Jelly³

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Shoebox's picture
Shoebox

Ordinarily, when it comes to game updates, I can see the reasons behind some changes.
When I sit down and think about it, I'll find a logical, or at least feasible reason as to why that change was made.

But I am at a loss here.

Why would you change Jelly Cubes?

Quite honestly, their new found 'difficulty' isn't the focus of my rage and disappointment.
It's the fact you took what was the most iconic creature in your game, and completely destroyed any reason for it to exist.

Lichens were the standard 'Slime Ooze'. They had an interesting gimmick in the form of combining. There are even elemental varieties of Lichen that pose quite a threat. They are everything about Slime Oozes from other games slapped into one category. Even the name 'Lichen' perfectly fits what they are.

Jelly Cubes were iconic for their own reasons.
They were as if a lichen evolved just to become fodder.
Cut to fit the role in the shape of a cube.

But on the same note, it's like they were also cut to fit the very environment of Cradle itself, by not blending in with it like Chromalisks, but rather becoming apart of it. Rock Jellies and Blast Cubes could easily become a part of the environment itself. Sometimes they are until provoked.
This easily could have become a part of the character itself, making them ambush characters rather than fodder in later tiers.
Can you imagine blasting away at blocks only for a whole bunch of them to turn into a colony of Rock Jellies you just disturbed?
Shooting a timer bomb for it to come to life and start running at you about to suicide bomb your team?

They shouldn't be competing with Lichen to become 'most challenging blob', but rather head in their own direction.
Like they were.
Until you decided to force some challenge into the game by changing them.

Is your solution for everything challenge related just going to become 'add more spikes'?
Because the changes you made to Jelly Cubes just don't make any sense, no matter which you spin it.

Sure, they're harder now. But why even bother keeping them around?
Lichen are still more challenging than Jelly Cubes, in almost every regard.
To put them on the same level as Lichen you would basically have to make them into cubed versions of Lichen.
Which completely removes the purpose of their existence.

Please, change the Cubes back.
Or at least, make better changes to them.

I will suggest them to you if all you can come up with is 'add more spikes'.
I've done it with just about everything else in this game.

Dirt
Legacy Username
I like the new design and

I like the new design and think it fits them in with other slimes.

Fallout's picture
Fallout
eh I'm kinda with you

eh I'm kinda with you shoe....
i don't see why they had to make jelly cubes the same as lichens without the morphing.... they look really ugly to. I'm fine with what they're doing(gameplay wise) I just don't see why they had to ruin a completely viable mob. I'll never be able to look at a jelly monstrosity again without cringing. glad they didn't put spikes on JK.... but now he doesn't really fit the new lore? why is he not able to do these spiky ground attacks all the 'lesser' jellies can do?

Loki
Legacy Username
>Jelly Cube most iconic

>Jelly Cube most iconic monster in the game

That's personal opinion.
I never saw Jelly Cubes as anything but things I crush with my tiny boot. (Has anyone noticed how teeny tiny our feet are?)

Dirt
Legacy Username
@Loki

Has anyone noticed how teeny tiny our feet are?
With Plate armor you don't even have feet. It's like having two peg legs.

Jaouad
Legacy Username
You know, I actually think

You know, I actually think this is a good thing. It gives a lot more incentive doing other gates then only the JK. It requires more skill and is more challening.

This is a great change.

Everyone was spamming the **** out of the JK runs. Now at least we have some incentive not doing JK. It's really crazy now lol

Safey
Legacy Username
Crown Inflation

I think the issue was that the Jelly king was pumping so many crowns into the system that it cause rapid inflation and increase in energy prices. Making it more difficult to do was good step. Though perhaps they should also make the Jelly king rarer.

Although to be honest, with high pierce resistant armor, I didn't notice much difference in difficulty.

Shoebox's picture
Shoebox
You know what they should

You know what they should do?

Make it mandatory to read threads before commenting on them.

ironfenix103
Legacy Username
I agree with Shoebox

I LOVED the jelly cubes for their simplicity...their design was perfect. Now...bleah.

Jaouad
Legacy Username
They still exist in tier 1

They still exist in tier 1 and 3. Get over it. The challenge was nescesary. JK runs was easier than normal run yet it gave a lot more profit. It's more logical now.

Eeks's picture
Eeks
>They still exist in tier 1.

>They still exist in tier 1.

Fixed.

Jaouad
Legacy Username
Not in 3?

In 3 too?

Eeks's picture
Eeks
>In 3 too? Nope.

>In 3 too?
Nope.

