I like if game have this prompt:
Can charge weapons
Because I like disable this some times.
I like if game have this prompt:
Can charge weapons
Because I like disable this some times.
Isn't weapon charging already explained in the tutorial section at the beginning of the game?
Also disable what exactly? Charging (by not holding the attack button as stated above this post), or the prompts?
The most straightforward synonym to this I can think of is in-level charge attacks. In which case vana makes a good point; the control for charge attacks isn't mandatory. You just gotta get a feel for it; disabling basic game functions really doesn't make sense, especially for bombs.
If you meant things like weapon heating or selling to vendors, there's confirmation boxes for those.
I like hold weapon, but not charge.
I can make tier 1 using only normal damage swords (0 stars and 1 stars) and not die.
I can make tier 2 only using normal damage swords (2 stars and 3 stars) and not die.
I can make tier 3 only using normal damage swords (4 stars and 5 stars) and not die, except for Vanaduke.
Maybe ... Just as skilled player as I, probably understand why I post this suggestion.
Are you using a translator? Seems odd to have such awkward sentences but proper sentence structure if English is your native tongue.
Anywho, if you're saying you want to be able to disable charging weapons, then clearly you are not "as skilled a player", since there exists weapon techniques such as lunging, backstepping, etc that rely on the charge mechanics despite not charging a weapon.
Charging a weapon for even a split second is valuable even if you just use the standard attacks.
Disabling such a mechanic as charge attacks is similar to running the game without a shield - it's more difficult and you're hurting yourself by removing tactical advantages beyond just the standard purpose of the item.
If you don't like charge attacks simply don't use them, similar to if you don't like shields don't use them. We don't need a game toggle for something that you can actively change by simply not holding down the attack button.
So your suggestion is to add a prompt to ask the user if they would like to charge their weapon or not if they hold down the attack button?
That, would not exactly work well in the middle of combat. Just imagine every single time you want hold down the attack button, you have a window pop up to ask if you want charge for an attack or not. This would cause too many unnecessary enemy hits to players due to a prompt disabling their ability to react to attacks for a few seconds. Not to mention, this would not work well for a number of weapons players use in the game (Brandish, Autogun, Magnus, and other weapons lines) and would be completely incompatible with bombs since they lack a normal attack.
It may be intended as more of a "lock" mechanism, like the ~ button in dungeons.
Just click once, don't hold the attack button.
This isn't really necessary.
I speak about prompt in Esc Menu, not one window in middle of combat.
My first language is Portuguese Brazilian.
I try correct in translator:
And this prompt is necessary, but is dificult for yours probably understand... Have one way to click more fast using one normal mouse for 2 first attacks, only problem is if you hold button many time, because charge attack... Normally this is not one problem, but if you sword have one fast charge how Cutter... This make one problem.
you have to have an extremely low reaction time to accidentally charge a weapon
just tap the button instead of holding it, its that easy
we dont need a new checkbox just because one guy cant handle a basic game mechanic
If you dislike using charge attacks on the mouse because you keep holding it down, consider mapping the "Action" command to a different button in the settings. "Z" or "Q" are always nice choices because they are near your movement keys, so it is just a matter of getting used to the new layout.
If you're still charging too much after that, then there's no helping you.
I think you have to mash a button around one time per frame to make an accidental charge attack happen, and not only that's way too much for any human, but it's completely unnecessary since no weapon does one attack per frame. even ASI max cutter has a sixth of a second of delay. just mash slower, let the finger up the button. really, you shouldn't mash do fast that the key remains pressed, otherwise your mouse has a problem or you are trying way too hard.
Alright well now I know that I should be doing more "read between the lines" opposed to reading exactly what's in front of me. Good to know native languages for that sorta thing.
However I don't see any practical application of a toggle charge attack ability. As others have said, if you are having trouble with charge attacks then either your hardware is broken or you're trying to hit the attack button so much that it doesn't notice the changes in attack.
This seems more like a "player" issue than a game issue at this point.
I not have problem in charge.
Let me try teach yours... Take your mouse, press and hold button, but before charge complete attack, drop button. Now try make this more fast and compare for normal click two times.
After this try make one solo run using Cutter or one evolution for Cutter.
So,
Charging on - Holding button charges
Charging off - Holding button fires continuously
Seems legit.
Holds with charging off - Pew pew - reload - More pew pew - reload - Love pew pew - reload - Destroy Vanaduke with pew pew - reload - Victory!!!
Nice suggestion you got there bro. I always wanted to rapidfire with my pepperbox.
So either you want a hold-attack-to-fire (which I'm not really for in the first place), or an option that attacks when you release the attack button?
I think in general we still don't need anything of this sort, as if you click-spam you'll still attack really fast.
Still seems like a personal control preference that you can still overcome through other means. That plus I'm still not 100% clear on what the suggestion is.
Si tu comprendes espanol un poquito...
Pienso que tu necesitas hablar en tu idioma original, por que el translator de Google no es bueno. Es mas facil para nos comprender.
Actually, I only have one agreement to this subject: On a very laggy day, when I'm up against a big horde, I spam(read: repeatedly click) the fire button. However, since the game likes to react slowly when it experiences slowdown, it tends to register my repeated clicking as a charge. Then again... This point isn't enough, is it?
Actually, I only have one agreement to this subject: On a very laggy day, when I'm up against a big horde, I spam(read: repeatedly click) the fire button. However, since the game likes to react slowly when it experiences slowdown, it tends to register my repeated clicking as a charge. Then again... This point isn't enough, is it?
Can be this too =)
Or just can create one button for make turbo... In control, like "Turbo attack" or just "Turbo". In this case , just "Turbo" works how one modifier key.
When I lag, I shield. If shield breaks, I spam cutters or guns :P
Anyways, I use a dread venom striker(a cutter) and it works fine without a turbo attack. The game is a bit slow paced with attack frames, so sucks to be you if you fail. I could maybe kill vanaduke possibly if I tried, but than DVS is pretty weak overall(anyone want to object?).
Fact almost no pc game I played has turbo attack(asides terraria, but that was for most weapons, not all).
Why? You can just not hold the attack button.