The CE Market: A Fundamental Flaw with the Game

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RetroZombie
Legacy Username

Fluctuating CE prices have plagued this game since it's release, this problem will bring about the end of the game if it is left unchecked.
CE prices are constantly on the rise, the reason for this is because as people acquire higher end gear they stop needing to monetize so often, as they can afford to buy CE with the crowns they've earned. However, as more people stop purchasing CE the crown demand for CE increases, because fundamental parts of the game such as crafting still require it.
As CE prices rise it becomes more and more difficult for new players to turn a profit from dungeon diving, as a result people stop playing and the population decreases.
OOO don't seem to realise that when it comes to MMOs the players ARE content. Who wants to play an MMO when it's a ghost town? Spiral Knights is far from this at present, but with the way it's heading there's a very real possibility of it becoming one.
Spiral Knights is a free to play game, yet OOO clearly aren't ok with people playing it for free, since the crafting system requires SOMEONE to monetize, even if it isn't ultimately the person crafting the item in the end, someone had to buy that crystal energy, and that is a massive problem with this game.
The price of CE is going to continue to increase, as the number of people willing to purchase it will develop their characters to the point where they no longer need to, and the current model is starting to push newer players away, simply because they can't turn a profit from using CE to go dungeoning.

The only way to counteract this would be to have a steady stream of new players which the game just does not have.
Remember back when Steam was intergrated into the game? Remember when players could actually turn a profit from dungeoning? That was due to a population explosion, lots of new players, many of them monetizing.
But even a platform as large as steam can't create a steady stream of players large enough to keep this monetization system in check, if this doesn't highlight the problem with the system, what will?

Now, after all that gloom and doom you probably aren't too optimistic about the future of Spiral Knights, but a very simple change could enable new players to turn a profit for their CE, Stabilise the market and the population, AND keep people monetizing.
What is this supposedly simple change you might ask?
CE needs to be made available for free. No I don't mean hand it out for free. I mean it there needs to be a way in the game to acquire CE without ANYBODY monetizing. The system as it stands requires someone, somewhere to monetize for every single unit of CE in the game, and since CE is a fundamental requirement for advancing in the game this game is anything but free to play. This system does not work. The less people monetize, the quicker the economy grinds to a halt. The slower the economy, the less people play. The less people play, the less they monetize!
The best solution I an think of right now would probably be to add an NPC vendor to Haven who constantly sells CE for a fixed rate. My suggested rate would be about 5000 crowns per 100 CE. If this was applied, people could still buy CE with real money, and sell it for competitive amounts of crowns. It would prevent the economy from stagnating, and would allow lower level players to still turn a profit.

Yes, we understand OOO need to turn a profit, servers ain't cheap and those code monkeys sure as hell aren't gonna pay for their own bananas.
But if you want to make a free to play game that works, you actually have to be ok with people playing it for free. Not everyone's gonna monetize, that's the nature of this kind of system, but this particular system damages the game and alienates new players, rather than drawing them in and encouraging them to switch over to the paying side.

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Cobaltstarfire
You have stated a lot of

You have stated a lot of things like they are fact that are not actually facts, why didn't you just post in an existing thread whining about this stuff instead of making a new one? It really wasn't necessary.

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Sunless
Another Crystal Energy

Another Crystal Energy thread

It never stops, does it? It's called Free to Play because you can get to the end-game for free. Sure, SOMEONE has to pay for it, but it doesn't have to be you ergo "free to play". Crystal Energy will reach an equilibrium, as it always does. Players will complain about the prices and economic system, as they always do. I'm relatively certain that you, personally, have no idea of the player-base Spiral Knights receive/lose/gain on a daily basis so it would not be wise to pretend you do simply because you don't like the way the system works.

The question of the day is: does trickle-down work?

Naruchico
ahem

well lets put this simply, does trickle down work?

well did it work for the US, have the republicans that love this theory make it work?

is the US in trillions of dollars in debt from G-Dubya's "trickle-down economics"

did Reaganomics do its real deed and change the economy for the best?

If that doesn't seem to click somewhere for one, you don't live in the US lol, two your oblivious.

:D

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Starlinvf
People are cheap though. The

People are cheap though. The key problem with offering CE at a fixed price is that if players are able to continually make a profit without having to tap the player market, they simply won't. That would eliminate any need to actually purchase CE for nearly all of the player base, and would devalue CE to a point were buying it would seem idiotic by comparison.

