Hello I am currently 5-2 and I am struggling with my weapon loadouts!!. As a somewhat a beginner, I only use a Needle Shot and a Voltech Alchemer Mk II. I am planning to use this for future purposes such as getting a blitz and a storm driver but I really am not sure if they are ok! Here is my loadout
Head-Magic Hood LVL 8
Body-Magic Cloak LVL 8
Shield-Bristling Buckler LVL 8
Equipment Slot 1- Needle Shot LVL 7
Equipment Slot 2- Voltech Alchemer MKII LVL 5
I have read many guides about how alchemers are awesome and stuff due to their ricochets when used in the right hands but I really have no idea how to use these alchemers well as I do not have high CTR resulting in me getting whacked by a monster before or during charging. I also need to get T3 Armor which I also need help with as I really have no idea how to get the Advanced Orbs EASILY as I am a solo gunner (as all my friends play CS-GO) and it is almost impossible to do the arcade by myself! Please help me or at least give me some tips, thanks :)
Noob Gunslinger Help!
First of all: your shield is bad for your setup.
If you plan to be a gunner then using a shield that gives you sword dmg is pretty much useless, you should use a shield that prioritizes defense considering the guns you're gonna use are more effective at close range, if you're good at dodging you could also get a swifstrike buckler to keep your attacks fast and make you able to move around more freely, but it's only a 3* shield with no upgrades so the defense is really low but it's the best shield if you'd rather dodge than defend.
Second: I guess you're going for Chaos Cloak with your Magic Cloak, that's a good choice as both your guns will heavily benefit from CTR and DMG but you'll have hard times at the beginning due to the low def and the negative status resistances so keep in mind that you'll have to hone your playing skills quite a bit to use it effectively without dying all the time
Third: Alchemers aren't anything exceptional at 2* because the ricochet is not as good as later ranks, they'll get better eventually and all you really need is practice, a gunner may give you a few tips on how to use them effectively.
As for the orbs, the easiest way to acquire them aside from buying energy directly with real life cash is to farm crowns, buy energy for crowns and then buying them from the depot and also by doing your missions, you should use the party finder function if you have a hard time with the clockworks.
Alchemers work as good damage stream weapons, fire a shot move and fire again. (never empty your clip unless you have to) The charge is only truly viable when you turn off AT.
Aim here
http://i.imgur.com/LYbzKL8.png
The needle shot is only really good as a weapon for Trojans and Vanaduke, as you venture further all the monsters weak to it will be very fast or dodgy.
You can get advanced orbs in several missions but your trouble doesn't seem to stem from you lack of skill, rather it's the lack of reliable DPS from your weapons. Get a Blaster, the line is reliable fast and comes with knockback (something your current weapons don't have). Later get a Shadowtech alchemer, and pulsar.
If you plan on remaining solo then Catalyzer guns are very powerful.
If you are going to join a guild and play in teams then feel free to experiment with guns like the Magnus.
Your set can turn into the hyperdefensive Grey Owlite or Divine set or the offensive Chaos Cloak. If you aren't good at dodging then either of the first make good choices.
For Shields I would suggest the Grey Owlite shield since it protects from two of the worse status types, of course if you feel like you can dodge you can pick up a swiftstrike buckler (be warned you can't pass all the Hall of Heroes missions with this shield line).
Starting off: weapons
The voltech is a good primary weapon, being able to inflict one of the most annoying statuses. There are two ways of using an alchemer, switch shooting, or charged shooting. At low levels the ricochets are kinda weak and few, but once you get to 4 & 5*, they can do a fair bit of damage and bounce around a bit. Not so many at 2 & 3*
Needle shot. Charge attacks only. This is mainly used against trojans, as all over enemies that are vunerable to piercing have an annoying habit of dodging your attacks. Its more of a scenario weapon
Other weapons: Blaster is good, 3 shots with minor knockback. Normal damage, so you can use it everywhere. If you want something to fight wolvers and fiends without being stuck in one place, maybe get an Antigau from Jelly tokens. Its upgrade lines either give you a good gun for dealing with slimes and Gremlins (Blackhawk->Sentenza/Obisidan Carbine), or undead and mecha knights (Silversix->Argent Peacemaker). Magnus is also an option, but requires a bit of practice.
Sheild - For defense: Owlite, followed later on by Skelly or Almire. Offensive: Swiftstrike
Helmet - You might want to try for a Chaos Cowl with your current Magic Hood, or you might want to look at the Seerus Helms. They pack more defense than the chaos cowl (highest in their star tiers), and have max! fire and shock resist, these being 2 of the most annoying statuses, and only med freeze and posion penalties. They also give you gun CTR med and ASI low. More of an iron musket than the Chaos Cowls glass cannon playstyle.
