Weapon Suggestion: New bomb, "Unfinished Business"

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Imagen de Dracora-Speaking
Dracora-Speaking

Bomb Name: "Unfinished Business"

A new bomb, inspired by the Soul.

There's rotten souls and fresh souls, good souls and bad souls. Several of the good Souls are very grateful for your work in freeing the ones trapped in the Grasping Plateau, and feel bad about the ones that explode in your face. They will help you out the only way they can - BOOM. (Well, the ones who can't talk anyway).

Bomb acquisition:

This bomb is not associated with any events, though interestingly, you can buy the recipe for it from the Lost Soul in the Obsidian Nexus or Montague for relevant tokens. Perhaps it is because they are associated with the undead? The recipe can rarely drop from boxes in Graveyards or the loot rooms at the end of danger missions (only danger missions that spawn souls). So, either wait for an event and farm, pay for someone to craft+unbind it for you, or endure RNG! Your choice. I think players need more choices like this. Unlike many other items, the bomb is crafted as a 5-star item. (Similar to Mask of Seerus). It will be bound when you craft it. IMO it doesn't have to be bound on craft, but economic balance and all that blahblah. Or just have it as an event item, I don't really care about this part.

Aesthetic:

Looks almost exactly like a little soul in the palm of your knight's hand. Little "bubbles" circle and bob around and through it, not in a set orbit. Like how the bubbles float around the main Soul body. But it doesn't have eyes - this bomb is just a sort of soul portal that looks like a clear bubbly crystal ball, not an actual soul. You're letting souls pass on by charging it up and using it, not using the same soul over and over. Souls can come out of limbo through this "Unfinished Business" bomb and finish their business! By EXPLODING! It has a slight prismatic tint to it, like a pearl in a way. The bomb and spirits are synced to your soul. Watch out you don't explode yourself too!

Bomb damage behavior:

Charge it up and put it down like any other bomb. As the detonation progresses, a central soul will gradually increase in size, vibrating and then kaboom (very much like a nitronome, but 0 knockback) - this is familiar, but... an exploding soul that gives its last fight for a knight in need is much more powerful than lowly enemy souls. Not only is this exploding soul larger and harder-hitting than your regular lost souls, it has buddies (implied that the little bubbles are also potentially dangerous bits of soul energy):

In addition to a nitronome-like normal explosion of the big soul (souls deal normal dmg, not shadow), 4 smaller balls of energy will quickly orbit the main exploding soul as it "detonates," dealing tiny amounts of damage to any enemy they touch (pretty much a much less powerful normal type Dark Retribution). This is unusual for a bomb, because this means the bomb will be dealing damage as it detonates...interesting but not that important. They'll orbit around once as the center soul detonates. But that's not all, the business must be finished - no slacking off. As soon as the big soul explodes, these four smaller soulenergyorbs seek out a target and smash into it, dealing a small amount of normal damage with a small chance to inflict strong fire, freeze, shock, or stun (random per energyball). So you could have a lone enemy get hit with all 4 and suffer from multiple status effects, or none at all. This effect is aesthetically exactly like the "vengeful spirits" summoned under met conditions of the Maskeraith's "Haunted Haze" ultimate, except - you guessed it - they're prismatic instead of purplish-pink! Well unless you're that color lol.

Hidden aspect: does not make enemies shield up, ignores front shields of trojans etc. Could this be because they're ghosts? Or just game logic? You decide! Remember, the little souls are more tactical than damaging.

Tip: due to the random status chance, it would be best not to use this against certain slimes.

Tip: this bomb will cause a lot of lag. Wait, that's not a tip.

In short -

Craft a soul-themed bomb that's like a nitronome+dark retribution+haunted haze combined that deals an okay amount of damage, has zero knockback for friendlier team play in general (knockback bombs have their place! just not fun to have in most situations), a tiny chance to inflict different status conditions, and 100% chance for fun. Balanced by the fact that it's a bomb (lol) , it is a nice mix of no-nonsense damage and tactics.

On a side note, the Cold Iron Vanquisher gets tweaked: its charge attack has a 100% chance to inflict minor freeze with any "second" hit and doesn't deal any knockback. Its blade passes through the souls of enemies instead (so no knockback) and chills them beyond their bones. Its chains will ensnare and draw enemies slightly closer with any "first" hit, like a vortex bomb, but not so close that the knight could get trapped in the middle of a bunch of frozen hostiles. Its damage will not be buffed because these abilities are pretty (literally) cool. Oh wow, suddenly this amazing looking sword is ALSO truly functional and great for farming the Grasping Plateau! But not perfect, because some enemies there are immune to the freezing effects of its chilled blade.

Thoughts? That is correct. I do not like knockback. I prefer you to "come at me bro."

Imagen de Dracora-Speaking
Dracora-Speaking
TL;DR

New weapon: low base damage, tactical no-knockback-nitronome+dark retribution+haunted haze combined Normal type bomb, inspired by the Soul, good chance to cause major fun.

Imagen de Fangel
Fangel
Not bad

I like it. However, the damage type could be tweaked a bit, but a normal one could also do. If it's normal-damage I can see it being a great fiend slapper for bombers who want to interrupt the little buggers. Would also make lockdown a bit more fun for bombers by having little status ghosts chase down targets.

