2 5* deconstructors (its boring so OOO will likely use them)

im vohtarak (its like star-lord I seem to be the only one to use my actual name)
stray junk aside lets get to it
dismantler
same radius as a nitronome
looks like a heavy deconstructor but purple instead of red make it purple
elemental damage (remove construct bonus)
same damage bar as DBB
explodes like the 4* but with a purple sigil
ultra (or mega) deconstructor
same radius as nitronome
a darker red (or orange?) look from the heavy deconstructor
normal damage (told you, boring)keep construct bonus
damage bar scaled the same way to nitronome as the 4* is to masyer blast bomb
explodes like the 4* but with a CRIMSON ORDER sigil
not as boring twist: fair chance of medium shock
both bombs (when released) you would throw it 4 to 5 tiles in front of you (theyre like gremlin bombs so duh)
edit:added thing I forgot
edit: fixed some derps after actually looking through the wiki and changed a thing

how about one or 1/2 bar less than nitronome
or maybe move the construct bonus to the dismantler and leave the shock on the mega (or ultra) deconstructor
leaving it up to u guys the mega/ultra and dark red/orange decision

Bump
Good idea but I want to hear someones else's thoughts

yeah , so far both of my threads gained approval but died within 2 days

Would use.
Fire would make more sense for the second one?
Also, the second one should totally display the Crimson Order emblem when exploded.

That's a good idea, but I put shock in because its better for constructs

The 'Hey, they should make the decon, like, pure elemental or something' idea has been around forever.
The problem with this is that construct and gremlin can often be found together, so you would lose the ability to kill the gremlins in the process.
As for adding shock, well that would screw up any knockback; while the Nitro bomb knockback is generally labeled as being 'bad', in practice it can be very useful on Dark Briar resistant mobs probably due to having higher knockdown resistance giving them better mobility between blasts.
You are now aware that Dark Retribution is effectively the successor to the Decon niche.

An Elemental blast bomb would be useful in many places. (FSC for example)
Shock is ok since it is a nitronome brother, it has the naturally short charge that would allow it to be spammed and still get a reliable knockback (in fact I use a VT before I spam Nitronome to get more DPS out of it while still having knockback in my control).

constructs are not always with gremlins, and not everything has to work with both things it should be good for
(fallen set for example)(and I never mentioned it was for deacon zones)
and the same shock knockback could be used for Polaris and volted, but those are fine
and finally some people might notice this

I mean this would be a pretty sweet get for bombers. The new bombs would provide badly needed coverage (since the deadly crystal bomb doesn't work to its fullest extent), but it's kind of boring. I also don't know about the normal + construct buff version, which would be the bomb version of wild hunting blade. Maybe with the fire/shock bonus it would make up for it.
I still vote for a crazy throwable bomb type mechanic with these. Like you can drop them w/out charging, and use them as almost hand to hand combat weapons, but they do almost no damage... then, when you charge it shoots 3-4 bigger ones out and stuns stuff. That would be the coolest. Maybe next time we get a gremlin themed area, and the developers have time to code it. They could even release some crazy reskins of the new items.

oh duh I forgot about that
I was planning on adding instead of placing you would throw the bombs like 4to5 tiles, but only charge, as said in game bombs should only have charges
If you want to add status and damage perks you need to cut back raw damage. Try camparing the Salt Shard bombs to their regular Shadow type counterparts.
Good ideas, just nerf the second one a bit.