This is the discussion thread for the upcoming changes we will be making to shard-style bombs, announced here:
Upcoming Changes to 'Shard Bombs' discussion thread
Demonicsothe:
1. The shards pass through monsters, but not walls and blocks. The aim is to have monsters nearby when those shards then explode. Often times, you can use the initial explosion to accomplish this.
2. At this time, we can not yet announced any specific changes to damage types.
3. Damage is always scaled based on star rank and depth, so no, nothing will be made weaker for the sake of a new bomb coming out.
4. That's another specific I can't comment on at this time, however useability, balance and making these bombs feel fun is absolutely our priority.
So we won't be able to make all 8 shards hit a single monster anymore?
Rangerwill: That is correct. Not being able to hit a single monster will the full force of a bomb that was intended to affect multiple targets is part of the balance changes these bombs will undergo.
1. The initial explosion will have knockback then? Enough to propel the enemy to exploding ring that the projectiles will make?
Sounds like this patch will kill the PVP bomber. I have mixed feelings about this as while RSS spam could be annoying, Bombers should be able to do more than drop mist bombs on choke points.
As for PVE, the RSS filled a few holes in the bomber arsenal I doubt will be filled. While not being able to snipe a gun puppy as a pure bomber is probably a good thing, losing out on the only good single target/cluster damage bomb is not.
But hey, the RSS was kind a whacky and I don't bomb often enough to care anywho.
Demonicsothe: Correct. The initial explosion's knockback can push monsters into the ring of secondary explosions.
Will the following explosions also have knockback of some sort?
Yes, the secondary explosions also have knockback.
Glad to see we won't have bombs that act like guns anymore honestly. Though it does make me wonder where the Winmillion sword-line is going to end up at this rate...
So would an accurate depiction of this be like this: A blast bomb that shoots out gremlin mines in 8 directions.
Trying: To some degree, that is correct, though it's not necessarily 8 directions and the initial blast is far less potent than a blast bomb. The emphasis with these bombs is the secondary blasts, much like how the real meaty damage from their current implementation is on the bullets.
Disappointing. Point blank shard bombing was a high risk/reward technique that required intimate knowledge of enemy attack sequences to deal optimum damage. The new bomb sounds like it'll have a much lower skill ceiling, and less room for technical maneuvering. Shame, considering shard bombs are what rejuvinated my interest in the game - if it weren't for them, I'd probably have gotten bored six months ago.
Wasn't much of a risk, unless you were trying to shard in a middle of alpha wolvers. Autotrack removal and delayed animations made monsters tame enough to shard forward, backward, upward, and any other way you wanted. The only challenge to them was timing and placement to get monsters over the detonation point. And that comes easily with practice, becoming almost instinctive with a few runs anywhere.
5* Shard bombs? Want.
This change is... Interesting. I will likely get one now, cause the way it is described sounds cool. Though if we want an official response, we need Doctorspacebar.
This has the potential to either be good or one of the worst things done for bombers. With guns that act like bombs (Pulsars, Catalyzers) and sword charges that act like guns (Brandish, Sealed Swords) it makes me wonder why a bomb acting like a gun is a bad thing. I take it that the aoe of the shard bombs will be significantly reduced which to me destroys the shard bombs of which I own both. I guess we will just have to wait and see how they turn out, it makes me wonder if we will still have an effective dps bomb in PvP anymore.
The single target will be horribly reduced. Rss never had much aoe in a mob, unless they were seriously dangerously packed together. The proposed changes seem like it would increase aoe dps.
Will Rss be as effective as it now in pvp? Also, a question. How big will the Rss's second explosion's aoe be?
PS* I also own Rss and demo gear.
I'm kinda hoping it won't be the next Nitronome, as much as I'd LOVE a clusterbomb.
Not really that related to this patch but, Nick, have you thought of making more bombs with different patterns?
For example a triangular/cone pattern instead of the usual circular/spherical one, or a cross pattern like the ones in blast network, etc. May be fun.