I'm assuming the little ghosts have a certain range that they will chase enemies in though. It would be really strange to see one zip away and encounter a lit oiler 4 minutes later.

Imagen de Dracora-Speaking
Dracora-Speaking
Fangel

Thanks for reading! Yes, they mimic the mechanics of the haunted haze ghosts, + status chance- so they have those limits. Although it would be appropriate for a "haunting" to see them much much later, that's not very good for gameplay :P

Imagen de Chaos-Mist
Chaos-Mist
Warning: Superiority Complex.

Why not have multiple varieties of the bomb rather than random status?
Or have a soul that deals random status, a soul that deals no status (the normal souls) and a soul that deals shock (Ghosts In The Machine)? This would allow people to still use souls while playing against Oilers and Quickslivers, plus, it would actually make more sense (because the souls in the game deal no status or shock, so the bomb should...however I don't want to kill your evident enjoyment in random status and be a spoil-sport, go for that too).
My main question would have to be, why does the bomb do most of this stuff? Souls don't fire off other souls when they explode or have little Retribution spinny-things.
I would personally see Souls as a Pulsar like gun or a bomb that just does a small explosion but has a tiny charge time. Of course this is your thread so feel free to ignore this last comment.

Imagen de Fangel
Fangel
Oboy

I would personally see Souls as a Pulsar like gun or a bomb that just does a small explosion but has a tiny charge time.
That hasn't really worked too well so far, looking at catalyzers and reworked shard bombs...

Having one of each soul (normal, shock, freeze, random-apocrean one) would be neat and more viable. Make sure the souls are not a 100% status chance though.

Imagen de Chaos-Mist
Chaos-Mist
Warning: Superiority Complex.

@Fangel

"Make sure the souls are not a 100% status chance though."
- But their so far weak looking damage needs something to make it usable, so the status still has to have a fairly high chance of infliction (otherwise Nitronome seems better in all ways imo).

Imagen de Fangel
Fangel
No knockback though.

This isn't a weapon to replace the nitronome. It's more of a normal-damage DBB that can deal status. Having souls 100% status would make this bomb THE status bomb. Having even just a 50% chance of any status being inflicted is a lot, considering the souls zip around a lot.

Imagen de Fehzor
Fehzor

I like the idea of it homing in on enemies and having it spawn friendly lost souls... but that's about it. It sounds too complicated. You drop a bomb that has orbitals and then it explodes and then it sends out homing souls? That's an unprecedented three entirely different ways it deals damage per attack. It would be much cleaner if it was just the homing aspect, since we've already got bombs like dark retribution and nitronome to take care of the spinning orbs and explosive nature of the bomb.

The haunted haze ghosts are also kind of defective, and would need to be buffed a considerable amount to become viable.. I don't see any problem with taking time to buff these "ghosts", but I do think that the souls could just use their usual AI but against the monsters as well if it isn't too much trouble.

The status effect idea wouldn't be that hard to balance either- lets compare it to haze bombs. Ash of agni can easily burn 10-20 enemies at a time and keep them there. If the bomb was just 5 souls spawned that went after enemies, then it wouldn't be so bad for it to deal the status 100% of the time. The important thing isn't the number we come up with, but that the end result is viable and doesn't outclass anything.

Imagen de Fangel
Fangel
Ehh...

See, if you're trying to make an AoE, you use mist bombs. This one is more of a normal-damage multi-status bomb. The little souls can deal very little damage but inflict maybe 50% chance of a status. This bomb would likely be spam-able anyways, so having even a 33% chance for each soul means you're getting one of each status every 3 bombs.

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Fehzor

But Fangel, the bomb isn't even in the game. Who are you to say that it's more of a "normal-damage multi-status bomb"? It doesn't necessarily have to be.

I think that it dealing multiple status effects would be detrimental to it, because it would be unpredictable. Like lets say it exploded and dealt on average one random status effect to 2-3 enemies, but most of the time just damage. It could stop them in place randomly, or knock them around in some weird direction or slow them down and that sounds like chaos to me. Maybe I'm alone, but I don't like weapons that breed chaos. Rather, I like weapons that have reliable results.

Imagen de Chaos-Mist
Chaos-Mist
Warning: Superiority Complex.

But reliability gets boring. Some chaos here and there (no pun intended) can only be fun.

Imagen de Chaos-Mist
Chaos-Mist
Warning: Superiority Complex.

But reliability gets boring. Some chaos here and there (no pun intended) can only be fun.

Imagen de Fehzor
Fehzor

Lol, I guess you are "Chaos-Mist".

I suppose I could see a random+multi status weapon working if it was akin to sealed sword... you charge it up, and then it always does exactly one status, and it shows you which status you drew ahead of time. In our case, maybe the portal sparks differently or something when they come out, if it has a status effect, and it occasionally does not have a status effect.

The kind of chaos I'm opposing is the kind where no one has any idea what's going on and it feels frustrating.... basically, what happens when 3/4 party members bring random shard bombs. When that happens, the weapon gains a bad reputation and is never used again and I hate seeing cool weapons that immediately fade into obscurity after two weeks.