UVs affected by what levels you heat them in?

16 Antworten [Letzter Beitrag]
Bild des Benutzers Holy-Nightmare
Holy-Nightmare

I'm sure this is a coincidence but for the sake of the forums I'd like to ask this.

So, I'm farming Black Kats and heating my Seraphic Mail armor. After grinding the first floor of "Alone in the Dark" for hundreds of times (Ech!) (undead/Shock) I finally got the armor fully heated. When I alchemized it however I received a Shock Med UV.

Does heating an item in a single particular situation make it more likely to get a UV that benefits it in that area? Does heat in SK work like Effort Values in Pokémon?

http://bulbapedia.bulbagarden.net/wiki/Effort_values

Edit: Report your findings here, Be sure to fully read the OP before posting
UV rolls at punch are not part of this investigation
http://forums.spiralknights.com/en/node/110274

Bild des Benutzers Bopp
Bopp
doubtful

Why do you suspect so? Is your suspicion based on this one crafting? It seems as if it might be coincidence, right?

Bild des Benutzers Xtweeterx
Xtweeterx
I've suspected this before

I've suspected this before LONG before, though it's not where you heat your stuff in as so much as what you use them on.

It's a long story. Best refer to this thread.

Bild des Benutzers Holy-Nightmare
Holy-Nightmare
@ Bopp

Doubtful of it being true, but back in Gen 1 of Pokémon no one know about EVs or how to take advantage of them, if anything it could be a similar case. I'm just throwing out the question for the sake of it.

If it isn't true; whatever, but if it is then it would revolutionize crafting.

Bild des Benutzers Bopp
Bopp
yes it would

Yes, it would revolutionize crafting. Perhaps you could collect a data set. Unfortunately, responses in this thread will probably suffer from a lot of observation bias --- players reporting interesting things that happen, rather than everything that happens. Let us know what you discover. Cheers.

Bild des Benutzers Xtweeterx
Xtweeterx

Straight from my thread, I noticed some patterns and correlations with the UVs I've been getting on my Levi blade. A few more experiments later, I was correct. After about 3 weeks of grinding OCH while only using my Obsidian Carbine to take out gremlins, I got Gremlin medium on it. Since I'm very slash-heavy with my Levi, that resulted in the ASI VH.

Bild des Benutzers Carbon-Jm
Carbon-Jm
Well...

When I clear a Devilish Drudgery, I use only a BTB. First roll I got CTR Low, but a few months of use later, I got Fiend High. Maybe there is a correlation. That would be really cool if we could prove it somehow.

Bild des Benutzers Smashworthy
Smashworthy
Huh...

I don't think so, but the only thing I can say is that while I was grinding Kats in t3 cravet hall and alone in the dark, I fully heated my plated firefly shade armor from level 1 to 10 and crafted it a sacred firefly acquiring a stun max UV.

Bild des Benutzers Hexzyle
Hexzyle

I seem to have exceptional luck when rolling UVs on my equipment... and I only roll on them after I've had them for yonks and have worked up a couple thousand to give it a shot. I don't get Hs and VH CTR and ASI or whatever, but I do get CTR Mediums a LOT whenever I roll on Troikas, weapons I charge spam the crap out of.

Bild des Benutzers Spiral-Spy
Spiral-Spy
You guys are building a major

You guys are building a major superstition there.

What you propose there would require logging every swordswing/gunshot/bombdrop and would result in everyone (with FSC access) running around in asbestos underwear. That's not how it's done. Unique variants are assigned randomly.

Bild des Benutzers Hexzyle
Hexzyle

Firstly, I'm rather reluctant to wholly trust a person who uses a paragraph of roleplay to prove the authenticity of the data.
Secondly, calculating total average odds does not prove nor deny the possibility that each individual craft may have chances modified.

Bild des Benutzers Holy-Nightmare
Holy-Nightmare
Anyone have a Spare Time Machine?

Suppose this sort of thing had been cataloged like the item drop thread....

Oy if there was ever a time to have a time machine....

Anywho I don't think it's totally crazy either, back when I was a young knight running the RJP all the time I upgraded a Dark Matter bomb to get a Slime Med, now it's a total of Max V slime due to Shocking Salt Bomb boost. I never really considered it a possibility. Anywho I'm not asking about rolling UVs BTW I'm asking about Crafting up.

Bild des Benutzers Bopp
Bopp
response

Spiral-Spy's post is probably not based on a data set. It is probably based on...something else.

That said, Spiral-Spy's point was already raised in post #4. The observation bias predicted there has already become rampant in this thread.

Bild des Benutzers Mergu-Md
Mergu-Md

Ahem

People in here are talking about doing a mission months before and eventually getting a UV that compliments it. The human brain does an amazing job of drawing connections through hindsight - noticing 'signs' that aren't actually signs.

These types of systems work in games like Pokemon because it's a singleplayer game based around your own character. There are enough resources to store individual data of some 1000 or so Pokemon. There's also a storage limit for your pocket monsters, while Spiral Knights has no limits on how many items you can have in your inventory (well, except for the limit on ints - 2,147,483,647).

If the system was in place don't you all think we would have some way to tell other than speculation? It would be an impressive feature that I'm sure OOO would want to show off. UVs are random.

Bild des Benutzers Carbon-Jm
Carbon-Jm
Well...

When I was a noob, I didn't know how to effectively use an alchemer. I shot both shots off at once, as I only had a Firotech, in RJP. Upon upgrading said Firotech to 3*, I got ASI Med. I also got a Shadowtech later on, which I primarily used in RJP. Can you guess what UV it has? One roll, and it got Slime Low. And we all know the hammer is a really fast swinging weapon? Well, I used to spam mine a lot (and still do), so I have ASI High on it. This theory has some evidence, I suppose.

Bild des Benutzers Finale-Flare
Finale-Flare
This is somewhat interesting,

This is somewhat interesting, but even so, correlation doesn't imply causation (as you guys all know already)

A test on this would be very cool. I am somewhat skeptical, since it does sound kind of gimmicky, but if it is proven then all the better. Hard to quantify though I would imagine

Bild des Benutzers Fangel
Fangel
Ehh...

I wouldn't say there's a correlation. Three of my old frequently used weapons that had crafting UVs on them were, well, random. I just adapted to the UV and used it to the highest potential, so now-a-days I might think "Wow, I kill a lot of constructs with my leviathan blade, that's why I have to UV!", whereas it's more because I have the UV I kill a lot of constructs with my leviathan blade.

Similarly, if this was the case, we'd see a lot more ASI cutters out there, seeing as "spamming the weapon" is how it's used by most.

One of the UVs that, to me, proves the randomness of the system is on my magma driver. It has "fiend low beast medium". Sure I might shoot beasts and fiends with it to light them on fire, but typically I would use my other weapon, i.e., leviathan blade (my first 5* weapon set was levi + magma driver) to kill them.

I agree with Bopp on this whole thing. We're only looking at the several incidents of which something interesting happens, not the hundreds or thousands of times we don't get a UV or get a completely unrelated UV to the level we're in.