Jaouad
Legacy Username
wowzers XD

wowzers XD

PeterS
Legacy Username
I don't mind the new attack, but

They just aren't pretty anymore! We totally lost an iconic monster. I'd be fine with them dealing Piercing damage without being covered in spikes. Just have an NPC somewhere that mentions that they actually have really sharp edges.

Ten_Tacles
Legacy Username
I love the new jellies. They

I love the new jellies.
They look cool and are actually a challenge.
But they don't really make that much sense now.

Jaouad
Legacy Username
Yeah honestly i think they

Yeah honestly i think they look fine. Minor stuff like this shouldn't be wined about guys

Theonebackthere's picture
Theonebackthere
@Safey...

The Jelly King was NOT responsible for the rise in CE costs. When the Jelly King gate was down for 2 days, the price of CE remained at 7k. Something else is causing the rise in CE costs.

But I don't really see a problem with the new update on the Jelly Cubes... It doesn't make them harder because the spikes are as inaccurate as their tackling. It just requires a bit more thinking when you face them in case of mid range ambushes.

Tipiak's picture
Tipiak
I agree that I'd have

I agree that I'd have preferred a better change, especially since this one seems to add pressure on my poor laptop's video card... but I must admit if I discovered the game now I'm not sure I'd be that negative towards the new design, so...

BiggestLoser
Legacy Username
Zelda

people went to fsc when jelly was down and are now back to jelly, so jelly is also causing energy prices

Jaouad
Legacy Username
@Shoebox,So you claim. What

@Shoebox,

So you claim. What you say = not fact.

I can say the same about your idiotic OP. The fact of the matter is, you can whine like a lil b*** 4ever, but that's all it's going to be.

I think personally that i'm quite reasonable. You called the jellies fodder yourself. But think about it (use your brains). The JK runs have been easier than normal runs yet they gave more profit. This is the reason why people kept spamming the JK runs 4ever. Easier but yet more profit. Imo harder/more struggle should equal more rewards instead of the contrary. It's much better from a logical standpoint.

If you like the design or not is more of a taste thing, other than that you come off as a frustrated noob.(which ure probably not)

Mohandar's picture
Mohandar
I agree with Shoe

Although it may be a matter of taste, I also agree with Shoebox, with Jelly cubes being one of the iconic things of Spiral Knights. Examples being:
http://threepanelsoul.com/2008/03/24/on-soft-bodies/
http://threepanelsoul.com/2011/06/07/on-survival/
http://browse.deviantart.com/?qh=&section=&q=spiral+knights+jelly#/d3fla6p
As a player that joined shortly after the launch, Jelly Cubes were a refreshing break, and the wiggly-jiggly animation of, well, a cube of jelly was very amusing.

On to more pressing issues, as I suggested in http://forums.spiralknights.com/en/node/11095:
The spike attack animation is too subtle; even without a bomber present it is very difficult to see the dust forming. Also, players are used to watching the ENEMIES for attack telegraphs, not the ground underneath their knight. This is exacerbated by the fact that jellies are symmetric, so there is no way to tell which way they are facing. In a room of jelly cubes, it is impossible to tell which attack is coming from which cube; this information is crucial to dodging and shielding.

sushi247
Legacy Username
This is all a response to

This is all a response to players complaining about the lack of pierce damage in the game. They made wolvers sharpen their teeth. Okay, this makes sense. Sharp teeth = pierce damage. Then they went and added spikes on jellies. Then...chromalisks? Really? How can you explain that one?

All in all, I feel this is a sort of "take that" from the devs. You want pierce damage? Fine, have it.

P.S. I'm hoping that the new fashion statement of spikes will soon become a fad, and the majority of the jelly population will get rid of them. I love the new spiky jellies, but I miss the old ones too.

Dirt
Legacy Username
To expand on my previous

To expand on my previous post:

I like the new Jelly design because it actually even fits them in with all of the enemies more. Enemies change in looks and tactics as you do down, why not the Jellies? Instead of "Haha oh wow that Jelly is a darker pink/purple" you can now tell at a glance that they're a bigger threat.

Safey
Legacy Username
@slayer1368

prices don't change on a dime and I was watching them and they at very least didn't increase there dramtic rise and they dropped breifly from 6.8-6.9 to 6.5-6.6 while it could be random fluctuation I think the Jelly king run could be contributing to the supersaturation of crowns on the market. The supersaturation of crowns on the market is what I beleive is driving the CE prices higher.

Onyxia's picture
Onyxia
Jellys are fine,L2P

I'm totally fine with the new attacking mode on the jellys,once you get used to it it's not that hard tho

but the spikes look soooooooooo ugly on the jellys,please at least bring the original design back,they were cute but not anymore :(

Shoebox's picture
Shoebox
@Jaouad:

What you say = not fact.

