After noticing many people complaining about Lockdown being unbalanced and some weapons sucking while others are overpowered, I realized everything a PvP needs is balance and variety. Balance makes every match fair enough to avoid making players frustrated. Variety adds options, strategy and fun to the game.
Then I thought of the old, but perfectly balanced, Rock-Paper-Scissors game, and how this system could be applied to help Lockdown. I chose RPS because it guarantees that all players have equal chances of winning or losing, making them rely only on their own skill.
However, RPS is a very strict game, and if a equivalent system was implemented, LD would lose its variety of gear and strategy. So why not upgrade it?
I came up with this "Triple Triangle" system, which would balance out players, making anyone have some weakness to certain combinations of gear/class, while compensating with a slight buff over the opposite kind of players. In other words, players would choose their style of play freely (variety), while still having as many chances of winning as any other player with equal skills (balance).
It is based on the current LD classes, weapons and damage types and works just like an upgraded Rock-Paper-Scissors.
Triangles:
Class:
Striker > Recon > Guardian > (Striker)
Weapon:
Swords > Guns > Bombs > (Swords)
Damage:
Shadow > Elemental > Piercing > (Shadow)
[All are neutral to Normal]
No, this wouldn't make Recons kill all Guardians, neither all Swordsmen die to any Bomber. This is, again, just a balancing element, not a guarantee of win for those with an advantage.
Advantage Points:
Your APs are based on your opponent's and your own triangle choices.
If your choice is weak against your opponent's, you get 0 APs; a strong choice gives you 2, while the same (neutral) choice gives 1 AP for each.
For instance:
A Shadow Striker Swordsman would have 4 APs over an Elemental Guardian Gunner, with Elemental being his Main Defense.
In short, the more APs you have over your opponent, the more damage you deal.
This means you can be someone else's nightmare and a third person's easy prey. All at the same time.
APs would be shown on top of each player's head.
Damage vs Defense:
The third triangle would work a bit differently from the other two. It would always work as:
P1's Weapon Damage VS P2's Main Defense
The defense type with the biggest amount on your defensive set (Armor, Helm and Shield) would be your Main Defense, which would be Normal only if there is no other defense type (Whole Set is Normal defensive). Whenever there is an equal amount of types, they get to choose which they want to be their MD.
Double damage weapons would work the same as in the CW:
Sun Shards and Silversix lines
Neutral to Shadow, weak to Elemental and strong to Piercing MD.
Blackhawk and Sentenza
Weak to Shadow, neutral to Elemental and strong Piercing MD.
Last tweaks:
Lockdown exclusive tweaks would make things better; faster and stronger guns and bombs should give swordsmen a real challenge.
It would need tweaks regarding UVs too. I propose having all UVs downgraded during matches to not working in Tier 1, Low in Tier 2 and Medium in Tier 3. Just like high tier weapons in the Clockworks.
TL;DR - Upgraded 'Rock-Paper-Scissors' style of balance. Different aspects of your gear would influence on your strenght against other players.
This post has been edited multiple times. Lots of suggestions have been added.
What do you think of this guys? If you thought of anything I could add, please reply.
Thanks for reading ^^
Sounds strange yet interesting. It might be a good system to implement.
We still have to remove UV bonuses from Lockdown, not sure if UVs work there. We'd also have to tweak the damage values a little bit for this update so the AP system is more of a balance element rather than a free buff.