Bosses, lagg and you.[Australian]

50 replies [Last post]
Fallout's picture
Fallout

I feel i had to post something... basically, in the entirety of my spiral knights career, I've always had to dealt with incredibly high latency. since the first preview even (i know everyone complained of the lagg then), all the way up to now. the last preview i could deal with it... it wasn't to hard, i just had to preemptively move. spikes weren't a problem, mobs weren't a problem either. but now, there are so many mobs to deal with and i can't just spam bombs anymore. guns or swords never worked for me just because i'd never hit anything unless i was going kamikaze with my vile, and now i just find myself lying on the ground with the 'you have been defeated' message. i feel now i really have been defeated. Lumbers strike to quick for me, and even with all my dungeon experience of 'run sideways before they strike', i cant do anything as i've already been hit. spikes also stuff me up as i can no long preemptively move, as for some reason they appear client sided. the amount of range attacks being lobbed at me by mobs is incredible. sure, i was never able to dodge the bullets due to my continuous 1 bar, but shielding doesn't work either as i cant shield in time, and the ranged attacks also been i can't spam bombs and it the lagg just gets worse when theres loads of animations on my screen (my graphics is always low)

I know this isn't just me, as most of my friends i have invited to play spiral knight quit within a day as they cant get past tier1 without wasting all their daily energy. they don't want to pay for a game they can't physically play. so, i live in Australia... i have the highest internet connection i can get (i don't know im a console gamer apart from this and minecraft) and now with the mass amount of players joining.... it just makes this game a social networking site with cool graphics and features.

I'm not going into it but bosses and pvp have always been impossible, and i let my team down.... i can only be there to hide away, having really high health with capsules just so i can revive others. i don't want to be a medic... i want to be in the action.

I love every single bit of this game, from the energy and artwork to the community and awesome features. i don't want to ragequit everytime i can't kill the first mob i see on tier 2!
PLEASE! please.... fix the server connection in Australia. i am sick of not being able to play.

this was posted by mavrick on the SGA forums on the 17th of january last year:

"This thread is for ideas and suggestions for the snipes, correct? Then here's my one-and-only request: FIX THE LAG SO I CAN ACTUALLY PLAY THE GAME!

Whether this post is taken seriously or not, its being posted to show my resolve to quit SK unless things start to improve (honestly, it doesn't take a rocket scientist to figure out that adding even ONE more server would drastically make the game run smoother!)"

original post here http://spiralga.inmyclan.com/t181-the-one-thing-that-will-make-me-quit (yeah, it goes into energy don't talk about that...lol)

for me not much has changed..... im not going to quit. i never will... this is just annoying.

Stardrinker
Legacy Username
I know what you mean. I live

I know what you mean. I live in Australia too and with most enemies, I have to have my shield up before they do their throwing/attack animation or it would already be too late to block it.

Also, I think you misunderstand the lag of you connecting to the servers and the lag people have been complaining about on these forums. Only way they can fix this particular type of lag would be to make a new server closer to Australia (very unlikely) and you moving closer to the server physically (i.e. move to the US).

Fallout's picture
Fallout
no, i know my lagg is

no, i know my lagg is different and i understand the proximity to the server thing. a lot of games set up Australian servers, why is this so hard? im sure 000 have received plenty of money to do so as well. and without doing so they're missing out on a potentially large audience.

shane3x
Legacy Username
I've posted in several 'lag'

I've posted in several 'lag' threads and I pretty much have the same issue. We've been told a solution is being worked on and a number of things have been done already but as each day goes by my doubts as to whether the lag will return to almost 0 (as was my experience during the preview event even though I'm on 256kb/s in Aus).

Visit pages 1-3 of the general discussion board and reply to each lag related thread as if we continue to be vocal about it, it will let them know there are still plenty of people with this problem and that everything that can be done needs to be done.

Franpa
Legacy Username
Count me in, I'm from

Count me in, I'm from Australia and have what feels like 250ms constant lag (Rare to have lag spikes though). Makes guns almost useless unless there are lots of enemies in a group as then you can just randomly shoot and almost hit something. Any enemy with an instant attack is impossible to avoid the attack. very little time to counter enemy attacks etc.

