The Water Theme

37 respuestas [Último envío]
Imagen de Hova
Hova

So, it's not hard to believe that many people before me have suggested a Water type theme, but I'm going to suggest some of my own ideas on this matter, and trust me, I think Water would be an epic addition to the game.

So there's always been the question:
What would Water do as a Status Effect?

Well: (The name of being afflicted with Water should be Drenched)
I think it would be good to make, whenever the knight is afflicted with Water, make it slow down the Knights movement speed, because the Water increases the Knights 'weight' thus making running harder, I'm not talking about some pidly little movement speed reduction, I'm talking perhaps a bit slower than the speed you run at when you charge a Heavy sword (I assume Troika slows you down like an SS line swords charge).
Oh, that's not all, not only would it slow you down to an amount that WOULD make it possible for enemies like Mecha Knights to catch up to you if afflicted, I say make it reduce your defense during its duration as well, so like, your armor 'rusted', or your Knight is 'cold' from the splash of Water thus reducing there defense.

So, basically, Water would be sort of a weaker Stun mixed with a weaker Poison (Because it doesn't reduce attack or prevent healing).

Oh, and, I think that if Water gets implemented, and you get somehow Frozen then get hit with Fire, it shouldn't completely take off the Status effect but, turn it into Water.

Now for the Depths idea:
There should be a complete Water themed level, where rain is always falling, thus keeping you constantly Drenched unless you hit the switches laid around the level to make a roof type thing raise overhead to defend against the rain, should be in every spot monsters spawn.
I think it would be called:
Drenched Depths, or Stormy Waters, or Rainy Valley, or Drenched/Stormy/Rainy Plains, or some other name.

And finally, weapon upgrade paths:

2* Brandish
Description: A reliable blade whose lack of ornamentation belies its strength.

3* Waterburst Brandish
Description: An upgraded Brandish with the elemental essence of Water.

4* Hydrobrand (Couldn't think of a name starting with "B" other than maybe Boilbrand to keep all the 4* Brandish series swords starting with "B")
Description: A high-tech blade that fuses Spiral and Clockwork technology. It can produce powerful drenching explosions that are harmless to Knights.

5* Aquos
Description: Combining theories on constantly creating Water from nothing and the technology that keeps the rain ever falling in the Drenched Depths produced this advanced armament, which is capable of drowning enemies by its gush of raging Water.

2* Aquatech Alchemer
Description: An alchemical handgun that fires bullets of concentrated water that split on impact.

3* Aquatech Alchemer Mk ll
Description: An alchemical handgun that fires bullets of concentrated water that split on impact.

4* Aqua Driver
Description: A high-tech alchemical sidearm that fires powerful aqua bullets that split multiple times on impact.

5* Ocean Driver
Description: This respected hangun fires drenching bullets that almost surpasses the power of the raging ocean.

2* Drenched Vaporizer
Description: An alchemical bomb that creates a puddle of drenching water.

3* Drenched Vaporizer Mk ll
Description: A Drenched Vaporizer modified to disperse drenching water over a wider range.

4* Drenched Atomizer
Description: An alchemical bomb that produces a puddle of drowning water.

5* Flood of Inga (Ya see what I did there?)
Description: A powerful alchemical bomb that produces a flood of sweeping water that if carelessly trotted could drown you.

And of course, no Status can go undefended against, right?

2* Fish Scale Mail, Fish Scale Helm
Description: A set of mail that naturally resists the effect of Water, though the Knights currently don't know how.
Description: A finely made helm that naturally resists the effect of Water, though the Knights currently don't know how.

3* Shark Scale Mail, Shark Scale Helm
Description: An upgraded set of Fish Scale Mail that protects against Water even more efficiently.
Description: An upgraded Fish Scale Helm that protects against Water even more efficiently.

4* Hydra Scale Mail, Hydra Scale Helm
Description: A sturdy set of mail said to have the strength of the fabled Hydra, modified by the Knights to be resilient against the effect of Water.
Description: A sturdy helm said to have the strength of the fabled Hydra, modified by the Knights to be resilient against the effect of Water.

5* Neptune's Mail, Neptune's Helm
Description: A magnificent set of mail said to be worn by none other than the ocean king himself. Some say the feel of wisdom and pride that they get coming from this armor are the ocean kings himself. Protects against the effect of Water like none other.
Description: A magnificent helm that surpasses many in the art of defending against Water.

Sorry for the wall of text, but, what do you think? I certainly think Water themed stuff should be added, it's entirely possible.

