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Allow for non-monster/trap inflicted suicide

5 Réponses [Dernière contribution]
Portrait de Fight-Beetle
Fight-Beetle

Imagine you are in a party and you are immobilized for god knows what reason. At least one button should be the suicide button so one does not have to worry about being a burden.

Portrait de Holy-Nightmare
Holy-Nightmare
....

How would you get immobilized?

Portrait de Blandaxt
Blandaxt
do you mean...

Do you mean like when a glitch happens and you can't move your character? I usually click off the screen and i regain control after.

Portrait de Dracora-Speaking
Dracora-Speaking
Heh

I would love a /die text command in general, just to manipulate the prize wheel if I have an ER left or to be dramatic with role play. Usually I wander around finding spikes or thorns to do the job, or use my fausty if it's on me, but sometimes neither are available. Or if I go AFK for w/e reason and just want to teleport quickly to the rest of my team if they're at the next button, and I'm just way over somewhere else on my butt. To be clear, this would use up your ER if you have one - it is a true death, not like /unstuck or something, which could also be a thing in rare...immobilized cases. No that would not work for freeze, stahp. I think using /unstuck should involve a bug report and move you back to the last party button or non-glitchy-internally-hidden-checkpoint - this solves most problems and penalizes the player enough so that they won't abuse it. There are of course still ways to abuse this, but eh - overall a good general idea for games to have. Many other games that have an "/unstuck" mechanic have it because they involve 3D and jumping and getting stuck in stupid areas, though, and SK doesn't have that sort of problem.

I remember a particular pair of corners involving respawning blocks that would trap you if you were alone, but that has been fixed for quite some time now with better ghost block placement. It was a cross intersection in tunnels, and I'm sure many players would remember it.

EDIT: aha! here it is. This has since been fixed.

EDIT: "No that would not work for freeze, stahp." - actually, there are scenarios where you can get forever stuck in freeze if you have super low resistance and a nubby shield and there's wisps and other awful factors. So /unstuck could work if you've been frozen for over 60 seconds or so. Perhaps /unstuck should only work if your knight has been on the same tile for over 60 seconds, so players can't use it to escape monsters etc.

The bubbletext for "/die" could be: "PLAYERNAME exploded for no apparent reason"

Portrait de Blandaxt
Blandaxt
hmm..

I understand. It's one of those things to have for just in case measures. I don't mind it, so yeah okay suggestion.

Portrait de Vohtarak-Forum
Vohtarak-Forum
I'm vohtarak, call me by that name

Like a /kill in Minecraft, I like it
if there's one of those winter wisps or whatever and they have that bug and are stuck in place while never becoming vulnerable, the player is stuck unless they leave or have a freeze shield, so this is a better alternative to avoid losing prestige/mission rewards