This is just going to be a thread where I post all the random ideas I get soooo...
- Earth Shaker
- Normal damage with elemental line.
Concept art- Functionality
- The Earth Shaker functions similarly to the charge attack of the Trokia Line, with two blasts, the first being weaker with no knockback or chance for status, followed by a second "main" blast with high knockback and the chance to inflict status. (Damage values would need to be tweaked to stop it from being either OP or useless)
- Charge
- The charge time would be the same as a Haze Bomb. It would have a walk speed slightly slower than that of a Blast Bomb. It would have the fuse time of the Dark Briar Barrage(slightly longer than the blast bomb).
- Blast Radius
- Each Earth Shaker has a blast radius equal to that of the blast bomb of the star rating before it ie.
Earth Shaker=Blast Bomb
Magnitude Ten=Master Blast Bomb - Damage
- The Hardened Earth Shaker and Magnitude Ten have a low chance to cause weak stun on their second hits, and deals pure normal damage. If both explosions hit, they will do approximately 80% of the damage of their respective blast bombs.
The Fiery Earth Shaker and Molten Core have a low chance to cause weak fire on their second hits, deal pure elemental damage, and do about 10% less damage than their normal damage counterparts on neutral targets.
- Alchemy Path/Apperance
- It may branch off Crystal Bomb or form its own line(not sure yet).
3* Earth shaker-Has the appearance of an ordinary brown rock, similar to a crystal bomb but shorter and squatter. (maybe a similar size and shape as a small mineral)
4*1 Hardened Earth Shaker-Similar to the Earth Shaker but slightly darker(mud brown) and with a few dark cracks on the top. Slightly larger(scaled up).
5*1 Magnitude Ten-Same as HES but with more prominent cracks that have a blackish glow. Maybe a few shards of rock orbit the bomb in a similar fashion to that if the DR.
4*2 Fiery Earth Shaker-Same as the HES but it's a light basalt grey.
5*2 Molten Core-Same as the Mag 10 but dark obsidian black(maybe glossy). Also, the the cracks on the top have a fiery appearance and glow, and the orbiting shards are molten/fiery.
Note: The "orbiting shards" on the Mag 10 and MC are only for aesthetics while held and are not present in the blast(similar to the electron vortex's orbs).
- Disintegrator(haven't thought this one out as much, sorry!)
- Shadow damage
Functions the same as the DBB with shadow damage, or maybe it could have reverse knockback, sucking mobs towards its center. Does not have an extended suction time like the vortexes, it simply knocks mobs towards its center on detonation.
2* Destabilizer
3* Disintegrator
4* Heavy Disintegrator
5* Atom Smasher/Atomic Pulverizer(haven't picked a name yet, help would be appreciated).
Elemental DR style bomb (for f2pers)
I want to stress that this would not be a elemental "copy" of the DR.
The basis for this bomb is a pylon with orbiting orbs in the second floor of UIMF. For those who haven't seen it, it has 3 orbs arranged almost like 3 linked traincarts on a circular track.
The bomb will have it's orbs arranged like this but will travel in a spiral from the center, to the outer edge of the blast radius, circle once around at the edge, and disappear. Like the DR, there is also a low DMG explosion except it occurs at the end after the orbs have orbited once around.
This bomb line would start at 3* and go to 5*.
The 3* would have 2 orbs.
The 4* would have 4 orbs, in 2 groups traveling in the same direction at opposite sides of the spiral.
The 5* would have 6 orbs, arranged in 3 groups.
Praise is appreciated and I will try and take criticisms into account.
Much as I want to give you some positive feedback for the thought and effort you've put into this, I have some issues with what you've suggested. The Earth Shaker line seems to render the Troika line's charge attacks completely useless - it has a faster charge time, faster walking speed, and less risk overall compared to the Troika line. Unless it was made significantly weaker and with less knockback, I don't know if I'd support it. The Disintegrator line is essentially a Shadow DPS bomb. It's like a halfway point between the DR line and the Graviton, and it seems to outclass both of them, easily.
I guess if damage was adjusted properly, these could work out...