New Kromo Mode but its really return of an old one but with a Twist :D
Ok remember back in beta when Deathmatch was there well why not bring it back but instead of another Lockdown abuse on gear lets change up the gameplay a bit. So my thoguhts and some of another guild member Mirtsmak have cracked up on a brilliant idea on a ruling system just like how maps get randomized so with the rules of gameplay in Deathmatch or better yet Team Deathmatch.
Example:
-ZERO UVS-
this will negate all you uvs on any armor during the match making the match pure vanilla so the one with the best skill wins not the best gear.
-TROLL NUB-
Sets everyone in beginning proto gear during the match my be a funny thing to have fun with.
-MAX UV-
Maxes all uvs on all items during the match and not to vh on weapons i mean MAXIMUMS on everything
-SURVIVAL-
more like a full team effort where not only do you have enemy team to worry about but the Shadows from the hidden passage too :D
-RANDOM MUCH?-
no more worrying about choosing classes it randomly chooses for you every time you die :D
-NEUTRALITY-
Hate stats? well now everyone has the same stats at random :D
-OLD SCHOOL-
Well you could fight with those awesome weapons and such but your in the hood now so only wooden swords and shields allowed!
-ZERO EFFORT-
One hit one kill no bombs no guns. :P
-CONFIRM KILL-
yea i went there gotta confirm you kills now :D
-FREESTYLE-
Hey theirs no modifications in this rule :P
So those are ideas which would take a god damn long time to code in but their examples and hey maybe this would make alot of ppl happy but if u dont like it you still have LD so don't get mad with me bro :P

The whole "bring beta beta" isn't going to fly. That was taken out becuase it didn't work. It was a ton of sentenzas and gran-faust vog cubs. Occasional mad bomber in team mode. Player vs player in this game will never work if it isn't objective based.
Would survival be turn based? Like your team does a survival round, than the other team has to fight against passage monsters? Kinda simmilar to invasion on halo reach, where your the elites/spartans, then the teams switch. Also, would there be an objective? Getting capture points wouldn't work quite right.
Max UV's seems awkward. People would just do a 3 UV roll on their gear, and get max everything. Now it would be a crown sink though...
I like the random class Idea, prevailing it uses all the other lockdown mechanics, though it should be "rigged" so that it dosen't ever make everyone all the same class. Like never assigning the same class twice in a row between players.
Zero effort sounds like a bunch of strikers with ASI and toothpicks in a latency battle. (The current lockdown mode....)
What's the diff between old school and troll nub? I think the easier thing to do for that is to pimp out T1. JUST proto gear would be kinda meh. Need at least two or three of each weapon type. Like cutter/calibur/troika movesets for swords, blaster/needle/magnus movesets for guns, and then blast/crystal/haze movesets for bombs.
Lastly, I don't understand confirm kill.

The problem with the beta mechanic was the lack of spice and the rampant gear based victories. Like the lockdown problems but worse. The rules could be implimented into lockdown, or become new games, so I'd plus 1/2 this.
Also, once again, someone explain to me what confirm kill is. I mean I seriously don't know what it means.

+1 - to solve the balance issue why not implement the triangle someone was mentioning some time ago.
I love these ideas!!!
I hope they read these, i would love to play them =D