"Sonic" Mode (Spiral Knights Related Game Mechanic)

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Imagen de Zinqf
Zinqf

Figured I drop this video in the "New Recruits" forum for those who may not know this mechanic exists.

I call it "Sonic Mode" because it reminds me of when you are one hit from dying... Sonic drops his rings and you gotta pick up at least one if you want to take another hit.

Yes, there are exceptions like getting crushed/drowning from Sonic. There are a couple exceptions in Spiral Knights too. Getting burned/shocked for example...because those status effects deal continuous damage after the hit.

Sonic the Hedgehog can take a hit as long as he has rings.
A Spiral Knight can take a hit as long as they have more than 1 bar of health.

Both games involve Sega as a company, not too sure about it being intentional though. Doesn't matter anyway! I'm going to abuse it by taking proto gear down to Tier 3 and showing it in action.

http://www.youtube.com/watch?v=G5tq7EOXDKg

Imagen de Nubskills
Nubskills
Nyan nyan nyan nyan....

+1
This might need adding to the wiki, it seems quite important for newies that might not read the forums. Great job putting this out there, Zinqf. I think the damage is related to percentage, from what i read somewhere(on the wiki, i think), with damage bars being percentages. crudgtgsleepbrb

Imagen de Dukeplatypus
Dukeplatypus
GF in LD disregards your puny

GF in LD disregards your puny Second Chance "Sonic" mode

Imagen de Zinqf
Zinqf
@Dukeplatypus

Actually everything in LD disregards "Sonic" mode. This is mostly a PvE mechanic.

Imagen de Nubskills
Nubskills
Nyan nyan nyan nyan....

I think certain stronger attacks might also disregard that rule, like slag guard charges or trojan smashes. I think I recall getting dragged back into slag range on my last fsc dying with two bars of health. I mainly remembered that because I had the "1-bar health" rule on my mind at that time. Guess I better check it out again.
Edit: Yup, confirmed, stronger attacks can certainly own even with more than one bar. Pity it's not like Sonic. :'(

Imagen de Zinqf
Zinqf
@Nubskills

I actually did test this out on Trojan Smashes in the video at the end. Slag Guard charges on the other hand go through this (its one of the very few exceptions). Alot of other stronger attacks still don't go through such as IMF/Twin Rockets, Gunpuppy Rockets, All Lumbers, Royal Jelly...Vanaduke's Mace Swing xD.

The exceptions are usually placed on monsters that you don't see very often (probably because they forgot to add the damage flag on them). A couple examples are the swarm infested units and the SMALL ice jellies in the Shadow Lairs, but other units in shadow lairs that you see in the clockworks still follow the rule (Like Lumbers, Ice Spiked Jellies, Poison Zombies, etc).

Imagen de Espeonage
Espeonage
bweep

Both games involve Sega as a company, not too sure about it being intentional though. Doesn't matter anyway! I'm going to abuse it by taking proto gear down to Tier 3 and showing it in action.

Just to clarify, this game mechanic existed prior to SEGA becoming affiliated with OOO.

Imagen de Zinqf
Zinqf
@Espeonage

Whatever the extreme specifics or nuances of the relation are, the mechanic still reminds me of such. Nicoya reminds me of how epic it would have been if I used the Sonic Suit costume to do this segment...but I didn't have it xD.