As bad as things might seem, they're nowhere near as bad as other games I used to play using a traditional cash shop model. Rampant inflation would get so bad, you couldn't trade with the basic in-game currency because the supply grows a lot faster then it could ever be consumed. Your pretty much forced to obtain cash shop item that are center of trade, in the order of millions of the basic currency, stock up, and then negotiate for the item you actually want.

Mist energy in this game exists for free players to operate on, and CE exists to supplement players with higher activity levels. Excess CE can be sold to the player market typically at a rate thats inefficient compared to doing runs and gathering crowns yourself. When it hits a critical point where no-one can afford to purchase CE on the player market, prices will eventually drop in order to move them.

The key flaw, as with any player driven market, is that for every idiot that posts a high price, theres another idiot willing to pay it. As long as those 2 elements can find each other, it'll keep happening. If your going to put a cap on CE prices, it'll need to be high enough for the player market to effectively compete. Otherwise your killing the entire player trade system through crown inflation and the fact that majority of items are obtained via NPC at a fixed price, which largely stays in the same scale as the player market.

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Andyspace
ive heard that people were

ive heard that people were forming a team to lower ce prices. FAIL

Carabin
Legacy Username
Puzzle Pirates has had

Puzzle Pirates has had servers with this economic model for six years now. It's not a fundamental flaw, it's fine. It's a market economy affected by supply and demand and fiscal policy.

Ken-Shiro
It's strange, with the

It's strange, with the release of the coliseum and some people addicted to that mini-game, you would think that ce demand would go down, I guess the bribes have to do with it, but who would want to donate 25 ce for prizes that have a decent average of awarding only the winning team, which is not a problem I guess.

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Quasirandom
Giving away your product for

Giving away your product for free and trying to make it up in volume is not a profitable business model. People buying crystal energy is the only way that Three Rings makes money on this game. They don't need your crowns. If they had some need for crowns, they have access to the database. They could conjure up billions of crowns. They need your money, because that's what pays the bills.

insanephoton
Legacy Username
you've ignored the new items

Ranzo, what you've ignored is the new items that were added... the trinkets are especially popular and are 4*or 5* items to craft , so to get the 5* version you have to craft the 4* trinket first.... costs a lot more than 25ce

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Teide
I really hate to bump this thread, but...

Joined: 08/22/2011

Enough said.

Jaouad
Legacy Username
Deneb said it all :)

Deneb said it all :)

dwyrin82
Legacy Username
As bad as things might seem,

As bad as things might seem, they're nowhere near as bad as other games I used to play using a traditional cash shop model. Rampant inflation would get so bad, you couldn't trade with the basic in-game currency because the supply grows a lot faster then it could ever be consumed. Your pretty much forced to obtain cash shop item that are center of trade, in the order of millions of the basic currency, stock up, and then negotiate for the item you actually want.

You just described the direction spiral knights is going, didn't you? I don't trade in crowns. I trade in energy. Everyone does because they know crowns have no value. For a second they did there. When the variant merchant came out it seemed that finally there was a reason to have crowns again, and the market was flooded with people selling energy. Sadly it turned out that guy is like a casino you never win at and that has since stopped in favor of going back to farming variants. What else are you going to use it for? Mats? They only cost a few hundred crowns, maybe a thousand if you're getting a sunsilver.

That, i think, is the real problem with the game. Crowns simply have too little buying power. But, i could be wrong.

Jellosjello
@Deneb and Jaouad

I'm not saying this guy is right or wrong, tl;dr, but to attempt to destroy credibility based off the date he signed up on the forum holds no weight. Steam account users have to create a forum profile, we cannot log in with our steam IDs into this forum. This guy may be a steam user and has plenty of game experience.

Just something to think about.

Dukesky
Legacy Username
Someone else paying =/= Free

I agree that there are entirely too many CE threads and I share the distaste for players who do not understand Supply & Demand when it comes to CE prices.... HOWEVER:

3* and higher equipment require CE to create and thus is not free to generate. Even if you buy it with crowns, someone had to pay real money in the first place. You can't call games on Steam free just because some could Gift it to you.

But Duke, what about 4* equipment that drops unbound?
That equipment only drops in Tier 3, and as such required a set of 4*+ equipment to even access, ergo someone had to pay just for the chance to have a free drop happen.

