Would a larger selection of starting weapons be more appealing to new players?
Allowing them to have 0 star sets that mirror the 3 offensive lines as well as the choice of more "proto" weapons that mirror common ingame weapons.
Currently the proto gear only represents Brandish, Blaster, and Blast bomb families.
If players had more starting selection (choose 2 weapons to start with, limit one of each type) would new players enjoy the beginning game more?
I think.
That the game could, instead of just handing the new players a bunch of 0/1* weapons, lead them to the 2* weapons that they'll be crafting up. While the game already attempts to do this, I'm sure there could be something to be done.