Normal damage. Yep, many of our veterans will point you away from normal damage swords and guns. (Bombs are the exception, they are special :3) The reason? Normal damage is far out classed by typed damage, with a few "decent" weapons. Heres a bit of a list...
Sudarusaka/Triglav
The slowest sword in the game. Its combo takes back seat to the faster, more damaging Sealed Sword lines. The charge now also takes a major fall. Before OCH the troika line charge was unique, and for that reason, it was quite possibly decent, if used right. But the WRH's charge is literally the same damage, twice. And faster to the damage and recovery.
Pepperbox
Pre bug-fix, this was a decent, slightly useful gun. After, it is as sorely outclassed as the Troika line. Yeah sure, fire. But that doesn't help much against Blitz, or even the Plague Needle. The Blitz charge is better on SLIMES even, because it doesn't push them out of the range of bullets. And the Plague can let a whole team enjoy poison.
Winmillion
This line is on par with a flourish, but lets massive mob killing occur, AND lets you "Surprise" your targets. Until Tier 3. It then suffers from 2 major nerfs: Massively reduced damaging potential, and NO 5*!. Its a decent sword otherwise.
Iron Slug
Same Damage numbers as the Callahan, same range, unnoticeable splash increase, no status, very much better on constructs and Jellys then the Callahan. BUT! It can be very hard to use it on most of them, because most of them can cover ground quite quickly; making the pause shot more about running, and maybe looking back to shoot someone. Much damage is lost to mecha shields, as they can shield in time near the max range.
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Moderately good Normal damage weapons (Well, at least, reasonably good)
Leviathan Blade
Decent combo, charge almost as spam-able as a Brandish... But... the damage is just slightly under where it should be.... Not to mention that the FoV deals the same damage on the charge, per hit, neutral target... with more range, and extra hit... oh yeah, and STRONG FIRE! -.-
Valiance
The moderation weapon, one of the ones I would actually call balanced. Moderate DPS, good for kiting, and gets a nifty bit of knockback at 5*. Nifty.
Supernova
It trades interrupt and a little damage for reliable knockback. ⌐.⌐
Neutralizer
Loses poison, gains the ability to mark undead and fiends... halfway good...
Dread Venom Striker/Wild Hunting Blade
This is another of the pretty darn good Normal damage weapons... High damage combo, with either a good boost to one kind of monster, or the same boost to almost everyone, but more sporadically. Its just DANG hard to use.
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I think that's all of them... The reason for no bombs is that they do not really fall into the same class, they have their own problems...
I pray that this is read and at least talked about, if it hasn't been before. ;D
~Tsu
I'd like to point out that the Cold Iron Vanquisher is another pretty good Normal weapon. It's basically a more powerful version of the Leviathan Blade...if you're doing FSC. :P
As for DVS/WHB, the combo has great DPS, but the charge attack is utterly useless unless used properly on Vanaduke's Mask. Besides that, I don't know why anyone in their right mind would use its charge attack.
It's essentially EXACTLY THE SAME as the combo, with a lil speed buff, but you can't move.
~Sev