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Punishment for leaving LD

47 Antworten [Letzter Beitrag]
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Redlawlsy

Everyone hates it when people leave PvP right? Well I thought of some ideas that will make those leavers think twice before hitting the return to haven button. Here's what happens if you leave you get 10 ce subtracted from your total amount of ce you already have. If you have no ce than 800 cr will be taken instead. If you leave more than 5 times your energy, PvP and elevator passes will be locked so you can't use them for an hour.

What do you think? I'm open to changes.

-- The one and only, Dammasta

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Demonicsothe
10 ce is not always equal to

10 ce is not always equal to 800cr. Actually, I'd just move my crowns and ce to my alts, and send back packets of 200 in the mail.

Besides, there's that problem of real irl problems.

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Redlawlsy
Yes, but

How can you have irl problems 5 times in a row? And if you do have an emergency your not gonna care if you just lost a little bit of money in a video game.

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Demonicsothe
Not everyone lives the same

Not everyone lives the same way. In fact, I'm sure if they have problems this many times in a row, they really won't care about losing some pixels. Your punishment then has no effect.

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Redlawlsy
My aim,

Is not to punish people who have real reasons for leaving, I'm talking about punishing people who leave just cause their team is losing.

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Demonicsothe
Like I said, the crown and ce

Like I said, the crown and ce cost can be easily worked around. And you are punishing people with real reasons for leaving, even if you don't intend to. You have no way of knowing whether that person was called to work, lost connection, or doesn't like the team.

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Skyguarder
What if I don't have crowns

What if I don't have crowns and CE and mist? And if I press the red X button and restart, then I won't lose any because Ill lose my stuff IF I return to haven.

Don't you think that this is kind of harsh for the knights who have to pay? If you want people to not leave, just make a suggestion saying "Nobody can leave in lockdown" because then they would stay in the locker room. Or ask them to Confirm that they want to play and they cannot leave just like "Danger zones" and "Bosses" where you cannot turn back to Haven.

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Orangeo
The system is fine as it is.

The system is fine as it is. The only improvement would be cooldown time, so you can't quit over and over agian. The cooldown would have to at least be the duration of a match, so that the other players may start again without you so you can't quit on the same people twice.

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Autofire
Heh heh

Well, what I think is a good solution is make it so you can't enter any other form of PVP or PVE until the match you are still in/just left has ended. No fees, but makes it so you won't speed your bribe grinding if you leave a match.

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Orangeo
@autofire

Untill the next round starts, not the current one ending. So you don't end up with the same group.

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Kyrie-Phoenix
Timeouts and Stuff.

Just do what other games do. When you leave pvp your listed as a deserter or whatever and you can't join lockdown for another 15minutes(Matches take anywhere from 5minutes or longer to start, so 15 is a good number.) It'd also be good if players that leave earlier get the 15+minutes and players that leave when the match is almost ending would get 5minutes of wait time.

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The-Rankor
Please take this in the

Please take this in the nicest way possible. That is the worst idea I have ever heard. I like the idea of punishment for leaving, but that is ridiculous. Losing PVP rank points maybe. You already lost out on 200cr and at least 1 token. 10CE? Talk about stealing.

Haha, sorry, as you can tell, I don't like it. : P

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Tuhui
Read the thread not just the

Read the thread not just the OP, how about only people who do it more than twice in arow get punnished? and only ones that leave on their own accord.

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Thunderbog
I think losing 200 crowns is

I think losing 200 crowns is enough for an punishment. Sure, abandoning the game will ruin the players especially on their team. But I personally think that it is quite overboard that ye want to steal more 10 ce and lock PVP and elevator passes(why elevator passes?).

For my thoughts of punishing players who left the game will be a penalty of 2 minutes restricted in playing Lockdown due to abandoning the game. It is enough for us.

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Skold-The-Drac
Eh...

Leavers are punished... you know how you grind KC's for recipes? Yeah, leaving hinders that tenfold. So really, they are punished, let alone the flack they catch from fellow players if they come back like nothing happened. So... really... their punishment is severe enough game-wise. I know a couple of people personally who, if an LD leaver (with a track record for doing so) appears in their party, they leave/kick the player. Granted, not a very mature method... but punishment nonetheless.

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Aplauses
-10

No no no no no!

Sometimes knight leave the party not on their purpose. Maybe:
> Their laptop is overheat so it shutdown automatically.
> Java exit the Spiral Knight because not enough memory.
> He/her parents ask him/her to close the laptop/computer

For me.. this is too cruel. If they leave on purpose, your team will get more crown if winning. So.. no need to do a punishment.

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Thunderbog
Aplauses has a point there,

Aplauses has a point there, the team will get an extra crowns of 280 split to 3 and 5 players if someone abandoned the game. However not, that's a pity.