Regardless of the debate on how OOO should/shouldn't run their business model, it's a fact that only Tiers 1 & 2 are truly free to play, with access to Tier 3 being more like deferred payment (for lack of a better term).

Ken-Shiro
I have to shake my head at

I have to shake my head at this everytime I hear someone say prices are affected by long run supply and demand all the time. They haven't even configured it to price effects on mats because of higher ce costs, the ripple effect it may possibly or hardly have i.e. higher mat prices(but most of them went down; no I'm not talking about heavy gears whose effect could be because of Ironclaw) that should be higher because of either having less supply of them with less dungeon runs or having more crowns on the demand side.. What they have to say is too black and white, and that they assume that purchasers of packs will act rationally and sell their ce. I know supply & demand is for sake of simplicity, Occam's Razor, what have you. Sigh, if only they wouldn't just take a 101 course. This one bomberman guy told me he wasn't selling energy, but I asked him if he just got the pack recently and he said yes, and that he is giving some energy to his friends, but isn't thinking about selling ce. I don't know how the market can be stable though, seeing that there are so many free loaders exceeding the number of purchasers of energy packs daily, it's funny how prices stay afloat, even when it was 3000, when lots of people were more likely freeloading.

Here's part of our convo with the bomberman for sake of proof I guess:

http://s1101.photobucket.com/albums/g428/Ranzou3/?action=view&current=20...

And yes I know asking one is not even representative of the whole, and I did ask another bombmerman, and he said he sold it all out. Handing out surveys to buyers of packs would be ludicrous to conduct some statistical study. But on average, for some reason I'm willing to bet we have not seen that many people showing off their green ward shields and bomberman packs in a courtyard out of many regular armor costumes, but I guess such assumptions could be misleading). I'm actually surprised the price is not way higher than it is now.

Dukesky
Legacy Username
@ Ranzo

The main reason prices aren't higher right now is because OOO finally implemented crown sinks (namely the Gremlins Punch & Vise), adding *some* value back to crowns, which made for a wave of new CE sellers.

eocron
Legacy Username
Ok prices very high and thats

Ok prices very high and thats simpy mathematic.
I earn around 6000cr/day. To make 4 stars gear i need CE and some money to recipe and +2000 for craft
Let see how it looks, that formul.
Market price for ce = 6000 + (500cr/10 days)*t
so it looks > M= 6000 + 50*t
i need to make this 4*400 ce + 12000 for each recipe + 2000 for each craft
so it looks > (400*M/100) + 12000 +2000 > 4*(6000 +50*t) + 14000 > 38000 + 200*t - thats for one item upgrade from 3 to 4 stars
Complite form to know how to find time of my congrats:

6000*t = 4*(38000 + 200*t)
5200*t = 152000
t = 30 f**ing days to get it with that rises-prices. It becouse of that much people simply CAN NOT GO DOWN ^_^

Carabin
Legacy Username
.

@eocron
>>Market price for ce = 6000 + (500cr/10 days)*t

What is this, are you assuming energy will continuously go up by 50cr a day?

If 30 hours is too long, what's the "correct" time for 4* gear? Based on that time, how much should energy cost?

Madfruitz
The system would be fine in

The system would be fine in an ideal world, but where theres people...(take for example people putting 100x 6100 or w/e on the market, forcing prices up)

Anyway, we can't change that. What is needed though is something more meaningful for people to sink their crowns into, just to help balance out the market a bit. Punch was fine until people realise its still better to spam 2* items and get back the majority of the cost via the ah

Imagen de Tengu
Tengu
I think the BN was supposed

I think the BN was supposed to do that, but it also keeps the players from contributing to the main game. They almost have two separate economies. Nobody is stupid enough to buy anything but a vitasuit from a vendor with CR, and the more useful things are all CE based. The cost of CE going up means the cost of these things goes up as well.

Carabin
Legacy Username
.

do you people really need to post the same thing in two different threads

@moogzor: these are called walls or resistance, and they occur in any bidding market. They are only profitable if a lot of other people make decisions based on them -- which doesn't really happen here since the window only shows the five nearest bids/asks. It's not uncommon to have a bunch of people pick a nice round number for the price they're willing to buy or sell for, so you'll naturally get much larger numbers at 6100 than 6101 or 6099.

raxxok
Legacy Username
Yeh, this game relies on

Yeh, this game relies on people spending money, they will need to do something like people who have spent over $50 get a CE bar that can regen.

