Huh, why the nerf to Royal Jelly? I always thought the payout from it was a decent one, since its already significantly less than it once was (and that was a very, very nice chunk of change you could get oh so long ago). Anyone have an idea how it pays out now?
Patch Notes - May 9, 2012
New User Experience
The Crash Site, Rescue Camp and Rescue Camp Missions have been revamped. New players will now meet their pal Rhendon and join him as they save the Rescue Camp from the monsters that lurk in the dark and the evil gremlin Schemer, Razwog.
This new experience is a taste of what's to come in the Spiral Knights story. Stay tuned!
Items
- All bombs have had their damage output increased by 15%
- All handguns have had their damage increased by 10% and their charge attack damage increased by 20%
Minor art changes to the following Swords:
- Slime Slasher
- Super Slime Slasher
- Beast Basher
- Big Beast Basher
Damage increased:
- Slime Slasher
- Super Slime Slasher
- Beast Basher
- Big Beast Basher
- Hatchet: increased damage area for charge attack
- Damage bonus increased:
- Cyclops Cap
- Fencing Jacket
- Proto Bomb: now has a chance HIGH to Stun MODERATE.
Damage area increased:
- Twisted Spine Cone
- Proto Bomb
- Firecracker
- Cold Snap
- Static Flash
- Spine Cone
Fuse time decreased:
- Super Blast Bomb
- Twisted Spine Cone
- Dark Briar Barrage
- Proto Bomb
- Firecracker
- Cold Snap
- Static Flash
- Blast Bomb
- Spine Cone
Fuse time increased:
- Master Blast Bomb
- Spike Shower
Status power increased:
- Cold Snap
- Static Flash
- Firecracker
Bullet Speed increased, minor knock-back added, charge shot damage radius increased:
- Proto Gun
- Stun Gun
- Frost Gun
- Super Stun Gun
- Zapper
- Blaster
- Super Blaster
- Master Blaster
- Valiance
Moderate Knock-Back added, MEDIUM construct damage added, extra shot added before reload:
- Punch Gun
- Pummel Gun
- Robo Wrecker (0* sword) and Rugged Robo Wrecker (1* sword) have been added to the Bazaar catalogs
Monsters
- All retrodes have received a slight health reduction.
Levels
- Many levels now have beautiful new lighting, effects, backgrounds, etc.
- Tier 1 levels now convey the proximity to Cradle's surface while deeper levels lose sunlight and become darker.
- Crown and heat payouts have received further balancing, most notably in the Royal Jelly Palace.
- Battle Arena-style mission levels have received an overhaul and now feature new rooms and a slick new presentation.
UI
- Conversation text now fades in line by line.
- The character-selection screen has received a small visual update. 'Location' has also been replaced with 'Rank.'
- Spanish, German and French languages have received more thorough translations. Mission and level names are now translated.
Bugfixes
- Fixed a bug where switching weapons could cause bullet damage to be modified.
- Fixed a bug with coliseum payouts in certain rare circumstances.
- Fixed a bug with saving a knight after anonymous login.
- Fixed the Arcane Salamander Mask to display personalized eyes.
Quite some major changes
Oh, yeah, forgot about the RJP Crown Nerf...
...
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Yeah..why the rjp nerf? I guess FSC is in for even more farmers now..the few that still farmed RJP to FSC should be gone now.
Who farms RJ? I thought everyone went Vana as soon as they got tier 3.
Poor RJP :(
I hope it won't give negative "profit" now.
I would like to see a patch with bold things as new bosses, but a HARD boss and funny, it sure would attract new players and renew the desire to play the current players, more than puppy adoption.
New missions prestige, all already tired of having to do the same missions every week, I'm sorry if I'm being rude.
I see that the game is evolving on the issue of history, but there might be delving more missions in the disappearance of Alphe Squad.Por example:
Mission: Traces of a Battle
Objective: To investigate the area, seeking information about the Alpha squad ....
Or taken together with Feron missions and other Knights (NPC'ss)
And Retrodes had a helluva lot of health before now, it was like twice as much as scuttlebots, and it shouldn't be that way.
They should have more health the Scuttles, but not twice as much.
"Who farms RJ? I thought everyone went Vana as soon as they got tier 3."