I can get through Tier 2 fairly well but not without significant help from my friends. Wolves moving around all the time, the robots that shoot long lazers almost instantly, rocket puppies etc. are all a pain in the arse and impossible to attack in any kind of a consistent manner. Tier 3 leaves me quaking in my boots as I hear it has significantly more enemies that warp around or have near instant attacks etc.

Loki
Legacy Username
Something else that causes a

Something else that causes a lot of lag is map effects.

If you enter an area that uses additional map effects (One of the most obvious ones being fog), it adds much more lag than normal. This is a hindrance in a lot of areas that could be fixed if we just had an option to toggle map effects.

Another thing is that the game is in Java. I've noticed that games using Java use up a lot more resources than other games, at least on my computer.

akragster
Legacy Username
Lag all over

I'm in the U.S. and I still get lag. I mean, my connection isn't good, but it's not awful. It gets so bad, though, that enemies punch the air in front of them and magically hit me from 50 yards away. I have to spend half an hour trying to get through a floor without getting mobbed to death, it's so bad.

Please fix the servers. Please. This game is fun, I don't want lag to ruin it.

Arimal's picture
Arimal
yeah java is a resource hog

yeah java is a resource hog but given it's power flexibility and enormous library it's not going anywhere anytime soon. I really think its more a problem of internet speed than anything else simply because i'm sitting on 10Mbps and the only lag I ever see is when large mobs spawn.

akragster
Legacy Username
10Mbps?!?!

arimal, I would kill for your connection. I get .66 Mbps. I hate Bellsouth...

I'll try my Grandparent's wifi (they have Comcast), which is much faster. If this game runs smoother, it'll mean it's just my connection that's killing me.

Arimal's picture
Arimal
fiber wire dude give it a few

fiber wire dude give it a few years and every one will be on it, google, at&t, among several others are scrambling to get lines down. I can remember people paying $80(with at&t u-verse i'm paying $45) a month or more for capped dsl that would get you 3/4 of there advertised speed man the times they are a changing.

Raspberry's picture
Raspberry
Too laggy this afternoon to farm

It's been so laggy for me today that I couldn't farm tier 1s for spark tokens to get crafting mats. I kept getting server hiccups which would freeze frame a few seconds. After a frame freeze, my character has jumped somewhere else and the mobs have moved elsewhere too. Upon entering an unexplored part of a floor just as the music changes, there is also a noticeable lag which I attribute to the server dumping the contents of the new room to me. I don't have the freeze frame lag in town or in the Arcade lobby. I freeze frame only in arcade floors.

Fallout's picture
Fallout
This was more about getting

This was more about getting an Australian server set up....

Arimal's picture
Arimal
Point taken.

Point taken.

akragster
Legacy Username
I don't think you guys need

I don't think you guys need an Australian server. I think we just need the game to be less of a resource hog. Looking in my task bar, I can see it takes 400,000 K of my computer memory to run. The average Steam game takes my computer 200,000-300,000 K to run.

As I said though, I'll try it on another connection and see if that makes it better. If it does, then maybe you guys do need a specific Australian server.

Dogrock's picture
Dogrock
It's not the memory usage

It's not the memory usage that creates the lag. Also, if you play a modern title like even Portal or Need for Speed or it's not uncommon to see memory usage approach and pass clear over 512MB.

Fractals
Legacy Username
For the record, I get

For the record, I get straight up nasty lag spikes sometimes, and I have a 30Mbps connection (FIOS ftmfw), so it may be server side. OR it could be because of java. My machine is a little old, and java is quite the resource hog.

caroo
Legacy Username
Second

Another Australian Player here.

Wanted to strengthen the point and put my hand up here as well.

I find that the lag of this game presents the most frustrating situations. It rubber bands players, gets them stuck into groups of enemies. I find it infinitely frustrating that 1/2 of the time my gun is ineffective and using a sword on tear2 or tier 3 leads to a instantaneous loss of health. It's clear that the design of this game demands that players operate with 200max latency. Any more makes the game unplayable in intense circumstances. Most Australians connecting to USA servers run on 400-300 latency.

As a game dev myself I understand that the key target market is the USA and USA players as they are the ones to most likely monetise on this game. It's understood that sectors like Australia and other parts of the world come second in priority.

