You know those rooms you come across that cost 3 energy, and usually contain 4 to 5 boxes?
What's the point of those? We never open them unless we can pop the boxes before opening it, and see an alchemy orb or radiant crystal drop. Reason being is that it's equivalent to about 250 crowns and rarely pays off.
A bit of heat? Maybe a gold coin? A freeze barrier? It's just trash you could pick up off of fighting a few enemies.
These have become obsolete, in my opinion, as the generally more sensible action is to just keep pressing forward, and you'll basically run into free boxes.
Any thoughts on this? I'm curious why they don't give em something special, like blue boxes that can't be cheesed by shooting over walls, and have a chance of dropping accessories. Energy cost could be increased to compensate.
They DO want energy and crown sinks, right?
They were more useful when mist energy was around. With that 100 free energy, it was a trade-off: you could spend the energy on rooms and things like Mecha Knights, or you could use it all for elevators/revives.