don with a pan while absent) (52/100)
LV-909: 6 + 3 = 9 (78/100)
D-07: 13 + 2 = 15
SEE-4: 5 + 2 = 7
K1XK1N9: 10 + 3 = 13
Power Coil A builds up 50 HP!
Power Coil B builds up 50 HP!
D-07's move: Use Health Capsule -> D-07
D-07 recovered 60 HP!
K1XK1N9's move: Standard w/ Force Halberd -> Microsilver A (Auto-Chosen)
10 Ref + 4 CSPD + 3 Roll - 2 FoeRef = 15/2 = 7.5 -> 6 swings! (Is that... too fast?)
Evade Sum: 3 Acc + 7 Halberd - 1 FoeBlock = 9
6 Rolls: 1,15,12,5,16,3. 3 hits! Microsilver A took 99 damage. (74 Overkill!)
Microsilver A is down!
Attack Voltail A's move: Bite -> K1XK1N9
8 Ref + 4 SPD - 10 FoeRef + 4 Roll = 6/6 -> 1 Strike
Evade Sum: 5 Acc + 5 Strike - 3 FoeBlock = 7
Block Sum: - 4 more FoeBlock = 3
Roll: 13. Miss!
Cobalt's move: Standard w/ Weighted Frying Pan -> Don Electrocuto
9 Ref + 6 CSPD + 4 Roll - 5 FoeRef = 14/2 = 7 -> 5 swings!
Evade Sum: 7 Acc + 9 Cookware - 3 FoeBlock = 13
5 Rolls: 14,10,6,16,1. 3 hits! Don Electrocuto took 85 damage.
Roll vs. Moderate Stun (Fair, vs. 4 Resistance) x 2: 48,14. Don Electrocuto was Stunned!
Cobalt's Weighted Frying Pan gained 1 Finisher Point!
DSN-001's move: Fire Charge w/ Super Arm Arm -> Don Electrocuto
Evade Sum: 8 Acc + 9 Arm Cannon - 3 FoeBlock + 2 Charge = 16
Roll: 13. Hit! Don Electrocuto took 49 damage.
LV-909 unleashes her Overclocked Light Scope's full power at Devil-oper A! Rambo Reload Requirement!
Roll for Extreme Luck: 97,7,67,32,40,60,15,68,52,97,4,77,62,84,9,66,22,28,100,19. Nothing lost!
20 shots!
Chk-VZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZ!
Devil-oper A took 79 damage! (Used 7 bullets, 1 lost to switch targets.)
Devil-oper B took 79 damage! (Used 7 bullets, 1 lost to switch targets.)
Coil B took 43 damage!
The entire party's Gun Attack Speed increased!
The Finisher Timer reset, and is centered on LV-909.
Attack Voltail B's move: Bite -> D-07
8 Ref + 4 SPD - 13 FoeRef + 4 Roll = 3/6 -> 1 Strike
Evade Sum: 5 Acc + 5 Strike - 0 FoeBlock = 10
Block Sum: - 1 more FoeBlock = 9
Roll: 4. Hit! D-07 sustained 30 damage.
Roll vs. Strong Shock (Slight): 64. Resisted!
D-07 gained 1 KO Point!
KV-103's move: Standard w/ Tempered Dueling Sword -> Attack Voltail A
4 Ref + 9 CSPD + 3 Roll - 8 FoeRef = 8/2 -> 4 swings (Fast swords are great for normally slow knights like the King.)
Evade Sum: 8 Acc + 8 Foil - 2 FoeBlock = 14
4 Rolls: 7,6,3,2. 4 hits! Attack Voltail A took 118 damage. (Case in point. That was an 8 Reflex enemy you just skewered.)
Attack Voltail A was put down!
KV-103's SmallCalibur gained 1 Finisher Point. Finishing Move: Blade of the Warrior Poet ready!
KV-103 gained 2 KO Points. KV-103's KO Meter is full!
SEE-4's move: Charge Shiny Shards -> Microsilver C!
Roll for Instacharge: 84. No Instacharge.
SEE-4 begins charging his Shiny Shards!
SEE-4's Lil' Wiz: Galvan -> Coil A!
11 Ref + 7 ROF + 3 Roll + 2 ASI - 0 FoeRef = 23 -> 3 shots.
Roll for Chain hits: 1 Attack to Microsilver C, Microsilver B!
Base Evade Sum: 7 Acc + 8 Turret = 15
-> Coil A (3 shots, 11 ES): 9,5,11. 2 hits! Coil A took 40 damage.
-> Microsilver C (1 shot, 14 ES): 11. 1 hit! Microsilver C took 18 damage.
-> Microsilver B (1 shot, 14 ES): 13. 1 hit! Microsilver C took 18 damage.
Lil' Wiz gained 1 Finisher Point.
Mark's move: Charge Pummel Gun -> Voltail B (Auto-Reselect; Original Target Down)
Roll for Instacharge: 60. No Instacharge.
Mark begins charging his Pummel Gun!
Microsilver C's move: Merge!
Microsilver C merged with Don Electrocuto!
Don Electrocuto gained 14 HP!
Microsilver E's move: Merge!
Microsilver E merged with Don Electrocuto!
Don Electrocuto gained 50 HP!
Don Electrocuto finishes his Stun-Delayed Induction Shield!
Don Electrocuto gained 3 stacks of Capacitant Shield!
Don Electrocuto is redirecting attacks!
Microsilver B's move: Merge!
Microsilver B merged with Don Electrocuto!
Don Electrocuto gained 14 HP!
Microsilver F's move: Merge!
Microsilver F merged with Don Electrocuto!
Don Electrocuto gained 50 HP!
Microsilver D's move: Bonk -> Lil' Wiz!
2 Ref + 3 SPD - 0 FoeRef + 2 Roll = 7/6 -> 1 Strike
Evade Sum: 4 Acc + 6 Strike - 0 FoeBlock = 10
First Roll: 8. Hit! Lil' Wiz took 14 damage.
Lil' Wiz is immune to Shock!
-Turn Summary-
D-07 heals himself with a Health Capsule!
K1XK1N9 wipes out a Microsilver with his Force Halberd!
Attack Voltail A lunges at K1XK1N9, but its bite misses completely!
Cobalt does exactly the same thing he did last turn, with similar results!
DSN-001 unleashes his Super Arm Arm's Charge Attack, dealing damage to the Don!
LV-909 unleashes her Overclocked Light Scope's full power! Rambo Reload Requirement!
Chk-VZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZVZZ! The Devil-opers are shot down, Power Coil B is mostly discharged, and the party's Gun ASI is increased!
