More Battle Sprite customizability

I've noticed that some of the coolest things in SK, battle sprites cannot buff. I also noticed that, basically, sprites as,"that one thing that keeps me alive longer", and are only taking healthy boost. So I had a few ideas for sprite gear and perks, and a few other things.
- Sprite gear -
Most people know that all sprites can wear two special harnesses, and a normal harness, but maybe a few other harnesses could be cool to?
Blaze Harness - gives normal damage + fire status effect chance bonus: low, medium with advanced, high with elite, same bonuses as other upgraded harnesses. Has a red color with some orange scattered around it. All attacks from a sprite with a blaze harness has a chance to cause fire to the target if it is an enemy (to prevent you getting a status effect from doing something like flame barrier). Can only be taken by drakon or seraphynx (pending)
Blizzard Harness - gives normal damage + freeze status effect chance bonus: low, to medium with advanced, high with elite, same bonuses as other upgraded harnesses. Has a very light blue color, with white symbols that resemble snowflakes, scattered on it. All attacks from a sprite with a blizzard harness has a chance to freeze. Can only be taken by a maskeraith or seraphynx (pending).
Tempest Harness - gives normal damage + shock status effect chance bonus: low, to medium with advanced, and high with elite, same bonuses as other upgraded harnesses. Has a dark red color, with light blue branching steaks coming from the sides/middle. All attacks from a sprite with a tempest harness has a chance to shock. Can only be taken by drakon and seraphynx (pending).
Venom Harness - gives normal damage + poison status effect chance bonus: low, to medium with advanced, and high with elite, same bonuses as other upgraded harnesses. Has a dark green color, with acid green circles varying in size scattered around. All attacks made from a sprite with a venom harness has a chance to cause poison. Can only be taken by maskeraith and drakon (pending)
Star Harness - gives normal damage + stun status effect bonus: low, to medium with advanced, and high with elite, same bonuses as other upgraded harnesses. Has a dark brown color, with yellow stars scattered around. All attacks from a sprite with a venom harness has a chance to cause stun. can only be taken by drakon and maskeraith (pending).
Jinx Harness - gives normal damage + curse status effect bonus: low, to medium with elite (note, only has advanced and elite variants) (note, status effect bonus effects both positive and negative effects, like increasing faust curse chance to inflict it on you AND your enemy. side note, the effect is deceased by one level, such as medium increase to effecting yourself, decreased to low chance), same bonuses as other upgraded harnesses. Has a dark purple color, with a large pink curse symbol on both sides and middle of the harness. All attacks from a sprite with a jinx harness has a chance to cause curse to the target AND the sprite (note, this would cause a small curse symbol to appear over the sprite icon in the HUD) A cursed sprite will be cursed for X seconds (X is determined by level of sprite, tier of the skill, and if the skill was an ultimate, equaling L (L = level rounded upward) divided by 2, + T (T = tier of skill rounded) and times 1.5 rounded to the nearest down if ultimate), and the knight takes damage if a sprite skill is used during this time. Can be taken by all sprites.
Moon Harness - gives normal damage + sleep status effect bonus to all weapons: low, to medium with elite (note, only has advanced and elite variants), Same bonuses as other upgraded harnesses. Has a dark blue color, with light blue Zs scattered around, with a large white crescent on one side. All attacks from a sprite with a moon harness has a chance to sleep. Can only be taken by maskeraith and seraphynx (pending)
Prices: Venom/Tempest/Blizzard/Blaze/Star Harness 12k cr
Advanced Venom/Moon/Tempest/Blizzard/Blaze/Star Harness 40k cr
Advanced Jinx Harness 42k cr
Elite Venom/Moon/Tempest/Blizzard/Blaze/Star Harness 138k cr
Elite Jinx Harness 145k cr
- Perks -
Perks can be very helpful in game play, even though the meta forces most new players into getting a strong bond with the healthy boost, other perks can be useful, though more options would be good.
Arcane/Dark/Precise/Sharp Sense - Gives increased shadow, piercing, shadow, or normal damage bonus (Arcane = Elemental, Dark = Shadow, Precise = Piercing, Sharp = Normal)
Hardened Will - Gives increased shield damage capacity
Quick Reflex - decreased time taken to raise and lower your shield, allowing enemies to be flung away quicker from your shield.
Quick Recover - Decreases time to recover from not charging a bomb all the way (The bombers will know what I mean)
Metal Bond - Basically, your sprite is technically a machine, and it communicates with your shield, bonding with it. Gives increased shield health, displayed by having the extra portion be red, white, or purple depending on the sprite (red for Drakon, white for Seraphynx, Purple for Maskeraith)
Quick Link - Connects the sprite's core to your shield, allowing a quicker charge to your shield. Shield health will regenerate faster, and when your shield is broke, it will repair itself faster.
Horned Plate - Increases Shield Bash damage.
Charging Bull - Increases Shield Bash Damage, and Shield Recharge Speed, but at less than an increase than Quick Link or Horned Plate.
Delay Core - Decreases Sprite Skill delay.
Blaze/Blizzard/Tempest/Jinx Energy Amplifier - Gives increased damage done by X status effect ( X = (Bla, Bli, Tem, Jin ( Blizzard = Freeze, Blaze = Fire, Tempest = Shock, Jinx = Curse))
Blaze/Blizzard/Tempest/Jinx/Venom/Star Energy Concentrator - Gives effect chance for X status effect ( X = (Bla, Bli, Tem, Jin, Ven, Jin (Blizzard = Freeze, Blaze = Fire, Tempest = Shock, Jinx = Curse, Venom = Poison, Star = Stun))
That would be it for all, more to come soon...

@Sloveniangirl: Ever sense the announcement of battle sprites, i thought this would be a powerful pet system that would allow players to manipulate their sprites to the way they would want (like having a set amount of skill points and being able to dedicate your sprite fully towards one specific focus or make the sprite a jack of all trades). I thought this whole system would be based on the heating system that would allow the sprites focus to change base on what they are being fed. Things like if i feed my sprites materials that seem to be more electric base, it will eventually have a shock status or if i were to create a food, i would be able to create that food with variable points for my sprites (example: attacks +5% shock effect + 3% heath bonus +60% poison effect). And i really wish that the sprites would all have different variations to the statuses they can become. Like if the dragon could have shadow damage emphasis, it would have demon like eyes and sharper claws with more expanded bat like wings and if it had poison status its claws would secrete a dark greenish ooze and it would have foul like steam emitting from his breath. There could have been so much potential in creating a more varied system, but i guess that is too much work for OOO that has a small team of programmers.
@Drakyu:
Anyway I'm in for your idea to have more varied sprites and customization. But i think you should include some aesthetic items like costumes or accessories for sprites too.
Didn't read entire but +1 because I want dragon with ice... It would be nice if we could chose statuses for battlesprites etc. ourselves. And I think they should make them more usefull for T2 and T3 through.