The argument I would make as one developer to another is that 4+ years has been spent on this games development and from looking at these forums you have players from all over the world. Investing a 2nd server in the oceanic area would be a profitable endeavour given this game is promoted well on those areas.

The game is compelling as a product. Time now needs to be spent on marketing and Responding to player feedback.

Darman2142
Legacy Username
i agree, Australian server

i agree, Australian server are a must if Spiral Knights is to succeed in the oceanic region.

viper901
Legacy Username
Personally I don't think that

Personally I don't think that it's lag I am getting in Finland, although it may be. It feels a lot more like choppy game play. Like when somebody is using a silversix and all the bullet shells are popping out all over, or when flames shoot up from vents in a flame room, my game skips a few beats. It's really hard to play JK because when he goes spinning it's the same thing. I have a new, blazing computer, although it's a mac.

Soulwax
Legacy Username
im australian and have beaten

im australian and have beaten vanaduke, but its almost impossible with my lag.

Blackstone bridge is easily the hardest level for me because i have to navigate the lava and the wheels, and with australian lag it's ridiculous.

Even fightning enemies you attack and shield straight away, only to get hit because your 0.5s behind and couldn't know the zombie was about to attack.

It really is a joke sometimes how stupidly hard it becomes to do simple things.

sl344
Legacy Username
Dunno if his is possible, but

Dunno if his is possible, but I think OOO doesn't need to make a new server, just make shield and environmental damage client-side. This way we shield when we see it come up, not when the server sees it come up.

RapBreon
Legacy Username
Yeah it's stupid and

Yeah it's stupid and annoying, but forget getting any kind of server or support (besides maybe server wide upgrades), you just have to adapt, the wheel is coming at you? If it's half way, assume it's on top of you and pre-emptively move. I don't want to hear how it's impossible, because it isn't, it takes a bit of practise, patience, time and fore-sight, but it makes you a 10x better player than most others you would play with that don't have these issues, because you get so good at reading a situation.

The only time it gets impossible is when you play with others in tough situations, for example; I will not 4 man Vanaduke under any situation, the chances for some guy to drag a charging Vanaduke across me is phenomenal and unavoidable. Challenge rooms and some arenas can be a little trying as well with people shield bumping attacking mobs at you. Still if you start rubber banding frequently though, then forget playing for a bit, anything challenging becomes much, much harder.

This is coming from an ex hardcore Halo 1 PC online player, that lag makes this look like fairy land.

Fallout's picture
Fallout
yay for old threads. but

yay for old threads. but seriously, nick you have a ton of money now right? why isn't this possible >.<
and sl344, the problem with that is that some day someone will hack their client so they could never get hit... and yeah i don't think its possible either (partys would confuse the game)

and i see it is still bad? eh haven't been playing as much lately so i enter'd a t3 run to be killed by devilites who were the first mobs i saw = ragequit and back to minecraft.

sl344
Legacy Username
I don't see how hacking your

I don't see how hacking your shield would help. It only tells if your shield was up or not, not the up of the shield.
Environmental hazards could be hacked though , so I guess that's a problem, but I really want atleast the shield
to be client-sided, it is jus so annoying not being able to block something because you have 500 ping

Tive's picture
Tive
Making the shield client

Making the shield client sided means, adding a check whether the shield is up or not, when the mosnter swings his arm client sided (and waiting with the server sided hit and damage registration)

So hit registration would have to be remain server sided*, just waiting for the check of "shield up when monster swings on client?".
Basically that'd lead to: your knockback and damage dealing remains on regular 1x ping, and you'll take the damage/damage to shield after 2x ping. might look confusing. and actually the shield flinch would come later. so that could throw off some timings.

*(making the positioning/hit registration totally client sided would be hackable, and would lead to desyncs with knockbacks. so that's not gonna happen)

Quandasim's picture
Quandasim
lags

hi
your story is realy sad, i'm from europe and i dont lag at all, but offten i play with lagged players and its wery frustraiting..
if the problem is not on the spiral knights servers, the 3 rings canot reapir it, try make some analysic.
when u lag ingame, switch to windows and use some network tool to monitor your network ( i use wireshark) find comunications on ports 30000-60000 (47627, 47628, 33984, 54485 for mee) write the ip adres of the spiral knight server (somethink like 184.73.171.169).