Imagen de Madadder
Madadder
the issue is that "drench" is

the issue is that "drench" is basically stun with a defense penalty

how about this instead: those afflicted with drench get a "movement speed decrease:medium" applied but that's not all when another ailment is applied with drench, it's removed and replaced with a new unique ailment (the other ailemtn remains)

drench + fire= boil: you take more damage overall than fire but less damage from each tic over a longer period of time (so like 1 bar of your health every 2 seconds for 40 seconds)
drench + poison= poison trail: similar to the toxilargo's, you leave a poison trail that afflicts allies only
drench + freeze= tundra: a frozen area around you is placed, similar to a spit gel from a tundralisk (only bigger), and freezes allies that are on the area
drench + shock= tazed: not only does the shock spasms affect u they affect allies near you (no shock is applied and even if you shield the shock area happens)
drench + stun= daze: your knight controls are randomly changed
drench + curse= plague: not only do you take damage from afflicted equipment, you spread a small radius of random ailment inducing circles that affect allies

naturally these need to be balanced it was all off the top of my head

Imagen de Hova
Hova
But that would make Drenched

But that would make Drenched a very Unique type of Status affect, and not often do we get enemies that can inflict two statuses.

Oh and also, I see no issue with it being a Stun with a defense penalty, because Shock is just a weaker Fire and weaker Freeze.

Imagen de Madadder
Madadder
shock is unique since it can

shock is unique since it can be either blocked unlike fire or you are paralyzed for a moment unlike freeze which lets you at least attack in a single direction

i realized that multiple ailment inducing enemies are rare but i was somewhat implying for them to change that.

Imagen de Hova
Hova
If Shocks unique, then

If Shocks unique, then Drenched would be unique to because Drenched would basically be like a weaker Stun and weaker Poison, who knows maybe they could make your attack reduced too.

Imagen de Madadder
Madadder
how? it reduces movement

how? it reduces movement exactly like stun, and poison already reduces attack power of knights

i already explained shock's damage can be blocked unlike fire, and the momentary paralyzing effect if not shielded is not like freeze

Imagen de Oakgear
Oakgear
Monkeyman A+

Monkeyman has the right idea and remember there doesn't only need to be one creature, maybe several at once are in a spawn area like some red rovers and dog fish (Water type gun puppy). Or with the rain affect gets you then a different enemy gets you like in the drenched depths.

There should also be waterfalls that go on and off like spikes, there would be stones that rise and sink.

Imagen de Hova
Hova
No, it's not like Stun, not

No, it's not like Stun, not really, the only similarity is they both reduce movement speed, but Water would still allow your Knight to run and not waddle around like in Stun, and Shock isn't unique because it's just Fire and Freeze but weaker, Water is unique too because no Status allows you too still run while being slowed, and have weakened defense.

@CyberNova

Love it, I really like the idea of the Waterfalls, and Stones, they'd be great additions.

Imagen de Madadder
Madadder
thats like saying fire is the

thats like saying fire is the same as curse since they both damage the afflicted but in fact they are different and unique. shock damage can be blocked... fire can't, fire does more damage... shock can paralyze you momentarily if you don't prevent them. freeze stops u from moving not from acting

"run while slowed" contradicts itself

that aside what is wrong with my idea of drench? it has great synergy with other ailments (would still need balancing for both monsters and knights but still)

Imagen de Hova
Hova
I thought I'd make a list of

I thought I'd make a list of Water themed monsters:

Gunpuppy - Dogfish (Thought of by CyberNova)

Lumber - Wetwood

Wolver - Wet Dog?

Scuttlebot - Hydrobot

Retrode - Hydrode

Mecha Knight - Aqua Knight

Devilite - Beach Boy?

Greaver - Sapphire Greaver

Lichen - Toiler (Oiler + Toilet :p)

Polyp - Soaked Polyp

Howlitzer - Hydro Howlitzer

Chromalisk - Aqualisk

Kat - WateKat?

Zombie - Water Strider?

Imagen de Hova
Hova
@monkeyman135 First, it does

@monkeyman135

First, it does not contradict itself, running while slowed can be done, so it's no way a contradiction, like trying to run with weights strapped to you.

Second, the problem with your Drench idea is that it'll be the only Status Effect that combines with other Status Effect.

Imagen de Madadder
Madadder
ok its not like stun its not

ok its not like stun its not as good though since stun's speed reduction is better, the only unique aspect of it all is the defense reduction that doesnt exactly fit with the thought of drench

the problem with your Drench idea is that it'll be the only Status Effect that combines with other Status Effect

THAT'S THE UNIQUE ASPECT OF IT, and if you think about it current ailments do combine with each other like fire and shock, freeze and poison, stun and any other. my idea only changes the effect of drench

Antistone
Legacy Username
I don't like either

Hova, your suggestion for Drenched strikes me as being too minor to be in the same category as existing status effects, having too much overlap with existing conditions (significantly more than any existing statuses, including shock), and having almost nothing to do with the concept of water. I like the idea of raining levels and needing to create cover, but it also overlaps with existing level designs (such as the new Candlestick Keep, which also revolves around creating safe zones) and therefore wouldn't be very high on my priority list of new levels to create.

