The 1st hit of the toothpicks is excessively long. Seriously, it takes the element of difficulty away from the game. If you have difficulty, you have challenge. If you have a challenge, you have fun. (And why play if there is no fun?) If you are fighting fiends or beasts, you can spam the first hit. It's knock back is large for a fast sword, so you can knock things out of range, keeping them from hitting you. Not only do I think the range and knock back should be decreased, but I think that the first swing should be normal. This may sound weird, but how is a swing a piercing attack? Toothpicks make PvE too easy, and piss people off in PvP, so a nerf seems logical. (Oh, and buffing other swords would become a chaotic mess of unbalance.)
Oh, and on a side note: I really like this game, I don't think OOO are mean or ignoring us, but some people are right about complaints. If you are complacent about yourself, you will never make progress, so I think a small dose of complaints/wants for things is healthy for any game.
It deals pierce on the first hit with just as much sense as chromalisk attacks deal pierce, but it shouldn't be changed... All it really needs is a slight decrease in range on that first attack, then it's fine. And it isn't nearly as overpowered as brandish lines or DAs...