The thing most people seem to Hate... Can we please fix this?

32 replies [Last post]
Tsubasa-No-Me's picture
Tsubasa-No-Me

Normal damage. Yep, many of our veterans will point you away from normal damage swords and guns. (Bombs are the exception, they are special :3) The reason? Normal damage is far out classed by typed damage, with a few "decent" weapons. Heres a bit of a list...

Sudarusaka/Triglav
The slowest sword in the game. Its combo takes back seat to the faster, more damaging Sealed Sword lines. The charge now also takes a major fall. Before OCH the troika line charge was unique, and for that reason, it was quite possibly decent, if used right. But the WRH's charge is literally the same damage, twice. And faster to the damage and recovery.

Pepperbox
Pre bug-fix, this was a decent, slightly useful gun. After, it is as sorely outclassed as the Troika line. Yeah sure, fire. But that doesn't help much against Blitz, or even the Plague Needle. The Blitz charge is better on SLIMES even, because it doesn't push them out of the range of bullets. And the Plague can let a whole team enjoy poison.

Winmillion
This line is on par with a flourish, but lets massive mob killing occur, AND lets you "Surprise" your targets. Until Tier 3. It then suffers from 2 major nerfs: Massively reduced damaging potential, and NO 5*!. Its a decent sword otherwise.

Iron Slug
Same Damage numbers as the Callahan, same range, unnoticeable splash increase, no status, very much better on constructs and Jellys then the Callahan. BUT! It can be very hard to use it on most of them, because most of them can cover ground quite quickly; making the pause shot more about running, and maybe looking back to shoot someone. Much damage is lost to mecha shields, as they can shield in time near the max range.

_________________________________

Moderately good Normal damage weapons (Well, at least, reasonably good)

Leviathan Blade
Decent combo, charge almost as spam-able as a Brandish... But... the damage is just slightly under where it should be.... Not to mention that the FoV deals the same damage on the charge, per hit, neutral target... with more range, and extra hit... oh yeah, and STRONG FIRE! -.-

Valiance
The moderation weapon, one of the ones I would actually call balanced. Moderate DPS, good for kiting, and gets a nifty bit of knockback at 5*. Nifty.

Supernova
It trades interrupt and a little damage for reliable knockback. ⌐.⌐

Neutralizer
Loses poison, gains the ability to mark undead and fiends... halfway good...

Dread Venom Striker/Wild Hunting Blade
This is another of the pretty darn good Normal damage weapons... High damage combo, with either a good boost to one kind of monster, or the same boost to almost everyone, but more sporadically. Its just DANG hard to use.

_________________________________

I think that's all of them... The reason for no bombs is that they do not really fall into the same class, they have their own problems...

I pray that this is read and at least talked about, if it hasn't been before. ;D

~Tsu

Severage's picture
Severage
@Tsu:

I'd like to point out that the Cold Iron Vanquisher is another pretty good Normal weapon. It's basically a more powerful version of the Leviathan Blade...if you're doing FSC. :P

As for DVS/WHB, the combo has great DPS, but the charge attack is utterly useless unless used properly on Vanaduke's Mask. Besides that, I don't know why anyone in their right mind would use its charge attack.

It's essentially EXACTLY THE SAME as the combo, with a lil speed buff, but you can't move.

~Sev

Diabound's picture
Diabound
I disagree with the idea that

I disagree with the idea that the strikers are alright currently because you HAVE to trap them in a corner to get the damage in otherwise it's even less effective then Leviathan a lot of the time. Not to mention the lack of knockback so you have block in the middle against alot of guys. In general it requires a much higher amount of skill in order to control your movements and worst of all, this weapon is very limited in any part of the game where the corners have been filled with traps.

As for Sev, the Wild Hunting Blade is sufficient to my standards because it has Wolvers attack from the side locking them in place so actually, I disagree but from what I hear, the dread Venom does not have the same effect so yes, that might need something better.

Tsubasa-No-Me's picture
Tsubasa-No-Me
DVS charge?

Well... for that... I have ASI ultra... which REALLY makes it playable... and CTR low... which is decently fast... SO!

