Solo'ers Willing to help Log Net Earnings?
Hey,
I am looking to examine the SK economic model, but in order to do so, I need LOTS of hard data. I've gotten a bit myself, but i am still getting a large variance (due to the games random nature). If any solo'ers are willing to help or contribute, just log the amount of crown's you earn per tier (the amount you finished with minus the amount you started with) and what tier it was, or if your willing to go the extra mile, log per depth and level type (preferable).
Post any contributions here. Ill start updating the OP with my findings when we start getting enough data to have reliable results.
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Logging per depth and level would be preferable, but obviously people will be less inclined to contribute if logging is a pain, so any and all contributions will be welcomed, just please only post Solo' runs and at least the tier the run was on and amount of crown's earned (or what you started and finished with). Whatever format is convenient for you as well, (just be sure I can read it)
Heres a few possible examples:
Example of a run logging per depth and level type ( ):
T1:
4019 CT 4
4785 JV 5
5306 DZ 7
5995 BF 8
(can partially log runs when using this)
Or for easy logging (just be sure to ONLY include runs in which you FINISHED ALL DEPTHS FOR THAT TIER if your logging by per tier)
T2: Started with 1748 ended with 5418
T2: Started with 5164 ended with 9142
etc
Don't worry about compensating for energy spent on elevators (but if you do, make sure to mention that you did compensate for the elevator tolls!).
Thanks in advance!

jooozek, You say it's uselesss because crown drops are random. THATS THE POINT. If there was an exact number of crowns you got, this would be unnecessary because we would know exactly how much we got. What Bunni is trying to do is get an AVERAGE. ;)
I'm in, doing a lot of T1 solos to bring my 2*'s up to level 10 anyways.

Jooozek is wrong about the random nature of drops making this useless, but right that the data really should be collected for specific levels at specific depths. Otherwise, the results per tier are subject to varying degrees of selection bias. Someone who selects a gate with several arenas and waits for them will earn more in a given tier than someone who doesn't, for instance. Recording the level type and depth along with the crowns earned should be considered the base level of data, not going the extra mile. One should also record danger rooms separately, as well as energy gates if you're into that sort of thing. It might be interesting to log arenas by round; at a minimum, be sure to note the number of completed rounds if less than 3.
It would be good to know the complete theme for a level. Jade Tangle I and Emerald Axis II have different layouts, and probably different average payouts, so just noting it's Jigsaw Valley isn't enough. Does a haunted passage pay on average the same as a slimeway? We don't know.

Started with 1744 cr at the beginning of depth 9.
The below crown values are what I had at the end of each depth at the elevator. For example, at the end of depth 9 I had 1917 crowns.
1917 cr - Wolver Den - 9
2785 cr - Flame Lash Arena, all rooms - 10
3186 cr - Deconstruction Zone - 11
3740 cr - Blast Furnace - 12
Could put down material drops, too. I'll be d***ed if mats aren't half the reason I'm profitable at T1.