Attack Voltail B bites D-07, dealing a little damage.
KV-103 cuts down Attack Voltail A, fully charging his Boxer Belt! Finishing Move: Blade of the Warrior Poet ready!
SEE-4 begins charging his Shiny Shards!
SEE-4's Lil' Wiz casts Galvan, which messes with the charge on Coil A, and also zaps two Microsilvers!
Mark begins charging his Pummel Gun!
Most of the remaining Microsilvers merge with Don Electrocuto! One decides to hit Lil' Wiz instead.
2 more Microsilvers emerge!
"Much better. MUCH BETTER!" Don Electrocuto is starting to look... strangely off. Is he going mad? Or just getting mad?
-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 134 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [COMPLETE!]
-Pending Effects-
SEE-4's Shiny Shards Charge Attack -> Microsilver C (Ready Next Turn)
Mark's Pummel Charge Attack -> Voltail B (Ready Next Turn)
Don Electrocuto's Stun-Delayed Induction Wall (Next Turn)
-Buffs-
Finisher Timer: 3 Turns (focused on LV-909)
Fury Of Scraith: +1 REF, +1 ACC
Rambo Reload Requirement: Gun ASI + 2
-Hazards and Pickups-
Spawner: 1 Attack Voltail, 1 Devil-oper every 2 turns (1)
Spawner: 2 Microsilvers every 2 turns (2)
-The Jellafia (ENEMY)-
CHAPTER 1 BOSS I: Don Electrocuto 949/2000 HP [PHASE II] (Angry: D-07 [643], LV-909 [127], Cobalt [390], DSN-001 [353], KV-103 [188], Mark [150], K1XK1N9 [143], SEE-4 [126])
A-7 | B-7 | R-3(+3)
40 Nrm | 200 Prc | 40 Ele | 0 Shd
[] Capacitant Shield x 3 (HP 25/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Whack 'Em (Strike attack, 6 ACC, 3 SPD, 50 Nm/Pc + (Cap. Shield Charge x 1.5) Ele, Chance of Shock, Fair Chance of Strong Stun)
))) Fryin' with the Fishes (Gun attack, 2 ACC, 2 ROF, No Reloads, (Cap. Shield Charge x 2.5) Ele, Chance of Shock)
))) Cook Their Goose (Charged Strike attack, 6 ACC, (Cap. Shield Charge x 10) Ele, Chance of Shock x 3, On Shock: Chance of Shock to all targets)
))) Induction Wall (Foregoes attack to instead gain 3 stacks of Capacitant Shield, invulnerable if minions are alive, any attack aimed at him is redirected to aim at minions)
(Boss: Immune to Doom and Sleep (and you PROBABLY shouldn't Shock him))
~INDUCTION SHIELD ACTIVE~
Power Coil A [A0|B8|R100(Turret)] Health: 10/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Power Coil B [A0|B8|R100(Turret)] Health: 7/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Microsilver A [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Microsilver B [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Microsilver D [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Attack Voltail B [A5|B4|R8] Health: 80/80 | 32 Nrm | 0 Prc | 128 Ele | 32 Shd
{Bite: 5 Acc, 4 SPD, 40 Nm/Pc, Slight Chance of Strong Shock}
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 21/35 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {25/25 Sword Hits: Blade of the Warrior Poet (114 damage, Sword Damage Medium to Entire Party for 3 turns) ready!} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {8/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: |||||||||||||||||||| ] (KO Meter Full: next combo deals x3 damage, pierces defenses)
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 154/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {2/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {11/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {0/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 48/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {0/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: ||||||||||||||||||||. ]
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+14 Heat) (35) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {5/40 Turns Active} (HP 21/21) [2D 2S 1H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+1), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 1E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [2D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
(Unleash finisher on the don with my KO meter full!!!)
(( That finisher will be OP ;) ))
"Time to get back to the heat !" D-07 grins
Its your turn !
( Charge turret )
[Super Arm Arm Charge: Don Electrocuto]
((I just remembered that I have some heat to use. Also, Doc, is my Freeze resist correct?))
"Changing targets! I'll try to catch others in the blast!"
( SEE-4: Finish Shiny Shard Charge on Voltail B )
( Lil' Wiz: Power Coil A )
(Heat Distribution:
]-* L5 -> L6 Lil' Wiz: [2D 2S 1H] + [1H] = [2D 2S 2H)
]-* L6 -> L7 Super Arm Arm: [3D 1E 2S] + [1E] = [3D 2E 2S]
{}* L2 -> L4 Base Helm: [2D] + [2D] = [4D]
)
((Actually, no. Thanks for letting me know.
A program to streamline some of this is starting to look like a great idea. I could throw together something in Visual Basic if I put in some effort, so don't feel obligated to do anything.))
Turn Roll (w/ Multipliers): 1,1,2,1,1,1,3,1,1,2,3,3,1
Don Electrocuto: 6 + 1 = 7
Microsilver A: 2 + 1 = 3
Microsilver B: 2 + 2 = 4
Microsilver D: 2 + 1 = 3
Attack Voltail B: 8 + 1 = 9
KV-103: 4 + 1 = 5
DSN-001: 7 + 3 = 10
Mark: 4 + 1 = 5
Cobalt: 9 + 1 = 10 (Hitting the Don with a pan while absent)
LV-909: 6 + 2 = 8
D-07: 13 + 3 = 16
SEE-4: 5 + 3 = 8
K1XK1N9: 10 + 1 = 11
Power Coil A builds up 50 HP!
Power Coil B builds up 50 HP!
D-07's move: Charge w/ Lil' Gelato!
Roll for Instacharge: 27. No Instacharge.
D-07 begins charging Lil' Gelato!
K1XK1N9's move: Standard w/ Force Halberd -> Microsilver A (Auto-Chosen)
10 Ref + 4 CSPD + 4 Roll - 2 FoeRef = 16/2 = 8 -> 6 swings!
Evade Sum: 3 Acc + 7 Halberd - 1 FoeBlock = 9
6 Rolls: 9,13,3,10,5,5. 3 hits! Microsilver A took 99 damage. (74 Overkill!)
Microsilver A is down! (Auto-choosing, admittedly, makes me choose some attacks out of convenience, especially at late hours or when there's a lot of entities (like the fight with the Viskouza in the Motorworks, which had a LOT of entities). Herein lies another argument for cobbling together that program!)
DSN-001's move: Charge w/ Super Arm Arm -> Don Electrocuto
Roll for Instacharge: 20. No Instacharge.
DSN-001 begins charging his Super Arm Arm!
