So, it's not hard to believe that many people before me have suggested a Water type theme, but I'm going to suggest some of my own ideas on this matter, and trust me, I think Water would be an epic addition to the game.
So there's always been the question:
What would Water do as a Status Effect?
Well: (The name of being afflicted with Water should be Drenched)
I think it would be good to make, whenever the knight is afflicted with Water, make it slow down the Knights movement speed, because the Water increases the Knights 'weight' thus making running harder, I'm not talking about some pidly little movement speed reduction, I'm talking perhaps a bit slower than the speed you run at when you charge a Heavy sword (I assume Troika slows you down like an SS line swords charge).
Oh, that's not all, not only would it slow you down to an amount that WOULD make it possible for enemies like Mecha Knights to catch up to you if afflicted, I say make it reduce your defense during its duration as well, so like, your armor 'rusted', or your Knight is 'cold' from the splash of Water thus reducing there defense.
So, basically, Water would be sort of a weaker Stun mixed with a weaker Poison (Because it doesn't reduce attack or prevent healing).
Oh, and, I think that if Water gets implemented, and you get somehow Frozen then get hit with Fire, it shouldn't completely take off the Status effect but, turn it into Water.
Now for the Depths idea:
There should be a complete Water themed level, where rain is always falling, thus keeping you constantly Drenched unless you hit the switches laid around the level to make a roof type thing raise overhead to defend against the rain, should be in every spot monsters spawn.
I think it would be called:
Drenched Depths, or Stormy Waters, or Rainy Valley, or Drenched/Stormy/Rainy Plains, or some other name.
And finally, weapon upgrade paths:
2* Brandish
Description: A reliable blade whose lack of ornamentation belies its strength.
3* Waterburst Brandish
Description: An upgraded Brandish with the elemental essence of Water.
4* Hydrobrand (Couldn't think of a name starting with "B" other than maybe Boilbrand to keep all the 4* Brandish series swords starting with "B")
Description: A high-tech blade that fuses Spiral and Clockwork technology. It can produce powerful drenching explosions that are harmless to Knights.
5* Aquos
Description: Combining theories on constantly creating Water from nothing and the technology that keeps the rain ever falling in the Drenched Depths produced this advanced armament, which is capable of drowning enemies by its gush of raging Water.
2* Aquatech Alchemer
Description: An alchemical handgun that fires bullets of concentrated water that split on impact.
3* Aquatech Alchemer Mk ll
Description: An alchemical handgun that fires bullets of concentrated water that split on impact.
4* Aqua Driver
Description: A high-tech alchemical sidearm that fires powerful aqua bullets that split multiple times on impact.
5* Ocean Driver
Description: This respected hangun fires drenching bullets that almost surpasses the power of the raging ocean.
2* Drenched Vaporizer
Description: An alchemical bomb that creates a puddle of drenching water.
3* Drenched Vaporizer Mk ll
Description: A Drenched Vaporizer modified to disperse drenching water over a wider range.
4* Drenched Atomizer
Description: An alchemical bomb that produces a puddle of drowning water.
5* Flood of Inga (Ya see what I did there?)
Description: A powerful alchemical bomb that produces a flood of sweeping water that if carelessly trotted could drown you.
And of course, no Status can go undefended against, right?
2* Fish Scale Mail, Fish Scale Helm
Description: A set of mail that naturally resists the effect of Water, though the Knights currently don't know how.
Description: A finely made helm that naturally resists the effect of Water, though the Knights currently don't know how.
3* Shark Scale Mail, Shark Scale Helm
Description: An upgraded set of Fish Scale Mail that protects against Water even more efficiently.
Description: An upgraded Fish Scale Helm that protects against Water even more efficiently.
4* Hydra Scale Mail, Hydra Scale Helm
Description: A sturdy set of mail said to have the strength of the fabled Hydra, modified by the Knights to be resilient against the effect of Water.
Description: A sturdy helm said to have the strength of the fabled Hydra, modified by the Knights to be resilient against the effect of Water.
5* Neptune's Mail, Neptune's Helm
Description: A magnificent set of mail said to be worn by none other than the ocean king himself. Some say the feel of wisdom and pride that they get coming from this armor are the ocean kings himself. Protects against the effect of Water like none other.
Description: A magnificent helm that surpasses many in the art of defending against Water.
Sorry for the wall of text, but, what do you think? I certainly think Water themed stuff should be added, it's entirely possible.
the issue is that "drench" is basically stun with a defense penalty
how about this instead: those afflicted with drench get a "movement speed decrease:medium" applied but that's not all when another ailment is applied with drench, it's removed and replaced with a new unique ailment (the other ailemtn remains)
drench + fire= boil: you take more damage overall than fire but less damage from each tic over a longer period of time (so like 1 bar of your health every 2 seconds for 40 seconds)
drench + poison= poison trail: similar to the toxilargo's, you leave a poison trail that afflicts allies only
drench + freeze= tundra: a frozen area around you is placed, similar to a spit gel from a tundralisk (only bigger), and freezes allies that are on the area
drench + shock= tazed: not only does the shock spasms affect u they affect allies near you (no shock is applied and even if you shield the shock area happens)
drench + stun= daze: your knight controls are randomly changed
drench + curse= plague: not only do you take damage from afflicted equipment, you spread a small radius of random ailment inducing circles that affect allies
naturally these need to be balanced it was all off the top of my head