I've fought 3 bosses now and I think health bars would make it a lot simpler to track progress, especially in the Royal Jelly fight, in which 100% of the time I have no idea if I'm doing anything well.
Boss Health Bars
That would be a nice thing to add. At least to get rid of the feeling that your not doing anything to the boss and are actually doing something to it.
...would the Boss health be like in between the options and map?Or somewhere else?And also,would it be like a health bar,where if the boss gets hurt,it depletes?(And maybe the boss icon could turn red...)
Great idea, I think this would be really useful
Probably at the top, bottom, left or right, NegaZero. But it could be something innovative and unobtrusive like a bar that is around the mini-map.
People have been asked for this add, people asked for lots of things to add to the game, the problem is :
Spiral Knights workers are doing nothing
all the responsibility moved to steam as a free to play game
if they have not done any add which people asked for before 1 year than i think they wont do anything now.
the events are automatic so dont think that they are doing something (automatic means they putted a date to make event on)
but the idea is 100% excellent
now real suggestion : if so many people pays to this game server why don't you make a better internet connection to all Europe?
@Wolfshade95: I have no doubt that's a problem, please ask about it in suggestions.
But for now I'm going to keep pushing this, since there seem to be few to no downsides and many people agree. I figure it'll eventually get added as things are.
That'd be a great idea. I'd actually be able to know how much damage I've been doing.
+1 for you! :D
If there are going to be updates and additions, you bet this is something that seems necessary. What I see in my head is floating (like above the head somewhere) health bars that fade as player names do on the "talking distance" setting. I've seen other games do this kind of thing, and it's fitting here. The same goes for Bosses, only additionally there is a static health bar @ top center, opposite your own. Perhaps that boss will also have a small circle (like the one that shows danger level color next to the map of the level) next to his health meter that changes color and flashes according to the attack type/level the boss is doing. So many times I have thought "How much f(*&ing hp does he have left?!?!".
And......
It would also make me feel a lot better about the JK fight, which seems to never end at times, until someone finally spends CE to revive, then JK seems to go down rather quickly after just a few combos. It made me wonder if his HP was set to one value until you spend a certain amount of CE, then is set to a lower, more normal value. Crazy talk, I know, but look... we're gamers. Can't deny a certain level of crazy. The lag that occurs in these boss fights also seems to cause very unhappy effects, and though it's a different subject, is equally necessary to address. The main issue is lost CE after "pausing/unpausing" and finding yourself defeated when the game is working again. I've seen lag for as long as 12 seconds, and have used up over 2k just to keep playing. Sadly, it will never be refunded, and nearly made me quit playing after the first week. Perhaps both in one update would be a wonderful thing for just about everyone, and might actually severely cut down the negative attitude that comes out of the issue.
The last part was not completely related, I'm aware, but I thought the two mentions should go together. Like eggs and bacon. Thanks!
Sorry I can't agree with the health bar suggestion. Sure it'd be helpful but it's a feature that's just us wanting the game easier. I'm not going to lie a health bar would help a great deal, but it doesn't really match at all with spiral knights. You fully only get to know your own health, at the lower depths with higher vitapods you can't even tell how much health a teammate currently has much less how much health a monster has.
A health bar is completely unrealistic to the game and you're really only asking cause it'd make your life easier, (and honestly not by much, knowing how much health he has left isn't going to help you beat him.)
@Thosepeoples: A health bar is completely unrealistic to the game and you're really only asking cause it'd make your life easier, (and honestly not by much, knowing how much health he has left isn't going to help you beat him.)
I'm not trying to be snarky, but ultimately ANY suggestion ANY player could ever make would be to make their lives or someone else's life easier, and realism isn't a facet in this side of the gaming world.
Unless you actually have a reason why you think it would be a negative aspect, I don't think your argument holds any sway.
Yeah. When playing any game, it's always good to know weather or not you're actually doing anything. More often than not, when I play a game without health bars, I usually just attack and attack before running around the place, before realizing that my attacks aren't doing anything at all.
And to see that other guy's post. No realism? Is this game FPS or something? We aren't trying to make this look realistic, it's a digital game! You think Alchemy is realistic? Suits of armor that can hold swords bigger than themselves fight random creatures that go 'poof' when you kill them? I mean come on. It's a game! Who cares if it's realistic or not?
Also, it's encouraging to see what your efforts have been doing. That way, you have some motive to continue. Some people will just give up because they feel like nothing is happening. If you see that you are doing damage, it motivates you to fight again, sometimes quickly, because then you realise that JK is healing so you fight back before he finishes.
Keep this idea going!
Gonna bump this thread, I don't want this to fade into obscurity.
I want to know if it worth bring myself to live by paying 50 energy when I'm fighting vanaduke or if I should go heaven.
As long the health bar isn't big and will annoy me it's fine like a small one over the jk
Sorry bout my earlier post. I talk way too much even in writing.
But I definitely agree that a health bar is needed. Like maybe a thin red bar at the top of the screen? Doesn't matter what it is, it'll help track your progress on the boss.
/support
Trying to think where the health bar could go on the HUD though. If it's only for bosses, it should have a fixed location, but it'll need some transparency to not get in the way. And if it's red -and- transparent, it'll be hard to see at vanaduke. Gah.