Don Electrocuto is protected by Induction Shield; the attack was redirected!
Cobalt's move: Standard w/ Weighted Frying Pan -> Attack Voltail B (Redirect)
9 Ref + 6 CSPD + 2 Roll - 5 FoeRef = 12/2 = 6 -> 4 swings!
Evade Sum: 7 Acc + 9 Cookware - 2 FoeBlock = 14
4 Rolls: 5,2,16,8. 3 hits! Don Electrocuto took 83 damage. (3 Overkill!)
Roll vs. Moderate Stun (Fair): 100. Resisted!
Roll vs. Minor Fire (Fair): 31. Resisted!
Attack Voltail B is down!
LV-909's move: Standard Attack w/ Kat Claw -> Microsilver B (Auto-Chosen)
6 Ref + 6 CSPD + 1 Roll - 2 FoeRef = 11/2 = 5.5 -> 4 swings
Roll for extra target: 61,81,83,12. 1 swing also hit Microsilver D!
Base Evade Sum: 6 Acc + 8 Cat Claw = 14
@ Microsilver B (13 ES, 4 Swings): 1,8,16,14. 2 hits! Microsilver B took 65 damage. (40 Overkill!)
@ Microsilver D (13 ES, 1 Swing): 12. 1 hit! Microsilver D took 36 damage. (11 Overkill!)
Microsilver B is down!
Microsilver D is down!
SEE-4's move: Fire Charge w/ Shiny Shards -> Power Coil A (Auto-Redirect; original target down)!
Roll for Direct Hit (17%): 78.
Roll for Alternate hits (64%): 11,86,51,34,95,8,21,99. 3 hits to Power Coil A, 3 shraps to Power Coil B, 2 shraps to Don Electrocuto. (Area Attacks can't target the Don directly when Induction Shield is active and a minion that's not a Power Coil is alive.)
Base Evade Sum: 9 Acc + 9 Shrapnel Bomb + 2 Charge = 20
@ Coil A (ES 16, 3 attacks): 16,12,9. 2 hits! Power Coil A took 40 damage.
@ Coil B (ES 16, 3 attacks): 12,15,14. 3 hits! Power Coil B took 65 damage.
@ Don Electrocuto (ES 16, BS 13): 5,8. 2 hits! Don Electrocuto took 5 damage. (They can hit, but in the Shiny Shards' case, it won't do much to the Don. Defense is applied more strictly when an enemy counts as 'resistant' and, since Don resists one Damage Type and is neutral to the other, at least half the reduction always sticks around. This doesn't apply when half the damage is resisted and the other half is a weakness (as it was with the Coils).)
Lil' Wiz's move: Galvan -> Power Coil A
11 Ref + 7 ROF + 2 ASI + 3 Roll - 0 FoeRef = 23 -> 3 shots
Chain-Hit was suppressed.
Evade Sum: 7 Acc + 8 Turret - 4 FoeBlock = 11
3 Rolls: 9,15,15. 1 Hit! Power Coil A took 20 damage.
Don Electrocuto's move: Induction Shield!
Don Electrocuto gained 3 stacks of Capacitant Shield!
Mark's move: Fire Charge w/ Pummel Gun -> Don Electrocuto
Evade Sum: 10 Acc + 10 Magnum + 2 Charge - 3 FoeBlock = 19 -> 16
Block Sum: - 4 more FoeBlock = 15
Roll: 9. Hit! Roll for Meatshot: 34. MEATSHOT!!! Don Electrocuto took 117 damage.
KV-103 unleashes his SmallCalibur's full power! Blade of the Warrior Poet!
Roll for Extreme Luck: 29.
SHHHHWIIIIIIING! Don Electrocuto took 104 damage.
The party gained Sword Damage: Medium for 3 turns!
The Finisher Timer is now focused on KV-103.
-Turn Summary-
D-07 begins charging Lil' Gelato!
K1XK1N9 wipes out another Microsilver with his Force Halberd!
DSN-001 begins charging his Super Arm Arm!
Cobalt, unable to attack the Don, takes out Attack Voltail B instead!
LV-909 tears apart the two remaining Microsilvers with her Kat Claw!
SEE-4 unleashes his Shiny Shards' Charge Attack, doing most of the Coil discharging and getting a little damage on the Don!
Lil' Wiz finishes what SEE-4 started with Power Coil A.
Don Electrocuto uses Induction Shield to charge his Capacitant Shield!
Mark unleashes his Pummel Gun's Charge Attack, getting a MEATSHOT and dealing impressive damage!
KV-103 unleashes his SmallCalibur's full power! Blade of the Warrior Poet!
SHHHHWIIIIIIING! Don Electrocuto takes a lot of damage and the might of the party's blades increases!
A Devil-Oper and Attack Voltail were teleported in!
"I SAID TO CUT THAT OUT!" Don Electrocuto's charge is getting dangerously unstable. "Ha! You're not weak! GOOD! Maybe the IDIOTS ON TOP will TAKE ME SERIOUSLY WHEN I GIVE THEM YOUR SMOLDERING CORPSES!"
-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 133 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [COMPLETE!]