When you see the attack charge for most foes, start charging (Most likely you are already in the middle of a combo... :D) after they release it, they cant re-aim, so you run behind them and release... its a full 10 hit combo in a few seconds... at combo end damage... :D

Fact is... its great once you can get it... but its CRAZY hard... :3

~Tsu

Cleverpun's picture
Cleverpun
As a swordsman whose loadout

As a swordsman whose loadout gives max sword dmg and vh asi id have to say that all weapons with a static bonus to one enemy are useless to endgame players. The cautery sword in particular is just a worse nightblade.

The sudaruska and triglev lines have a simple problem- their status effects are too hard to cause, or in the case of the triglev, interrupt the knockback, doing more harm than good. They do worse damage to all enemies than the SS lines when you take into account the swing speed.

There's been many a thread on these two swords, and the main buff suggestions are increased damage, enough to bring the DPS in line with the sealed sword variants, and/or make the sudaruska stun on second hit like the faust does with curse, and make the triglev apply freeze AFTER applying knockback.

I'll leave the comments on the other weapons to others since i dont have as much experience with them.

Demonicsothe's picture
Demonicsothe
Give all normal damage

Give all normal damage weapons critical chance to deal extra damage.

Severage's picture
Severage
@Tsu:

In other words:

DVS is only good for specific enemies, whereas ALL normal weapons should be effective (Though less effective than specialized weapons) in all scenarios.

That 'strategy' you just mentioned might work for Jelly Cubes, but not for the harder enemies, especially since it has absolutely no interrupt abilities, except slight ones of the final attack of the combo/charge.

~Sev

Tsubasa-No-Me's picture
Tsubasa-No-Me
Ummm...

It actually DOESNT work on them.... or devilites.. or greivers... but almost everything else... <3

Diamondshreddie's picture
Diamondshreddie
hey tsu...

one word...

you're right ^~^ these items need buffs!!!

side note:

im special Q w Q (cause u sed bombers are special) *noobspasm*

but what about our non-nitro blast bomb lines .___. ... those .... sheesh

Fehzor's picture
Fehzor
The pepperbox is fine,

The pepperbox is fine, although it COULD use a bit higher damage, or stronger fire. I'd move it down a bit, its not as broken as people say... but thats just me. I like my pepperbox knockback. Fighting mecha knights with it has changed me.

I don't have an iron slug, so I don't know if its actually bad or not, winmillion is just awful in terms of damage, and needs a buff, especially on its charge, and the devs hate sudaruska/triglav almost as much as they hate gunners, so...

Speaking of Triglav, I made a jalovec. I died of laughter at how awful it is... its like, you farm those stupid token things against people who zoom about and beat you to death with toothpics, and then finally afford the recipe after losing 100 games and getting a friend to craft your troika up a level.... and you get a sword that-
-Is slower than DA/GF
-Has less damage than DA/GF
-Randomly freezes enemies such that they attack you in the face... but very rarely, its like playing russian roulette but with a lesser probabillity..
-Has an unreliable charge, which freezes things about 50% of the time (Note, am making numbers up), and on top of missing/getting you killed, doesn't do all that much damage.
-Is 100% outclassed by sudaruska, which is 100 times easier to earn and is still weaker than the sealed sword variants.

Demeaning, at best. My new favorite, it is... I love the challenge of using items that are made intentionally to punish the player.

And on the issue of "I hope the devs read this"- they didn't acknowledge or fully go through with the other "buff this weapon" threads, although they did hint at fixing the iron slug, and they did do a number on the antigua variants. However, they also messed up the pepperbox, and buffed the brandishes, which were already good.

Severage's picture
Severage
@Fehzor:

" and buffed the brandishes, which were already good."

But Fehzoorrr!

The devs want MOAR CARPET BOMB ABILITIEZ~

~Sev

Twiddle's picture
Twiddle
Normal damage is fine.

Please do not get rid of normal damage weapons. I want to continue running as a two-weapon hybrid, and special type weapons are terrible for two-weapon hybrids.

Anyway, normal damage is balanced. Normal damage works on everything, but the tradeoff is it doesn't do as much damage. That's the way it should be. If normal damage weapons did more damage then no one would run with special weapons since normal damage would work on everything and special weapons would only work on some enemies.

