Hey guys I decided to test CTR bonuses with the use of an autoclicker. Unfortunately, once I got down to pinpointing the shortest release to drop a bomb the results got a little inconsistent. I'm guessing this is due to latency. Once I get within 100ms I start getting duds where I won't be droping the bomb half the time. While these charge times aren't precise, they are pretty accurate and they're probably enough to gather the information we need. I basically started charge time high then went down until it wouldn't charge reliably then went back up until it was relatively reliable (i.e. 8 out of 10 charges)
CHARGE TIMES
BOMB NONE .LOW .MED HIGH VHGH ULTR .MAX
HAZE 3180 2960 2700 2447 2230 1975 1755
BLST 2200 2040 1866 1701 1545 1400 1225
IONI 4200 3850 3570 3250 2950 ---- ----
LEVI 3500 ---- 3000 ---- 2460 ---- ----
*Time in milliseconds (round UP to get reliable charge times w/ latency)
% CHANGE OVER BASE
BOMB ..LOW ...MED ..HIGH .VHIGH .ULTRA ...MAX
HAZE 6.92% 15.09% 23.05% 29.87% 37.89% 44.81%
BLST 7.27% 15.18% 22.68% 29.77% 36.36% 44.32%
IONI 8.33% 15.00% 22.62% 29.76% ------ ------
LEVI ----- 14.29% ------ 29.71% ------ ------
HAZE BOMB CHARGE: Graviton, Big Angry Bomb
BLAST BOMB CHARGE: Dark Briar, Sun Shards, Radiant Sun Shards, Irontech Destoryer, Heavy Deconstructor, Rock Salt Bomb
edit: Just for kicks I decided to test Leviathan. I used a calibur to test baseline charge time.
Assumptions:
* Latency accounts for 25-100ms error.
* Calibur charge time reduction is the same as Leviathan for observing "base" charge time.
* Calibur UV ASI low has no affect on charge time.
* Haze bomb charge is same as 5* haze bomb series for observing "base" charge time (and low)
* Blast bomb charge is same as 5* nitronome for observing "Base" charge time (and low)
* Graviton/BAB have Haze Bomb charge time (based off observation of MAX CTR only)
How exactly did you measure these? I have a few tests to do. Looked for a simple stopwatch that run while I had a key pressed to no avail. Maybe I'll make my own.