Introduction and Rules
So recently I had this idea that was infleuced by the game "Lockdown." So I was thinking what if you had a group of 4 people and then you could battle monsters that someone else summoned? So the idea is your party is in the middle of an arena and then all around is gates. As you start, the person controling has the power to summon monsters to defeat you out of the gates. Though they cannot summon like 10 trojans at once, they have Energy (Not real energy) that regens over time. The objective is to kill remaining knights but the knights can win if they do enough damage to the gates. Once all gates are elimated, the knights win. I think the gates should have 5000 HP each. The person controling can have a max of 1000 energy and the energy started out with is 500. There are 5 gates.
Modes of battle:
Beginning - This is where the controller is trying to use his energy to just kill the knights.
Stalemate - When this happens, the requirements must be reached: 2:00 minutes left, 3 or more gates are still standing. This will cause the controller to earn extra energy per second to make the game end.
Power mode - If there is just 4:00 or less on the clock and 3 gates are already destroyed, the gates will automatically send 10 mechas with a trojan. The controller in this time can gain energy and try to kill the foes.
Guardian mode - This will happen if there are still 4 or 5 gates and the team has been hurt more than 40 hearts combined. The knights will be given extra defence toward each hit.
Area:
The area of the arena is quite big enough to walk around in. There is team chat in this only for the knights to talk to each other. It is like 2x as big as the area of the Iron claw edge arenas. This will allow you to move swiftly and quickly to dodge enemy attacks.
Monsters - Energy required
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Trojan - 500
Mecha Knight - 150
Gremlin - 50
Wolver - 200
Slime - 50
Spiked Slime - 100
Small Slime - 10
Giant Spiked Slime - 200
Flamethrower Gremlin - 100
Skeleton - 150
Scuttlebot - 50
Chromalisk - 50
Lumber - 150
Wing - 50
Phantom - 350
Snarbolax - 650 This will be a snarbolax sized wolver. No it can not be invincible. Just attack it alot to kill it.
Devilite - 150
Greaver - 200
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Cost to play: 200 crowns - If Aemicus really wants it... :D
Earned when won(Knight): 300 crowns
Earned when won(Controller): 400 crowns
Bribe King Krogmo rewards - Recipent:
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Extra Krogmo Coin - All
Extra Krogmo Coin - Winner
Azure Bombmask - Winner
100 coins - All Players
Random Material - All Players
Crowns Chest - Rewards 100 - 10000 crowns - Winner
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Monster Drops:
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Vitapod 2-12
Vials
Health Capsules
Mecha Kit
Team Capsule - Heals all friends 3 Hearts
Random box - Gives a random monster drop.
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Starting the game:
As you start a game, there will be three buttons: Tier 1, Tier 2, and Tier 3. The majority vote wins. When you start, you will have a 10 second intermission where you can get ready. If the gates are down, the game has started. You will have 5:00 to finish the game. Though if time runs out, the controller automatically wins. Unlike the other 2 games, this requires energy. If you do not have energy, you cannot play. If you die, a teammate can heal you. You cannot revive yourself or that will result cheating. The monsters do not drop heat or crowns because it would lose the point of the official clockworks.
Controller interface:
When you are in-game and the intermission has turned to 0, the controller's Guide user interface will appear. There are serveral buttons where you can use. The first one is the one, there is a scroll and buttons. The scroll will allow you to scroll through more monsters. The buttons are the monsters, but the monsters will appear randomly at any gate so be aware of that. The GUI next to it tells you the player's health points and damage each has taken. Also it tells everyone's status effects. There isn't a room where the controller sits but they have the power to move around the arena. The person doesn't show but they are in fly mode. Kind of like studio mode.
Finish:
If the knights all die, the game will say "Match Finished" and show the controller.
If the Controller dies, the game will say "Match Finished" and show the middle of the arena.
If the time runs out, the game will say "Stalemate" showing the middle of the arena
Hate it?
Please politely reply that you don't like it. Just say it's a bad idea. I'd appreciate it more than if you just say, "You're stupid! What idea is that?" Even a "no" would work.
DO NOT POST UNTIL YOU READ ALL OF THIS.
Like it?
Say support or other changes to be made. This isn't perfect so go and help me out by saying other ideas.
Player suggestions:
-Winners get 500-600 crowns
-Energy regenerates fast. Maybe 50 per second.
-Weaker versions of bosses that costs tons of energy.
-No summoner and make endless survival.
-Cooldown to summoning monsters.
-What if you could spend crafting materials to enhance your monsters that are summoned.
-Cooldown sounds like the way to go.
-players could just opt to have random generator
Big suggestions by readers:
1. If a single person is allowed control of the room, I don't think people would like the guy too long. (AKA develop a random denomination of who controls the room, if this weren't Capt. Obvious enough)
2. I see this being more of a "People who complete T3" option than one in which a mere noob can do. Could there be a way to adjust the interface to better suit even the newer players? Or will this have a system more akin to lockdown (higher tier gets more selection basically)?
3.I think some unique "twists" should be available to the controller for some manner of cost (be it X health lost in 10 secs or whatever)... these twists could include:
Spawning a drone knight of Randomly generated set in the tier for a few seconds (i.e. mad bomber, snarbolax set, angelic set, etc.)
Spawning a bomb payload on the group (5, 10, 20 randomly generated bombs in a drop, location randomly determined)
Creature "Upgrades"
Status effect fields opening in randomized locations (limit the space of the arena)
4. The window that asks if people want to play again should provide privacy in this case and should only ask the players individually... not give away the controller's id because I see some people becoming very... unhappy with controllers should they prove a tad too good.
5.If the controller receives those twists, allow some health drops to fully restore the knights. Enable certain perks to be available to the knights as well. (Don't know as of yet what said perks would be)
6.4 Gates of Doom - In this one , Its a 2v2 (3v3). The Goal is to destroy the opponents 2 gates (and kill the controller). One person on each team is the controller to prevent the other team from breaking the gates , the rest of a team has to break the gates.
7.Killathon - This one has a lot of detail (NOT) . This one is a long game mode. The goal is to kill all 5 mini bosses (5 out of 15 is selected by the controller) . At the same time the controller will be able to place other monsters as well (But he will not be able to place monsters like trogans).
8.maybe the players could choose three types of damage they wanted before the match began, like poison, fire, and freeze, then some of the monsters sent in could randomly be turned into that type
More to Update
Supporters:
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Dagunner
Duskfinder
Alertninja
Blackwayve
Biodragey +2
Nacho
Ztype
Blue-Phaze
Imperialstriker
Mysticbeam
Divinesnipz
Fehzor
Skold-the-drac
Aemicus
Megapon
Tuhui
Supercoolguy
Jamoo
Non-supporters:
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Biodragey -1
i like it