Tsubasa-No-Me's picture
Tsubasa-No-Me
BUT!

The thing is, it makes them not useful UNLESS you only have two weapons... and even then, some weapons are not to great against some foes... like DVS and jellys...

The damage should by JUST under the neutral damage on its counterpart, not JUST above the damage against weak on its counterpart.

Say... that a sword worked well on 3/6 monsters, and a gun on the other 3... Which would you rather have... bonus damage on 4/6, or sub par on all...

Lets say... an FoV and a Callahan, or a Levi and a Iron slug... ⌐.⌐

~Tsu

Serell's picture
Serell
Wafflez

No idea what you guys are all saying, but it seems A LOT of people agree normal damage weapons need a buff. And i like plan on getting some of these like a levi, sudarusaka, supernova, and neutralizer, cuz i dont like all that fancy specical damage stuff unless its like darkness and stuffz :3

So um... free bumb from Serell at a time a time you don't need it. Enjoy :P

Tsubasa-No-Me's picture
Tsubasa-No-Me
Derp...

I'm not giving this up.

Fehzor's picture
Fehzor
The devs for the most part do

The devs for the most part do not like the idea of weapon buffs. Just give up.

Tsubasa-No-Me's picture
Tsubasa-No-Me
NAO!

As stated above... :P

Twiddle's picture
Twiddle
Please no.

I hear what you are saying. Normal damage is fairly weak compared to special damage. It would be nice if normal damage got a buff. But normal damage doesn't need one. It is balanced. The whole dilemma of whether to take special weapons or normal weapons revolves around reliability vs damage output. If you want a weapon that will damage everything then take normal damage. If you want to sacrifice damage on some monsters to get higher damage against other monsters then go with special weapons.

But, if you do take a special weapon then you'll have a trade off to make. Maybe you will specialize in one type of weapon. (For instance, you may take a divine avenger and a grand faust and become a pure swordsman.) You may take two different types of special weapons (like a final flourish and a argent peacemaker) and hope you can handle what the level throws at you. Maybe you will unlock extra weapon slots so that you can spend 2 weapon slots to fill the roll of one normal damage weapon and retain both your higher damage output and your ability to use different types of weapons.

Currently, these are all options available to the player, and every player customizes their arsenal to suit their particular play style. But, all of this will be lost if you buff normal damage. If you buff normal damage then there will be no reason to take anything else. You would just take normal damage because it has high damage output and damages everything. You will never have to change your weapons between runs. You would see everyone running around with valiances and levithan blades (in addition to having wolver gear.) Normal damage will become the vog cub/grey owlite shield combo of a half a year ago.

In short, I believe that buffing normal damage would lead to a less fulfilling and less varied gameplay experience. It's a nice idea, but I do not think it should happen.

Softhead's picture
Softhead
BUMP!

Spell-whatever....

Diamondshreddie's picture
Diamondshreddie
erm... i see what your saying

erm... i see what your saying twiddle .. but...

the thing is. that as of now, we can have 2 weapon slots free... this gives us the ability to equip 2 different special damage weapons, thus being able to deal CRITICAL damage to FOUR monster types, and a regular amount of damage on 2 of them...

compare that to equipping 2 normal damage weapons .... you do a regular amount of damage to all monsters in this case... no exceptions...

its an obvious choice :/ its not very often that you see normal damage weapons in anything above t1

BUT

another reason is that , it just so happens that alot of normal damage wepons lack in damage, and may not even have a special damage counterpart... ie. Calibur, Troika, Striker, Blast bomb, You get my gist?

(well i mean blast bomb is not bad except for the lines other than Nitronome, the others need more utility... but thats not what this tread is about)

Having normal damage do than a neglegable amount more damage than special damage does neutrally, it would still make special damages more OPTIMAL, but have normal damage a little bit of an OPTION...