Gunner armour is lackluster, you can go with your current magic cloak, and craft it to a Chaos Cloak, or you can get a gunslinger sash which gives you piercing protection and Gun ASI low. It branches out a bit more at 5*, but 2 of the 4 options are defensive in nature (ASI med with either piercing + stun or elemental + freeze), with only two offensive sets, one of which is tooled for fighting undead. Again, it boils down to whether you want to be a glass cannon, or something slightly more resilient.
As for orbs, if you are after advanced, you might want to run the first half of T2 on elite, as this increases the chance of them dropping along with more CR. Ultimately in the long run, your better off buying energy, and then buying orbs from the Supply Depot. Finding orbs in the CW's is a nice little bonus, and a few free upgrades.
As for getting help - maybe try joining a guild, or doing CW runs with an open party. You might find some higher leveled players jumping in, seeing that you do OK, and dropping you an ingame friend invite. Alternatively, stick a post in the forums somewhere. I think there is a place to ask for friends. You might also get someone who is willing to help you responding to this thread.
note - too lazy to add hyperlinks for everything, plus I need to get on reading the other sub forums.
there's a gunner guide on the wiki
give it a look, it helps
Hi guys thanks for the reply! Here is my new loadout!
Head-Magic Hood LVL 8
Body-Magic Cloak LVL 8
Shield-Defender LVL 7 (Planning to get Owlite)
Equipment Slot 1- Blaster LVL 2 (Should I get a Pulsar for a Polaris?)
Equipment Slot 2- Voltech Alchemer MKII LVL 5 (Should I replace this with a shadowtech?)
Also @Octoslash I want to join that guild but I just do not know how to get into the guild as I do not know who the guildmaster is :S
Voltech alchemer is fine for you. It will pan out particularly well with chaos. Also keep in mind that as it levels up to 5*, its charge grows exponentially in power until it actually outdamages sword charges. Try to practice with the charge as soon as you can stack charge time reduction onto your guns.
I'd ditch the blaster and craft blitz needle. Blitz needle will help you immensely in the late game, and mastering it early would be a huge boon to you. Blitz can take care of gremlins and beasts, as well as certain larger undead/turrets.
Aside from that, go for seerus instead of chaos cowl, so that you can defend against fire and shock. If you don't do this, then you'll very likely have a hard time against these statuses. You'll also get a free sword+bomb, which are nice to mess around with even if you don't plan to use them.
Though volt and blitz needle is great at the end of their path, it's a pain to play them when you just begin to play. And I don't really want to recommend pulsar either for easier alternative since it's easily spammable and getting annoying pretty fast. Antigua lines are easy to use but a bit misleading, first, you are most likely late to put up shield as you continue clicking attack, second, damage is not that great. hmm....
Oh, and, look up how to switch shooting to master alchemer guns.
Actually antigua line guns outdamage the Valiance against neutral targets the real complaint is the fact that the charge roots you to the ground and how quickly it tires your fingers. (Pulsars do the same to your fingers)
Keep the blaster for it's reliability if anything.
Do get the needle gun and do spend time with it but learn how to play all the styles of gunner, from the sniping Alchemer charger,the in your face autogun charger, the dodgy blaster/antigua user, or the patient shutdown Magnus user.
Most early game weapons are significantly harder to use than their 5 star versions. Bombs and alchemers for sure, swords not so much since monsters have low finch resistance at low tiers.
I didn't compare it to valiance, but more reliable PvE handguns like alchemer, autoguns.
Hey guys thanks and sorry for the late reply as I live in Singapore and I'm still in school during the times that you answer the forums so it will take some time to get back to you guys :)
So here is my new new edit
Head-Magic Hood LVL 8 (Still gonna keep this as I don't have the energy for expansion X( @Fehzor Are there any alts?)
Body-Magic Cloak LVL 8
Shield-Defender LVL 7 (Planning to get Owlite)
Equipment Slot 1- Needle Shot LVL 3 ( Gonna use a SUPA blaster in case of anti piercing e.g. Slimes)
Equipment Slot 2- Voltech Alchemer MKII LVL 5 (Gonna aim for a volt driver :) )
I'm trying my VERY BEST (When I say that I really mean that) to get Jelly Gems but its just so hard to get them and I only have 13 Gems! I have to run 4 more runs on Elite and I tried it with my friends and we keep dying! Is there anyone available to help me in getting Jello Gemmos? If there is thanks!