-Pending Effects-
D-07's Lil' Gelato Charge (Ready Next Turn)
DSN-001's Super Arm Arm Charge Attack -> Don Electrocuto (Ready Next Turn)
-Buffs-
Finisher Timer: 3 Turns (focused on KV-103)
Fury Of Scraith: +1 REF, +1 ACC
Rambo Reload Requirement: Gun ASI + 2
-Hazards and Pickups-
Spawner: 1 Attack Voltail, 1 Devil-oper every 2 turns (1)
Spawner: 2 Microsilvers every 2 turns (2)
-The Jellafia (ENEMY)-
CHAPTER 1 BOSS I: Don Electrocuto 723/2000 HP [PHASE II] (Angry: D-07 [643], Cobalt [390], SEE-4 [370], DSN-001 [353], KV-103 [188], Mark [150], K1XK1N9 [351], LV-909 [127])
A-7 | B-7 | R-3(+6)
40 Nrm | 200 Prc | 40 Ele | 0 Shd
[] Capacitant Shield x 6 (HP 25/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Whack 'Em (Strike attack, 6 ACC, 3 SPD, 50 Nm/Pc + (Cap. Shield Charge x 1.5) Ele, Chance of Shock, Fair Chance of Strong Stun)
))) Fryin' with the Fishes (Gun attack, 2 ACC, 2 ROF, No Reloads, (Cap. Shield Charge x 2.5) Ele, Chance of Shock)
))) Cook Their Goose (Charged Strike attack, 6 ACC, (Cap. Shield Charge x 10) Ele, Chance of Shock x 3, On Shock: Chance of Shock to all targets)
))) Induction Wall (Foregoes attack to instead gain 3 stacks of Capacitant Shield, invulnerable if minions are alive, any attack aimed at him is redirected to aim at minions)
(Boss: Immune to Doom and Sleep (and you PROBABLY shouldn't Shock him))
~INDUCTION SHIELD ACTIVE~
Power Coil A [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Power Coil B [A0|B8|R100(Turret)] Health: 0/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Devil-oper A [A7|B2|R7] Health: 75/75 | 20 Nrm | -10 Prc | 20 Ele | 200 Shd
{Throw Diabolical Data: 8 ACC, 2 SPD, 40 Shd, 50% Interrupt by damage, Fair Chance of Moderate Shock | Anti-Antimalware: Target has -10 Status Effect Vulnerability for a turn}
Attack Voltail A [A5|B4|R8] Health: 80/80 | 32 Nrm | 0 Prc | 128 Ele | 32 Shd
{Bite: 5 Acc, 4 SPD, 40 Nm/Pc, Slight Chance of Strong Shock}
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {25/25 Sword Hits: Blade of the Warrior Poet (114 damage, Sword Damage Medium to Entire Party for 3 turns) ready!} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {8/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: |||||||||||||||||||| ] (KO Meter Full: next combo deals x3 damage, pierces defenses)
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 154/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {2/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {11/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {0/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 48/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {0/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: ||||||||||||||||||||. ]
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {5/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {9/20 Hits with 2+ bullets} [3D 2E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
(Charge Pummel gun, Don electrocuto)
((Should I deploy Li'l Gelato? For his freeze effect?))
"Ok, go !" D-07 whispers
Once out, take out the devilites !
(Finish that charge !)
((Doc, if I may, can I do some equipment creation? Maybe a new sword?))
[Super Arm Arm Charge Release: Don Electrocuto]
"We're so close to finishing this...just got to keep up the damage." I said, readying my scope for another strike.
[Charge Overclocked Light Scope.]
"How can this be!?" KV-103 looked at its sword that did hardly any damage to the don, "the machine spirit of this sword has betrayed me!!!"
(Duelist sword standard attack on Devil-oper A)
((Midnight, that's actually quite a lot. Plus, the damage's only half the effect. Sword Damage: Medium for three turns. That's half the power right there. Your Belt didn't go into the finisher, but it will benefit from the ~15% damage boost.
Admittedly, some finishers need a buff, considering things like RRR and Catalysm, but Blade of the Warrior Poet is still very powerful.
Sono, go right ahead. I may tweak values for balance.))
((Thanks. I'm going to need the following:
*Calibur for the base
*Flourish recipe (studying how something can be sturdy yet light)
*Arm Arm or Cycle Beam for energy projection
*1 Blast Core for stability
Before I do this, what kind of finisher would the Nightblade line have, seeing as they aren't based around broadswords like their elemental brethren? This is just for curiosity.))
Turn Roll (w/ Multipliers): 2,3,2,3,2,3,3,1,2,2,1
Don Electrocuto: 9 + 2 = 11 (17/100)
Devil-Oper A: 7 + 3 = 10
Attack Voltail A: 8 + 2 = 10
KV-103: 4 + 3 = 7
DSN-001: 7 + 2 + 1 CTR = 10
Mark: 4 + 3 = 7
Cobalt: 9 + 3 = 12 (Hitting the Don with a pan while absent)
LV-909: 6 + 1 = 7
D-07: 13 + 2 = 15
SEE-4: 5 + 2 = 7
K1XK1N9: 10 + 1 = 11 (2/100)
Power Coil A builds up 50 HP!
Power Coil B builds up 50 HP!
D-07's move: Fire Charge w/ Lil' Gelato
D-07 deploys Lil' Gelato!
Lil' Gelato's move: Frosty Spine -> Devil-Oper A
11 Ref + 5 ROF + 2 ASI + 4 Roll - 4 FoeRef = 18 -> 3 shots
Evade Sum: 7 Acc + 8 Turret - 1 FoeBlock = 14
3 Rolls: 9,8,4. 3 hits! Devil-oper A took 86 damage. (11 overkill!)
Devil-oper A is down!
Attack Redirected by Induction Shield!
Cobalt's move: Standard w/ Weighted Frying Pan -> Attack Voltail A
9 Ref + 6 CSPD + 1 Roll - 8 FoeRef = 8/2 -> 4 swings
Evade Sum: 7 Acc + 9 Cookware - 2 FoeBlock = 14
4 Rolls: 16,8,14,12. 2 hits! Attack Voltail A took 64 damage.
Don Electrocuto's move: Induction Shield!
Don Electrocuto gains 3 stacks of Capacitant Shield!
K1XK1N9's move: Standard w/ Mini-Blaster -> Attack Voltail A (Auto-Chosen)
10 Ref + 6 ROF + 2 ASI + 1 Roll - 4 FoeRef = 15 -> 6 shots
Evade Sum: 3 Acc + 7 Pistol - 2 FoeBlock = 8
6 rolls: 5,3,8,15,12,13. 2 hits! Attack Voltail A sustained 54 damage!
Attack Voltail A is down!
DSN-001's move: Fire Charge w/ Super Arm Arm -> Don Electrocuto
Evade Sum: 8 Acc + 9 Arm Cannon + 2 Charge - 3 FoeBlock = 16
Block Sum: - 4 more FoeBlock = 12
Roll: 8. Hit! Don Electrocuto took 49 damage.
KV-103's move: Standard w/ Tempered Dueling Sword -> Don Electrocuto
The Boxer Belt is boosting the attack! (This means the Dueling Sword's attack ignores Don Electrocuto's defense this turn.)
4 Ref + 9 CSPD + 3 Roll - 12 Ref = 4/2 -> 2 Swings
Evade Sum: 8 Acc + 8 Foil - 3 FoeRef = 13
Block Sum: - 4 more FoeRef = 9
2 rolls: 11,6. 1 blocked, 1 hit! Don Electrocuto lost 1 stack of Capacitant Shield! Don Electrocuto took 175 damage.
KV-103's Tempered Dueling Sword gained 2 Finisher Points!
Don Electrocuto is changing tactics! Unload everything you've got!
Mark's move: Charge w/ Pummel Gun -> Don Electrocuto
Roll for Instacharge: 76. No Instacharge.
Mark begins charging his Pummel Gun!