Twiddle's picture
Twiddle
@Diamondshreddie

I hear what you are saying. Yes, you can carry two types of special weapons and get more damage against 4 monsters and have normal damage against 2. But you only get two weapon slots free. This creates a delimma that you can deal with in one of three ways:

  1. You can specialize (become a pure gunner, swordsman, or bomber) and lose the versatility of running as a hybrid.
  2. You can still run as a specialized hybrid, but some situations may force you to use one weapon rather than another. (For example, if you take a argent peacemaker and a final flourish, you may need to use your flourish to kill the healers in the last wave of an arena, which is not the optimal solution.)
  3. You can buy extra weapon slots and run with more than two weapons. This slows down your progress some (because weapon slots do not unlock permaenantly, so you'll have to keep buying them.)

I disagree that the choice is obvious. It might be easy if you enjoy running with one type of weapon. (For instance, I'm most comfortable with a gun in my hand, so I don't mind becoming a pure gunner. The only reason I run as a hybrid is because I'm a collector, and I have this obsession with collecting a level 10 version of every free weapon in the game.) It might be easy if you value damage above all else. But, if you like running as a hybrid or you enjoy customizing your character then the choice becomes less clear. To me, it's the current tradeoffs (versitility vs reliability vs damage) that make the choice interesting. It's all part of character customization. I fear that if you buff normal weapons too much, then the choice will become too clear. There will be a "best" solution for everyone, and this part of customizing your character will be lost.

I do hear what you are saying about some normal damage weapons having no special counterpart. It might be nice to give people a choice there. But, it's also nice to have weapons that are in a class by themselves. I would be fine with introducing a special version of the calibur, but I wouldn't mind if the concept it never materializes. So I'm on the fence on that particular issue.

Diamondshreddie's picture
Diamondshreddie
oohhhh i see...

i still don't really see what you mean, but i now know why i don't see what you mean

because i am a pure bomber :P

but i do have a supernova, and there are really no instances where it would be optimal over polaris :/ this is the kinda thing I'm talking about as well

Tsubasa-No-Me's picture
Tsubasa-No-Me
The gap is too big...

Besides... that's why you get a good combo... For example, I'm running Sudaruska, DVS, and Volatile Catalyzer. With typed it would DA, Flourish, and a Biohazard.

This gives a Defensive sword, a DPS sword, and a Crowd control gun. In each type. Now, some weapon types just don't like certain enemies. Kats and Catalyzers for example. Arenas with that last healer are easy enough, the charge just about OHKO's them, so you make an opening.

My point is, some weapons are suited for different things... heavy swords tend to have trouble with fiends and kats... They are mediocre on wolvers and possibly groups of chromas if you aren't fast enough. Heavys also kinda maul zombies, and constructs, but gremlins and jellys CAN become dangerous; in large numbers. So for the Sealed Sword line, a DA is a better overall choice, and possibly a GF for gremlins and wolvers, but those are covered MUCH better by a Flourish. Because slimes and gremlins can be Deadly in numbers, a crowd control option that keeps you safe would be very useful, meaning the Biohazard.... Gremlins dodge forever, and slimes squish together and explode very nicely.

Here, maybe a table will help...

.............|DA/GF............|flourish......|Cata
Wolver...|hard to get full|Owns.........|too dodgy
.............|DPS potential..|.................|
Chroma..|Can be bad in.|Owns.........|Fairly good
.............|groups...........|.................|
Construct|Owns............|Can be done|Easy peasy
Zombie...|Owns............|Fairly good..|with normal damage yeah
Kat.........|Trouble in......|mediocre....|easy to set
..............|groups..........|.................|up
Fiend......|too slow/bad.|Owns..........|too dodgy
..............|DPS..............|kinda..........|
Jelly........|Trouble in.....|Not a good..|Piece of pie!
..............|groups..........|Idea...........|('Cause the cake is a LIE~!)

___________________________________________________________________________________________

See how they complement each other? The normal damage set works that way too... But they don't get criticals on the things they cream, where as the typed does. Making that typed MUCH better. The only thing this setup has a weakness to is Howlitzers.

So which would you chose, the normal, or the typed? If you chose Normal, you must be a hipster like me... :3

The fact is, the gap is too darn big! We don't need damage, we need unique factors, like slightly more knockback, knockdown, or range... something useful, but not damage...

Except when the DPS, not damage numbers, are lower then 90% of a typed comparable weapon.

