(Sorry for the length, I'm no good at extensive writing.)
The lab has detected something strange rising from down in the Clockworks. Namely steam, and lots of it.
An elite squad, armed with the best weaponry available, was sent down to investigate the source of it all.
An hour into their journey, they found a strange new type of level. A sort of sphere, half filled with water, and contained what appeared to be an extensive cave network.
Expecting the worst, the squad carefully explored this strange new level. An unexplored cavern network, half full of water, with a darkness penetrated by the glow of the Cradle minerals.
Why should this level be added?
Coral caverns, simply put, will be levels that are slightly more dedicated to exploration, containing more passages and dead ends than your typical Clockwork floor, and may even help players new and old, who want to level up their battle sprite faster. Even if only for a day or two, wouldn't a new challenge be worth it?
These levels will be more abundant with minerals than other levels, and the colours of the five minerals will be a motif in these depths. Softly glowing lines of minerals will streak across the walls, rooms will be illuminated by mineral-coloured luminescent coral, growing in corners (Which can be smashed in the hopes of a heart or a crown or two ), and glowing puddles can be found dotted around the floor.
Enemies
Gremlins and Slimes will be the most common families here.
Gremlins will be here to observe the new levels, build bridges across water pools and the like to help other Gremlins explore the caverns, figure out the best way to detonate the level, and other diabolical activities. (Possibly bringing some Constructs with them, to help tear down rock walls)
Slimes have been the residents of this place for ages untold, whether they were attracted to the water or the minerals remains unclear, but they really did make the floors sticky.
I've made the thread, now rip it apart.
Sounds good to me. I'm not sure about the abundance of minerals but if they are all one kind (per room) then it can help set the mood
Could we get special monsters like Coral cubes (rock jellies with coral instead of stone) and Lumbers constructed out of coral?