then traceroute to the ip adress:
quandasim ~ $ traceroute 184.73.171.169
traceroute to 184.73.171.169 (184.73.171.169), 30 hops max, 40 byte packets
1 my.router (192.168.1.1) 0.745 ms 0.613 ms 0.645 ms
2 * * *
3 ip-86-49-1-89.net.upcbroadband.cz (86.49.1.89) 10.727 ms 12.039 ms 9.588 ms
4 ip-81-27-202-1.net.upcbroadband.cz (81.27.202.1) 9.739 ms 12.529 ms 12.434 ms
5 84.116.135.5 (84.116.135.5) 125.993 ms 119.285 ms 118.444 ms
6 uk-lon02a-rd2-xe-0-2-2.aorta.net (84.116.133.93) 118.657 ms 84.116.133.214 (84.116.133.214) 116.164 ms 84.116.134.17 (84.116.134.17) 119.569 ms
7 84.116.132.238 (84.116.132.238) 226.906 ms 84.116.132.242 (84.116.132.242) 135.165 ms 116.066 ms
8 us-nyc01c-rd1-pos-1-0-0.aorta.net (213.46.160.206) 129.225 ms 301.094 ms 212.950 ms
9 us-was03a-rd1-xe-1-0-0.aorta.net (84.116.130.162) 149.642 ms 121.550 ms 121.845 ms
10 us-was03a-ri1-xe-0-1-0.aorta.net (84.116.130.166) 118.843 ms 118.962 ms 115.227 ms
11 xe-0.equinix.asbnva01.us.bb.gin.ntt.net (206.223.115.12) 119.488 ms 163.133 ms 119.648 ms
12 ae-8.r02.asbnva02.us.bb.gin.ntt.net (129.250.4.27) 119.356 ms 119.696 ms 118.295 ms
13 xe-0-0-0-5.r01.asbnva02.us.ce.gin.ntt.net (168.143.191.34) 140.545 ms xe-0-4-0-7.r02.asbnva02.us.ce.gin.ntt.net (168.143.191.22) 116.952 ms 119.717 ms
14 72.21.220.47 (72.21.220.47) 118.470 ms 72.21.220.41 (72.21.220.41) 120.470 ms 72.21.220.43 (72.21.220.43) 120.282 ms
15 72.21.222.155 (72.21.222.155) 167.251 ms 72.21.222.145 (72.21.222.145) 122.875 ms 72.21.222.149 (72.21.222.149) 120.154 ms
16 216.182.224.55 (216.182.224.55) 121.332 ms * 216.182.224.51 (216.182.224.51) 123.612 ms
17 * * *
18 * * *
19 * * *
20 *^C
quandasim ~ $

after this u can find where the delay increase, then u can call your isp and consult the problem with him, isps offten connect the users to cheaper routes, cause they think users use internet only for browsing web lol;) they can fix it after your call;)

loooks like we canot ping direct to spiral knight server, so i hope this is enought to discower where your problem are;)

Gremtar
lag

I am also from Australia i have been experiencing the same problems but the less members in the party the better. When i play a party with only two people the game runs with almost no lag. It works even better if the person (people) you are playing with are from australia to.

Evilnut's picture
Evilnut
Australian lag has been a

Australian lag has been a problem for a very, very long time. I'm in Hong Kong, and for many years I noticed the connections going into Australia are very bad (downloading SourceForge projects by using Australian mirrors).

The connection from Hong Kong to US are not always perfect either; for example I can play Diablo2 with people on BattleNet's US West server with minimal lag, but can't even talk properly on US East.

For Spiral Knights I get a near constant red dot in the connection display, sometimes I get two yellow bars. For most of the time it's smooth (i.e. consistent lag) and I've no problem in the clockworks.

Avixi's picture
Avixi
Australian player here, I'd

Australian player here, I'd say I can play just fine with the latency, *however* i feel i've reached my skill cap and can't get any better due to having to do things 1-2 seconds in advance and having very little time to react to warnings.

I often see videos of people successfully blocking hits nearly the instant they raise their shields and it makes me jealous since i'd have to raise mine a full second beforehand for that to work.

The issue as I understand it though, is that Spiral Knights is run on the Amazon Cloud, so there really isn't anything OOO can do about it unless Amazon decides to set up cloud servers in other continents (or have they?). Once there though, a satisfactory stopgap measure can (in theory) be implemented:

Add instance servers for the overseas regions, so i can join Australian Haven, and do run with other Australians.