It should probably go at the top-middle, underneath vials or shunting them to one side. Having the health bar attached to the boss is an issue because some bosses can go offscreen.
Perhaps the bar could be segmented to represent phases, or refill at the end of each phase for Vanaduke/Roarmulus Twins. The latter could have the bar decrease in both directions to represent that you need to damage both twins to move to the next phase... well, most important is that there IS a healthbar. Something like that could be for bonus points for the programmers.
I was thinking something along the lines of a bar with some sort of boss icon near the top of the screen, in-between the HUD and mini-map.
but yeah, I agree with the boss health bar 100%!
Correct me if I'm wrong, but don't the bosses already have some sort of visual indicator as to how they're doing health-wise? Roarmulus gets more beat up, Jelly King turns red, Vanaduke loses his mask... I think the only exception to the rule is Snarbolax, but that's definitely the least worrisome of the four.
I think a health bar would clog up the screen with information that's already there; after all, it's much more intuitive to act upon "KILL IT! IT'S BRIGHT RED!" than to have to divert your eyes to a non-interactive portion of the screen. A better direction would be to make more and clearer degradations stages, like on Roarmulus.
Just something that CLEARLY indicates the healthwise state of the boss would help. Roarmulus, I can understand, JK? He changes colour? Sorry SK, you need to be clearer.
It just doesn't work with Vanaduke either since one could spend a considerable amount of time beating the crap out of him in each phase.
There're could be numbers, y'know, every attack makes an amount of damage so there would be number like: 1398/2000.
Like I said, just some clear indication. A health number thing could work. Anything but the boss moving more erratically could work actually.
Once again bumping, the more this idea is +1'd, the higher chance we have of activity on making this a reality.
Thanks for agreeing, everyone.
If anywhere, it'd be nice for JK and Vanaduke.
Snarbolax is easy because... Well, he's easy.
Roarmulus Twins always take the same amount of damage and whatnot. Two and a half cycles. Like a Zelda boss, just minus half a cycle.
But with JK, his healing can lower the party's morale when they aren't doing to well. If they player could see the bar, it might make them try a little harder. Same idea with Vanaduke. I have had so many interactions with Vanaduke where I have said "Just a little more and the next phase starts, guys" only to find myself whacking at him for another 5 minutes.
I figure it could go just above the players healthbar, in between the Vitapod circle and the weapon circle.
I'd love if the health bar would be a purchasable trinket.
I'd love to spend CE to buy it.
Wouldn't you?
(Quick! Say yes so they'll make it!)
"I figure it could go just above the players healthbar, in between the Vitapod circle and the weapon circle"
No, that's where the status effects go. But Health bars are really needed. And yes, the Snarbolax IS easy. A Knight with only a 2* weapon could pwn him.
If it goes anywhere, I would think it would be on the top of the screen or just above/below the boss himself. Either that or make the visual keys for health be a little more obvious. Roarmulus Twins was a really good example of how to show visual health so maybe just update all the others so it looks just as good as that? Heck, I never knew that JK even changed colors until a couple of runs ago when someone pointed it out to me.
So, to be honest, I'm fine with either a visual update or a new bar. Whichever will work for you OOO.
If it goes by visual cues like the Twins, maybe make Snarbolax look cut up (ironic, because he is thorny and all), the JK... Filled with bubbles? Like a jar of hair gel. And Vanaduke... I don't know for him.
They actully need to should make a sign that snarbolax is almost dead or half hp.
Jk I can understand. Snarbolax? He's a pushover! Stay shielded and only unshield to hit the bell when he WALKS to you instead of digging. When he's in range, hit the bell, then all out assault on him while he's yellow. Around 3 of these yellow phases with calibur combo attacks should put him down. I can take him on solo with just a 2* weapon and regular armour. All you need is the technique ^^
Anyway, a visual could work. JK's isn't even clear though... But great suggestions Ryoga! Maybe Vanaduke could be seen breathing harder? Or perhaps cracks in his armour or something. I dunno. Never fought him.
Phases are enough for VD, besides JK indicates when its less than 50%, twins are obivious, and snarbolax's health indicators not extremely helpful. More important balances need to be implemented, like VD/slag guard camera abuse. Make it so slags can only charge when they're on screen >:(. But now everyones just glitchings the lava slags so w.e. When ever theres a problem, ppl cope. For this situation, just get a well coordinated team. Not a bad suggestion though.
I agree! +1
...and do Spiral Knights game Masters ever check the suggestions thread? or is this "suggestions" group only a wishlist that would never be read by them and to make players happy to THINK their ideas are heard? I have yet to see a suggestion go up in the game!
@Heavy-Duty
I've been wondering that too.
Every now and again you see GM's and Admins around General Discussions, but I've never seen them comment or talk about the suggestions forum.
Which kinda defeats the purpose of it being here honestly
i see where you're all going with this and health bars would be nice, but i think it would make the game lag that bit more that bosses Jk and vanaduke would become very difficult, although i guess it depends on how the health bars work
Reasonings:
A.) Revives are a way spiral knights makes money, because of Resurrections costing CE. They want you to think "is it hopeless or is there hope" instead of "not wasting my time" or "ONLY 5 MORE HITS MAN".