Also do you have any plans to revise Big Angry Bomb which is currently outclassed by Nitronome in practice?
Well, I truly enjoyed the RSS... It is,or, was my favorite bomb in my arsenal, both in utility and in the fun department. Regardless of what this change brings, it's gonna be a sad day for bombers. When I asked for "moar bomz", I didn't mean replace my favorite one with some other mechanic LOL. I honestly can't see why the idea of shrapnel is so "off-flavor" for bombs, but it is what it is, I guess.
Since this seems to be a purely flavor-driven change, some flavor-related questions:
1. Was the intent to give the RSS a cluster bomb feel that fits the "random, zany antics" of a bomber, what with all the ensuing explosions and knockback? Also, with the current known complaints about Nitro (BSOD, etc) how will the new RSS mechanics match up? Can we expect more of the same or can we expect something else?
2. I am well aware of what RSS was capable of in the clockworks. So, The Big Lockdown Question - was RSS's effectiveness in LD a factor in the change? In other words, was it just too powerful?
3. Considering everything, is this change intended to bring the bomb more comfortably to "sidearm" status? Or can we bombers expect to hang onto some semblance our reliable, damage-dealing bomb?
From what I understand, the damage per shard is staying the same for the 4*. I doubt you'll have to worry about DPS on the 5*, then. Having a bomb reliably hit a single target 8 times with little skill is not AoE, it's an IED. Bombs are meant to be AoE, and the shards were never good AoE.
I'm not normally one to contribute, but when I was bombing, the RSS, much like any other bomber, was always a useful part of my arsenal. It served as a gun for hitting switches/shooting out gun puppies without getting into the line of fire. It also served as our elemental bomb, of which we still don't have a DPS-Based AoE Elemental bomb. But my main concern, especially with these new missions coming out, is High HP, High Damage mobs, like the Slag guards, Trojans, etc.
You say the Shards is acting more like a gun, I'd say it's acting more like a fragmentation grenade, which is what it is essentialy.
My question is, since RSS nerf will basically kill all effective means of dealing with Trojans, will you do anything to give us a way of causing large damage in one go? Since gunners have Blitz, Swordies have the BTB/Flourish line charges, and with this patch we'll be reduced to dancing in circles with DBB.
Another question, what about turrets? Since you'll be taking out our range, will we have to resort to guesswork to reliably use the new Shards to take out turrets safely?
With practice, I think most people can land the bombs on turrets. That's assuming the range isn't random, which probably won't be. Although the damage will likely not be as much. We might not have 8 bombs, we might have 4, 6, or more bombs scattered in a circle around the blast zone. We just don't know.
With the bombs landing against walls/obstacles though, we could still land multiple hits in a small area. It's just going to be harder.
Nick says there will be more bombs other than the 5* shards. I'd say that might be an elemental DPS bomb.
By the by, could we get an update on the Iron Slug balancing, Nick? It's been a little while since we last heard any news about it.
So we can have swords and Guns with AoE damage like bombs but we cant have a bomb with gun like abilities?
Personally, I've got no qualms about this one. I have a RSS, and while I do like it, I've always been irked on how only 5/8 shots would usually hit a target, unless a zombie jumped directly on a bomb.
The new version sounds like a cluster bomb, which sounds rather fun to use. Glad to see the bomber style getting some love now, it was the odd class, with so few (decent) elemental/piercing/shadow weapons. I do look forward to the Rock Salt bomb, perhaps it will be actually useful now.
I just hope it RSS keeps its elem/piercing combo.
And yeah, I do hope bombers get some high damage, single target weapons.