LV-909's move: Standard w/ Overclocked Light Scope -> Don Electrocuto
6 Ref + 12 CSPD + 4 Roll + 2 ASI - 6 FoeRef = 18 -> 11 Shots (Just barely eked an 11th shot out with the ASI!)
Evade Sum: 6 Acc + 9 Assault Rifle - 3 FoeBlock = 12
Block Sum: - 4 more FoeBlock = 8
11 Rolls: 9,13,15,4,10,4,2,3,10,5,16. 5 hits, 3 blocked! Don Electrocuto lost a stack of Capacitant Shield! Don Electrocuto took 51 damage.
LV-909's Overclocked Light Scope gained 2 Finisher Points.
SEE-4's move: Standard w/ Super Arm Arm -> Don Electrocuto (Auto-Chosen)
5 Ref + 9 ROF + 4 Roll + 2 ASI - 5 FoeRef = 15 -> 8 Shots! (The ASI effectively added 3 shots, rather than 2, due to lowering reload time. In fact, if no finishers had been here, this would have been 4 shots.)
Evade Sum: 10 Acc + 9 Arm Cannon - 3 FoeBlock = 16
Block Sum: - 4 more FoeBlock = 12
8 Rolls: 7,9,13,2,10,6,10,14. 6 hits, 2 blocked! Don Electrocuto lost a stack of Capacitant Shield! Don Electrocuto took 149 damage!
SEE-4's Super Arm Arm gained 6 Finisher Points!
Lil' Wiz's move: Galvan -> Power Coil A
11 Ref + 7 ROF + 2 ASI + 4 Roll - 0 FoeRef = 24 -> 3 shots
Roll for Chain Hits: 3 shots to Power Coil B.
Base Evade Sum: 7 Acc + 8 Turret = 15
3 Rolls -> Coil A (ES 11): 6,7,14. 2 Hits! Power Coil A took 40 damage.
3 Rolls -> Coil A (ES 11): 12,3,9. 2 Hits! Power Coil A took 40 damage.
Two Microsilvers emerge!
-Turn Summary-
D-07 deploys Lil' Gelato, who promptly ends Devil-Oper A!
Cobalt brings Attack Voltail A to the brink of defeat!
Don Electrocuto gains 3 stacks of Capacitant Shield!
K1XK1N9 finishes off Attack Voltail A with his Mini-Blaster!
DSN-001 unleashes his Super Arm Arm's Charge Attack, blasting another hole in the Don.
KV-103 strikes with his Boxer Belt's full power, sundering a Capacitant Shield charge and dealing high damage!
Don Electrocuto is changing tactics! Hit him with everything you've got!
Mark begins charging his Pummel Gun!
LV-909 damages Don and his shield with her Light Scope!
SEE-4 unloads two very quick Super Arm Arm clips into the Don, dishing out serious damage!
Lil' Wiz promptly discharges most of the charge remaining in the coils.
Two Microsilvers emerge!
-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 132 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [COMPLETE!]
-Pending Effects-
D-07's Lil' Gelato Charge (Ready Next Turn)
DSN-001's Super Arm Arm Charge Attack -> Don Electrocuto (Ready Next Turn)
-Buffs-
Finisher Timer: 2 Turns (focused on KV-103)
Fury Of Scraith: +1 REF, +1 ACC
Rambo Reload Requirement: Gun ASI + 2
Blade of the Warrior Poet: Sword DMB + 2
-Hazards and Pickups-
Spawner: 1 Attack Voltail, 1 Devil-oper every 2 turns (1)
Spawner: 2 Microsilvers every 2 turns (2)
-The Jellafia (ENEMY)-
CHAPTER 1 BOSS I: Don Electrocuto 299/2000 HP [PHASE III] (Angry: D-07 [643], Cobalt [390], SEE-4 [599], DSN-001 [451], KV-103 [353], Mark [150], K1XK1N9 [361], LV-909 [178])
A-7 | B-7 | R-3(+7)
40 Nrm | 200 Prc | 40 Ele | 0 Shd
[] Capacitant Shield x 7 (HP 25/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Extreme Supercharge (Charge Attack, Cannot Instacharge, 7 ACC, (HP/15) + 2 hits, 40 Nm/Pc + 5 * (Cap. Shield + 2) Ele, adds 3 Stacks of Cap. Shield after use)
{} I'M ANGRY (At 0 HP, Don Electrocuto survives on anger, with 1 damage = 20 anger, but deals 25% less Piercing and Normal damage at 0HP)
(Boss: Immune to Doom and Sleep (and you PROBABLY shouldn't Shock him))
~INDUCTION SHIELD ACTIVE~
Power Coil A [A0|B8|R100(Turret)] Health: 10/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Power Coil B [A0|B8|R100(Turret)] Health: 10/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Microsilver A [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
Microsilver B [A4|B2|R2] Health: 25/25 | 10 Nrm | 40 Prc | 10 Ele | -40 Shd
{Bonk: 6 ACC, 3 SPD, 20 Nm/Ele, Slight Chance of Minor Shock | Merge: Joins Don Electrocuto, healing him for 200% of current HP}
"WHAT DID I TELL YOU ABOUT ATTACKING MY COILS?!" The Don begins gathering energy. "Do you see my body? DO YOU SEE MY BODY?! It's carrying THOUSANDS of AMPS of CURREEEEEENT!"
The Don is preparing to use something big. Deal as much damage to him and his shield as you can!
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] 29/29 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Waiting (111/111 HP)) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {2/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: .................... ] (KO Meter Full: next combo deals x3 damage, pierces defenses)
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 154/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {2/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {11/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {2/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 48/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {1/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: ||||||||||||||||||||. ]
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {6/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {15/20 Hits with 2+ bullets} [3D 2E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
((Ninja'd. I'll have to mull over that one a bit, Sono.))
"Mahcinauts!!! Focus all your attack on the foul slime!!! The machine god shall see us through to victory!!!"
(Attack the don with small calibur standard attack!)
(Unleash Punmel gun Charge on Don Electrocuto)
[Asteroid Bomb Mk.II Charge: Don Electrocuto (because I honestly doubt he'll go down this turn)]
D-07 opens a panel in his arm and presses a green button
A sound from a game from another galaxy far far away can be heard
'Finish Him !'
He takes his claw and rush forward
"Let's make this our final blow !"
