Harummph. As of now monsters attack and aggro towards whomever
A: attacked them the greatest number of times
And if A doesn't apply
B: whomever is closest.
Right now a knight can just run around with an antigua and do insignificant damage yet hold the attention of every creature under the sun.
I propose a few more tactics that can be applied to monsters;
1: Attack whomever has inflicted the most damage to the creature (will mostly apply to bosses and other such cretin)
2: Attack the weakest player:
----Weakest being defined in one of two ways;
-------A: Least health.
-------B: Most inconvenient armour type (a wolver attacking a skelly instead of a cobolt)
3: Attack whomever is nearest regardless of damage.
These should be randomly applied to monsters so that one may never know what tactic is being used.
4: Being applied to all monsters, that they lead on knights as par their movement at the time of attacking.
If these were to be put onto random monsters that would be cool. Imagine during a fight those gremlin assassins were just swarming that guy with the lowest health / 4 star armor in tier 3.
Mite b cool