You could have a pop-up dialogue stating which instance you are about to join and if you are okay with this too, or a menu option to enable an "I don't care" mode.

|

This is just theorycrafting, however. Implementation is up to SEGA/OOO/Amazon.

Deepseas
Also Australian.

Yep, also Australian here. Been playing for a while now (just joined the forums, after being a long-time peruser), it's nice (kinda) to know other people have the same problem. I get a red dot connection at all times, and also have to preemptively block and move and whatnot. The lag is really taking the enjoyment out of the game, and its becoming more significant as I'm getting further in the game :/

An australian server would be fantastic, but as a former RuneScape player (you can't change the past) I realised, it took them years to get one, and so as much as I hope for one, it probably isn't high on OOO's priority.

Lufte's picture
Lufte
You could improve your

You could improve your latency by using a VPN with a good service and that's close to one of SK (Amazon) servers. Maybe a private (I mean you would have to pay) one. Do a little research on this.

Killing-Intent
Everything is fine except LD

I live in Australia - sydney and I rarely get lag, only occasionaly a spike when in PvE, no matter where, JK, vana or even Shadow lair red twins, i was able to solo vanaduke no problem however i do see delay when slag guards or trojans attack.

The only REAL problem is that i do have delay in lockdown or lag when its a large battle and it has prohibited me from playing striker or recon as the action time between me and other players is too large and really good strikers actually kill me before i can even hit them once.

The red dot for connection is annoying, but other then that nothing to frustrating, im with optus with ADSL2 and using a laptop that doesn't even have 512mb graphics card and i can play this game no problem.. sure i wish OOO will make a server but i don't know whats big whinge about Australian lag..

Nubskills's picture
Nubskills
Nyan nyan necro nyan....

Yup, living in Aus too. My lag's worse than yours, Killing, with frequent freezes, disconnects, etc. especially in LD. Kinda hard to fight when you can't really see anything as they are lol. Big agreement with Fallout here.

On a main note, necromancy ftw! It haz dark rituals
Might be good to check on some of the post dates, since a lot of forumers don't like necros lol

Shoebox's picture
Shoebox
IS THIS DUDE SERIOUS?

You could improve your latency by using a VPN with a good service and that's close to one of SK (Amazon) servers. Maybe a private (I mean you would have to pay) one. Do a little research on this.

OH GOD MY SIDES

Enclavean's picture
Enclavean
Another pissed off lagger

Another pissed off lagger here just reporting in xD

Hpland's picture
Hpland
I have the same problems

I have the same problem as all the other Australians here. I can barely do PvP very well and I act as a target for all gunners. My biggest problem is when you are doing vana and one of you American party members says, " Sorry I have to leave because I have 3 bars connection". I would kill for that much connection, and even when I get two bars on that rare occasion I have a little dance about it ( you guys can't say you haven't done that before).

Sirenblue's picture
Sirenblue
I've never seen a shoebox sneaker that much.

Anyways, on old topic: Anyone living far away from the servers will play the game with some added difficulty. Some people are willing to master the game with the lag.

For me, I think I actually might be scared of the sudden precision if SEGA sets up a local server. ._.

Edit: but yeah, the point about PvP: What Hpland said.

Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

@Hpland
Ooh what's two bars look like? I wanna dance too :( Yeah, I noticed some of them say that too, three bars sounds insane o.O On occasions with heavy lag, it's like playing LD with you eyes closed lol....For gunning, it works the other way around too, if you try gunning with lag, bullets just pass through enemies a lot of the time. Sure, it happens with swords too, but its usually worse with guns. And judging bomb placement time with regard to fuse and player position gets messed up pretty bad too. Also, lag really messes with tactics >.<

@Sirenblue
Yep, much easier to deal with server-sided lag in PvE, I can tell you though, the sudden precision would be amazing, once you get used to it again. You'll be able to avoid practically all damage while maxing out your dps by only stopping your attack at the last second. Those Vana vids on Youtube can support this. (e.g. more hits, shielding/dodging right before mace comes down, etc.) I think the lag went down a bit in the last month or so? Ping lag was still there, but seemed better then somehow.