I do.
Because I still want to use a Skelly Suit instead of my Volcanic Demo Suit.
Why?
Because that's why.
@Batabii
I do whenever I've got a 2*-3* piece of equipment to heat up, or when a new Recruit needs help with RJ. Sometimes I do it just to help random pugs.
Brofist, Iron!
People who make money of Sealed swords.
I am hoping the nerf to RJP puts the crown payout inline with IMF, which would be a good thing. Let players choose between the two T2 bosses without a major difference in payouts. More variety = less boredom.
Now we just need a new T3 boss with payouts similar to FSC and/or a buff to Crimson Hammer payouts.
I hate School Computers.
Who farms RJ? I thought everyone went Vana as soon as they got tier 3.
Tier 2 players? Seems like the question answers itself lol
100 mist is three Soverign Slime runs, so as long as those three runs still get you at least 7kcr t2 players the payout nerf isn't terrible. It slows down the progression of t2 players whom don't have elevator passes (And I'm certain it was probably done precisely to encourage purchasing them) but as long as the nerf isn't too substantial it doesn't really bother me.
I can't wait to see the Robo Wreckers. :D
Dunno why people are backlashing so much Asukalan's opinion, it is just an opinion. And I actually agree with him/her. This game is getting way too easier... I of course, as a "no-swords-mostly" person like that I get more damage with my main weapons, but still... for what? We don't have any new levels. We don't have anything to put that into use. Just more FSC.
In fact, why nerf even more RJP crown payout? Is this a way to "lengthen" the player experience? A way to make "more diverse" that new player experience? Why not make the ENDGAME experience a bit more interesting, and make it also avaiable to get without paywalls?
Right now, what we have is a graphic with X being "variety and easy to get content" and Y "rewards": New players may feel that "all those levels" that they can play anytime, with a similar payout, may reward them or promise of an even more awesome endgame experience... to finally get to paywalls and infinite FSC grinding, because that is the ONLY PvE content that isn't behind that.
Which is called "a recruiting trap". This game gets the work done in getting new players, but how about keeping them?
And yeah, I know that recent updates have shown what it is the number 1 preference: being able to get new players, as new MMOs are coming, and they need the word out... but will they release content to keep them, the new players AND the starting fanbase in time?
Also, while I read that testing server forum info, I thought that new boss was going to be a Swarm related entity. Guess it is a Gremlin, which may directly tie it with Crimson Order Expansion Mission? To paid content maybe? Woo... ._. Any new info on that exchange feature that non-Steam players have been waiting for, like two months?
Quick question:
Battle Arena-style mission levels... just the mission stages?
I'd love to see arenas in the clockworks get some love like the danger rooms did. Since I was gone from Aug-Jan, I've started playing clockworks and some of the new danger rooms are pretty fun.
-------
I for one am pretty excited for the gun damage boosts. I got my brother to start playing again and he's mainly a gunner, so it'll be a more-than-welcome change. I just made the chaos set, so the alchemer+bomb business is going to be really entertaining with the charge boosts :D
I'm actually feeling the retrode nerf. They look like they're brittle but end up tanking 1-2 more hits than they look like they should.
I'm a little on the fence with the Royal Jelly payout balance. Maybe it's just the mission (it's one depth lower than the gate version). But it might also push people away from grinding that. I'd be happy to see (get@me) Vanaduke payout decreased as well IF the clockworks levels get an increase. FSC and its stages are unique and cool, but I do miss the Arcade. And seeing weapons other than elemental and piercing weapons.
-------
Aumir:
And yeah, I know that recent updates have shown what it is the number 1 preference: being able to get new players, as new MMOs are coming, and they need the word out... but will they release content to keep them, the new players AND the starting fanbase in time?
They released the t2 Roarmulus Twins update just a month after releasing the t1 Snarbolax update.
I view the missions patch and related content as a 2012 version of last year's Snarbolax.
I didn't see anything wrong with RJP's current payout right now.
It kinda fits in the middle there of all the boss strata's.