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Xylka-Mkii
@ Deneb You are one of my

@ Deneb
You are one of my favorite posters on the forums now :)

Anyway....Has this system failed yet? If prices do continuously rise, updates are infinite thus fixing that question. Will lots of people who are hating the CURRENT prices act instead of talk? No. Will prices drop? Yes. has in the past at least from 6.2k to 5k at least 2 times.

Now for the real answers to you more persistent.
1. If prices rise too high then no one will be able to buy CE, thus the market is FORCED to take a drop or no one will buy. So no matter what prices are technically at a set rate which = the income of the avg knight's cr on one run, but just drop at times to accomodate our WANTS.
2. If you do one run a day, Jelly King for example, You get avg 6k cr. You then stop playing for the day. Next day: you have max mist and can do another run. another 6kcr. Finally a day comes where you a) have too much cr and spend it stupidly instead of crafting which costs less. This will result in whining that you now have no energy or stuff to "craft" again. or b) you have max mist and have enough cr to buy 400ce and were smart with your cr. THESE ARE THE PEOPLE WHO GET PAST 3* EQUIPS AND ENJOY THE GAME.
Or you act like me and rack in 40ce profit a day even while using CE for runs :P I'm with the people who support leaving CE as is.
3. @raxxok
You are a smart thinker. I think to add on to your idea, make the CE regen at the same rate as mist only AFTER you are online thus still making it challenging and fun to play but still allowing for people who CONSERVE energy or take breaks in between runs to still regen. The mist could even maybe be made into mist tanks for later use, so people can't totally find a way to spam the system to craft. Yeah actually make mist possible to convert into reserve energy.

Finally for the OP
@ RetroZombie
If you dont like the game then quit.
OR Reply so people know your thoughts on our posts.
OR deal with prices and wait for a drop. If you joined today then you dont know much about how CE works and CAN BESAVED FOR LATER. CR is infinite. So is CE so long as people win the Birdsong Co. giveaways.
OR work for CE the same way as 5* players who havn't payed for it do.
If all else fails and we do consume ALL the CE ingame, Three Rings will fix it by probably implementing thousands of CE and selling it for THEIR ideal prices. SECRET HERE>>> A GM told me that they have alternate accounts that they sometimes play on. Of course they aren't giving away their identities unless you plead A LOT. <<< SECRET THERE.
Also GM accounts are amazing...especially their equips

ANYWAY I have seen people buy their CE via money that the get with JOBS. I've seen people like me who are 14 and dont have a job get to 5* without buying CE, and I've seen complainers who are usually new to the game and judge it instantly.

I craft all my gear which is now 5* with CE i earned with my hard work, smart investments/savings, my free time, and my ability to like the game as it is. If you can't do that then I'm sorry and maybe this just isnt the game for you

@ last 4 people who posted before me
You guys rock. That is why I put up with these complainers

Now lets get rid of this thread. Sma eidea was posted over 9000000000000 times. NOTHING HAS CHANGED. CE goes up and down. The people who pay get the privilage to set prices. Maybe find a seller on the market and ask them to lower the prices

IN THE END, THIS THREAD WONT CHANGE OOOLIKE IT NEVER HAS BEFORE.

Imagen de Hanktron
Hanktron
I like how nobody read this.

I like how nobody read Carabin's first post. This isn't OOO's first game. They've used this basic economic model before. It works.
I also like how everybody who's taken an intro econ course thinks they understand the CE market.

bananafish28
Legacy Username
Econ 101

actually, from what i've read, those who have had basic economics do have a reasonable grasp of the CE market.

it's the ones who have not that make outrageous and baseless claims about the CE market.

Bangslash
It works?

"This isn't OOO's first game. They've used this basic economic model before. It works."

This model has major new wrinkles--other than their Facebook games (which they apparently abandoned), they've never brought the game to a screeching halt when the micropayments run out. (E.g., Puzzle Pirates lets you job on pillages indefinitely, etc.)

But, if you overlook that...

Puzzle Pirates used something somewhat like this model: it worked, but that game is well past its prime.

Bang! Howdy used something somewhat like this model: it didn't work.

Whirled used something somewhat like this model: it didn't work.

OOO Facebook games: closest to the Spiral Knights model and OOO's fastest failures.

Spiral Knights: too early to call, but Spiral Knights is already showing severe signs of decline.