Hpland's picture
Hpland
@Nubskills

@Nubskills
What i meant about gunning was that you are an easy target for gunners to shoot at

Newominus's picture
Newominus
Darn kids.

If i had a dollar for every time shielded and still got hit, i would never have to go into the clockworks ever again... Ever...

Jiasen's picture
Jiasen
Tralalalalalalala

Aussie here too.

The way I deal with lag in PvP LD is to just have weapons that have a large spread i.e Polaris, DA, surprisingly the Driver series (alchemers) are nice too with their splitting bullets. Recon would be the most optimum class because it gives you time to judge where the player will most likely be (with your lag) and then you can strike. In BN all you need to do is to stay away from all players, building up dat blast range, then when you have over 8, start placing bombs in a diagonal fashion near the bottom of the arena. When you've finished placing bombs, hide behind a block, making sure you have plenty of time to adjust your position before they explode to avoid being 'Death Wished'. The other players will come to you and die, while you'll be safe and sound.

PvE is slightly similar to PvP LD. Learn enemy patterns (hopeing they don't change them again like the dam zombie jumps >.>) wait for them to attack first, then when they're recovering from attacking, you hit them in the back.

However there are situations that lag is just unable to be dealt with. Some of these moments include running alongside someone else through spikes. You both are walking at the same speed and seem to be in perfect alignment, you may even be in front. Yet the spikes begin to come up, when they are fully up, you get damaged and the person running alongside walks away, unscathed. Those situations are just unavoidable and are really REALLY annoying. These are the situations that peeve me.

Asukalan's picture
Asukalan
Seriosly, i KNOW that having

Seriosly, i KNOW that having a closest server in EU or US sucks and makes you get some lags, they are annoying, making game harder but PLEASE, stop compromiting yourself with those:

"OMG IT UNBEARABLE"
"I CANT PLAY AT ALL"
"I CANT DEAL WITH ALL THOSE LAGS"

All EU players from the very beginning of the game had only US server to play on! They had lags too! They do complained on forum that playing without EU server makes them lag but they had enough dignity to not post lies like "lags are making game impossible to play".

Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

@Newominus
And contact with traps a handful of moments after you run over them, plus dodging/blocking/flanking enemies unsuccessfully too. $_$

@Jiasen
Hiyas Jiasen! Yep, I agree fully with that, doing everything early helps too, it'll especially help with that spike trap problem of yours. Dodge early, shield early, run early, adjust timing if not working, because lag changes. Hmm, I would say lag that is unable to deal with would be heavy amounts of lag. You know, like when enemies teleport all over the place, where you have no chances of hitting, quick deaths, and even spamming charges while kiting doesn't work. Or if you keep getting screen freezes and your party has no choice but to kick you, and being surrounded by enemies while not being able to see isn't actually ideal. The disconnects can be a problem too, or when you freeze for too long.

@Asukalan
Hmm, I guess it depends on what kinds of lag. If it's only delays from server-client sided lags that can be overcome, it'll be worth mentioning, but no use to complain about. I agree with you on that part, but some people do actually have servere lag. I've seen varying degrees of lag throughout my short SK career, from carefree "shield early or you'll get hit" type of lag to "No logging on for you!" or "Perma-frost screen" or the game simply disconnecting you if the traffic is heavy enough or logging you off if your screen freezes long enough. Severe lag is like playing with your eyes closed. If you do have lag as bad as that though, you could always have a friend or guild carry you through stages, or craft using mist, which I'm doing for the time being(updates seem to generate more lag each time). Speaking of which, selling mist-crafted items can still make you a hefty sum of profit, 7k a day if you play your cards right, plus more if you camp AH. And if you can't log on, my advice is to keep trying, leave at least five minutes of delay time between opening the client, logging in and picking your knight.

Jiasen's picture
Jiasen
Hai hai hai Nubskills!

Doing everything early is a good theory. But I somehow ALWAYS misstime and end up looking like a suicidal mad man running through fire pits giving out free heat >.<.

Y U NO WORK FOR ME GAME!? T^T

Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Worry not Jiasen! The fire can only ADD to the heat! T_T
Oh right, if there are spikes nearby that go down with the fire, you might see them go down earlier than the fire. It's not actually the case, feel free to charge through the fire if the spikes just went down. I mean FSC though, since over thar the spikes go with the flames.