Oh this is great!
I actually do this from time to time when I'm checking out new gates. lol
Usually I'll find a favorite t2 gate and keep the most profitable non-jk one as a pocket gate for variety XD
Got like, an excel sheet that I just log my "ending CR" for each gate (starting from town). I have fields to keep track of energy use (deaths, energy gates, etc) and prices, to kind of rate whether I'm gaining or losing money (and money's worth of CR) for the stage ;P
I'll throw some in for ya later.
Okay, this is old data, but I did at one point start listing crown drops on t1 runs because I was curious what the highest I could get would be. Quite sure this was done on a t1 that included a Jelly farm option and a graveyard chance, though I didn't wait for the Farm and took whichever levels happened to be there at the time.
Format used is:
Run # (amount of energy used up)
Starting crowns --- End crowns
Most are full t1 runs + one danger room. Run 4 was one level only, but I don't remember which or what depth, so that one probably won't help you. All apart from #4 would have been solo.
Run 1 (63)
2348 --- 5391
Run 2 (63)
5391 --- 9261
Run 3 (63)
9261 --- 12,202
Run 4 (10)
12,202 --- 13,814
Run 5 (60)
13,814 --- 18,495
It's not so much that crown drops are random, but that your clockwork layer is semi-random. If you do an Arena, or a big graveyard, you're going to end up with a hell of a lot more crowns than someone who blitzed through a deconstruction zone.
That's why OP suggested adding exactly what sort of level it was as well.
Crown drops ARE random. I know because once i was doing the jelly farms and the payout differed on every run (jelly farms spawn ALWAYS the SAME amount of ENEMIES), according to you it would be fixed but it isnt. The range was 70 crowns on Tier 1, Depth 1, i did around 10 runs, the average payout was around 430 crowns.
EDIT: not the average, the median was 430 crowns.
Dark Lion Gate Depth 6 - Ice Maul Arena: Fiendish Fray
Entered: 0
Round 1/Chest 1: 484/69
Round 2/Chest 2: 585/50
Round 3/Chest 3: 674/172
Exit (Rounds/Chest/Total): 1743/291/2034
Dark Lion Gate Depth 7 - Ice Maul Arena: Slimey Showdown
Entered: 0
Round 1/Chest 1: 384/69 (Special Note: Giant Lichen Colony never drops crowns, heat, or items probable bug)
Round 2/Chest 2: 435/31
Round 3/Chest 3: 861/141
Exit (Rounds/Chest/Total): 1680/241/1921
Dpeth 6 and 7 Combined: 3955 Crowns
I had 2720 crowns in my inventory before I entered those 2 arenas, so my end amount was: 6675
Will log my next run though the entire T1 of Dark Lion Gate.

Depth 9-[+203 cr]- [Wolver Den: High Voltail]
Depth 10-[+617 cr]- [Power Complex: Mechanized Mile] Note: Used 3 energy for a danger room and cleared it.
Depth 11-[+423 cr]- [Lichenous Lair: Shocking Synthesis]
Depth 12-[+1504 cr]- [Thunder Fist Arena: Beastly Brawl] Note: Cleared all 3 stages (solo without dying XD)
Depth 13-[+0 cr]- [Basil]
Depth 14-[+487 cr]- [Concrete Jungle: Blight Boulevard]
Depth 15-[+700 cr]- [Concrete Jungle: Totem Trouble]
Depth 16-[+1216 cr]- [Graveyard: Where FFFFUUUU] Note: Killed everything
Depth 17-[+795 cr]- [Devilish Drudgery: Toxic Workplace]
End stats:
Total CR gain: 5945 cr
Total energy use: 83 energy
Assumed "Energy Price": ~4200 cr
Total CR-only profit: 1745 cr (assumes I buy energy after)
Other:
- Didn't die/use revives (omg@ graveyard --> drudgery)
I was logging this for my own use, but thought I'd share it with you ^_^

D14 - [Graveyard] - 1190
D15 - [Clockwork Tunnels: Haunted Passage] - 685 [Danger Room: 1280]
D16 - [Grim Gallery] - 1447, 979, 1472
D17 - [Cravat Hall] - 1468
D24 - [Thunderfist Arena: Cadaverous Clash] - 2066 (Room 1: 512, Room 2: 543, Room 3: 1011)
D25 - [Cooling Chamber: Haunted Passage] - 942, 1027, 980, 1106, 1015
D25 - [Venom Fang Arena: Cadaverous Clash] -2180 (Room 1: 578, Room 2: 555, Room 3: 1047)
D26 - [Treasure Vault] - 625
D26 - [Clockwork Tunnels: Haunted Passage] - 393
D27 - [Grim Gallery] - 1413
D27 - [Ice Maul Arena: Fiendish Frey] - 2502 (Room 1: 723, Room 2: 726, Room 3: 1053)
D28 - [Cooling Chamber: Haunted Passage] - 984
I will just edit this post as I accumulate more data.

