Bomb Suggestions

8 respuestas [Último envío]
Imagen de Oatmonster
Oatmonster

This is just going to be a thread where I post all the random ideas I get soooo...

Earth Shaker
Normal damage with elemental line.
Concept art
Functionality
The Earth Shaker functions similarly to the charge attack of the Trokia Line, with two blasts, the first being weaker with no knockback or chance for status, followed by a second "main" blast with high knockback and the chance to inflict status. (Damage values would need to be tweaked to stop it from being either OP or useless)
Charge
The charge time would be the same as a Haze Bomb. It would have a walk speed slightly slower than that of a Blast Bomb. It would have the fuse time of the Dark Briar Barrage(slightly longer than the blast bomb).
Blast Radius
Each Earth Shaker has a blast radius equal to that of the blast bomb of the star rating before it ie.
Earth Shaker=Blast Bomb
Magnitude Ten=Master Blast Bomb
Damage
The Hardened Earth Shaker and Magnitude Ten have a low chance to cause weak stun on their second hits, and deals pure normal damage. If both explosions hit, they will do approximately 80% of the damage of their respective blast bombs.

The Fiery Earth Shaker and Molten Core have a low chance to cause weak fire on their second hits, deal pure elemental damage, and do about 10% less damage than their normal damage counterparts on neutral targets.

Alchemy Path/Apperance
It may branch off Crystal Bomb or form its own line(not sure yet).

3* Earth shaker-Has the appearance of an ordinary brown rock, similar to a crystal bomb but shorter and squatter. (maybe a similar size and shape as a small mineral)

4*1 Hardened Earth Shaker-Similar to the Earth Shaker but slightly darker(mud brown) and with a few dark cracks on the top. Slightly larger(scaled up).

5*1 Magnitude Ten-Same as HES but with more prominent cracks that have a blackish glow. Maybe a few shards of rock orbit the bomb in a similar fashion to that if the DR.

4*2 Fiery Earth Shaker-Same as the HES but it's a light basalt grey.

5*2 Molten Core-Same as the Mag 10 but dark obsidian black(maybe glossy). Also, the the cracks on the top have a fiery appearance and glow, and the orbiting shards are molten/fiery.

Note: The "orbiting shards" on the Mag 10 and MC are only for aesthetics while held and are not present in the blast(similar to the electron vortex's orbs).

Disintegrator(haven't thought this one out as much, sorry!)
Shadow damage

Functions the same as the DBB with shadow damage, or maybe it could have reverse knockback, sucking mobs towards its center. Does not have an extended suction time like the vortexes, it simply knocks mobs towards its center on detonation.

2* Destabilizer

3* Disintegrator

4* Heavy Disintegrator

5* Atom Smasher/Atomic Pulverizer(haven't picked a name yet, help would be appreciated).

Elemental DR style bomb (for f2pers)

Concept

I want to stress that this would not be a elemental "copy" of the DR.

The basis for this bomb is a pylon with orbiting orbs in the second floor of UIMF. For those who haven't seen it, it has 3 orbs arranged almost like 3 linked traincarts on a circular track.

The bomb will have it's orbs arranged like this but will travel in a spiral from the center, to the outer edge of the blast radius, circle once around at the edge, and disappear. Like the DR, there is also a low DMG explosion except it occurs at the end after the orbs have orbited once around.
This bomb line would start at 3* and go to 5*.
The 3* would have 2 orbs.
The 4* would have 4 orbs, in 2 groups traveling in the same direction at opposite sides of the spiral.
The 5* would have 6 orbs, arranged in 3 groups.

Praise is appreciated and I will try and take criticisms into account.

Imagen de Schattentag
Schattentag
Geh.

Much as I want to give you some positive feedback for the thought and effort you've put into this, I have some issues with what you've suggested. The Earth Shaker line seems to render the Troika line's charge attacks completely useless - it has a faster charge time, faster walking speed, and less risk overall compared to the Troika line. Unless it was made significantly weaker and with less knockback, I don't know if I'd support it. The Disintegrator line is essentially a Shadow DPS bomb. It's like a halfway point between the DR line and the Graviton, and it seems to outclass both of them, easily.

I guess if damage was adjusted properly, these could work out...

Imagen de Bisento
Bisento
~

I don't really have anything to say about the Disintigrator as I'm perfectly happy with the Dark Retribution.

