Figured I drop this video in the "New Recruits" forum for those who may not know this mechanic exists.
I call it "Sonic Mode" because it reminds me of when you are one hit from dying... Sonic drops his rings and you gotta pick up at least one if you want to take another hit.
Yes, there are exceptions like getting crushed/drowning from Sonic. There are a couple exceptions in Spiral Knights too. Getting burned/shocked for example...because those status effects deal continuous damage after the hit.
Sonic the Hedgehog can take a hit as long as he has rings.
A Spiral Knight can take a hit as long as they have more than 1 bar of health.
Both games involve Sega as a company, not too sure about it being intentional though. Doesn't matter anyway! I'm going to abuse it by taking proto gear down to Tier 3 and showing it in action.
+1
This might need adding to the wiki, it seems quite important for newies that might not read the forums. Great job putting this out there, Zinqf. I think the damage is related to percentage, from what i read somewhere(on the wiki, i think), with damage bars being percentages. crudgtgsleepbrb