Depth 19-[+323 cr]- [Jigsaw Valley: Emerald Axis]
Depth 20-[+400 cr]- [Jigsaw Valley: Perimeter Promenade II] Note: Got a dusker coat! :V
Depth 21-[+281 cr]- [Jigsaw Valley: Jade Tangle II]
Depth 22-[+763 cr]- [Graveyard]
Depth 23-[+0 cr]- [Basil]
Depth 24-[+920 cr]- [Jigsaw Valley: Perimeter Promenade]
Depth 25-[+1359 cr, -10 energy]- [Thunder Fist Arena: Beastly Brawl] Revived once and died during the last round. :/
End stats:
Total CR gain: 4046 cr
Total energy use: 70 energy
Assumed "Energy Price": ~4400cr
Total CR-only profit: -354 cr (subtracts energy price right after)
bah ;/
I was so close to beating the arena but shock led to shock led to death - whoops XD
I did, however, buy 3 recipes at Basil, as well as find the dusker coat (which I sold for 3k less than AH buy price, for speed), so I ended up actually making a fair profit off the run ;D).
I too have a spreadsheet for tracking crowns.
Here it is pasted into a Google doc. I didn't compensate for any energy spent. I did include crown gains on levels during which I died and returned to Haven (partials), but those are noted as such. One thing you didn't mention in your OP is that it is very important to note if a danger room was completed. The increased crowns from danger rooms could easily skew the data if not controlled for.
I have data on a bunch more runs (I've found that T2 of Jade Titan is very profitable, btw), but it'll take a while to reformat from my Excel. I'll edit this post if I get the Google doc updated.
Anything to help a fellow geek(s)!
EDIT:
I've added the information for the rest of my runs and the sheet is now up to date. Hope it's not too hard to read.
This is where I'm going to be keeping a record of all my runs, for any gates I do. Also, ignore the last sheet; it's a template for me. Sheets arrange themselves on the bottom from most recent gate to oldest gate, old, closed gates being archived on the right.
EDIT: Looks like the guy above me beat me to that punch, eh?
Sorry, I would help out but I play almost always in parties now.
Is there a method/chance that I could record my party earnings here, or do you just want solo?
Party crown earnings are evenly split, not sure about rounding up or down, but most likely rounding down, so if you remember how many in the party per depth you run, you just multiply your earning for party earning. That said, it still comes down to how much you earn per depth so your figure in party might be indicative anyway.

the patterns per tier and depth are still about the same.
Few crowns before the shop, more crowns afterwards.
The main fluctuations are arenas/danger rooms, but even then, the ones AFTER Basil are more profitable.
@Flehrad: Party earnings are evenly split, no rounding. One player picks up a 50 crown coin, all players in the group get 50 crowns. My assumption on why solo only was asked for is just in case there's a difference in crowns dropped in favor of running a full party.
Not at a place with good enough internet that I trust doing runs on it, but once I'm able to again (assuming OP still needs more data a week and a half from now...), I'll add my info to it.
I knew that the crowns were evenly split, but I thought that I heard that the number of people in a party influenced the drops. However, if you give me the OK I'll start gathering data.
*le bump*
Just added some data to my spreadsheet, going to be running stratum 3/full t1 in a bit.
T1 Spiral court (1) 160
T2 Cooling chamber Slimeway 175
T3 Treasure Vault 315
T5 Cooling chamber Infernal pathway + Danger room 1379
T6 Ice arena Fiendish Fray Room 1 598
Room 2 514
Room 3 847
T7 Ice arena slimeway Room 1 424
Room 2 493
Room 3 966
Raw values:
12795
12955
13130
13445
14824
15422
15936
16783
17207
17700
18666
https://spreadsheets.google.com/spreadsheet/ccc?key=0AhabYTr_pQNwdGVoSTF...
here's my data for today
Edit: Apparently you only want solo logs sorry mine are all party logs :\