~Tsu

P.S. the Typed Levi is the FoV... and it is better then the Levi... but more dangerous...

Serell's picture
Serell
Yay! I'm a hipster :D

Yay! I'm a hipster :D

Severage's picture
Severage
My reaction..

From Tsu's comment...

THE GAP IS.

Sorry, I guess that wasn't very helpful.

~Sev

Twiddle's picture
Twiddle
@Diamondshreddie A supernova

@Diamondshreddie

A supernova would be better than a polaris when you are facing gremlins or beasts.

@Tsubasa-No-Me

I agree. Different weapons are better against different enemies. But normal damage weapons (particularly the valiance, nitronome, and the leviathan blade) perform average against everything. (They aren't great, they're not bad, they but they are average.) This makes these weapons a viable option in any strata. (ok, you might not want a valiance or nitronome against devilites, and you may have trouble bombing cats, but that's more because most guns and bombs are poor choices against these types of monsters.)

Anyway, if you buff normal damage too much, then these weapons that are average against everything would suddenly be good against everything. It would be harder to justify carrying something like a biohazard when the bullets from a valiance fly faster and hit almost as hard as biohazard rounds. (Plus, the valiance has knockback, which would make it an even better choice.) It would be hard to justify carrying a polaris if the supernova did almost as much damage to everything.

Essentially, I'm afraid that a serious buff to normal damage weapons would turn most special weapons into the cold iron carvers of the game. Yeah, Cold Iron Carver is better on Vanduke, but the Leviathan blade is better everywhere else, so it's better to take a Leviathan blade.

But, I realize that not all of the customization will be lost. As you said, some weapons (due to their attack patterns) are better against some enemies than others. For example, heavy swords are a poor choice against kats (and I hate to see how they fair against devilites.) So not all customization will be lost. But a good deal of customization would be lost if you buff normal damage too much.

@Serell

I'm not really a hipster, I just seek my own solutions to my problems. (=

Twiddle's picture
Twiddle
Nope, the opposite is true.

@Rodrigoch

So far I think I'm the only one arguing for normal damage to remain the same, and actually the reverse is true. I have a ton of 3* and a few 4* weapons and armor. So far the only 5* item I have is the valiance. I mostly run with a combination of 3* and 4* gear, although I am running out of 3* gear to heat up. I've soloed pretty much every level in the game using only my valiance as my weapon. (The only exceptions are T3 fiend strata and the throne room. The problem I have with fiends is due to my poor internet connection rather than my lack of skill. I got most of FSC down, and I got vanduke to stage 4, but the revive costs got too high because I got impatient and because of the Valiance's lack of range. That was right before I went on my 3 month hiatus of the game.)

Anyway, I agree that normal damage weapon's damage is sub-par, but that's because it works on everything. They are average at everything. If you buff them too much, then they will be good on everything, and that's not a good thing.

@Severage

*Starts singing*

The gap is too... oh wait, I can't say here...

Anyway, perhaps you're right. Maybe normal weapons could use a small buff. But they shouldn't be buffed too much, otherwise their versatility will outshine the damage boost you get from using special weapons, and soon there will be threads about how useless special weapons are.

Avihr's picture
Avihr
@ twiddie ( yes i really said it, SO WHAT)

