So, the value of crystal as measured in crowns, has been going up, going down, and is (at the time I write this), oscillating around something like [4025 crowns: 100 crystal]. Naturally, there is argument on the future of that oscillation. Please take that argument, and go to the threads intended for it. Thank you.
What I'd like to do here is try and name off the various upward and downward pressures on that value. Where edits are added, the thinker-upper gets their name appended (in brackets).
An upward pressure is anything that crystal more desirable, takes crystal out of the game, or adds crowns in.
These are factors that make people want to buy more crystal, driving the price upwards. The basic uses of crystal, of course, are fundamentally set up to interact well with upward pressures:
- You can use crystal to ride elevators, and get more play.
- You need crystal to craft items that are larger than your mist tank.
- [Potentially in future] If the auction house allows sales in crystal (which I hope it won't), auction house taxes.
Given those, here are a few upward pressures....
1 - Any notable influx of new non-paying players means more crystal demand, and thus higher crystal costs.
2 - Any existing player who has run out of stuff they want to buy will still want crystal, but not crowns.
3 - Any addition by Three Rings of "New ways to spend crystal" is an upward pressure.
4 - As players get the ability to crawl the lower clockworks in larger numbers, they'll get more crowns.
5 - Selling items to vendors increases crowns in circulation, so that's an upward market pressure, as is anything that encourages people to sell items to vendors, e.g. too many primal sparks and not enough uses for them. (Senshi)
6 - Any time the price on the player market drops below the price vendors pay, that will be an upward pressure on energy prices. (Senshi)
7- For the moment, the sheer aggravation of trying to sell stuff to players is an upward pressure on the energy market - the price difference between the underpaying vendors isn't, to some players, worth the aggravation of dealing with the trade-spam. (So auction houses may then remove an upward pressure on energy prices if they make it easy to sell low level materials.) (Senshi)
* - The belief that the value of crystal will keep increasing can cause oscillation upwards, because it means people will want to 'hold' savings in crystal. Not a pressure in the classical sense, but has an effect. (Senshi)
A downward pressure is anything that makes crowns more desirable, or takes crowns out, or adds crystal in.
These are factors that make people want to get more crowns, driving the price downwards. The basic uses of crowns, again, are set up nicely to work well with downward pressures:
- Buying recipes for alchemy uses up crowns
- Making items uses up crowns
- [Potentially in future] If the auction house allows sales in crowns (which I expect it will), auction house taxes.
Given those, here are a few downward pressures...
1 - Any notable influx of paying players means more crystal around, and more crown demand, and thus lower crystal costs.
2 - Any conversion of a non-paying player to a paying player does the same thing.
3 - Addition by Three Rings of "More ways to spend crowns". If it's a way to spend and keep spending (consumables), and it's good, it's stronger.
4 - The 2% energy tax on selling energy is a downward pressure (Senshi)
5 - Tied in with the last, margin speculation (buying & selling rapidly), is a downward pressure. (Senshi)
* - Belief that crystal will drop in price is can cause oscillation downwards, because you'll want to hold savings in crowns. Again, not a pressure in the classical sense, but has an effect (Senshi)
...
Okay?
Now, we could argue about the relative strengths of these pressures, attempting to predict the future. We've already done that a bunch, pretty haphazardly.
What I'm asking you to do, instead, is rummage over those lists, and tell me what you think is missing. What other pressures do you think exist? Don't worry about how strong they are; just - what are they?
Speculation based on belief is not a real market pressure, it is a driver for wider market oscillations around the same average from the real market pressures. This is why in the real markets, prices will often rise on expected bad news or fall on expected good news when the naive would expect the opposite - the belief that the news would go that way has already driven the price up, sometimes beyond what is warranted. That belief is not an -additional- pressure to the real factor, but merely causes the market to move before the news actually happens. So I would not call 'belief that the market will rise' a pressure on the market.
The 2% tax on selling energy is a downward pressure on the market, and market profiteering (margin speculation), of course, increases that downward pressure as more crowns are taken out of circulation when someone makes themselves a middle man and causes many more trades to take place to get the energy from original seller to final buyer than would otherwise happen.
Edit: Addition
Selling items to vendors increases crowns in circulation, so that's an upward market pressure, as is anything that encourages people to sell items to vendors, e.g. too many primal sparks and not enough uses for them. Any time the price on the player market drops below the price vendors pay, that will be an upward pressure on energy prices. For the moment, the sheer aggravation of trying to sell stuff to players is an upward price on the energy market - the price difference between the underpaying vendors isn't, to some players, worth the aggravation of dealing with the trade-spam. (So auction houses may then remove an upward pressure on energy prices if they make it easy to sell low level materials.)
Edit: Thanks :)