Hey,
So whenever I read anything anyone says about the Graviton I mainly hear about how it flings enemies or how it's low damage. I think that this bomb is severely underrated. I invite anyone to run FSC with me once for me Grav Bombing and see how easy it makes things.
For now, I present a few things that players may not know about the Graviton Vortex:
- If the enemies become frozen while in the Vortex then the 'pop' which flings them will only break the ice and not fling them. (Great with Glacius)
- If there are enough enemies collected in the Vortex then they will not be flung out in my experience.
- The Graviton Bomb is an incredible let down compared to the Vortex, with a much larger AoE and a one second longer duration (very key).
Now what do you need to be a good Grav Bomber? You should memorize where enemies spawn and get ready with a Grav Vortex the second they spawn. You also need to be able to weave very close to enemies while charging so you can get into the mob of enemies to collect more.
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Edit:
You can sort of abuse the AI of skeletons such that you wait for a moment so they start doing their jump/breathe at which point you can ample time to get closer.
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Why is the Grav Vortex so good in my opinion? If you consider that your charge attack will only hit around 3-4 enemies at max, maybe a bit of extra damage to a few others, then since the Grav Vortex can get upwards of 10 enemies trapped it's effectively increasing charge attack damage by 250%, since it's being dealt to more enemies.
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Edit:
Note that I'm not talking about the damage from the bomb itself. I'm talking about laying a bomb and then immediately charging up say your Glacius or Acheron or perhaps DA though I've never actually tried with a DA so I can't say for certain whether a normal one at level 10 would be able to charge in time.
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The biggest argument for the Vortex though is for speedy runs. If you can just stand where the enemies spawn and lay your bomb down for everyone to charge attack into, then the proper team can one-hit waves one after another.
Oh, and there are lots of big nice numbers whenever you smash into the mobs in the Vortex.
Videos of examples of usage:
http://www.youtube.com/watch?v=va9RgLU3gP0
http://www.youtube.com/watch?v=MKjKrWnpbKY
Opinions, comments?
Velcro
I tried to like the Grav bomb, I really did.. there are just too many issues with it.
A. Fuse timer - Sure you can get by with proper prediction, but it makes it a pain to use mid-fight
B. Suction radius - It's just not large enough. The comparison to other bombs area's of effect, makes it a sad, sad bomb.
C. Effort vs. reward - The dmg and utility is just not there for the overall prep time, planning, and execution of common tactics with this bomb. Sure it's great to suck in abunch of mobs then hit em with a peppergun or something along those lines.. but the reality is, that's really only effective and/or feasible in solo play. In a group, no dice. Swordies are knocking mobs everywhere.
D. Opportunity cost - I have 4 slots. I can think of at least 5 bombs I'd put in those slots before grav.. just due to their useful debuffs and/or damage.
The fling really isn't an issue. But just about everything else about the bomb is. Alot of the same issues I have with the deconstructor line. It's really awesome in like 1-2 situations, beyond that.. it's a slot better used by something else.
Honestly, I wish all fuse timers were universal and the detonation time was the differential. It would make for abit more tactical and fluid bomber-play, in my opinion anyway.