Snarby = ~1.8k
Jelly = ~2.1k
Twins = ~2.2k
Vanny = ~6.9k
(All these are based off being solo)
((Then again I could be horribly off, and wrong))
(((As usual)))
Poor RJP
Buff to guns and bombs, well-needed and about time. Hopefully this is a buff with more "balancing" to come within those specific classes.
Not a fan of nerfing heat and crowns from jelly. At least leave the heat alone :(
Not like I grind jelly nemore, but still.....
I'll subscribe to the idea that they are balancing t1 gear for the sake of starting at the beginning and working their way through it, same with rescue camp I suppose :/
I give it a solid C letter grade. Some good, some bad, nothing game-breaking nor game-ruining, maybe new content? Not entirely sure with those lines about mission arenas. But a C letter grade is far better than the previous patches.
Good work on bringing guns up--and boosting their charge attacks, AP + Sent should get a knock back to their birds on charge ( better more consistent knock back), And thanks for the bomb buff.
Now we need shields that give guns and bombs a damage bonus too.
Snarby 1.8K.
Jelly 2.7K.
Twins 2.05K.
Vanaduke 7.5K.
Bit off there Cobalt :P
Toooollllllldddddddddddd yyyooooouuuuuu.
Because with the accompaniament of voices asking for new content for existing players, OOO makes a new content accesible only to new players, leaving current players with nothing. Its arrogant slap in face.
http://www.youtube.com/watch?v=GSvxd9o3Xeg&feature=BFa&list=FL81lgjI28l…
Look at the comments I got from the community. Most of the forumers already know that I'm never serious of the posts that I make, via you knew me in-game you'd know it too & I do try to make it sound as silly & sarcastic as possible. Do you really think players like this should be heard of what they think should be added to the game? Players only thinking of themselves? Do you know why I troll the forums? I have to troll, it is my duty.
Cobalt, Ranger, I don't know what you're doing in RJP, but I nearly always get about 3k per run. Remember killing Lichens individually is more profitable than letting them combine.
No need for that advice anymore..I won't be doing it that much anymore.
And there goes ALL the damage numbers for bombs and guns..LOL!
so if i join vanaduke FSC run right now, will it be pitch dark?
*jaw drops*
*crumples up draft for update to gun tables on wiki, throws in trash*
The patch is alright, but why the nerf on RJP? There's....no need for it.
I'm alright with it if the levels before are good, like arenas, but Jelly gates used to pay even more than what it did. Especially since missions are completely making token items useless, there should be more payouts for actually completing the whole gate.
Love the bombs and guns upgrade. But the RJP nerf is really a poor decision, in my opinion at least.
Still can't connect with server! D= 30 minutes is a long time! *dies* X.X
Yes! Canine-Vladmir agrees with Daarke.
"Remember killing Lichens individually is more profitable than letting them combine."
What! Since when?
Let me know if you guys want a Polish translation. I have some professional background right here :)
http://forums.spiralknights.com/en/node/53117#comment-370672
gonna have to wait a bit longer
*juggles snipes as entertainment while you wait*
So another ten minutes or so, assuming things go as planned (They won't).
*watches with great interest*
Oh wow, great, so because of some silly Rescue champ remake, that will give some more flavour to the mighty 20 minutes of adventures of newbs before they reach haven, all current players, cant log in for additional half of hour or even more
And here comes the Clown of spiral knights.
"So things are getting Daarker! Haha!"
*silence*
....
*crickets chirp*
o_o
Darnit....I've been trying to log on for the past 10 min...
Another 30 minutes!??!!
I'm sorry for all those players who don't go on forums...wondering why they can't get on.
Sad.
With this patch we can kill Vana in less than one minute I think.
Maybe Callahan kill trojans with a charge attack ...
I am impatient to test it.
In league of legends you atleast get an ip boost or some nice riot points if there is trouble with the login etc and players can't play.
Here? Nothing.
damnit... the hell is gonna happen to shadow lairs?
well be figting in pitch black?
spam ALL the polaris! xD
/stares
I'm watching Nyan Cat 100 HOURS right now to pass the time.
/stares
I'm watching Nyan Cat 100 HOURS right now to pass the time.
EDIT: sorry for double post.
:(
/me wants to see the new things
...damnit why is this taking so long....
did the server pop out two legs and run away or something?
Well we should at least get half price elevators