Firebranders, Revival, and Stranger Robes.

Three things I've been thinking about for a bit.
Firebrander Projectiles:
Devilites are a curious breed of evil, and are exceptional at their jobs: Paperwork, and throwing various office supplies at everything. Standard Devilites throw chairs, monitors, staplers, etc; Devil-IT's throw calculators, Blarfuls chuck office garbage, and Layoafers are more than happy to smack you upside the head with a Perfect Snowball.
Firebranders get...fireball bullets. My proposition is that, alongside standard bullets, they occasionally hurl a coffee machine at a Knight (fire-affiliated due to scalding), to keep in tandem with the "office" theme.
Revival System:
The pre-mist era's "helping hand" revival system was and probably could still be a great addition to account for the extremely-expensive Sparks of Life players use now. I'm asking for a general opinion on bringing that back as well as introducing a revival method suited for more than one downed party member at a time:
Many Knights have delved into the Clockworks with an unprepared Party and lost two or even three members of that party to monsters. If the one remaining Knight were able to use half of their HP to revive all three members, albeit at a shared rate between the three (each downed member recieves 1/3 of the living Knight's donated HP if in a party of four, 1/2 of the donated HP in a party of three), it might be easier for party leaders to revive members more prone to death.
Alternatively, a single Spark could revive three downed party members to 1/3 of their full health, and 1/4 if everyone in the party was downed. Group Sparks used in this manner could be consecutive, even acting as a possible group Health Capsule if the owner of the Spark were to activate one for the entire party if it was low on health but not dead. Last-resort, of course, but my point is that the Revive System we have now could use a bit more versatility. Just an idea.
Stranger Robes:
As a promotional outfit, Three Rings could include loose-fitting Robes modeled after the Strangers' clothing in order to directly compliment the Stranger Hats that pop up every now and then in Haven.
I'm thinking along the lines of a "Stranger Promo Box" that would include chances of obtaining Stranger and/or Snipe-themed items, but would include the Stranger Hats as well as Stranger Robes that come in every color scheme that the Hats do (Sniped Robes would have the Snipes on one or both shoulders). Maybe even Snipe cages for Guild Halls as a rarer drop.
Thoughts?

I'm assuming that with these group sparks you are not giving everyone the usual attack bonus and AOE stun. Otherwise it'd be pretty powerful. I feel like it'll lend a bit too much to the less-skilled knights who'll get carried. The carried knights can argue more for getting revived because it's cheaper. I think it gives less of an incentive to get better at the game.
I'm more in favor of a consumable that fills one of your belt slots which can revive one teammate to the "elevator pips" without the attack bonus. To use this consumable you'd walk over to your teammate and use it on them like a key. To distinguish which teammate out of a pile of knights, a little overlay over your head would show their name and portrait.
Filling a consumable slot is much less intrusive than using SoLs or health in the old system. Also, with 1-3 pips a bad player will die anyways, but the competent player who got cornered by the Trojan and got stun-locked to death should be able to make it through the rest of the level.

MAKE THE FIREBRANDER THING HAPPEN.
They're the most dangerous Devilite to me, even more dangerous than the Firebrander Overtimers - Their projectiles are much harder to see than a computer...
The old revive system was awful; it let bad knights ruin everything by draining health from their party until the entire party was struggling too. The current spark of life system is geared towards pushing those bad knights back a bit until they're capable of handling whatever it is they're on, which is a much better mechanic than just letting them get carried through the game by better knights.