I'm trying my VERY BEST (When I say that I really mean that) to get Jelly Gems but its just so hard to get them and I only have 13 Gems! I have to run 4 more runs on Elite and I tried it with my friends and we keep dying! Is there anyone available to help me in getting Jello Gemmos?
Don't bother getting Jelly Gems. The Antigua-style guns that you get from them are not really worth using, as some others here have said. They are easy to use, but they are boring, are not very powerful, don't offer any statuses, etc.
Equipment Slot 1- Needle Shot LVL 3 ( Gonna use a SUPA blaster in case of anti piercing e.g. Slimes)
Equipment Slot 2- Voltech Alchemer MKII LVL 5 (Gonna aim for a volt driver :) )
You don't need a Blaster to use against slimes. You can use your Voltech Alchemer against them, for decent damage and shock. The only potential problem is quicksilvers. Neither Voltech nor Needle Shot is appropriate for them. The solution is not to get a third gun that's normal. The solution is to get a third gun that's shadow: Umbra Driver (or one of its predecessors).
I see and understand now Bopp, the second thing is that i can't get a third slot as it costs energy. I understand that I can lend it for about 30 days but is it worth it?
You don't need a third weapon slot. You can almost always guess which two guns you'll need. You always carry the Volt Driver to handle lumbers and turrets. You just choose whether you'll want shadow damage (slimes, gremlins) or piercing (fiends, beasts) to go with it. You'll seldom choose wrong.
There is one Antigua that offers status.... but it is difficult to obtain for low ranked knights.
Antiguas are for fighting fast enemies such as those flying Kats or those dodgy menders and thwackers (and once the gunner update comes devilites will be on the menu), for slower enemies just use an alchemer.
@ knightmeal
I have beaten the final boss using nothing but 2 weapons, the only time having a large loadout is somewhat necessary is in Shadow lairs and PVP, you are far from getting to any shadow lair and PVP is very punishing to new players (seriously you will get singled out and everyone will try to farm damage off of you).
Holy-Nightmare, thanks for reminding me about Obsidian Carbine's poison. I stand corrected. But I do use alchemers against kats and fiends with no problem.
Knightmeal, Smalltownguy has the right idea about weapon slots. Having three weapons doesn't mean that you have to equip all of them at once. You just bring the two that seem most useful for the given level. Once you start paying attention to how the levels are constructed, this is not hard at all.
Basically, for fiend (dark blue icon) or undead (light blue) levels, bring elemental and piercing. For gremlin (dark orange) and construct (gray), bring elemental and shadow. For beast (light orange) bring piercing and either shadow or elemental. For slime (purple) bring shadow and elemental. These rules of thumb aren't perfect, but they'll help you along until you figure out the little details yourself.
So now I just need a shadow weapon right? Should I use a sentenza or another shadow alchemer?
Should I use a sentenza or another shadow alchemer?
My opinion is already given in post #12 above.
It's worth pointing out that I take a very long view of things. When you are an expert player with 5-star weapons, you're going to want Blitz Needle, Storm/Nova Driver, and Umbra Driver (unless the upcoming gunner update changes the balance a lot). But getting there takes a while, during which time you may find that Antigua-style guns are easier to use and low-star alchemers don't do a ton of damage. So, if you're getting impatient, then give Antiguas a try.
In fact, a lot of the fun of this game is trying out different kinds of weapons, to see how they influence your playing style. So you should try out low-star versions of Pulsars, Catalyzers, Blasters, Tortofists, and Antiguas, as well as the Autoguns and alchemers that I recommend long-term. Have fun.
Shadowtech
Pro: High 5 star damage, reliable speed
Cons: Low starting power, 2 shot clip, high skill ceiling (with high reward)
Antigua
Pro: Large clip, high speed
Cons: low damage per bullet, charge has long recovery, low skill ceiling for standard use (charge should be used at maximum range if at all), the best shadow antigua has materials only obtainable via a difficult event mission
Gorgofist
Pro: Devastating charge attack, charge creates area denial, very high knockback on regular attack, very fun
Cons: Charge is hit or miss, standard combo has long recovery, standard has low range plus it can move you into danger (out of it if you're good), only obtainable at high price or during a very difficult event mission
gorgofist and the other -fist handguns standard combo has capability to knock down just like callahan bullets.
Nice job on not becoming a wolver clone!
I would recommend joining the guild League of Gunners, they would be more than happy to teach you their ways.
Your set is headed in the right direction, but gunner stuff is neraly nonexistant in T2.