You can't say that unless you've read what I have to say.
Which it is so painfully obvious you haven't.

Except for the part where I called you on being the idiot you are.

I can say the same about your idiotic OP.

Oh yeah, that thing you didn't read... Right.

You called the jellies fodder yourself.

I too, enjoy cherry-picking the wrong statements in order to appear more stupid.

The JK runs have been easier than normal runs yet they gave more profit. This is the reason why people kept spamming the JK runs 4ever. Easier but yet more profit. Imo harder/more struggle should equal more rewards instead of the contrary. It's much better from a logical standpoint.

Uhh, people spammed Jelly King because it was a combination of being Tier 2, having the best token rewards and being the most straightforward fight.
Everything in this game is easy once you have played through it a few times.
The new jellies aren't even that much harder. If you use a Nightblade like any other Tier 2 equipped player, the jellies die just as easy.

other than that you come off as a frustrated noob.

You come off as butthurt.

Not your fault you're an idiot.
Well it is, but I try not to judge people based on how stupid they are.
Just on the amount of lulz I can milk them for.

Teferi's picture
Teferi
Stylistically, I really quite

Stylistically, I really quite like what Shoebox is suggesting.

I don't think that the two scenarios (spiked jellies and stealthy trap-jellies) need, necessarily, remain disparate.

Imagine; one approaches a seemingly innocent set of rocks/explosive crates and prepares to destroy them.
Rather than becoming damaged/instantly detonating, they swiftly sprout sharp barbs as they jiggle into animation.
Half of them seem to be under some form of strain... and as our hapless knight flees from those who have begun to ooze their way towards it, spikes burst forth from the ground - a product of the effort coming from the other half of the jellies.

Or even, as said hapless knight cruises on past some pieces of scenery which are not necessary to clear for progress... the scenery bursts to life and begins to chase ol' Hapless.

The idea has strong merit, in my mind. It's almost a new form of a trap - and a very (simple and) clever one at that.

Dirty-Harry's picture
Dirty-Harry
More about making them do Piercing, rather than the difficulty.

They wanted to make Jellies piercing, and honestly, adding spikes would be a easy and decent enough way to fix their issue. The jellies already have a similar species that have spikes (lichens), so it kind of makes sense they would gain that trait too.

If you have a better idea on making the jellies do piercing damage and look like they should be doing piercing damage then I'm sure they'd like to hear it because there isn't much else you can do with a cube. I can't really think of a better idea on making a "better change" to them other than giving them lichen-like traits.

The bit you went about the Rock Jellies and Blast Jellies should be taken out in my opinion, since there are still in the game, and the point you seem to be making is that they are fitting into the environment, but the old jellies really didn't fit any more than the new jellies do so I don't see the relation much. Unless you are hinting at making jellies into things that you come across in clockworks, but making them look like they would do piercing is a bit of a challenge, possibly crystal-like jellies or spike-trap jellies?

I disagree with taking jellies out as a whole because of their change, you bring up that lichens are more difficult either way, but that's not what the change was really for, it was so they would do piercing damage to fit their description. Also difficulty has nothing to do with it, with Chromalisks many find them much easier than wolvers, and yet taking them out of the game would be upsetting. I kind of understand you were bringing up the fact they are a lot like some of the lichens now, but base lichens never had an underground spike attack so it's still a different enemy you're facing.

I'm not really sure what the point of this whole topic is really though, are you upset with the new jelly design? You don't like the attacks they have now? I sort of get the gist of what you are trying to say but you never really upright said exactly what you didn't like.

Frederf
Legacy Username
I see that adding spikes was

I see that adding spikes was the lazy way to add pierce to jellies. Cubes have COOORNERRS. Corners can be sharp. They should have animated a piercing T1000 liquid spike corner attack. Instead they just stapled horns on a cube and had an early lunch.

Ginzaki
Legacy Username
As was already stated I think

As was already stated I think the changes have made the jelly cube redundant compared to the lichen. I'm all for making the things stronger and more of a threat. However if they were going to go this route, why not just remove jellies entirely and replace all instances of their appearance with lichens. Just my opinion, but the slime family is now much less original.

Ten_Tacles
Legacy Username
I like the new jellies. They

I like the new jellies.
They are fine.
And a dangerroom full with jellies (and 2 giant lichen colonies) is finally hard.

Keepac
Legacy Username
This.
Shoebox
Jelly Cubes were iconic for their own reasons.

This is your opinion. I've never considered them iconic. In fact I didn't like them much before this update. They were just to easy to beat. Jelly with spikes, now that is vicious. And I think it integrates perfectly within the game.

