when I heard people be saying the biohazard sucks
Winter grave probably could've cleaned that out faster, if it had a spec built around it such as the ASI based biohazard, but umbra could've done it more conveniently.
(Still, I would get a neutralizer over a valiance, and I'm happy the catalyzer family got a buff... but ultimately WG wins at thick crowds and Umbra for single targets.)
Vs king jelly, biohazard would be brought down in effect significantly. I'd list the large spread knockback as its best asset. But that's not to talk smack, it's no longer "a fun gun" as much as a "good gun", and that's good to hear.
This gun always had problems when IN PARTIES, this video only features a guy running solo around the jelly palace, if he had any team members they'd probably clear out the entire floor before this guy gets to detonate his charges and that is the major problem with this gun, numbers that some people might take out of a training hall punching bag are only useful to gather a statistic of how much damage a biohazard is able to deal in an ideal situation, but this is only a number, an ideal situation. How this gun works in the clockworks on actual enemies is a very different reality, a reality where this gun is known for its utter failure.
But is it better than before? well, I know there's some people who say that it's not, but I think that this gun has improved, slightly, but it improved a little at least when it comes to the job of tagging and detonating enemies.
On a sidenote, taking on the RJP with a team full of catalyzers is so dang fun :D
I need to have you on my friend roster. We can have Catalyzer parties!
Single monster dps got a 33% dps boost. [chargespamming]
CC dps got reduced by 33%. [normal shot spamming]
What was the sense of reducing the explosive potential of a crowd control gun?
Phantamos has a better shot.
Winter Grave has a better charge.
@Skepticraven
Erm... you do realize that charges explode in an AOE right? With the new change you can attach like 3 times as many charges onto a target as before. In fact, if you look at the video, he still clears an entire mob of enemies with a single charge. More shots to detonate, more aoe damage, more CC control. How is it that because the normal shots (which before could only hit one target at a time unless under extraordinary circumstances) no longer do direct damage, but instead explode in an AOE, mean the catalyzer do less CC?
If the new Catalyzer is so good and much better than the previous iteration, please, tell me what I'm doing wrong.
It's funny how often you seem to get chased when you are obviously not a threat with a catalyzer in LD. If I was on the other team I would probably just ignore you.
If the enemy knew what they were doing, they could be abusing Whims' catalyzer bullets to gain invinciframes and make her teammates rage at her a lot because she's cancelling them and they can't hit the enemy and Whims is literally worse than Michael Bay.
But Holy-Nightmare, you could make yourself look better by dealing even more damage per match killing Whimsicality...
I play LD to win the match not rack up damage, I'm perfectly happy to walk from point to point and cap/defend.
After careful consideration of what Krakob said, my view has been flip-turned upside down. Catalyzer is perfect.
... For messing with teammates you can't stand.
Then you're playing lockdown wrong. The point of lockdown is to become angry, alter people's names to have 'AA' in them, and deal at least 30 thousand damage each time you leave the spawn room. Trust me, I've learned from the best.
Could it be that you've learned from the GOD OF SK??!!
Use Acheron = NOOB!
Get killed with an Acheron = GET NOSCOOOOPED!
Use bombs/Polaris/Voltedge = SPAMMER OMFG!!
Use Flourish = STOP USING AA!!
Get low damage on a match = LOL u sux bro uninstall plz.
Get high damage on a match = nice UVs, get a job loser.
Kill someone using AA = NOSKILL SCRUB!
Get killed by an AA user = HAHA! ownd maggot!
Use mixmaster = Good ole p2w GG get a life.
Get killed with Mixmaster = LOOOLLOLOLOLO
Use Hammer = Cheap.
Get killed with hammer = SHREKT! Git Gud son.
Win a match = U guys got lucky, my team sucks, noone caps, lucky win bro lucky win bro ~@€| YOU!!
Lose a match = Izi izi
I feel the changes are more counterproductive, I especially don't like the delay in the detonation now that i have to use the charge attack to detonate. also since it detonates within proximity, if it flies by something with 1 orb on the way to a fully loaded one it explodes and pushes everyone including the one im aiming for out of the way. I'd rather have the old catalyzers back
Opened the video, muted my volume and then closed the tab immediately.
Thanks OP. o/
Look at all the people that use the aura of detonation on the charge...
*crickets*
I hated the old Catalyzers and much prefer the current one. Getting charges to hit in the first pace was really annoying, the recoil on the charge, slight though it may be, made stacking charges annoyingly hard since I have 0 ASI.
A lot of people complain about the aura of detonation, but I don't really mind. Sometimes I want to quickly detonate things, not for the damage, but to get some breathing space. It also gives me some leeway for my sht aim.
If there was something I missed from the old Catalyzers, it's that I wish explosions could still detonate other tags like the old Catalyzers.
@Traevelliath
"Erm... you do realize that charges explode in an AOE right?"
The charge shot itself is not AOE. It ignites the AOE tags.
With 1 tag, 25% of the damage is AOE post update, 75% pre.
With 2 tags, 40% post update, 85% pre.
With 3 tags, 50% post update, 90% pre.
Ok this is unfair because you can shoot 3x the normal shots in the time to charge.
50% post 3 tags, 75% pre 1 tag
67% post 6 tags, 85% pre 2 tags
75% post 9 tags, 90% pre 3 tags
The gun got an AOE damage nerf no matter how you look at it. Single target DPS remains the same [just much more difficult to do small numbers].
It just got easier to actually set up the AOE [and slightly more difficult to ignite it].
Use Acheron = NOOB!
Get killed with an Acheron = GET NOSCOOOOPED!
Use bombs/Polaris/Voltedge = SPAMMER OMFG!!
Use Flourish = STOP USING AA!!
Get low damage on a match = LOL u sux bro uninstall plz.
Get high damage on a match = nice UVs, get a job loser.
"Kill someone using AA = NOSKILL SCRUB!
Get killed by an AA user = HAHA! ownd maggot!
Use mixmaster = Good ole p2w GG get a life.
Get killed with Mixmaster = LOOOLLOLOLOLO
Use Hammer = ur so Chepe.
Get killed with hammer = SHREKT! Git Gud son.
Win a match = U guys got lucky, my team sucks, noone caps, lucky win bro lucky win bro ~@€| YOU!!
Lose a match = *Whining*"
Thats almost every person In LD ever.
My complaint with the weapon isn't that it's impossible to use effectively, but that it feels cumbersome and does unnecessary damage to things. A good example of this would be when you stacked like tons of charges onto everything and detonated it all. Sure, it all died and lots of damage happened, but how much damage was needed? If the enemies have 100 health and you deal 5,000 damage, you still only really dealt 100 damage. This kind of offshoot adds a layer of difficulty that isn't rewarded nearly enough.
Some damage numbers with ASI and damage at very high, in the guild training hall
Biohazard-
Normal shot: 212
Charged shot: 507
Combos per minute via spam clicking: 34
Damage per second via normal shots (single target): about 360
Damage per second via normal shots (hit 1.5 targets): about 540
Nova/Umbra driver-
Normal shot: 252
Combos per minute via spam clicking: 36
Damage per second via normal shots (no ricochet): about 302
Damage per second via normal shots (half ricochet): about 453
Damage per second via normal shots (100% ricochet): about 604
It just isn't worth it for me.