Recherche

Log in to post on the forums

Water

8 Réponses [Dernière contribution]
Portrait de Addisond
Addisond

Considering that they already have some form of a water sprite in the game, I would like to suggest that OOO incorporate some shallow water for us to splash through into some clockworks levels (it would slow down players and create a large radius for shock pulse damage). It would add a degree of interactivity to maps that as of now feel like (and are) flat plains, such as a few aurora isles levels. Shock is currently pretty weak when used on monsters, so I don't think this is a big game changing buff.

Though I am not sure about this one, what about full-fledged (deep) water, with currents and such? Arguments below.

Pros:
- makes maps feel more interactive, and with downhill currents, pop out of 2-D a bit
- more mechanics and probably one or two more beasts
- creates a new application for flying monsters, making greavers, kats, silkwings, etc more than just faster-moving
- possibilities for new levels
- possibilities for new gear (i'm thinking movement speed in water trinkets)

Cons:
- programming time, particularly modeling (takes some time to make a new movement animation for knights)
- water could be just a nuisance if no new accompanying concepts occur

Duck-below water dodge that can be cancelled at any time but has limited "air", that can also be used to move about on the same 2-D plain, a feature to replace shielding when in water, seems like a good idea. Knights would be unable to dodge a few attacks, however, otherwise this becomes overpowered. Please post any further ideas for this concept and your opinion.

Portrait de Spiffcat
Spiffcat
Huh?

I doesn't seem to understand. Yea, I agree that the water can make the Mecha Knight shock. But, what is the PROS? and CONS too?

I have suggestion.

The Frozen Party Button. The frozen party button cannot been activated because it is frozen. To solve it, bring water and splash at party button to melt it's frozen. This can make the level or depth more exciting and fun.

Portrait de Toxicyoccm
Toxicyoccm
Water Worlds

I was thinking about a water environment, actually. Made of coral with sand, and sea creatures. Like the other T3 enemies, a T3 water enemy would be lit up like an anglerfish.

Portrait de Addisond
Addisond
What are you talking about?

This is a map feature. Your mind is interpreting this to be referring to the water in the FSC. And that suggestion just seems like an exotic method for a simple task. A key would be exactly the same as that.... though we do already have like a million different methods (statues, sprites, switches) for opening up new areas. I think it's an okay idea, but I'd rather see a burning one in some fire-themed level (gremlins and fire work together well as a theme, so it seems plausible that they add in some water drops to the gremlin boss). Toxic that is an interesting idea but would require too much extra monster programming to be viable without some serious thought and planning.

Portrait de Addisond
Addisond
Bump

No one discussed this, so I'm bumping this just once. I'll let it die if no one cares.

Portrait de Toxicyoccm
Toxicyoccm
Water Worlds: The explaining

Your suggestion is to have puddles of water that can allow for player to dive under to evade attack, provided they don't deplete their 'air' supply.
[correct me if I'm wrong]

It seems unnecessary of a map feature to do so much without an application. Like sea-themed levels where it won't seem out of place. Even then, though there are a lot of concepts in that [air time, dodging, slowed movement, splashing, water depth, shock radius-- although like oil puddles, they could be shock-retaining water puddles] would need careful programming to not be too much of benefit for either monster or player.

The water monster idea is about on par with adding in a turtle or spider enemy. One or two 'fish' creatures that show up in a pack that inhabit a sea-themed level, like how Wolver's Den and Devilish Drudgery work.

Portrait de Mk-Vl
Mk-Vl
I like the concept about it

I like the concept about it affecting players movement speeds. Maybe if someone places a shiver on it it can freeze and they slide across?

Portrait de Spiffcat
Spiffcat
How about Ash Of Agni bomb?

Ash of Agni Bomb in water.... (you can think it yourself)

Shock in water? We must get affected too.

Portrait de Tocadisco
Tocadisco
the game have a map with rain

the game have a map with rain hahaha