GreatOne
Legacy Username
I think everything sucks, I

I think everything sucks, I don't like the direction the game it going, I also don't like the greedy cash grab made on 5-17. The game is slowly turning into pay to play/win every single update.

Jaouad
Legacy Username
@Shoebox Lol. Well anyway,

@Shoebox

Lol. Well anyway, keep being butthurt about the changes I guess

Eurydice's picture
Eurydice
Community Manager
Gentlemen, need I remind you

Gentlemen, need I remind you not to pull each others' braids? (Apparently yes.)

I'm cataloging recent entries in the Suggestions section today, and it would greatly assist me if I didn't have to babysit at the same time. :)

Dogrock's picture
Dogrock
While I appreciate the new

While I appreciate the new challenge presented I do kinda miss the very squeezable pink jelly. It does seem to me like the Impostocube is somehow left out now. It doesn't mesh as well with it's brethren.

Then again, I'm still lamenting the hordes of speedy Rock Jellies you could find in T3 back for a while in Preview. Slorb, blorb.... squiggle squish BONK! (farking rock tops)

Eurydice's picture
Eurydice
Community Manager
> It does seem to me like the

> It does seem to me like the Impostocube is somehow left out now.

I imagine it muttering to itself, "Kids these days! With their rock 'n roll and their spikes and their internets and their piercing damage and their blinding pinkness..."

Dogrock's picture
Dogrock
^

I hope you have some paper towel for the water I just laughed onto my screen...

*shakes tiny internet fist while suffering a fit of the giggles*

Eurydice's picture
Eurydice
Community Manager
I also imagine it with sock

I also imagine it with sock garters and a newspaper, if that helps.

Metaknight's picture
Metaknight
agreeing with the notion that

agreeing with the notion that the update was a lazy way of adding piercing to the jelly cubes and kinda ruined their iconic/uniqueness. don't care that they're "harder" now really, but they aesthetically worse off imho.

Daystar
Legacy Username
Eh. I like the changes made,

Eh. I like the changes made, but the new look is kind of annoying. As I saw mentioned somewhere else, it would have been cooler if they'd stayed pink blocks of jelly, and then when they attacked stretched out into piercing spikes (of jelly, not some odd horn substance).

Zargulis
Legacy Username
I don't mind the jelly

I don't mind the jelly changes conceptually, but I feel the mechanics need some work.

1. Spike attacks should not continue after the jelly cube's death. The jelly cube has disintegrated into a pile of goo, what is pushing the spike?
2. Spike attacks are not telegraphed well enough. Players cannot tell the difference between a tackle and spike telegraph, and the shadows that appear where a spike appears are difficult to see.

As a final note, has anyone noticed that they are hit by invisible spikes? Several times in JK runs (since piercing patch), I've taken damage for no apparent reason, or from spikes that pop up in a location that is too far away to have any business hurting me.

Dogrock's picture
Dogrock
That is a good point about

That is a good point about the spike attacks continuing after jellycide. This used to happen with the Develites, where once the throw animation was started the attack would continue regardless of interrupt or monster death. It is rather annoying getting spiked by a dead or interrupted jelly. I think this could use tweaking.

I've also been trying to track some potential glitches in the spikes. It seems that certain actions can cause them to miss at times, depite my knight being clearly skewered.

SlyJohnny
Legacy Username
That's a good point, dogrock.

That's a good point in itself, dogrock. I didn't know that devilite throws used to be uninterruptable... killing a devilite before it can throw is fun and rewarding, and yet devilites are STILL a huge pain in the ass and a challenge en masse.

So it wouldn't kill the much needed difficulty spike, by making it so jelly spike attacks are interrupted on death.

Trouser's picture
Trouser
Iconic?

Jelly cubes were the most generic of generic monsters in the game. If they were such icons of Spiral Knights, that's a little sad. Spikes at least give them a little character. I like it better than if they were to extrude spikes on demand.

Negimasonic's picture
Negimasonic
hey I'm late...

I just noticed the title is a reference to jelly^3 (cubed)

Safey
Legacy Username
jelly animations

I much rather the jellies not have not spikes I could maybe see them have shrapnel and rusted weapons of those who have fallen to theere migh imbeded in them and instead of them sending out spikes they spit out a random sharp piece of metals.

Rangerwillx's picture
Rangerwillx
Yup

Agreed they looked soo much better with no spikes.

Nitez's picture
Nitez
original design pls

As much as i like the fact that they're challenging they do look quite ugly. And to be honest, I kinda do miss the simple cube of jelliness.