But I like the idea of the Earth Shaker, or at least it looks cool in my head. I invision it as a Sudaruska charge that's been scaled in AoE range to match the Blast Bomb line. What could be done to keep it from rendering the Troika useless and also not be OP is to make it low damage, and only hit on the secondary explosion. The primary, with the broken rock animation, would inflict a strong stun on whatever is in range while the second hit, with the flashy burst animation, provides a LOW-MED amount of elemental damage.

It's a neat concept, and I support it, but I don't see a way it could happen without rendering either the SS or Troika useless.

Imagen de Kentard
Kentard
Simple enough.

Increase the charge time to that of a Haze Bomb.
Sure, while you can't quite attack as quickly as a Nitronome can, you can compensate for it with the stun.
After all, if you are making a stun/DPS bomb, you have to consider not to make it imbalanced in comparison to the Stagger Storm, Troika or Nitronome (I'm going to ignore Irontech and BAB simply because they're beyond salvation ><)

Imagen de Oatmonster
Oatmonster
Lick

@schattentag now that you mention it I can definitely see how the Earth Shaker would completely overshadow the troika charge and I like Bisento and Kentard's ideas to balance.

Changes that I think would help are:

  1. Increase charge time to that of a haze bomb or lower walk speed to vortex/BAB speed.
  2. Lower status application chance and strength.
  3. Lower the total damage to be +/- 90% of the nitronome
  4. (maybe) boost Troika line charge damage/range. I don't actually have th e higher tier troikas so I'm not sure if this change would help/op their charge.

As for the Destabilizer line I don't think a pure damage type could beat a DR in DPS and the suction would not be able to move mobs all the way from the edge to the center (maybe just halfway). Also the suction would be applied after the blast and wouldn't hold mobs there.

Another possibility is to give it extremely high but "random" knockback (not sure how this would be coded) which would make it riskier and maybe more fun to use

Also, what do you guys think about the names? I'm kind if new to this and I'm not sure if the are too cheesy.
Again these are just ideas and as always, comments, questions, and opinions are welcome!(sorry for my long posts)

Imagen de Bisento
Bisento
Long posts are good, as

Long posts are good, as detail is valued here.

The Troika line just got a boost to its charge so it's the best we're going to see for a while. Cater the new bomb around what exists rather than change an existing weapon to accommodate for a new one.

I've come to expect any damage bomb to do less than a Nitronome. Making another bomb do as much pure damage as that without some downside (BAB's speed, DBB's no knockback and piercing only) would stop people from ever using Nitro again. Most people don't like Nitro as it is but it still has its uses and fun-value in some situations. That said, having the ES do some percentage of damage of the equivalent blast bomb, but elemental, would give people the elemental dps people have been asking for without casting aside the use of the Tempest or EV. Making it have the same speed as a haze bomb and/or movement speed of a vortex would give it a fair downside that doesn't stop bombers from using either of those lines. Especially with the Mercurial armor having up to MSI med.

I like your idea of the Destabalizer as I actually thought of something similar some time ago. A one-shot implosion bomb sounds cool. But after the Dark Retribution came out I don't see a need for another shadow bomb. The Graviton is excellent for crowd control and grouping enemies for charge attacks and the DR is fun to run circles around enemies and kite with.

Imagen de Oatmonster
Oatmonster
Lick

Updated the OP with what I think will help balance The ES
Changes:
Walk speed lowered below Nitro.
Charge time raised to Haze Bomb.
Overall damage lowered to ~80% of Nitro with MC at ~70%.
Lowered status chance and strength.

Also, Concept Art!

@schattentag another thing the troika line has over the ES is the fact that you can't run around smacking mobs with the ES, so it can never completely replace the troikas

Anyway, here is a suggestion for a elemental dps bomb similar to the DR. This would make both a element dps bomb and allow F2Ps to use the DR bomb mechanic.

I want to stress that this would not be a elemental "copy" of the DR.

The basis for this bomb is a pylon with orbiting orbs in the second floor of UIMF. For those who haven't seen it, it has 3 orbs arranged almost like 3 linked traincarts on a circular track.

The bomb will have it's orbs arranged like this but will travel in a spiral from the center, to the outer edge of the blast radius, circle once around at the edge, and disappear. Like the DR, there is also a low DMG explosion except it occurs at the end after the orbs have orbited once around.
This bomb line would start at 3* and go to 5*.
The 3* would have 2 orbs.
The 4* would have 4 orbs, in 2 groups traveling in the same direction at opposite sides of the spiral.
The 5* would have 6 orbs, arranged in 3 groups.

Imagen de Grittle
Grittle
+1

Sorry, but this bomb needs additional pylons, please warp in some more

Imagen de Oatmonster
Oatmonster
doodles