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Feeding sprites is a nuisance and could be made much more fluid

2 Réponses [Dernière contribution]
Portrait de Fehzor
Fehzor

The title basically sums it up. New sprite comes out. Feeding it 20,000 of the highest tier of sprite material would cost me a fortune and drain me of all my 5* materials so I go the long route and then "forget" to open up the thing and feed it 5 crummy materials most of the time. I'm not saying to lessen the requirements or anything, but I do have a few ideas that would make my Wednesday and probably ramp up sales of costumey sprites and all of the evo materials that come with that.

Auto-Feed Option

Put a huge stack of... whatever you want in. Whenever the sprite is hungry and you are online, the sprite will automatically receive food and even level up. No need to click on the material click on feed etc.

Upgradeable Materials = New Sprite Treats!

Currently, low tier materials do almost nothing as time progresses and just sit there. Using these 1/2* materials is kind of a waste of effort, so what if we made a recipe that took tons of them and bulked them up for the purposes of sprite feeding? Something like-

Any 50 1* materials becomes 10 2* materials
Any 50 2* materials becomes 10 3* materials
...
Any 50 4* materials becomes 10 5* materials
Any 50 5* materials becomes 10 super special 5* materials that feed for 3x a normal 5* material.

Alternatively, it could just be made to where crappy materials can be eaten in larger quantities than better materials. That would work just as well.

Allow Shift-Clicking

Lets say I have 200 monster bones and want to sell all of them on bulk at the auction house. I shift click, and that puts up 10 mats at once. What if we could put 5 mats on the sprite table, and it would just eat all of them? Any excess would just go to waste but that's not really a concern when you're sitting on fat stacks of mats.

Portrait de Blandaxt
Blandaxt
well..

@op:

Besides this "Any 50 4* materials becomes 10 4* materials" which confuse me, i totally agree with what you posted. Cause these sprites are more like just another gear that needs to be fed in order to heat it. They really do not feel like a pet at all that you can play with, gets sick, ect.... Anyway, yeah moving on.

Portrait de Dracora-Speaking
Dracora-Speaking
+1 for general idea

"Sprite Feeder" - like one of these? It takes any amount of a kind of material you "equip" to it until that material is gone? Then yes. We'd have two slots in the interface - one for junk, the other for level ups. Just put the stacks between the things' mouths and that's that. I think this is what you mean. If I could power it up with some fair amount of energy so it runs while I'm offline, even better - I think the feeder shouldn't work if your knight is idle or using the Steam overlay, unless you've powered it with energy. Of course I could just put a rock on my arrow keys and just stroll into that wall for forever, but whatever. As long as the feeder doesn't go roomba-rebellious and suck up whatever item it wants while I'm not watching. I know that sprites are supposed to be special bonded things you take care of, but after the first few, and with the way they're spewing out reskins, it's ridiculous.

"Baker's Dozen" - make 13 of a selected sprite food at once at the alchemy machine. This could just be expanded to make however many the heck you want (and are able to).

Being able to control feed it by placing only 5 into the auto feeder stack would likely work redundantly with the third option, but I think you mean these options as "implement any one of these, PLEASE."

Turn one of the darn alchemy machines in the Alchemy Room in the Guild Hall into a sprite food machine, or let us place a 2x1 furniture machine. This has been suggested idk, 10 billion times. Good Vog why have they not done this yet? I would love to just load into my hall and make a bunch, instead of lag haven or walking around a subtown. This image above the lab food machine that SURE LOOKS LIKE A GUILD HALL MAP tells me they sorta planned on it...anyway, this just adds to the general idea of feeding efficiency.