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Arctic-Fern
@Hanktron

I'm glad you liked it! :D

@bunnyhair:
Spiral Knights: too early to call, but Spiral Knights is already showing severe signs of decline.

I'd love to see statistical (and not empirical) data to back up this claim. :D

Also, please cite your reasons for stating the other games didn't work.

/wikipedia

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Xylka-Mkii
/opinionreached everyone who

/opinionreached

everyone who says the CE market is corrupt and doesn't work are noobs. Every thread like this gets 99-100% opposite views and posts from the people who understand the game. also the CE market is still working as we speak. it wont crash, you whiners can't take action, and this has been posted countless times to no avail.
...
I'm done being polite with these people against the market.
Supporters ftw. we are the people who play the game for fun, not to get to end-game in a week.
BTW I dont take Econ courses. I'm 14 and my last post disproved, imo and what I saw at the time, everything.
Case closed.

@FernPanda and other smart posters
You guys are on my top 10( or w/e) number list. Im with you.
~Xylka

Arcticphoenix
I agree im makin my way

I agree im makin my way towards 5* with hard work not buying and many of my friends hav done the exact same so noobs deal with it if u dont like OOO's system just dont play its not really tht hard. just dont clik the spiral knights icon or link.

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Hanktron
Go beyond high school micro please

Puzzle Pirates is past it's prime...It's at least six years old! What kind of life expectancy do you actually...expect? This is a OOO game. It's fun for a while, but it's not going to be the next Diablo II and have people playing in a decade. There just isn't the depth in any OOO game for people to stay interested for that long. It's not a problem with the market.

Game designers are not economists, so let's have some reasonable expectations here. The CE market may not be perfect, but it works. I see no real evidence that it is unsustainable. I see a market that tends toward a healthy equilibrium. Unless Three Rings starts publishing market data (which I'd love), you're going to have a hard time convincing me otherwise.

Carabin
Legacy Username
.

@bunnyhair
>>This model has major new wrinkles--other than their Facebook games (which they apparently abandoned), they've never brought the game to a screeching halt when the micropayments run out. (E.g., Puzzle Pirates lets you job on pillages indefinitely, etc.)

That's fair. My only other OOO experience is with Puzzle Pirates, and the majority of games and the best pillages require doubloons, but the basics were free.

SK is still young, and they're adding things at a good pace. The economics work so far, and the game is still fun to play. I don't mind being limited to an hour a day -- and I don't mind burning through some CE to play more now and then.

Dirt
Legacy Username
Fluctuating currency prices?

Fluctuating currency prices? OH NO, THIS IS AWFUL. Thank Gog this doesn't happen in real life. :roll:

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Hanktron
Let's be honest, you couldn't

Let's be honest, you couldn't play puzzle pirates for free. Yeah, you could job with the navy (which was lame) or job with some crew (which gets old fast). To be a pirate or above in a crew, you needed dubs. To play the parlor games (the best part of the game imo), you needed dubs. To buy swords or goblets, you needed dubs. To have a killer house you needed dubs. To get new threads, you needed dubs. To play YPP and be interested for more than a week or two, you needed dubs.

red_rupee
Legacy Username
+1 @ naruchico

All I ever wanted was the freedom to play dungeons indefinitely. I'd still have given OOO money as I have a few times already.

Stomponadon
Legacy Username
QQ less

Did OOO bully you as a kid Naruchico? Everything you say is just mindless negativity towards their really quite well designed system.

The only drawback the CE system has is that crowns are useless. Every time you talk about changing the system you're supporting crowns being even more useless. I'm not sure you fully understand just how much more grinding there would be if elevators didn't cost energy. Currently I could get enough CE to make a 3* item pretty much every day playing only for 3 hours or so. If there was no energy requirement for the clockworks crowns would be worth next to nothing and CE would cost around 30k or more. That's five times the grind for the same amount of gain you get right now.

You talk about wanting to just play the game, and that's exactly what the current system allows. An F2Per (like myself) can progress anywhere in the game in a not unreasonable amount of time. A P2Per can do the same in an almost disappointingly short amount of time.

Naruchico
wow...

