Considering that they already have some form of a water sprite in the game, I would like to suggest that OOO incorporate some shallow water for us to splash through into some clockworks levels (it would slow down players and create a large radius for shock pulse damage). It would add a degree of interactivity to maps that as of now feel like (and are) flat plains, such as a few aurora isles levels. Shock is currently pretty weak when used on monsters, so I don't think this is a big game changing buff.
Though I am not sure about this one, what about full-fledged (deep) water, with currents and such? Arguments below.
Pros:
- makes maps feel more interactive, and with downhill currents, pop out of 2-D a bit
- more mechanics and probably one or two more beasts
- creates a new application for flying monsters, making greavers, kats, silkwings, etc more than just faster-moving
- possibilities for new levels
- possibilities for new gear (i'm thinking movement speed in water trinkets)
Cons:
- programming time, particularly modeling (takes some time to make a new movement animation for knights)
- water could be just a nuisance if no new accompanying concepts occur
Duck-below water dodge that can be cancelled at any time but has limited "air", that can also be used to move about on the same 2-D plain, a feature to replace shielding when in water, seems like a good idea. Knights would be unable to dodge a few attacks, however, otherwise this becomes overpowered. Please post any further ideas for this concept and your opinion.
I doesn't seem to understand. Yea, I agree that the water can make the Mecha Knight shock. But, what is the PROS? and CONS too?
I have suggestion.
The Frozen Party Button. The frozen party button cannot been activated because it is frozen. To solve it, bring water and splash at party button to melt it's frozen. This can make the level or depth more exciting and fun.