EEYYY you guys should lookit the newer and improved version of this thing right here. It's much better than the stuff in this current thread.
NOTE: This was my entry to today's QotD in the Treasure Vault. Something along the lines of "If you were to creat the next Spiral Knight expansion mission, what would it be? And what unique rewards would it give?" This has the same basic outline as OCH, but the details are different.
WARNING: This is about fiends. If you absolutely detest fiends (which about 99% of the player base does), DO NOT READ ANY FURTHER. Don't say I didn't warn you. I love fiends so that's why I made this. >:D
I really don't care about what happens to this. I just thought it was cool enough to share with everyone.
Purging the Darkness (PtD)
-------------------------
Description: Spiral HQ has determined the source of where all Fiends come from. Origining from the place called the 'Underworld,' Fiends have been entering Cradle via several portals hidden underground. A mysterious network of underground caverns have been discovered, hidden under the Dark City. Spiral HQ believes that a major portal is hidden somewhere in the labyrinth of tunnels and caves. It is up to you to go and destroy it, and stem the tide of darkness emerging from the Underworld.
Depth 1: Dark Defense - Defenses in the Dark City have been doubled to protect the portal. Fight your way through the city and enter the caves!
Depth 2: Workplace Warehouse - Devilites get their stuff to throw at Knights from this warehouse, and will protect it at all costs. Battle you way through the unrelenting Devilites guarding their prized treasure!
Depth 3: Greaver Graveyard - The Greaver Graveyard is the home to the majority of the Greaver population. Many dead Greavers lie underneath the dirt, buried along with Zombies. Escape from this dangerous place, all the while evading undead Greavers (new monster) and Zombies!
Depth 4: Trojan Treasury - The Trojans keep a hoard of statues in this cave, saving up for new spirits to boost their ranks. Destroy as many statues as you can, but watch out for Lost Spirits, waiting to inhabit those stony behemoths! And be warned, a mythical Golden Trojan guards this treasury of statues.
Depth 5: Portal Protection - You have found the cavern with the portal. swarms of fiends protect the portal. Battle your way to the Crystal Generator, the massive Soul Crystal powering the rip in space, and destroy it!
New monsters:
Warehouse Workers, devilites who keep check of what goes in and out of the warehouse. Throws pens, clipboards, and can turn into any non-overtime, Pit boss, and yesman devilite by reaching into a supply box to throw stuff at you.
Undead Greavers, the reanimated skeletons of dead Greavers. Only has a zoom attack.
The 4 Horsemen: A group of elite Trojans that guard the portal and Crystal Generator.
BOSS BATTLE: The boss would be the Crystal Generator itself. The Crystal Generator is basically a ginourmous Trojan Crystal. It shoots bullets, summons Trojans, has those bullet flails surrounding it, can create vortexes, etc.
Phase 1: The Crystal Generator opens to portal. Several fiends of different varieties steps out and attack. Kill the fiends.
Phase 2: More fiends appear. The Crystal Generator begins to shoot out bullets that deal shadow damage. Kill fiends, damage crystal.
Phase 3: A shield of shadow forms around the crystal. Any attempt to attack, the shield deals shadow damage to you. Several Trojans appear, and Gravition type vortexes appear in the ground. Getting stuck in one deals shadow damage and traps you for 5 seconds before you’re spewed out. Kill Trojans.
Phase 4: The 4 Horsemen appear. They carry more awesome looking versions of normal Trojan stuff. They have a forcefield surrounding their entire body. Lure them into a vortex. If they get caught, their shield breaks while they’re in there. Attack until they’re all dead.
Phase 5: Rage mode. The Generator’s shield has dropped. More vortexes. More bullets. More fiends. KILL THE CRYSTAL GENERATOR.
Death scene: The crystal trembles, and explodes. The portal becomes unstable, and the caverns begin to collapse. All surviving fiends are sucked back through the portal. Make your way to the elevator and pick up a special material called ‘Horseman Shard’
Rewards:
Crystal Continuum: A purple Shard Bomb, made from the remnants of the Crystal Generator. Place two of them down, and crystals shoot back and forth between the two crystals, creating an effective barrier for several seconds. Deals piercing and shadow damage.
2*: Shattered Crystal Continuum
3*: Connected Crystal Continuum
5*: Sparkling Crystal Continuum.
Shadow Shocker: A Devilite gun, stolen from the Workplace Warehouse. It was meant to increase a Devilite’s annoyingness, putting together fast furniture and shock status. Deals shadow damage, with a medium chance of low shock. Normal attack = 3 rapid shots. Charge attack = Purple lightning shoots from gun, high chance of dealing high shock.
2* Static Shadow Shocker
3* Shocking Shadow Shocker
5* Ionic Shadow Shocker
As for the Horseman Shard… Like the Mast of Seerus, you can craft a special item using the shard. In this case, a shield called the Horseman Shield. Looks like a Trojan Shield, only smaller. Shadow Protection, with bonus damage against fiends.
2* Broken Horseman Shield
3* Damaged Horseman Shield
5* Perfect Horseman Shield.
THE END
i hate fiends etc etc. but oh well here goes:
Undead greavers are a bad idea if there undead (right) because your just copying one thing and making a weak version.
weapons are epic.
Idea is cool, but not many peoples going to like it with devilites xD
would there be secret places? in OCH there's kind of one, because the key is hidden (in a way)