Tier 2 (Fiend/Undead gate)
Depth 9-[+1314 cr]- [Iron Edge Arena: Fiendish Fray]
Depth 10-[+876 cr]- [Venom Fang Arena: Fiendish Fray]
Depth 11-[+621 cr]- [Dark City: Sinful Steps II]
Depth 12-[+413 cr]- [Dark City: Plazamonium]
Depth 13-[+0 cr]- [Basil]
Depth 14-[+581 cr]- [Treasure Vault] | Used 3 energy for a gate
Depth 15-[+2169 cr]- [Venom Fang Arena: Cadaverous Clash] died >_> (-5 energy)
Depth 16-[+1387 cr]- [Scarlet Fortress: Grim Gallery] died >_> (-10 energy) | Used 3 energy for a gate
Depth 17-[+1838 cr]- [Scarlet Fortress: Cravat Hall II]
End stats:
Total CR gain: 9199 cr
Total energy use: 101 energy
Assumed "Energy Price": ~4700 cr
Total CR-only profit: 4499 cr (assumes I buy energy after)
Grim gallery is really fun :D
Dark Lion's really that profitable? I usually get gypped at it. I can, however, usually get about a 1k all-CE profit over at silver pawn, even with sub-optimal levels.
Numbers don't lie :P. It is however pure luck even with right levels. For T1 chance of getting 2 arenas and graveyard (maybe challenge level) is a lot of potential money. I guess i was lucky by getting two double arenas in one day.
Yeah, if you check mine (scroll up), I kept on getting danger arenas in silver; just one's good enough to bring the profit over 1k, if it's 6 or 7.
Not that I'm a pro or anything...
Although it sometimes takes around 10 minutes, if there's more than one choice for the next stratum, you can wait for the image on your elevator to change before heading down. There's also a gate map on the main menu so you can see your choices. By waiting (and regenerating mist), you can almost always choose the next level you do. Be sure to ask if people are willing to wait when you're partying, because it can sometimes take a while.
The exceptions to choosing your level are when there's only one level in a stratum or when the image on the elevator is a question mark. When it's a question mark you have a random chance of getting a stinkin' Treasure Vault or any of the other choices. "Fortune smiles on the greedy" my shiny feather chapeau.
Danger rooms are also a random chance, but they only occur in certain levels. In clockworks levels you have a chance, whereas wolver dens and many others drop that chance to 0%. Hopefully this will be changing soon.
Honestly, I do usually wait for the right gate, graveyards being exempt from that. The crown drops just usually end up low. >_<
9-Clockwork tunnels mechanized mile- 252 (and 214 from danger)
10-Deconstruction Zone molten mayhem- 260
11- Jigsaw Valley emerald axis II- 589
12- Treasure Vault- 322
14- Wasteworks slimeway- 455
15- Jelly Palace 1- 1766
16- Jelly Palace 2- 2289
17- I hate Jelly king
On a teir 1 solo run, i earn anywhere from 1-5000 crowns, depending on what I hit.
Most favorable are arenas.
D09 iron edge arena - fiendish fray 628
D10 venom fang arena - fiendish fray 935
01 thunder fist arena - cadaverous clash 520, 535
02 deconstruction zone - circuit breakers 210
02 devilish drudgery - wired for synergy 295
03 lichenous lair - shocking synthesis 319
03 wolver den - high votail 441
05 gloaming wildwoods -terilous trail 770, 698
06 gloaming wildwoods -roarsterous ruins 1014, 984
07 gloaming wildwoods - lair of the snarbolax 73
Power Complex-Huanted passage
T1 128+15
T1 Danger 180
Power Complex-Wild Path
T2 162+73
T2 Danger 349
Treasure Vault
T3 240
Iron Edge Areana-Fiendish Fray
T5 R1 456
T5 R2 502
T5 R3 938
Devilish Drudgery-Wired for Synergy
T6 869
Graveyard
T7 896
Total spent 72 energy, wasted 6 opening 2 energy gates in Treasure Vault and all I got was ****...

Yup. But instead of trying to explain, this sums it up well.
http://www.spontaneousderivation.com/2011/04/07/spiral-knights-the-carin...
On the other hand, I do approve to recording only Solo earnings. Because its how its being done already, control group and all that jazz.
Bum-bump it up.
Got at least 10 runs of data in on my spreadsheet; full t1s, t1+half-t2, and half t2s.
Now that this thread has been going for about a week, I wonder, have any (tentative) conclusions been drawn?
Additionally, this seems like something that could be done on the wiki. For example, GamerEscape's FFXI wiki has drop rates for items from various monsters listed, such as Fafnir having a 21.3% chance of dropping Ridill (as calculated by 39 drops out of 183 kills). There's no reason that couldn't be done for Crowns and items from various fields (or monsters) on the SK wiki, is there?
This is pointless with the gates having different layouts and what not. If you want to keep tabs on something, collect data on HOW MUCH CROWNS you get in SPECIFIED LEVEL at THIS CERTAIN DEPTH. That way it won't be useless to everyone but it will still most likely be useless seeing how crown drops are random drops like materials.