This could either be a blessing or a curse for bombers. On one hand, we won't be able to nail Trojans directly in the back anymore- DBB is now the weapon of choice for Arkus and company. Also, this obviously means the range is decreased- and that is bad. A Bomb that can hit targets far away is a must for those pure demo-men who don't want to be driven crazy by picking up pots or horribly mauled by Howlitzers. (RSS is currently the go-to Howlitzer-killing weapon for pure Bombers; Polyps and Gunpups can be killed with a DR, but the RSS is our only viable weapon against Howlitzers.) To kill a turret, we have to charge up a bomb, then approach the offending turret and drop it, usually after they've fired, and if they survive, we gotta do it over again. SHEESH. DR's heavy damage against stationary targets makes this a viable tactic (i mean, have you SEEN it on Polyps?!) but it does very little to Howlitzers. It's also an Expansion only weapon, which pees off some people and will continue to do so until you make the expansion gift-able.
As far as LD goes, RSS and ISB seem like they'll be turned from spammable deterrents into another way of making a base No-Man's-Land, this one involving damage instead of status. That's always nice, considering SOMEONE stuck us with invincibility frames that make DR next to useless. Whether the 5* RSS is used to any effect in LD, I can't say.
Those are my only objections. I have to say this will give RSS a use in Shielding enemies; the shards will hop over shields and blast them in the back. Very nice. Hopefully the RSS is still viable after this remix.
EDIT: Nick, while you're looking at this, a more pressing matter must be attended to. You messed up the Pepperbox. Please fix it. Also, Gingermace, thank you for calling me a professional.
EDIT2: Oh yeah, I forgot. THANK YOU FOR MAKING THE ISB GOOD FOR SLIMES! THANK YOU THANK YOU THANK YOU!
This update would be really good for PvE, giving bombers what I think is an even more solid damage bomb, especially for mobs. Of course, this may screw things over in LD, but I'm thinking while there is less random RSS sniping, it may be more effective than a nitronome as players may not expect the second explosion/ predict where it is, etc.
But as has been mentioned: Will there be more bombs to fill in the uses of the old RSS, such as turret sniping?
Key note:
We’ll even be introducing new bombs during the change to further expand a bomber's arsenal.
Bombs exploding into more bombs?
Sounds OP.
There's my reason to grind out the next week or so, I suppose.
Well this is a bomb concept that I have always very much wanted due to jealously of Gremlin Demos and would love if it came out of the crystal series or replaced the currently useless ISB but it replacing it and the RSS is very saddening. The problem with this bomb is that it sounds like it's going to be more chaotic than a Nitronome and will quickly become a very hated weapon in parties due to the sporadic knockback that the 9 explosions will cause unless they don't do knockback which will just make this a different version of the DR although that's not too terrible.
I don't mean to go on a tangent but it just strikes me odd to target it for not being bomb-like as the Biohazard is very bomb-like despite being a gun and the Winmillion is intentionally gun-like despite being a sword along with other weapons that deviate from the supposed "norm" that the weapon types should follow.
Whatever you do with it, I hope you make sure to avoid making it a hated bomb that isn't the fun little thing that I love so much due to the risky nature it makes the player take getting so close to enemies without any capability of defense but the satisfying reward the well placed bomb can be while not visually disrupting players(Like the explosions or hazes of most bombs) or moving around the enemies(Like the blast bomb lines and all swords do) in order not to interrupt other players.
Sincerely, a player who loves the current RSS.
Personally, I don't know what to feel if this change comes through. Rss is a very unique weapon, along with its lesser brothers and sisters. A bomber's best single target dps. But I also want something new. This scatterbomb/aoe circle is unique too. Lose a fun weapon, possibly gain another fun weapon.
Speaking as someone who crafted an RSS just three hours before the announcement (!@#$%), I really appreciate that you're looking into ways to compensate people who paid for one mechanic and will now get something completely different. This will be a big shift on a popular bomb, and I for one really appreciate that you're including a respectful gesture to customers as part of the design change. I hope that whatever gesture is made, it's in keeping with the fact that people paid real money for an item, rather than an accessory. A memorial item (the "I used to have an RSS and now I have this t-shirt" crest) would be unappealing.