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Mk-Vl
As for

Determining who leaves voluntarily and who is forced to in real life there is a solution. People grinding will leave but join back in. People with real life problems usually shut down their game. So all OOO has to do is every time someone leaves a LD game that is in progress (so as to not punish people leaving at the end of games) a ping is sent out to the main server. If their game is not shut off or logged out of within ~3 minutes they get;

-Docked 600cr.

-If they don't have 600cr the game takes away 10 mist energy.

-If they don't have 10 mist energy their mist regeneration timer is frozen for the amount of time it takes to gain back 10 mist energy.

-If the timer reaches 50+ mist energy waiting time (from repeat offenses) the user is locked out of SK until their mist timer restarts.

Also so people do not just log out and back in they must stay logged out for 15 minutes from the time they logged out or face the repercussions listed above.

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Skold-The-Drac
You guys do realize...

You guys do realize that LD's just a game right? Not everyone plays to play the clone wars.
So eliminating cr simply for a minigame? What sense does that make?
LD is not the point of SK. PvE is. So please remember this before you type an "answer" would you?
Yes, leavers suck. But unfortunately, that's a truth that we must deal with.
Besides, sometimes I like having extra cr.

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Mk-Vl
You do realize that PvE's

You do realize that PvE's just a game right? Not everyone plays to play the Vana farm.
So blatantly ignoring a facet of SK? What sense does that make?
Mission 9-3 is not the point of SK. BN is. So please remember this before you type a "retort" would you?
Yes, leavers suck. But fortunately, that's a truth that we can deal with.
Besides, sometimes I like having fair games in LD

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The-Rankor
@Mk-Vi Wow, that was really

@Mk-Vi

Wow, that was really clever. Also, your suggustions were just terrible. Incredibly complicated for a children's game.

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Demonicsothe
@Mk-VI

It's easy to work around your penalties, just send everything valuable to an alt. Although that won't dodge your temp ban. Because that's what it is. A temp ban.

Temp bans for player who screw around in a smaller facet of the game? Might as well suggest temp bans for players leaving parties because they are leaving the rest of the team members to deal with the monsters. Or for not completing a whole run. Or for kicking. In fact, I want temp bans for everything.

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Tuhui
You can't honestly punnish

You can't honestly punnish people for leaving a mini-game, at least not with something not in game, they already lose 200 cr and 1 krogmo coin every time they leave, how about we alow people to join for the first minute an a half of a match?

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Aplauses
...

You will know how it feel if you are the one who leave the games.

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Demonicsothe
Just something I want to point out

What about people who don't do anything in LD? Only asking because the day of or day after op I happened to be in the same party as op himself. Played a game, joined the next, afk'd it. Do they get punished?

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Fallconn
FALCON PUNCH!

Dude, I had to get up and wash the dishes, 30 seconds later I got kicked right as I finished with the dishes...http://www.quickmeme.com/meme/3q0row/

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Mk-Vl
Ok so maybe

I went a bit overboard. I do want to reply to Demonicsothe about the difference between leaving in a run and leaving in BN/LD. If someone leaves during a run the monsters immediately scale back their health and damage. The same as if someone joins a run where their damage and health increases. More people=stronger monsters that modifies instantly.

In PvP that doesn't happen. If someone leaves the other team does not get stupider or do less damage. They are still the same. In fact they be more confident with the favourable odds and may even play better.

Maybe change all of that to subtract somewhere between 49-101crs from the quitter. If they don't have enough it will affect once they do.

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Skyguarder
Why punish people just for

Why punish people just for leaving lockdown? There might be some purposes that people have to do in real life. Locking elevator passes? Everybody has already spent 200 crowns and 1 krogmo coin. So don't make them spend more. I mean, this could be so strict to the players. If you want to punish the people that left just because there on the losing team, then that would just not be cool. They spent 200 crowns for lockdown already for nothing or for just a game for fun. The winning team will get crowns. Maybe if the losing team has to go for a certain reason in real, then you will have to know if they are doing it on purpose or for a reason.

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Addisond
no no no no no no. (sung)

Right, people have real reasons for leaving, leavers are annoying and they happen. Ragequitters who leave because their team is losing are rare. You could just have them increase the rewards for losing and decrease rewards for winning to provide more of an incentive to stay.

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Orangeo
@Mk-Vi Clever retorts,

@Mk-Vi

Clever retorts, applause for those.However the punishments you set up are, as you said, a bit overboard. You're looking at this the wrong way in my opinion, we don't need to punish quitters, we need to save non-quitters. All we need to help them is to impose a cooldown timer that's only for the game you quit from. That way non-quitters won't be quit upon twice in a row. Combinde with the fact that there's a 50% chance the quitter won't be on your side when he comes back, you'd only bet quit on once every four games if the person really felt the need to join and quit all day long.

I don't see why OOO dosen't like this, it technicaly makes PVP less of a crown sink. That's good for them.