Sad-Kight
I feel your pain!

Loved the game, had some nice 4 star equipment, loved fighting enough that I could often compensate for the lag or just put up with it, I would have kept playing too if I could have gotten a better ping.
I even had a nice little morning ritual of crafting weapons for sale on days I wouldn't be playing.
I was part of a large and active guild (StarshipTroopers, don't you love it?).
Blast network had just come in, and even with the lag I was competitive.
But when I realised I couldn't progress any further due to my ping, I had no choice but to give up playing.
It's really disappointing, because I really like pretty much every aspect of the game. I want to play it, and even with a pre-ordered CE of Diablo 3 around the corner, I'd still play this game if I could.
But unfortunately I'm Australian, and I cannot play the game due to ping.
I'm guessing the same thing will happen with FireFall too. :(

Jemographic's picture
Jemographic
{ME SO COOL}

Yep the sooner an Australian/Asian Server is made or something The better here in Perth it's absolute hell. My friends refuse to play due to lag.

Qwao's picture
Qwao
...

Sad-Kight y u necro

But figures I might as well share my thoughts

+1 nubskills for the different kinds of lag posted

People assume lag = server-client lag AKA latency

IMO

1. Lag is when you REALLY lag. NOT latency, but the lag where you are walking, screen freeze, next thing you know you are dead on spikes.

2. Latency is when what you see on client is NOT recorded on server eg. Lumber smashes, you shield, but you get hit BUT shield took no damage. Basically on your client you DID block the attack. BUT the client couldn't send the data to server in time and therefore server treats it as you never shielded until it hit you.

3. People need a lesson that the point mentioned in 2 IS NOT LAG[edit: Well it is lag in the technical sense, but a better term I use to differentiate is latency).

Other notes: I'm from SE Asia, latency here is horrible. But I run the game smoothly ie. I don't get so called screen freeze etc (ALTHOUGH sometimes YES it gets so horrible I DC on login and next thing I know I'm asked to log in again) The main problem here is latency, when what I do on screen is NOT transmitted to server in time (I've tested it. Basically whatever I do, what I see ON screen, is in reality 2-3 seconds FASTER than what the SERVER READS. eg. I tried to walk past spikes, BUT when I see my knight OFF the spike pad, the instant spikes came out I got freaking teleported backwards ON the spike. Worst with pulsar shots: the transmission into expanded form is delayed. I see normal shot traveling 1-2 squares forward then the shot gets teleported backwards and shows the expanded form. Using Nicoya-Kitty's vids on youtube with him firing his polaris it seems his client-server lag is little to none.)
Doesn't mean that the true lag doesn't exist. I've a friend who basically got DCed from the entire game as his screen froze (happened to me once :<)

Pinkie-Girl's picture
Pinkie-Girl
When I start Attacking It

When I start Attacking It appears as if im Charging Up and that sux and i get killed by devs....WHAT! i move over into spikes and my screen freezes and i had full heath in Vana, U guys gotta fix that!

Aus-Lagger's picture
Aus-Lagger
PvE is not a problem, the

PvE is not a problem, the lags and latency do get insane but I have found ways around that. Which is by being a gunner. In doing so; I am able to solo firestorm citadel in its entirety and vanaduke with no deaths.

PvP is just absolutely ridiculous. There have been several times where I've dashed up to an opponent with 2 tetra-hearts and gotten killed without even seeing the opponent swing. Other times I'm apparently 1-shotted by a gran faust but in actual fact was double tapped. Taking groin shots from swordies who are several metres is such a common occurrence that your average man would have broken down and cried.

After enlightening you all on the plight of the australians, you might ask why we still play? the answer is simple. Because we ams storms chasers.

Fropps's picture
Fropps
No Problamo.

Look, let me get this straight, you get lag, I don't.

I DO live in Aus, near Melbourne, if you want to know, but I can comfortably play on both European and US servers.

I don't think I've had too much lag since energy blasts came out... nothing specific, just noting the time.

When I did have lag, it was in arenas, specifically jelly arenas...

I can prove this isn't a one off. I have a friend who I forced to play the game at first, but now happily plays it. He lives near me and gets the same if not better connection as I do. His IGN is Rangyit.