Spiral Knights Endless Arena! (Game/olympics!)

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Imagen de Jennytheturtle
Jennytheturtle

Okay so this idea just kinda came to me. I'm not sure of the UTMOST details but, I will put them in once I've thought them through.
Ok so here are the points:

1. It will happen once a year for maybe 3 months? Or a shorter time.

2. There will be about (idk) 10 lvls or maybe more and in each lvl you will verse 3 or more waves of various monsters. From the beginning levels starting with T1 monsters and then lvl 10 would be vanaduke.

3. Only one player. And there maybe could be a team option where you go in groups of 4 like any normal party.

4. You will be able to watch people fighting in the 'arena' by joining them. (or something along those lines) - or maybe there's no point to watching other people

5. There will be a separate elevator - which leads me onto my next point.

6. The levels are continuous, so once you finish the 1st lvl, you move on to the second. However, there is a rest point between each lvl. Or it could be the exact same to normal arena floors in the clockworks

7. The aim of the game is to survive. At the beginning of each lvl, you will get 3 hp capsules and an appropriate vitapod and a healing pad to ensure you have full health before you go in. And here come real challenge, you can’t die. Once you die, the game will end and your ‘time’ in the arena will be recorded and will be your score. In groups, you cannot revive each other during the battle. Now I’m tossing between the idea that you can revive your down teammates after the battle is finished, or to make you continue without them and they only revive when you get onto the elevator.

8. Each lvl can be different as it will be like the normal elevators and will switch from time to time. But, once you get past the last arena (there will be no option to get out of there by elevator between each arena on the lvl like normal clockwork arenas), the arena chosen will be locked and you will have to do that arena. This will stop people from waiting for arenas that they find easier. This game is about being able to survive and that means being able to survive everything and be an overall player rather than just being very good at beasts or constructs.

9. Prizes will go out to the top 10 players? I just thought that would get more people to play rather then just the top 3 being awarded. But of course, the lower your rank, the smaller your prize. I’m not sure what the prizes are but I know they give out prizes for the top 3 players in Lockdown so maybe something similar to that.

10. And then there could be the option to play endless. This will be a separate category, but only the top 3/5 players will receive prizes. Endless just means continuous….endless arenas. It doesn’t stop until you die. I was thinking maybe just leaving it to one player only, not sure about groups.
Tell me what you think. Discuss!

Imagen de Windsickle
Windsickle
Count with me: one, two, three, ...

You miscounted. You have two #5 bullets.

My opinion on your ideas is of little worth though I would like to pose a slightly different alternative.
I propose a rare chance of this "endless" Arena appearing at the end of any normal Clockworks Arena; it would be something like an "Arena's Danger Room" kind of thing (if it would have an Energy Gate like a Danger Room, it would still have Elevators further on). This endless Arena would consist of just the continuation of Arena play but:

  1. The Party would be locked completely (no Joining of Friends or Guild members) upon entrance of the endless Arena.
  2. An Arsenal Station would be provided only upon initial entrance of the endless Arena.
  3. Its Monsters would never drop Hearts.
  4. It would not be restricted by the original Arena's Family theme (if any) but still be restricted by the original Arena's Status theme (if any)(I do not think changing of Status theme would be entirely plausible).
  5. It would have periodic break areas like normal Arenas with Elevators (which would be the markers that record the Party's progress) but these areas would not have Treasure Boxes, Minerals, Heart respawn pads, or Crowns.
  6. It would have a larger variety of hazards and objects (instead of just plain old Spikes).
  7. Every sixth of its Arena stages (one per Monster Family), a mid-boss (or maybe even a "full" boss) would be present along with an increase in Monster Depth strength afterwards (even so much as an increase in Tier).
  8. It would have some kind of snazzy description and name like "Danger Room" (I'm not feeling creative enough to come up with one myself right now).

That's my idea anyways.

Imagen de Jennytheturtle
Jennytheturtle
Well I guess my idea is more

Well I guess my idea is more of an event/mini game type thing. Yours becomes a part of the clockworks.

and yes I have miscounted :P that's what i get for writing one half a month b4 the second half.

Imagen de Jennytheturtle
Jennytheturtle
cmon! what do you think?

cmon! what do you think?

Imagen de Luguiru
Luguiru
I am currently unable to think

Between having "recently" had a giant sandwich large enough to beat someone to death and Wakfu, thinking is out of the question.

I have this on my to do list and plan to do it soon. Eventually.

Imagen de Jennytheturtle
Jennytheturtle
*thumbs up* Okay! I'm

*thumbs up* Okay! I'm interested in seeing what other people think

Imagen de Jennytheturtle
Jennytheturtle
Cmon! give me comments!

Cmon! give me comments!

Imagen de Pasquil
Pasquil
More ramblings of a senile old man...

It definitely would be an interesting event, though I think it would benefit OOO if they incorporated it more like Windsickle mentioned. Though I do have some issues with his ideas, in the fact in particular, Wind does not mention a reward system that would be provided to the knights who dare attempt this. I believe the the monsters killed would be a lot tougher, but that'd also mean the rewards after each section would also be befitting. I do believe less health should be dropped from the enemies, but it shouldn't be cut out entirely. The floors themselves I doubt should be infinite, cause let's face it. A place where you are able to obtain an unlimited set of heat and crowns so long as you survive, does sound nice, but there's no marketability for OOO. Cause if this were to happen, people would just go and find these unlimited arenas and that's all anyone would ever do if hey needed heat and crowns. A restriction of around 10 sections I believe is a plenty (and considerable) size.