( Standart claw to don-don )
Turn Roll (w/ Multipliers): 1,3,2,3,2,2,3,1,1,1,3
Don Electrocuto: 10 + 1 = 11 (Down to 9 on his turn) (98/100)
Microsilver A: 2 + 3 = 5
Microsilver B: 2 + 2 = 4
KV-103: 4 + 3 = 7
DSN-001: 7 + 2 = 9 (95/100)
Mark: 4 + 2 = 6
Cobalt: 9 + 3 = 12
LV-909: 6 + 1 = 7
D-07: 13 + 1 = 14
SEE-4: 5 + 1 = 6
K1XK1N9: 10 + 3 = 13
Power Coil A builds up 50 HP!
Power Coil B builds up 50 HP!
D-07's attack was redirected by Induction Shield! (That doesn't go away until the Don uses something different.)
D-07: Standard w/ Kat Claw -> Microsilver A
13 Ref + 7 CSPD + 2 Roll - 2 FoeRef = 22/2 = 11 -> 8 swings!
Roll for Extra Target (15% x 5): 91,99,36,47,56.
Evade Sum: 6 Acc + 9 Cat Claw - 1 FoeBlock = 14
8 Rolls: 8,4,8,4,4,6,9,1. 8 Hits! Microsilver A took a lot of damage! (...Okay. I got lazy. But there is no way the Microsilver could survive ONE slash.)
Microsilver A is down!
D-07 gained 1 KO Point! D-07's next Sword combo will deal triple damage and ignore defense!
D-07's Lil' Gelato: Frosty Spine -> Microsilver B
9 Ref + 5 ROF + 2 ASI + 4 Roll - 1 FoeRef - 1 ClipSize = 18 -> 3 shots!
Evade Sum: 7 Acc + 8 Turret - 1 FoeBlock = 14
3 Rolls: 4,13,16. 2 Hits! Microsilver B took 41 damage! (Microsilvers are rather weak.)
K1XK1N9: Standard w/ Mini-Blaster -> Don Electrocuto (Auto-Chosen)
10 Ref + 6 ROF + 2 ASI + 3 Roll - 5 FoeRef - 1 ClipSize = 16 -> 6 shots!
Evade Sum: 3 Acc + 7 Pistol - 3 FoeBlock = 7
Block Sum: - 4 more FoeBlock = 3
6 Rolls: 14,4,15,2,16,7. 1 hit, 1 blocked! Don Electrocuto lost a stack of Capacitant Shield! Don Electrocuto took 27 damage.
Cobalt: Standard w/ Frying Pan -> Don Electrocuto
9 Ref + 6 CSPD + 4 Roll - 9 FoeRef = 10/2 = 5 -> 4 swings!
Evade Sum: 7 Acc + 9 Cookware - 3 FoeBlock = 13
Block Sum: - 4 more FoeBlock = 9
4 rolls: 15,10,12,14. 2 blocked! Don Electrocuto lost a stack of Capacitant Shield! Don Electrocuto took 42 damage.
Roll vs. Moderate Stun (Fair, vs. 4 Resistance): 19. Resisted!
Don Electrocuto's move: Supercharge!
Don Electrocuto is building up electricity!
DSN-001's move: Asteroid Bomb Mk II Charge -> Don Electrocuto
Roll for Instacharge: 37. No Instacharge.
DSN-001 begins charging his Asteroid Bomb Mk II!
KV-103's move: Standard w/ SmallCalibur -> Don Electrocuto
4 Ref + 7 CSPD + 4 Roll - 8 FoeRef = 7/2 -> 4 Swings
Evade Sum: 8 Acc + 9 Broadsword - 3 FoeBlock = 14
Block Sum: - 4 more FoeBlock = 10
4 Rolls: 10, 8, 13, 7. 2 hits, 2 blocked! Don Electrocuto lost a Capacitant Shield stack! Don Electrocuto took 116 damage.
LV-909's move: Standard w/ Kat Claw -> Don Electrocuto (Auto-Chosen)
6 Ref + 6 CSPD + 1 Roll - 7 FoeRef = 6/2 = 3 -> 3 Swings
Roll for Extra Targets (15% x 3): 6,35,97. 1 swing to Coil B!
Base Evade Sum: 6 Acc + 8 Cat Claw = 14
3 swings -> Don Electrocuto (ES 11, BS 7): 4,9,7. 1 hit, 2 Blocked! Don Electrocuto lost a stack of Capacitant Shield! Don Electrocuto took 63 damage.
1 swing -> Power Coil B (ES 10): 5. Hit! Power Coil B took 24 damage.
LV-909's Kat Claw gained 1 Finisher Point.
Mark's move: Fire Charge w/ Pummel Gun -> Don Electrocuto
Evade Sum: 11 Acc + 10 Magnum + 2 Charge - 3 FoeBlock = 19 -> 16
Block Sum: - 4 more FoeBlock = 15
Roll: 16. Miss! (That was physically painful to watch.)
SEE-4: Standard w/ Super Arm Arm -> Don Electrocuto (Auto-Chosen)
5 Ref + 9 ROF + 2 ASI + 2 Roll - 3 FoeRef - 1 ClipSize = 14 -> 7 shots!
Evade Sum: 10 Acc + 9 Arm Canon - 3 FoeRef = 16
Block Sum: - 4 more FoeRef = 12
7 Rolls: 3,5,5,8,2,3,9. 7 hits! Don Electrocuto took 151 damage.
SEE-4's Lil' Wiz: Galvan -> Power Coil A
11 Ref + 7 ROF + 2 ASI + 3 Roll - 0 FoeRef - 1 ClipSize = 3 shots
Roll for Chain-Hits (not Chaining to Don Electrocuto): 3 shots to Power Coil B!
Base Evade Sum: 7 Acc + 8 Turret = 15
3 shots -> Power Coil A (11 ES): 12,10,4. 2 hits! Power Coil A took 40 damage.
3 shots -> Power Coil B (11 ES): 15,6,12. 1 hit! Power Coil B took 20 damage.
-Turn Summary-
D-07's Kat Claw takes down Microsilver A! His turret easily defeats Microsilver B!
K1XK1N9 chips away at the Don's shield with his Mini-Blaster!
Cobalt continues the tactical cookware-strike, dealing some damage and continuing to discharge the shield!
Don Electrocuto is building up electricity!
DSN-001 begins charging his Asteroid Bomb Mk II!
KV-103 tears into Don Electrocuto with his SmallCalibur!
LV-909 attacks Don Electrocuto with her Kat Claw, hacking at Power Coil B in the process!
Mark unleashes his Pummel Gun's Charge Attack, but unfortunately misses completely!
SEE-4 brings Don Electrocuto to the brink of defeat!
A Devil-oper and Attack Voltail teleport in!