B.) The game feels like monster hunter right now. You don't level up, your gear gets better. Bosses don't tell you when they die, they just do things to show they're getting closer to dying. A good pal of mine, way back in the day, used to play monster hunter. I used to say "I want to see health on monsters" in that game, and he said he had a hack for his monster hunter game that did. It took out half of the fun in killing the beast because, as there is right now, there are no strategies on killing something for the most part. There's just "kill it your hits make it bleed," but if there's a health meter people would be more offensively inclined towards the beginning, as they usually are, but then realize "there's only so much health left so whittle away at it slowly". Sure, that can't be done to jelly king, but I'm expecting there to be many more bosses in this game which can't heal, and it's to those bosses I say this is true.
Mostly, I'm leaning on my B reasoning. I really like the idea of this game feeling like a 4 swords from zelda infused with monster hunter. I wouldn't like that to be taken away from me. Granted, I'm not masochist, I would like the extra help in a boss fight, but it's to honor that game, to me, the reasoning I wouldn't want it.
Now, getting off of that, it's still a good idea. I, personally, wouldn't want it, but I'm guaranteeing there's a crowd, larger then me alone, who want it.
Think about it. (I need to stop saying that...) If they see the health is, low, they'll feel more inclined to get up and try again, epicfailing or not. Not being able not see if they got anywhere with it will make them give up anyway. This may help with increasing ce use, believe it or not.
Besides, there is a fair chance that guys who died on the boss, get up to try again, only epicfail again. Happens all the time XD
This is only for bosses. Regular monsters don't need them.
Alternatively, it could just be a visual. We don't need a literal health meter in the corner. Having some sort of indication that they are damaged may help.
Snarbolax: Panting heavily, glow red slightly?
Jelly King: Get bubbles in him, more as damage increases.
Roarmulus Twins: They already have it.
Vanaduke: I don't even know this guy, any ideas?
I can smell the monster hunter in the air with that one. Sounds perfect.
Vanaduke already has it too bro. He has purple lightning that flares off of his body when his health is low on his final phase.
"I've been wondering that too. Every now and again you see GM's and Admins around General Discussions, but I've never seen them comment or talk about the suggestions forum. Which kinda defeats the purpose of it being here honestly "
Its common for staff to avoid acknowledging suggestions for a number of reasons, including a few legal ones. Most forum goers have an unhealthy craving for validation, and it does escalate whenever staff responds to a particular post. But the legal matters tend to be more pressing. An idea posted in the forums doesn't grant them express rights to use that idea in the game, so it creates a grey area where someone could turn around and try to sue them for using the idea without permission. Unless the idea is rather generic (like the health bar), at best they take a concept out of the idea and modify enough to avoid that problem. But most of the time the ideas simply aren't solid enough to implement, or are just plain bad.
Anyway.... there are staff members that review the forums regularly to see where community interest is, and passes reports to the design and development teams. If the suggestions or complaints are valid, they will consider possible changes they could make to the game to address it, and make plans to add it to the development task list. Bug fixes will be near the top of the list, but MMOs regularly run content development in parallel to keep the game evolving.
Aside from that, suggestion forums also make great dumping grounds for creative types.
I have a similar idea. The bar will be on the left, it'll be like the one at the top in lockdown that tells you how much you can use your shield, except vertical. The shield type icon will be replaced with a boss icon (the one you see on the elevator before you enter the boss area). The meter will glow red when the boss is low on health. Also, for those who DON'T want it, it'll be in the options (Press Esc) to disable it or leave it there! What do you guys think?
Enable/disable boss bar button = must be. Also I think that hp bar will be something not combining with boss fighting stages (Vana/Roars hav 3),which somehow shows u boss hp amount left, exept for Jk and Snarbo ( who doesnt show any changes untill dead). So my suggestion is to make animation for JK like these Stone blocks hav. When hes injured he is not a cube anymore coz these open jelly wounds will appear. And if u see that u cutted off alot of jelly and almost reached his Core(s) u surely winning. IF that not possible due to alot of animations work ...Then Maybe we use already existing Danger indicator (He will go from red to orange> green>blue. So we know on what JK/ Vanaduke stages we r now.
Not gonna happen.. This sounds sorta like the healer idea someone posted awhile back, and the reply back then was.. that it would kill the panic feeling one gets from playing SK, Not knowing is half the fun as Quotefanboy basically said (sorry if I'm putting words into your mouth bro) Enjoy the game instead of trying to cheapen it, revel in the fear of running outta pills and cling to your shield and sword like a good lil spiral Knight :p
Let's look for realism *gets shot by numerous people yelling MMO =/= Realism* but say you DID crash on a strange new world... would you expect a health bar above the inhabitants? SK keeps it as close to real as one can in a fantasy game, don't cheapen it o.o
@Heavy-Duty
Snarbolax Armour.
Nuff said.
i know how you feel i agree with this 100%
this would help players because they'll know if they're assault on snorbolax/jelly king/ roarmulus/ vanaduke just did any good.