Root/Lichen Bomb [Now with concept art!]

5 respuestas [Último envío]
Imagen de Oatmonster
Oatmonster

I'm not sure if this has been suggested yet so here I go:

Damage
Pierce
Mechanics
The bomb would have the same charge time, walk speed, blast radius, and fuse time of the DBB.
At detonation, there would be an explosion jelly "splat" with low damage. Almost immedietly after this, a series of spikes, like those of the giant lichen colony, would come out of the ground, originating at the source but in 8 slightly random directions. The reach of these spikes would be confined to within the blast radius. The small "explosion would have the range similar to the small damaging explosion of mist bombs.
right now I'm not sure how much damage it should do but i'm thinking each spike would do about half as much damage as the nitro on neutral targets to make up for it's lack of solid AOE and because each enemy may be hit more than once.
Apperance
3* A slightly translucent blobby orb of jelly, with a small row of spikes at the bottom, the same coloration as your average lichen.
4* More cores, the spikes become larger and it gains more small spikes along the top. Pink like a lichen colony.
5* Numerous cores, covered in wicked looking spikes. Giant Colony Red. When it detonates, the small explosion is accompanied by a faint brief holographic giant lichen colony, using it's spike root attack.
Possibly a variant to resemble one of the status slimes, most likely the toxilargo. If so, only the small explosion can cause status.
Imagen de Luguiru
Luguiru
This has but no one properly attempted

Why has no one responded to this yet? I am not the ultimate judgement of new weapons.

Yes, a new bomb mechanic; not only does it address that bombs have the least variety but it also does pierce damage. An element version of the standard mechanic would also be nice, but we can save that for Irontech/Deconstructor.

Split normal-pierce? Sounds like Ionized Salt, one of the disowned mainstream lines. I was hoping for pure pierce seeing as it is based on a piercing enemy.

It does a little knockback before having spikes come out? Why not skip the knockback and get to the spike part? Lichens in the full colony attack by raising spikes randomly around them in a certain radius, why not do that alone? The spike area of effect would still be restricted within the standard blast radius (Blast, Spine Cone, and vaporizer lines) but only damage an accumulative half of the entire surface area; you can keep the normal damage but the overall damage would have to be fairly lower than Barrage/Nitronome for this to make a close shave. I can help you crunch numbers for damage if you want to keep it split normal-pierce to keep Nitronome the highest damage per time per area. Standard blast radius, when it detonates only half of the total surface area is affected by the damaging spikes, balance the damage so it stays fair.

For appearances sketches or colored drawings are always nice. Feel free to use existing models as references. Kentard has his own equipment project thread going if you want to ask for help.

Imagen de Oatmonster
Oatmonster
~

Changing it to pure pierce.

I think I may try and doodle something.

@luguiru I wanted to keep a small explosion to sort of act like the actual bomb "exploding" and relelasing spikes into the ground. Also, a few non-blast style bombs (DR, mist bombs) also have an explosion before their main effect starts.

When you say overall damage do you mean the damage per spike, the possible damage to one enemy, or the possible damage if the radius was completly full?

I think per spike, it should deal a bit more than half the dmg of the nitro because of the possibility of hitting the same enemy more than once and the wagon wheel type AOE where the spikes thin out the further you get from the center.

Imagen de Luguiru
Luguiru
Subject

I would normally give my response, but I am preoccupied playing Wakfu for today and possibly tomorrow with the new class; Rogue. It looks like Batman, uses attacks like Batman, and has a magnetic hand.

I will eventually get back to you.

Imagen de Bisento
Bisento
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I like the concept, however it'll need some defining feature to be competition between choosing it or the Dark Briar Barrage for your loadout.

Split normal/piercing isn't a bad idea, except there not really being a need for it. Would the normal part of the split damage help it against enemies that are resistant to piercing? To me the only reason the Ionized Salt Bomb is disowned is the charge time. I can plant two Radiant Sun Shards in the same time it takes to plant an ISB. I would use that bomb in a heartbeat if it was just a tid-bit faster.

I don't know so much about the knockback, but I can definitely see the bomb stopping anything it hits in its track a-la interruption just like how the lichen colonies do that to knights. DR and the mist bombs do have that initial explosion but it doesn't actually have knockback. Though if it's too much weaker than Barrage/Nitro then people might pass it up. Exchanging damage for strong interruption could be a nice trade off though. I could have a lot of fun with that against hordes of...well...everything in the Snarby SL :) As for damage per spike or whatever, think of how the spikes happen for the lichen. They don't really progress out like a brandish charge. They happen pretty much all at once. I would see the damage as a one-shot value that effects anything in the "line of fire" of the spikes.

If you were aiming to use the random pattern as a drawback to the bomb then disregard this paragraph, otherwise keep reading~ When it comes to the effected surface area of the blast, think of the RSS. Just like the RSS the jelly attack goes in eight directions last I remember, however the orientation of the attack is related to the direction the lichen is facing. Do the same thing with the bomb so that it has the eight direction attack that depends on the direction of the knight instead of a random pattern.

I'll give my +1 for the concept and new bomb mechanic. It could be neat to implement. I look forward to any concept doodles.

Imagen de Oatmonster
Oatmonster
Le concept doodles

3*
4*
5*
Also, minor edits to the OP.