-Victory Conditions-
=Defeat Don Electrocuto! (Turns to defeat Electrocuto: 131 left)
-OPTIONAL: Keep both Power Coils from getting over 50 HP for 3 straight turns (Reward: Variant Ticket) [COMPLETE!]
-Pending Effects-
DSN-001's Asteroid Bomb Mk II Charge Attack -> Don Electrocuto (Ready Next Turn)
Don Electrocuto's Extreme Supercharge (Ready Next Turn)
-Buffs-
Finisher Timer: 1 Turn (focused on KV-103)
Fury Of Scraith: +1 REF, +1 ACC
Rambo Reload Requirement: Gun ASI + 2
Blade of the Warrior Poet: Sword DMB + 2
-Hazards and Pickups-
Spawner: 1 Attack Voltail, 1 Devil-oper every 2 turns (2)
Spawner: 2 Microsilvers every 2 turns (1)
-The Jellafia (ENEMY)-
CHAPTER 1 BOSS I: Don Electrocuto 0/2000 HP [PHASE III] (Angry:Cobalt [143], DSN-001 [451], Mark [150], K1XK1N9 [388], LV-909 [265])
A-7 | B-7 | R-3(+3)
40 Nrm | 200 Prc | 40 Ele | 0 Shd
[] Capacitant Shield x 3 (HP 25/25, no regen delay, when broken: 1 stack is destroyed and renewed after all damage is applied, 1 stack is added when Shocked, +1 Reflexes per Stack, shield may be targeted manually, On 4 Stacks: Chance of Shock is Fair, On 8 Stacks: Shock is Moderate, on 12 Stacks: Chance of Shock is Good, on 16 Stacks: Shock is Strong, >4 Stacks: Minor Shock, Slight Chance)
))) Extreme Supercharge (Charge Attack, Cannot Instacharge, 7 ACC, (HP/15) + 2 hits, 40 Nm/Pc + 5 * (Cap. Shield + 2) Ele, adds 3 Stacks of Cap. Shield after use)
{} I'M ANGRY (At 0 HP, Don Electrocuto survives on anger, with 1 damage = 20 anger, but deals 25% less Piercing and Normal damage at 0HP)
(Boss: Immune to Doom and Sleep (and you PROBABLY shouldn't Shock him))
~INDUCTION SHIELD ACTIVE~
Power Coil A [A0|B8|R100(Turret)] Health: 20/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Power Coil B [A0|B8|R100(Turret)] Health: 16/100 (Cannot die until Don Electrocuto is defeated) | 20 Nrm | 80 Prc | 0 Ele | 20 Shd
{Release Charge: Inflicts Minor Shock on one ally, only usable at 100 HP | Build Up: Gain 50 HP}
Devil-oper A [A7|B2|R7] Health: 75/75 | 20 Nrm | -10 Prc | 20 Ele | 200 Shd
{Throw Diabolical Data: 8 ACC, 2 SPD, 40 Shd, 50% Interrupt by damage, Fair Chance of Moderate Shock | Anti-Antimalware: Target has -10 Status Effect Vulnerability for a turn}
Attack Voltail A [A5|B4|R8] Health: 80/80 | 32 Nrm | 0 Prc | 128 Ele | 32 Shd
{Bite: 5 Acc, 4 SPD, 40 Nm/Pc, Slight Chance of Strong Shock}
-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Waiting (29/29 HP)) | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}
Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] 111/111 HP 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze}
Lil' Wiz (SEE-4) [A6|B0|R8(+2) (Turret)] 35/49 HP | 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Galvan: 1x20 Ele, 7 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.}
-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L9 El/Pc Swd, H36/95, Acc +8(+2), CSPD 3(+2), CTR: Low, Com 43/30Nm/44/30Nm, Chg 24/25/27/29+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D7 E2]
]-* SmallCalibur (L7 Nrm Swd, H21/75, Acc +7(+2), CSPD 5(+2), Com 33/30/33/30/38, Chg 55+51 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {2/25 Sword Hits} [D5 E2]
]-* Tempered Dueling Sword (L7 Prc Swd, H21/75, Acc +6(+2), CSPD 7(+2), Com 28/30Nrm/28/30Nrm/31, Chg 33+33+38+51Nrm) {0/15 Attacks Evaded} [D5 E2]
]-
[]* Bolted Non-Shield (L9 Shd, H36/95, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L9 Arm, H36/95) [M2 R2] | * Hefty Plate Helm (L9 Hlm, H36/95) [M2 R2]
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
6287 Crowns - - - - [ KO Meter: .................... ] (KO Meter Full: next combo deals x3 damage, pierces defenses)
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-
DSN-001 (Health 154/200) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L9 Nrm Gun, H87/95, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {1/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L9 Nrm Bmb, H87/95, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {2/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L7 Nrm Swd, H5/75, Acc +7, CSPD 8, CTR: Low, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Tough Plank (L4 Shd, H9/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0)
{}* Base Mail (L4 Arm, H9/45) | * Vitacap (L4 Hlm, H9/45)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
5728 Crowns - - -
Nrm 70|Prc 40|Ele 40|Shd 40
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-
Mark30-Longshot (Health: 180/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L9 Nrm Gun, H34/95, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 60, Chg 85 (20%: Meatshot x1.5 damage)) {2/10 Acc-Based Bonus Damage} [E2 S2 D5]
]-Plywood Lumberdirk (L10 El/Pc Swd, H MAX, Acc +6(+2), CSPD 8(+2), CTR: Med, Com 16/16/16/22, Chg 32 (6%: Backstab x5 damage) {8/20 Supereffective Hits} [E2 S2 D6]
]-* Apprentice Orb (L9 Ele Bomb, H34/95, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 26 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 40 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D5]
]-* Lil' Gelato [UV: Damage Low] (L6 Prc Bmb, H25/65, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+84 Heat) (113) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {11/40 Turns Active} [H6]
[]* Bone Shield (L9 Shd, H34/95, HP 50/50, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H5]
{}* Hefty Plate Mail (L9 Arm, H33/95) [R2 D1 M2] | * Hefty Plate Helm (L9 Hlm, H33/95) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
5667 Crowns - -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
'Cobalt' (Health: 133/220) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L10 Nrm Swd, H MAX, Acc +7(+2), CSPD 4(+2), CTR: Low, Com 31/30(neutral)/34/30(neutral), Chg 47 (up to 3, Good Fire/Stun rate) + 51(neutral), Status: Mod Stun (Fair) and Min Fire (Fair)) {11/20 status effects} [D3 E2]