Monkeyman, your suggestion strikes me as far too complicated, far too situational, and centered almost entirely around the concept of spreading your other statuses, which also has almost nothing to do with the concept of water. Even if a status-spreading status could somehow be worked into the game without too much awkwardness, it ought to spread all other statuses in the same way for simplicity (mostly so players can figure out what the heck's going on), and I don't see any reason for it to be water-themed.

Furthermore, since the game already includes at least one water-themed mechanic (in the Vanaduke fight), I don't think water would be a good choice for a new status effect.

On the other hand, themes are not one-to-one with conditions, and there's no particular reason you'd need to have a water condition in order to have water-themed levels.

Buckdida
Legacy Username
I'll have to agree with

I'll have to agree with monkeyman. The drench idea as you currently have it isn't a unique status effect, just a mishmash of two together. Not so orginal.

One might think that Fire and Shock overlap and aren't unique due to their DoT properties, but that's not the case. Fire does massive DoT and can't be blocked. Fire is pure DoT. Shock does far less damage, and that damage can even be blocked- it's job isn't the DoT, it's the interrupt where you stop moving and put down your shield. That defines shock, not it's DoT. In fact, you can take away shock's DoT and it would still be a viable status condition.

With your drenched currently as is, if you take away one part, it just becomes another status condition. So, no, it's not viable, unfortunately.

Even with the defense down idea, it's actually possible that Poison already gives defense down (it does for monsters, anyway, so this could also apply to knights) so that may not even apply. If it doesn't, though, it's a good start. Maybe the technological components of the armor short out, and don't defend as well? Perhaps it shorts out the technological components of weapons, leaving you unable to execute charge attacks for a period of time.

In your defense, it's very hard to create a status effect that makes sense and doesn't overlap with another status.

Imagen de Madadder
Madadder
ok ill accept it's complexity

ok ill accept it's complex and the unlikelihood of it working it was off the top of my head after all.

o ya buckdida poison doesnt do a defense down http://wiki.spiralknights.com/Poison

GamerTB
Legacy Username
Wasn't there a Muddle status

Wasn't there a Muddle status at one point?

Imagen de Hova
Hova
Well I keep hearing that my

Well I keep hearing that my idea on Drenched isn't so good or is too simple, but do you have any better ideas? I have a hard time thinking of other Drenched effects it could cause.

Imagen de Eyferann
Eyferann
how about moving while

how about moving while drenched makes it more slippery so you when you stop moving in a direction you still have a bit of momentum and if you try to do a (charge)attack you slip and fall on your back.

Imagen de Geregias
Geregias
slipping

I think Eyferann may have the best idea of the lot, not to complex not an amalgamation of other status conditions and something not yet implemented - it will make spikes and traps something to be feared. the only potential problem is with bombers - if they cant charge they cant attack - still this is why secondary weapons are a must

drenched status - makes knights slide and prevents charge attacks, sounds good to me

Imagen de The-Ancient-One
The-Ancient-One
This sounds great, and I'd

This sounds great, and I'd like to play through it, but I'd rather see new enemys rather than new statuses- the game's selling point is in its equipment, and many equips are broken because they have no enemy that they're good against, like sentenza. Perhaps making some kind of a new beast/grimlin type that acts different from the existing ones would be a better idea?

Imagen de Oakgear
Oakgear
Lol

I swear I came back here today with the same idea of making a post talking about drench being slippery, but I see Eyferann already beat me.

I'll edit the monster list also-

Chromalisks- Soggylisk (Because it has a Wet Tongue Attack)
Wolvers- Aquafurs (Get it... like aquifers)
Gun Puppies- Dogfish (Like the original idea)
Lumbers- Driftwood (Fixed)
Mecha Knights- Atlantian Knights (As if they were Atlantis Knights)
Retrodes- Wetrode (Very simple name)
Scuttlebots- Currentbot (Like an ocean current)
Devilites- Plumberdevil (Fixes pipes in the buildings... so he throws them instead)
Greaver- Sapphire Greaver (Idea from Hova)
Jellies- Slippy Cube (Really Fast! As fast as a sword swing from the proto sword... He zips by you dealing little damage, but it gets annoying if you don't get him)
Lichens- Soggy Lichen (With every slash water escapes from its center making the ground wet)
Polyps- Aqua Polyp (Rapid fire weak water attacks for 5 seconds then 5 second stall... Extremely accurate)
Howlitzer- Tide Howlitzer (His missles leave a trail of slippery water)
Kats- Katfish (Has some fins features, the dash leaves behind a trail of slippery water)
River Walker- (They spawn from the waterfall traps that I thought about and puddles)

Hope this clears the names up.