But here comes the dilemma where can OOO implement such a great way to earn crowns, yet still be appealing to their market? Simple. Adding a large energy fee at the start, or add smaller fees at each new section. The fee would tempt players to either dive deeper into the arena to get more spoils, and if doing so, the players would be rewarded with heat and crowns, while OOO would be given energy. And in a game where a lot of things rely on energy, adding yet another factor for people wanting to spend that energy, could potentially boost their energy sales. (aka money)

As for an event, this too could work, but something like this would gain quite the popularity if rewards were desired. And if so, it'd possibly implemented again, which would fit your whole "Olympics" I idea.

This idea is definitely one you should keep looking more into, Jennifer.

Imagen de Trydeth
Trydeth
dig this, wanna collaborate with mine.

I like this concept and suggestion and would like to expand on the endless idea with an idea I came up with (unfortunately after you came up with yours so its graveyarded) collaboratively. Take a look at mine and see if there is any of it that you may like and consider contributable to yours in finiting details. http://forums.spiralknights.com/en/node/56453

Imagen de Ark-The-Monsta
Ark-The-Monsta
@Trydeth I agree, I like the

@Trydeth I agree, I like the concept too, especially because almost everything is too easy now. The game needs something that us endgame players can really go to for a good challenge. Well of course there's the Shadow Lairs but everyone's getting real sick of blowing 1800 CE every time they want to play something challenging. And the biggest problem I'm pretty sure everyone has is Shadow lairs are a waste of money unless you have something you are going to craft at the end of it. Like seriously, 1800 CE to get in, you get about 15k crowns from UFSC, and make, I don't know, 30k from the material you sell if you don't just use it right away.

So about 50k per UFSC run, with current market prices, it costs about 150k to get in, it just doesn't add up. Any concept of an endless arena gets my +over 9000 for sure :D

Imagen de Trydeth
Trydeth
Exactly!

Now, I would argue that using CE would not pay out. We have enough things costing CE and not enough costing crowns at the moment. Gates used to require us to give up 500 crowns to go to Tier 3 and, while that isn't much, it still cut us back a bit. Which is why arguing the use of crowns would be more suitable. It would prove as a wonderful way to pull in crowns out of the market to bring down costs in CE for those F2P. And as Khomie said, it would give us a little entertainment from the usual grinding. And after so many kills, you would unlock a costume item. The more your kill counter went up, the better the costume prize! I say costume since the usual case is that players would find the effort typically not worth the weapon or the weapon would end up being too powerful. Since you would be paying strictly crowns, a costume seems more fitting. Also, why would we want the flood of enemies to end while we were doing it? If we had the chance to have an endless flood, we could kill more in more time than if we had a set number to kill. This is why I would advise a timer instead. Having never ending enemies, while tougher, would prove more rewarding. And if played right, the number spawning would depend on the amount of times continued. While we're at it, increase the battlefield space as well. Keep the player capable of making use of plenty of space or better yet, build both. Open areas with small corridors so we could either bring em in one big area and bomb em or corner them in a pocket and release a hail of blitz needle death! These are some of my suggestions to your suggestion.

Imagen de Jennytheturtle
Jennytheturtle
WOW! quite a bit of replying to do ><

@ Pasquil
Well I do think Winsickle's idea is a good one, but the more I read into his points, the more faults or things I seem to pick out. But the again, it is very very different idea to mine, even though they both possess 'endless arenas'.

I think for my 'game', there would be no rewards between each level. Only when you finish. So for example, if you only get to the middle of the second arena level and die, you will only receive a relative payment/reward for completing the first level. So, payments are only made according to how many levels you were able to complete. So, I'm thinking, to be able to implement this idea, there would have to be a notification/message that pops up once you have died that says something like 'Seems like you could not survive long enough, please accept this payment for your efforts until your next try.' And the there would be a button you press, which sends you to a mini reward room, similar to the 'rest spaces' between arenas in normal, clockwork arena floors. As the rewards increase (since you were able to survive longer), the room would simply get bigger to accommodate for the increase in reward. And maybe there could be some weapon drops. Depending on what tier level they were able to survive to and weapon drops would only occur when you've passed tier 2?

Entry to these games could be paid in crowns or energy (not sure because I don't understand how properly the energy market works etc etc ie im not a stock following type of person). I was thinking of having both options because some people wont necessarily have ce (like me cuz i like to save it for crafting) but then again, there could be some kind of 'oh no this will cause a crown/energy sink' argument or comment and I can't be bothered because I dont understand how everything works (as i mentioned before).

@ Trydeth
I read your thread and the beginning of you're idea is a bit confusing for me with the other knights and etc but the thing I liked was the timer. though it's still not the intended idea for my 'endless arena'. But, i do like that idea. Maybe that could be another setting implemented? like apart from the types of games I've come up with, there is another arena where you go by a timer and the amount of kills you make, determines your spot on the scoreboard. And maybe there could be different Tier levels for the timed arenas? that would make the arenas more difficult. But, for each Tier, the amount of monsters, the types, etc will remain the same. And I think, you have to get a certain score, to get a costume prize. So let's say, you have to get 1000 kills to get a prize, otherwise, you will get crowns or maybe even tokens?

I'm intrigued by your idea for different sized spaced arenas but, I'm not yet convinced by the idea.

@Khomie
I'm glad you like the idea :) I do agree that people are doing shadow lairs for the extra challenge but it's mostly not worth it when it comes to reward. And for any players like me, I wont play shadow lairs because I will never have the guts too cuz I'm a scaredie turtle or because I'm too poor to get a shadow key or I don't think I would find enough friends who are good players to accompany me. meh, one or the other.

P.S. WHOA! long comment O.O

Imagen de Jennytheturtle
Jennytheturtle
Opinions?

Opinions?

Imagen de Luguiru
Luguiru
Snort

After this I lost my taste for survival minigame ideas.

Imagen de Jennytheturtle
Jennytheturtle
:/

:/