I did the rescue mission in the T3 fiend levels today, and the two rescued knights there were really... NOT helpful.
I was soloing and thus fought defensively. The two rescued knights however, don't. Upon triggering the group button, they charged in towards nearest targets, getting the devilites' attention, then realized I was backing up drawing the fight out, they ran back to my direction, taking the whole pack towards me.
They once pinned me down into a corner with a few devilites. My shield held, but I never let them did that again.
When I try to go offensive with them, they happened to like killing the bosses first, turning the green devilites into the most dangerous version.
They also Calibur charge devilites into my face. Reminds me of the days playing with PUGs.
"Not helping, guys," and that's exactly why they need rescuing in the first place. In my heart I was cheering for the devilites when the rescued knights were frozen by snowballs. Stay frozen, you!
Suggestion: The AI knights disrupt tactics players want to use. Allow us the option to let them rest, by talking to them. They will then sit down, hide their heads under their arms, and be ignored by the enemies. They will of course be teleported along with the players in this state.
Wow.
Extraordinarily, I was thinking the exact same thing earlier doing missions today. Soloing against Fiends, these guys block ALL your gun attacks by shielding from them, hit switches all over the place making it hard to do anything, and don't do *expletive* for damage.
What a coincidence that I was thinking "Why can't you guys just rest for a while?" not hours ago.
+1.
~Sev