Imagen de Eyferann
Eyferann
i'd like to add if the water

i'd like to add if the water theme gets into the game that i'd really love to sea a hydro vortex bomb. Drenched enemies flying all over the place :D

Imagen de Oakgear
Oakgear
Exploding blocks

The Spiral Knights Team (SKT) is finished with making bombs and blocks and such... anyway...
If you still have a suggestion that has still not been mentioned we would like to hear it...
And then I have to decide if your crazy or not lol

evanct
Legacy Username
It's kind of cute how hard

It's kind of cute how hard you guys are trying to backseat develop.

Imagen de Oakgear
Oakgear
?

Backseat develop?

QuoteFanboy
Legacy Username
The way I see it, Drenched

The way I see it, Drenched wouldn't be stun.

Stun only lasts a very short while, but has extremely harsh effects.

This would last 3-5x longer then stun, like 10-20 seconds or so like curse, and because of this it's a very viable status ailment.

You'd be able to move a bit faster then slowed, but slower then if you were normal, as well as attacked.

Then you just add on the fact that it lasts longer, and whammo it's good.

If you people are really going "oh man it's so the same needs to be different" well think about it. What else CAN you effect that doesn't exist?
Fire = DoT
Stun = MEGA slow for short time.
Ice = Stop
Shock = Stagger DoT
Poison = Not heal and Attack/Defense Down
Curse = Hurt yourself if you use this

The only thing I haven't seen a status ailment do is nerf your shielding abilities, and that's probably because that'd be too OP.

The combo status ailment sounds kind of cool, but it also sounds really annoying. A true trolls weapon, so to speak.

Imagen de Oakgear
Oakgear
Kid where have you been

The drenched status is something that makes you too fast and you can't turn while slipping, until you stop moving or maybe there can be a shield that helps you stop immediately. (More on next post)
Maybe the drenched status could also be affected by other statuses, but we agreed no.
For the most part I think you read half way and skimmed the rest.

Imagen de Oakgear
Oakgear
Anti-Drench Armor

The name is going to be "Heavy-Scale Armor" (Set)

The Helmet is going to resemble the gun puppy "dogfish" however it may seem in the game.
The armor will resemble the lumber "Driftwood" (fixed) however it may seem in the game hopefully similar to the dogfish helm
The Sheild is going to be a sapphire turtle shell

The stats on all items will try to resist drench, but the shield can immediately stop you from slipping.
but since you resemble a fish the resistance in shock goes down, while fire resistance goes up because your coated in water.
There is going to be a drench inflicting sword called the "swordfish" It will be made of sharp fins and that point on the fish's nose.
The charge up for lvl 5 and under will splash the area in front of you making enemies drenched and stuff.
The charge for lvl 6 and up is you make the path in font of you slippy and you use that to propel yourself forward with your just type sword dealing a fatal blow to a monster (not boss), this works because this takes a while to happen and the monster might move.

Imagen de Grittle
Grittle
i was thinking that water

i was thinking that water lumbers are *Driftwood*

Imagen de Oakgear
Oakgear
O.O

I'm so stupid...
Driftwood it is then I'll fix the previous posts

Imagen de Jalok
Jalok
I REALLY like the idea.

I REALLY like the idea.

Imagen de Oakgear
Oakgear
Of what

Which part do you like?
The whole thing in general or a certain part.

Imagen de Grittle
Grittle
and mabey instead of making a

and mabey instead of making a slippy cube, how about the ice cube, when melted has drench status attack.

Imagen de Oakgear
Oakgear
Jelly

We can have the Ice cube turn into a slippy cube, but there still needs to be a normal slippy cube
And for others viewing this I think with 33 comments we should have ideas for a boss.
So start posting

Atmarozag
This's just lol

Do you approximately understood what power of debuffs? Really? So pour yourself by gas & inflame! Or come out outdoor in winter naked! Or put fingers into wall- plug! Or swallow in cyanide!.. & what power of "Drench" debuff? Do you imagine drenched slime??? & for other creatures except constructs drench'll just temporary inconvenience. Constructs may get malfunction only if they're not normal protected, else they're immune to drench!
& also all the minerals're fully completed theme table! No one combination're free! Just water levels that can be occur in any other theme may be added, because "Knights"'re essences that can exist without any specific atmosphere. But water theme's just delirium.
Also "Concentrated Water" it "Aquatech Alchemer"'s just lol. Uchi matchast (ru: learn materiel)! Liquids're incompressible.

Atmarozag
additional possibilities of creature names

chromalisk - crocolisk.
wolver - wolvotter.
kat - sinked kat.
zombie - drowned man.
scuttlebot - botmarine.

Imagen de Oakgear
Oakgear
Huh?

You criticize the thread then give suggestions? -_- shame on you
Creatures are done go think of a boss.

Imagen de Grittle
Grittle
mabey mejezfeld's

mabey mejezfeld's weatherworks idea may fit this staus ability.

http://forums.spiralknights.com/en/node/26245