That said, by making the emphasis on the ring of secondary blasts, it occurs to me that the preferred bomb radius for the new RSS will be flipped inside out. Whereas most bombs get an expanded radius at 5* (which is better), here the optimal situation would be a bomb with a tight radius, so that enemies would be hit by as many of the secondary blasts as possible.
I'm gladdened to see that the rock salt bomb's bonus is also being revisited. At the moment, it's a pretty silly bomb. One other thing that you can do to instantly win the love of every bomber is to revisit the available armors, and create a bomber armor with shadow defense. That's been a frequent request of late, given that so much end game content emphasizes shadow-themed monsters.
Please make the Big angry bomb and Irontech Destroyer DO ANYTHING.
Yours truly,
A long time pure bomber and paying player.
"With guns that act like bombs (Pulsars, Catalyzers) and sword charges that act like guns (Brandish, Sealed Swords) it makes me wonder why a bomb acting like a gun is a bad thing."
I totally support your view at this matter.
Nick's idea seem like a bit hypocritical. "The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we’ve tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two."
The last gun patch was to make the Blaster line of guns' charge shot to have an explosion plus knockback.
Would you say a grenade is not a bomb because it shoots out shards as well?
To Nick: Why do you guys make more drastic changes to bombs more often than other weapons in the entire game?
-The Big Angry Bomb has been reduced to a smaller radius due to one of your patches, which made it less usable because of the walk speed and reduction in blast radius.
-Another drastic change was to the Dark Retribution Bomb, which decreased the damage and speed of the orbits.
I have a better suggestion, why don't we keep this line of bombs untouched, and just create a brand new one instead.
The whole idea of Radiant Sun Shard, which is shooting out shards has been turned to (according to your description) Chinese Firecracker Bomb, "will then stick into the ground and explode shortly thereafter causing a series a of explosions that form a kind of ‘ring’ around the initial placement point of the bomb."
http://www.china-family-adventure.com/image-files/chinese-new-year-firec...
Even though Nick is not going to reply to this comment, I would like other fellow active bombers to express their opinions as well.
This change sounds exciting, to me.
I was actually kind of hoping the Heavy Deconstructor or Irontech might eventually become a sort of cluster bomb, but new Shard Bomb dynamics sound good to me.
As it is, RSS was pretty overpowered for what it is, by virtue of being able to drop it at monsters' feet so easily and baiting them to lurch into a blast plus 8 projectiles for an instant-kill.
Lining them up to effectively hit many targets was frustrating at best (except in FSC or other high-enemy density areas.) The old/current dynamic certainly worked with practice, but only when "abused." (I am using the word "abused" lightly here, since the bombs are so useless in other respects than taking advantage of a 9-hit bait on enemies. While this kind of was a way of taking advantage of a flawed weapon dynamic, at least it made up for their failings elsewhere.)
On the other hand, the prospect of more shard bombs is exciting, as is fixing the totally useless ISB.
Not to mention, RSS will be good against Fiends, since they won't instinctively dodge it any more... not that DBB didn't do the job just fine.
My favorite part was when Nick called it the "Ionized ROCK Salt Bomb", combined with the part where only a few players commented with questions on the actual patches, as opposed to the real questions, which were asked later by many other players who will most likely not be heard. Its one thing to answer a few questions and call it quits, and another to read through and actually deal with the situation, which means that Nick will most likely not answer too many more questions if even return to this thread.
Youre just mad that you wont be able to do well in Lockdown anymore, with your constant unskilled spamming of RSS. LOL.
Why does OOO seem so insistent on messing with bombs that are already good but never seems interested in the bombs that are totally useless? Leave RSS alone and apply this change to the Irontech bomb.
Maybe it was a Freudian slip and the new unannounced 5* for it will be called that, Feh.
We do already know that 5* versions are coming, so no doubt it's on Nick's mind. Wouldn't be a huge surprise if that were the case.
As for asking/answering proper questions, I am curious if the new recipes will be added to the Hall of Heroes lists once they're added, or we will have to hunt for them.