You see its failure, the paying players finishes so fast OOO's income fades, and for F2Pers(myself as-well :D) it allows to play the game for a small period of time, or never gaining much gear because all your crowns goes to energy to keep going down.

and your point on crowns being useless, well if they are already useless then why not make them more useless and why not let us play as much as we want, and also make the game longer to play for everyone. I can only see enjoyment of the game increase, the payers will say "sweet more crowns" the f2p will say "sweet all the monster I can kill all that I want, woot more playing!"

if it takes too little time to reach the end then the game is over....end...done...no more income for OOO, as more and more players reach this phase the more OOO income drops, and if there is less new players the game slowly descends into the elite who hang on as hard as they can, and the few who doddle around, or find this game on the "has-been" list, if it is still alive.

the price of CE going up means nothing if it doesn't control play-time. frankly it will increase OOO cash flow because it will look cheaper to buy it than it looks to players now.

The auction house would be flooded with crowns to go around because everybody would have more mats, more rare items, the games overall enjoyment would skyrocket because their wouldn't be any "cool-down" on game-play.

A game is meant to be played, not finished fast or waited on, especially one in the RPG category!

Psychorazer
Wow...

Gee Naruchico...you know your stuff. That's more-or-less what I think and other. For me, it's either get better gear to fight better monsters now, and sacrifice playtime, or play against monsters that are all to easy to beat (But get pwned to the ground by the boss XD) with my regular gear.

It'd be so much more fun to just play continously, then the REALLY impatient people can just be like: "Screw it. I'm going to buy CE with cash cuz I cbf waiting around fighting the noobs. Straight to 5* for me." While all the other players shrug their shoulders and laugh at their epic fails or successes at the game.

The only massive sink for CE is currently the Crafting, which I need my mist for too, seeing as I'm trying to stockpile my cr. But once I run out of mist, I have to sit around and sell my stuff. I'd be happy if I could go free clockworking for less cr, leaving my mist for things I actually need, (like reviving XD)

Plus, players still need the CE to craft better gear, seeing as some prefer to craft their own (like myself), and farming the free elevators doesn't bring much profit anymore, but uses a LOT of your time.

Correct me if I'm wrong dude.

Stomponadon
Legacy Username
My point, which you've failed

My point, which you've failed to address, is that there is nothing about the energy system that stops you from playing as much as you want.

Literally the only change needed to stabilise the CE economy is to make crowns more useful. When Punch and Vise were introduced the cost of CE went down faster than you can say 'Monomi' because people now believed that there was enough of a use for crowns to want to sell their CE for them. The reason why that price drop hasn't stuck is because Punch isn't as useful as first expected. If true crown sinks that are useful for players at any stage in the game were introduced the CE price would be stable permanently.

Therefore my second, and much more important point, is that crowns, not energy, are the source of the instability in the market. Stop the total number of crowns in the market from increasing and you stop the inflation.

Miss_Maggie
Legacy Username
The higher the CE prices ...

The more likely people will buy CE to sell for crowns, to get UVs, then they get bad UVs and buy more CE and sell for more crowns and then OOO is jumping happily to the bank (rinse, wash, repeat). Then they update the game, release more things. In the end, SK is a happy community, besides the people that whine about CE prices.

I see no need to whine. Just wait for it to go down, because what goes up, must come down. ;)

Stomponadon
Legacy Username
Don't forget that anyone

Don't forget that anyone without 5* gear and low latency will probably get hammered in lockdown.

A crown sink that'll mainly attract endgame players can only be a good thing.

Naruchico
In essence

it also depends on the system in-place to balance out how teams formed, if it is formed by player gear, and overall "rank" and of course a fair matching system it could easily over-take the "end-game players only" stereo type it creates, on top of that end-game players won't be paying in anymore CE anyways, they are all set with gear, so it will be a few weeks of "I'm skilled in PVP" between the 5* players and then it dies out, but if it is a cheaper and more effective way for new players to earn up to end-game gear then the problem begins.

Imagen de Hanktron
Hanktron
I don't know if you noticed,

I don't know if you noticed, but this is a OOO game. They are meant to be casual. If you don't like that, you probably signed up for the wrong game. Yes, you can make it more than casual, but the intent is for casual players to be able to enjoy the game. You might already be tired of the game, but that's not a problem with the market. Buying CE (with crowns) and playing all you want is still a profitable option, even with today's "unstable" CE prices. There is no evidence of unstable, runaway CE prices that will ruin the game; CE might be too expensive for you, but it is not too expensive for the market as a whole. An efficient market does not mean that everyone who wants to participate gets to.