Well, will you look at that, it's yet another thread about rarities(Although we haven't seen one in a while). So yeah, rarities are a thing, and they could use some improvement.
First, some data.
On a previous thread, I tried to share that spreadsheet I made, but it failed. Well I improved it and found that I could link it using Google Drive. The link can be found here: https://docs.google.com/spreadsheets/d/1jSwkuVoZPXO717Hvu75lh1ue4MePmOUP...
I wanted to find out the average number of shining and radiant fire crystals one would use for each type of forge to see if the lower forges were worth it. Basically, I put in three columns for each type of forge(except for the maximum forge, since the chance is always 100%): Amount required, the chance of success, and the average amount of crystals used in that forge based on the chance. For the average I used the equation...
x = 1/c*a
...where x is the average, c is the percent chance, and a is the amount.
For levels 1-4, both minimum and medium forges were both required the same average amount and somewhat less than the maximum forge, but after that, minimum forges required more crystals on average than the medium and maximum forge, while the medium forge continued to require less than the maximum forge.
The total averages for the shining fire crystal forges were 433.33 for minimum; 285.52 for medium; and 309 for maximum, while the total averages for the radiant fire crystal forges were 655 for minimum; 419.29 medium, and 453 for maximum.
This shows that minimum forges are highly inefficient, and should never be used; and that medium forges can be more efficient than maximum forges. From this data, I suggest removing the minimum forge and shifting the x1 value to medium, and the x2 value to the maximum forges.
Now, onto other stuff.
On previous threads I put the idea out there of using one type of orb and one type of fire crystal. I realized that this wouldn't really work, due to the ability to grind levels without limits, which would allow lower tier farming for higher tier stuff.
Now, I suggest one type of orb and one type of fire crystal per tier, which would get rid of the many issues with obtaining these things.
Then, it would take 3 T2 orbs(relative to 50 energy) to craft a 2* item, and 12 T2 orbs(relative to 200 energy) to craft a 3* item.
For Tier 3, it would take 3 T3 orbs(relative to 400 energy) to make a 4* item, and 6 T3 orbs(relative to 800 energy) to craft a 5* item.
Fire crystal amounts would also be augmented like this.
Extra rarities stuff:
-Energy keys: since we don't have mist to open energy gates, and having an uneven amount of crystal energy is like, OCD or something.
-Sparks of life: Basically, players with a low amount of sparks run out, while players with a high amount of sparks never run out(This is the same problem as the lives system in Super Mario). I don't really know a good solution. :(
That about wraps up yet another rarities thread. Tell me what you think of it.
"Stay safe out there, knights!"
-Pery
Nice to know that I'm probably better off using the medium option for forging. I assume Energy Keys would be used to open doors for things like Danger Rooms and because of OCD you would want them available in bundles for either 50 or 100 energy.
Fact: Sparks of Life are purchasable in bundles of 10 for 200 Energy, but only in Haven.