Edit: I don't expect a real answer to this, but I'd really like to know if there are more weapon balance changes coming with this one.
I tend to assume that we're being fore-warned about this so that we can mull it over and prepare a but, but that other changes will come too that we don't need to be warned about.
Obviously if other things are getting a change/buff/nerf we don't need as much warning as a massive dynamic change that the shard bombs are getting, but if we knew that some changes were coming to the Irontech line, Deconstructor line (5* maybe? :D) and others... well fewer people would be saying "leave my RSS alone and fix ____."
It would kind of save some headache of trying to read a discussion thread about shard bombs and every fourth post being about other bombs.
Can we expect more balance changes and/or new weapons with the update that will be changing our shard bombs too?
Pretty please for a simple Y/N for this one? :3
I sort of have mixed feelings about this.
In PvP, I hate going against Radiant Sun Shards because I often get killed by a stray shard when I'm low on health, or I accidentally walk over the bomb and basically get killed in one shot.
However, in PvE, Radiant Sun Shards is tolerable because it doesn't have knockback. Knockback is one of the main reasons people hate having a Nitronome bomber in their party. If the knockback of the new RSS is significant, I can see people kicking bombers who use it in PvE.
It would be nice if they allowed players to test the new functionality before committing to these changes.
Sounds like what we're getting here is another bomb that non-bombers won't want us to use. they hate nitro, I can't see them liking a bomb that sets off multiple explosions. And I can't see people being happy about something that causes multiple instances of knockback, given that the warning label on nearly every bomb is "Causes knockback, your party members will hate you forever. Go away, don't use this."
Ironically RSS was the only bomb that I thought acted like, well, a bomb. OK, maybe more like a grenade: the closer you get your target to the bomb, the more damage it takes. It also allows for sacrificing oneself on the bomb, to reduce damage others take. This is very bomb-like in reality! And I agree with what others said here: when you make the guns that act like grenade launchers act more like guns, and the swords with mile long reach act like swords, then i'll let you talk about making the bombs act like bombs. Until then, NO. It's OK to have things with unique action characteristics!
Fix the ionized? THANK YOU! Finally! Add new bombs? No! Fix the BAB, Irontech, and Deconstructor lines first. We don't need new bombs, we need the ones we have to work.
I see people talking constantly about overpowered brandish, and how annoying the Polaris is. And yet, you come to "fix" the shard bombs? Yes, we should be withholding judgment until we actually get to see it. And yes, it might be awesome. But given how much we bombers are the forgotten step children, honestly, I don't trust that this will be good at all.
I have a RSS, It is rather fun to use on Zombies, Lumbers, and turrets. The current version of it is decent in PvE and very good in PvP if you know how to use it (like every weapon). The people that use it in PvP will be annoyed if the new version isn't as good but that will be the majority of the complaints on it I think.
5* versions of the shard bombs is fantastic! I personally am looking forward to seeing how they work. The possibility of new bombs also makes me very happy. New weapons are always welcome... although it would be nice if Bombers got some actual Shadow armor and a pure Elemental damage bomb (not mist or crowd control).
~Gwen
I made an Arsenal thread about the Radiant Sun Shards and got plenty of helpful advice from helpful bombers. I then checked out Echoez's bombing videos on Youtube. I crafted an RSS and heated it up to level 10, planning on getting bomber armor and trinkets during summer vacation so I could be a full bomber.
Then I saw this.
Oh well.
"I have a better suggestion, why don't we keep this line of bombs untouched, and just create a brand new one instead."
--Roarr
^My thoughts exactly.
Well I think touching up the salt bombs is good. But not the sun shards. Don't fix what ain't broken.
1. The flying non damaging shards will stick to the ground in a set range away from the explosion, or hit the ground after hitting an enemy?
2. Would the radiant sun shard line be losing a damage type?
3. Would the base damage output on the 4* bombs be lower, in order to compensate for 5* upgrades?
4. Are the charge/fuse times changing?