yes, i agree with u, but only the part where u say that they can't buff normal weapons too much, but giving it a direct damage buff is not the only thing that can be done (even though they could use a little, but just a veery little damage buff) the main problem with normal weapons is not their damage, is their lack of utility, for example, for troika lines, changing its charge attack for something more useful could fix it pretty well, or giving it more speed and increasing ther range, same applies for cutter series, it's charge attack is really difficult to use because of being vulnerable for almost 2 seconds once you unleash the charge (but i find it useful for killing lumbers and turrets after they attack) for this particular sword i thought a very unusual way to make it a little more easy to use it, removing most of its knockback, yes, by removing most of its knockback you can succesfully land a full sword combo without having to chase the monster arround and missing almost 40% of the attacks or eventually end up stepping right on top of spikes, fire, shankles, etc, etc and also changing its charge attack for something more useful, i fint it weird for a sword that is supposed to rely on speed and swiftness to have a charge attack that lets u stationary and vulnerable like that. However this is not the case with leviathan blade, its charge attack is of the most useful in the game, in fact it is one of the few non-heavy swords that can do well against crowds.
in the other hand, special damage dealing weapons have very useful charge attacks (Divine avenger, brandish series, alchemer series, blitz needle, flourish series) so we have normal weapons that do average at all monsters with poor utility and high utility specialized weapons. (as stated on tsubasa's table)
for example: someone walks into a beast/gremlin arena with a combuster, and other person walks in with a sudaruska, normally u would say that the guy with the sudaruska is at advantage, well thats quite not right, combuster has both split and normal damage , saving half of it's damage, and also, it's charge attack can set large groups of enemies on fire while knocking them away into a safe distance, the guy with the sudaruska deals average damage , but his sword is slow (slower than sealed sword) and his charge attack has a slight chance of causing stun, but leaves him very vulnerable and most likely get hit if he unleashes it at the wrong time, not to mention that wolvers and gremlins are very fast.

conclusion: the ability of the combuster to safely knock enemies away and set them on fire makes it the ideal sword for the task, despite it has half damage penalty due to the monster's resistance.

buffing this items does not necessarily means they'll be better than specialized weapons, it means making it worth having them in your inventory.

Tsubasa-No-Me's picture
Tsubasa-No-Me
Mr. Twiddle...

I think you're starting to get it... Yeah, there are decently balanced weapons, I even mentioned them. They dont really need a buff... In fact Levi trades 10% damage for versatility... which is good :D...

Not every thing should be buffed.... only the ones that are really lacking... And i wasnt trying to suggest buffing damage anyways... they just need More utility... most of them...

~Tsu

Twiddle's picture
Twiddle
I totally agree

I agree some individual weapons need to be reworked. I even suggested a rework of the cutter line's charge attack some time ago. Although, I don't know if the Sarduska's charge attack needs a rework. Yes, it's slow, and it's easy to get yourself killed doing it, but it is useful for breaking up large groups of enemies that are clumped together. But these are issues with the design of individual weapons, not with normal damage itself.

Thinking about it, if I were to buff the sarduska's charge attack, I would give a half shield in front of the knight while they are stepping forward. This half shield would work the same way the mecha knight's shield works. It would briefly shield the attacker from frontal attacks. They can still get hit from behind, and they would still be vulnerable while they draw their sword back, but the half shield would prevent them from dying from enemy attacks when they step forward. This should give the user much more reason to use the sarduska/trigalv's charge attack.

I also agree that the charge attack for the divine avenger is much, much better than the charge attack for the sarduska/trigalv, but I think it's because the DA's charge attack is overpowered and needs a nerf. The DA does incredible damage and can knock back an entire clump of enemies half way across the screen. It's pretty much the only sword you need due to it's charge attack. In fact, it's pretty much the only weapon you need due to the charge attack. I would fix that by taking away the knockback effect of those three swords that appear after you swing. Those phantom swords would instead go though and damage enemies in a similar way the spur line's charge attack does.

Diamondshreddie's picture
Diamondshreddie
Twiddle..

I'm sorry to post before reading the whole thing but ....

Gremlins and Beasts doge like hell + Supernova fires VERY slow bullets = basically useless on them anyways
you may as well use a polaris on them to shock them and keep them still :/ same with devilites and gravers

but yes i see you are getting it now~ a lot of normal damage weapons do need a lil buffing, but also more utility... for example if the Supernova's expanded shots were sized up as opposed to the polaris, and the charge shot 3 adjacent charged rounds at once~

or the troika .... keep the slowness, up the damage, and have the charge SUMMON A HUGE DARK CIRCLE OF DEATH WHERE ENEMIES ARE SUCKED INTO THE EPICENTRE OF THE IMPACT POINT BEFORE YOU UNLEASH HELL UPON THEM ... that could work

Serell's picture
Serell
BUMP... Like a waffle... because i can

@Diamond : Yes yes, that could work :D

Twiddle's picture
Twiddle
Np Damondshreddie.

Np Damondshreddie.