What do you guys think the best is?
Best for solo?
Best for group play?
Best overall?
Best for someone who is really good at the game?
Best for someone who is really bad at the game?
Constructive arguments are welcome.
What do you guys think the best is?
Best for solo?
Best for group play?
Best overall?
Best for someone who is really good at the game?
Best for someone who is really bad at the game?
Constructive arguments are welcome.
y u no wintur graeve optun
It's really apples to oranges. Regardless of how skilled you are, there are things you can do with either gun but not the other.
Carbine is more of a strafing based gun- you want to use it to sneak in shots while running around in a circle, dodging things. Its poison status + shadow nature makes it a very good option for this kind of tactic. Its charge attack focuses on poisoning a lot of enemies, and should be used when you are not being assaulted by enemies and can afford to stand still and shoot 6 times + the "bird" at them.
Grim repeater focuses on raw damage as opposed to safely getting in hits. Rather than strafing about, you'd want to save up a charge and get them at point blank to deal several thousand damage all in one go. Really, grim repeater isn't very handgun like at all, but it works well because it takes handgun stats and allows you to do things that you usually just can't with handguns. You can have say, grim repeater and something like carbine to back it up. If you're able to take the risk of point blank charging something and it is the time to do that then you can perform pretty well. If it isn't, then you can switch into survival mode and use your 6 shooter to survive and strafe.
When it comes to ease of use, Bopp nailed this one. There are a few advanced tactics you can use with carbine (i.e. using explosive blocks for combat and messing with mobs to draw attention), but for the most part what you see is what you get. Grim repeater on the other hand requires you to become very familiar with the environment around you before you can safely pull off charge attacks.
Overall, I'd say that the grim repeater is much more significant, because there are tons of strafe 'n shoot shadow guns, but only one high damage single target grim repeater. If you are a gunner, you will be crafting grim repeater as you need that ability to deal high damage, but you might not even need to look at getting a carbine, as umbra driver, phantamos, permafroster and even winter grave are also options to look into.
I'd be curious about trying to break the Jelly King record with the Grim Repeater. It would definitely be better than Obsidian Carbine there, even with the Carbine's poison.
nether, grim repeater charge ends the jelly king in 2 charges
1to lose the crown, 1 to kill him
officialquantumnova on youtube demonstrated that quite well
Obsidian Carbine was never very good vs the Royal Jelly, at least not compared to high DPS weapons such as Dark Retribution and Acheron. Mostly Dark Retribution.
I would go as far to say that both guns are differnt enough in mechnics that you can't really say one is better OVERALL than the other.
I would say that the Grim was more specialized and that the Carbine was more general. 'Nuf said.
These are almost entirely opposite styles of weapons. The only thing they have in common is that they both deal shadow damage.
You'd never really want to use Antigua style guns against a Trojan because of how frustratingly slow it is. Similarly, using Autoguns in the Devilish Drudgery is just asking for trouble.
It's all a matter of preference and the situations.
Best for solo? Probably Carbine, being more useful against random encounters.
Best for group play? Depends. A Grim Repeater will be good if you have large groups of enemies being held back by your team. A Carbine is good for support and taking out dodgy and heal-y enemies with Poison.
Best overall? I'd say the Grim. Rather have something niche to fill my gaps than ANOTHER general Shadow weapon.
Best for someone who is really good at the game? Grim. Takes my tactical know how and general patience.
Best for someone who is really bad at the game? Carbine, but good luck getting one with that skill level.
I just realized the Grim Repeater is named after Grim-Repeater
EDIT: I edited everything I said before and said an interesting fact after realizing how dumb I was on the original post.
Bopp and Fehzor mostly covered it. Autoguns in general are useful for big heavy attacks when you can find openings for them, but it takes some experience to know when you do and don't have those openings, and maybe a bit of self-control to avoid exposing yourself. The purpose overlaps a bit with that of a heavy sword, as something to whip out when you can safely shift some emphasis from evasion toward offense. What Bopp said about balanced skill reward has me thinking; until recently, Autoguns, Alchemers and Catalysers have been the most rewarding of skilled use, but I'm starting to think the newly-buffed Magnus types might join the Brandishes and Pulsars as "brainless" weapons.
I'm guessing that what Fehzor meant by "takes handgun stats," is that the armor, trinkets, sprite perks and stuff that improve your guns' performance will improve your Autogun's performance. I'd like to add that Autoguns get a bit more from those boosts than average; damage bonuses do more for weapons with many small hits due to some eccentricities of this game, CTR is huge since autoguns are mostly about the charge attacks, and even ASI is useful since it not only decreases the time between attacks, but also makes them quicker since it decreases the time between individual shots in a burst. Some peops on this forum might say this is too much detail for newbies to absorb, but I'm honoring you with higher expectations. ;)
As for preferences and situations, my preference is to use one "heavy" weapon and one "light" weapon, more or less as Fehzor described. In some situations, "survival mode" is running constantly, and that's where most guns and some bombs shine. In other situations it is hiding behind cover and popping out between monster attacks to reply with your own attacks, where Autoguns and heavy-hitting swords shine. I think she's got the right idea, thinking of Autoguns as an important complement to most other guns, but I might be a bit biased since I have a personal preference for this "Dai-sho" paradigm. (... Don't look at me like that, I don't even like the Plate armors, Nightblade, OR Volaic Alchemers.)
Antigua-style guns are very easy to use. They also have decent range and can interrupt soft monsters frequently.
Autogun-style guns generate huge amounts of damage, but are much harder to use. You have to know the monster AI perfectly, so that you don't get munched in the middle of an attack (or while recovering from an attack, or whatever).
So it depends on your experience level. In my opinion, this is one of the better-balanced areas of the game. Well, Autoguns probably do too much damage. But at least the more powerful weapon is the harder weapon. That's not the case in swords, where the Brandish-style swords are both ultra-powerful and stupidly easy.