]-* Super Static Flash (L5 Nrm Bmb, H 49/55, Acc +8, ArmSpd 7, CTR: Low, QAt 20 (up to 3), Chg 36 (up to 8, Good Shock rate), Status: Mod Shock (Fair)) {1/15 Charge Attacks} [D1]
]-
]-
[]* Bolted Non-Shield (L5 Shd, H49/55, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L10 Arm, H MAX) [D2] | * Vitacap (L5 Hlm, H 49/55)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
<>* Fledglite Tome of Hearty Fortune (Hearty Marks 1 Enemy, increasing their acc by +1 but adding 2nd heart drop chance, for 3 turns)
6442 Crowns - - - -
Nrm 41|Prc 21|Ele 21|Shd 21
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item - Hearty Mark]-
LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L10 Nrm Gun, H MAX, Acc +7(+2), ROF 10(+2), CTR: Med, Clip 10 x 12, Chg 74) {2/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L10 25%Nm/75%Sh Swd, H MAX, Acc +7(+1), CSPD 5(+1), CTR: Med, Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {1/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, H MAX, HP 8/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L10 Arm, H MAX) [D6 R2]| Stump (L10 Hlm, H MAX) [D6 R2]
<>
<>
6767 Crowns - - - -
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-
D-07 'Ditto' (Health: 48/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L8 Nrm Swd, H68/85, Acc +8(+2), CSPD 2(+2), CTR: Low, Com 42/30/43/30 (15%: +1 target), Chg 88 (30%: +1 target)) {0/10 Extra Sword Targets} [D6 E2]
]-* Six-Shooter (L6 Nrm Gun, H36/65, Acc +6(+1), ROF 8, CTR: Low, Clip 6 x 23, Chg 6 x 21 + 41) {0/40 Bullets Hit} [D5 E1]
]-* Kat Claw (L8 25%Nm/75%Sh Swd, H67/85, Acc +7(+2), CSPD 5(+2), CTR: Low, Com 36/30Nrm/36/30Nrm/39 (15%: +1 target), Chg 57 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D6 E2]
]-* Lil' Gelato (L8 Prc Bmb, H68/85, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 80 Heat) (111) HP, A6|B0|R8 Turret, Frosty Spine: 1x28 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active} [D3 H5] (HP 95/95)
[]* Bolted Non-Shield (L6 Shd, H32/65, HP 20/20, Nrm 13|Prc 0|Ele 0|Shd 0) [D6]
{}* Vitasuit (L7 Arm, H21/75) [D7] | * Vitacap (L8 Hlm, H67/85) [D8]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
6192 Crowns - - - - [ KO Meter: ||||||||||||||||||||| ] (Next Sword Combo: 3x damage, pierce all defenses!)
Nrm 55|Prc 27|Ele 27|Shd 27
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
SEE-4 (Health: 165/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L8 Nrm Gun, H77/85, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 29, Chg 39 (up to 3, CataCharge on hit: 33 Nrm)) {0/15 Catalyzer Charges} [5D 2E 1S]
]-* Lil' Wiz (L6 Ele Bmb, H36/65, CTR: Low, Charge deploys Lil' Gelato (15+3% Mach (+28 Heat) (49) HP, A6|B0|R8 Turret, Galvan: 1x20 Ele, 5(+2) ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {7/40 Turns Active} (HP 21/21) [2D 2S 2H]
]-* Shiny Shards (L8 Pc/El Bomb, H77/85, Acc +7(+2), ArmSpd 8(+1), CTR: Low, QAt 4x15 shraps, Chg 8x25 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [5D 2E 1S]
]-* Super Arm Arm (L7 Nrm Gun, H22/75, Acc +7(+2), ROF 7(+2), Clip 4 x 23, Chg 61 (60%: Overkill picks new)) {20/20 Hits with 2+ bullets: Capcom's Revenge (183 damage, Gun CTR and ASI low for 3 turns) ready!} [3D 2E 2S]
[]* Tough Plank (L8 Shd, H77/85, HP 81/81, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 5H]
{}* Vitasuit (L8 Arm, H77/85) [6D 2R] | * Base Helm (L4 Hlm, H17/45) [4D]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
4022 Crowns - - - -
Nrm 63|Prc 12|Ele 24|Shd 12
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
K1XK1N9 "Enterthekicks" (Health: 156/200) [Whyna]
A-2 | B-7 | R-9
]-* Mini-Blaster (L4 Nrm Gun, H27/45, Acc +7, ROF +5(+1), Clip: 3 x 31, Chg 76) {2/10 Consecutive Target Damages} [1S 3D]
]-* Force Halberd (L4 Nm/El Swd, H26/45, Acc +7, CSPD +3(+1), Com 33/34, Chg 71, +2 Block Close Range) {2/15 Attacks Blocked} [1S 3D]
]- --
]- --
[]* Tough Plank (L4 Shd, H26/45, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0, all Res +1) [1R 3D]
{}* Vitasuit (L4 Arm, H26/45) [1R 3D] | * Base Helm (L4 Hlm, H26/45) [1R 3D]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2380 Crowns - - - -
Nrm 63|Prc 34|Ele 34|Shd 34
Fire 0(+1)|Freeze 0(+1)|Shock 0(+1)|Poison 0(+1)|Stun 0(+1)|Curse 0(+1)|Sleep 0(+1)|Doom 0(+1)
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
-INVENTORY-
Total Crowns Earned: 6967
-Prologue: 636
-Chapter 1: 6331
-Consumables-
1 Curse Vial [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
1 Health Capsule (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]
1 Stun Vial [0*]
-Materials-
6 * Beast Scales
14 * Ripped-Up Wanted Posters
9 * Emptied Clips
20 * Gel Drops
16 * Brimstone
6 * Scrap Metal
10 * Grave Soil
8 * Spark Plugs
9 * Cheap Gunpowder
11 * Sharp Fangs
12 * Rock Chips
1 ** Blast Core
2 ** Owlite Feather
-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-Static Flash (L10 Nrm Bmb, H MAX, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
[]Proto Shield (L10 Shd, H MAX, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\* Base Helm (L1 Hlm, H0/15)
/\Man With A Moon (L10 Hlm, H MAX) [D1]
/\* Warm Hat (L8 Arm, H5/85) [6D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
-Rarities-
10 Sparks of Life
-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Fledglite Tome of Hearty Fortune, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****
SEE-4 flips its gun around. "I'm sorry, I couldn't hear you. Please, turn the volume to about 100 decibels. Too bad your scream can only hit 50; you lack vocal cords!"
"Well," SEE-4 steps behind the rest of the pack. "Keep him company! I'll give him something to chew!"
( Charge Heightened Plasmator )