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Demonicsothe
"monsters immediately scale

"monsters immediately scale back their health and damage"
Monster health are set at the moment they spawn. So if you were to have a full party enter a decon zone, in which every monster spawn upon you entering the level, they retain the health they have. Even if 3 party members leave. I don't believe monster damage scales with number of knights in a party. Unless this was changed within the 2 month break I took.

"it technicaly makes PVP less of a crown sink. That's good for them."
It isn't clearcut good or bad one way for OOO. Less crown sink means more crowns, with which we can buy ce with. Players would not feel a need to buy ce with real money, and instead just buy with cr. Or this scenario could be good, in which ce rises too high for most players to buy with cr, and so players switch to real money.

And my other post still stands. What if a player afk's, instead of leaves?

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Mk-Vl
How about

Instead of punishing people (there is just no way to do so while protecting those who have real reasons that's not abuse-able) they put in a system where people waiting are notified that during the current game a person left and have the option to join in their stead?

Edit: As for AFKs...all i can think of is a team kick. Maybe after 3-5? minutes or so of no movement an option comes over the health bar and if more than half the team votes kick then the player is sent to haven. If it is voted down the timer reappears every 30 or so seconds of AFKness.

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Demonicsothe
That has been suggested

That has been suggested before, and it sounds like a fine idea.

Nobody in their right minds would kick a player who has a chance of contributing to the team. It's like signing over the win to the other team.

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Mk-Vl
I know that

It wouldn't happen often but I would like the option to be available. Plus I would totally kick them if we are about to win for the extra 93cr :P

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Skyguarder
I actually agree that they

I actually agree that they should make a kick out if somebody is idle.

The most annoying thing is that we have to do all the work while the knights stay there in the locker room doing nothing. They purposly treat us like we are there slaves. All they want is full credit and crowns. Its like working for a king. Staying lazy in the locker for the whole team to fight.

There should be a suggestion about kicking out lazy knights who are just staying there doing nothing, chatting and waiting for their team to win the crowns for them (With full credit)

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Unbounded
How about a buff instead?

Even if you punish the player for leaving LD, the damage is already done and their team is going to have a much harder time. Why don't we make it a case where the team that has a player leave gets a buff in compensation, depending on how many players their team has, and how many the other team has?

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Softhead
+1 to unbounded

Anything else is harsh.

So I get kicked becaue I have to idle due to me aving RL to deal with?

Elevator Pass Locked? Waste of my hard earned money?

Nice way to keep customers....

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Doctorspacebar
SUNSHAAAAAAAAARDS

There's a problem here. We want to punish chronic leavers, but obviously don't want to punish real life any more than is inherent in Lockdown. The obvious solution, as suggested earlier, is a fifteen-minute "Deserter" status, like the one in World of Warcraft. If your power goes out, the house is on fire, or you accidentally hit "Play Again" when you have an important event (or Guild SL run) to attend, you aren't hit hard for it.

Another great idea was the "mid-game fill-in". I'd love to come in mid-game and snipe unsuspecting suckers with an ISB.

But docking energy or crowns? Real life is a good thing and we don't want to discourage it any more than we need to.

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Pycossis
what if your like me

what if ur like me and u didnt buy anything with real money and u have 0cr and 0ce then what?

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Mohandar
Scale capture times and

Scale capture times and respawn timers. For example, if each CP needs 5 man-seconds to capture, five players will capture it in 1 second, one player will capture it in 5 seconds. Simply buff the remaining team by the amount of manpower lost: a six player team with two quitters results in the remaining four players being able to capture at a rate of 1.5 man-seconds rather than the normal 1.0. Also reduce the undermanned team's respawn timer by some fraction, to make up for the increased deaths that are likely to result from being outnumbered.

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Orangeo
What mohandar said. I

What mohandar said. I suggested it at one point. I belive I got 0 comments.

"It isn't clearcut good or bad one way for OOO. Less crown sink means more crowns, with which we can buy ce with."
That drives up the demand so the price rises. Higher price means more people buying CE. I guess it's not clearcut, but it's probable. Either way it's not gonna do that much.

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Aplauses
Seriously, this is too cruel.

Seriously, this is too cruel. Why you want to punish them? No point or just a revenge.
The leavers are already lose:
> Fun
> Crown
> Ranks

If you want to punish them, please do not to take their crown or frozen their mist energy. Maybe if the leavers are unable to play PVP in about 3 minutes would be fine

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Klipik
1 idea, 3 times

+1 to aplauses, doctorspacebar, and etherx.

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Mk-Vl
Respawn timers

Are universal. The game is set up that every 10 seconds all the people who died get revived except for the people who die with a timer less than 5 second left. That is the mechanics of the game and shouldn't be changed because the entire game revolves around it.

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Orangeo
But bases should be scaled

But bases should be scaled up. Also, the amount of seconds you can have left should be lowered, as in if you die 4 seconds before the next spawn wave.

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Autofire
Lol
Halifix
Cruelty? The punishment is a

Cruelty? The punishment is a deterrent. If I have real-life issues, I'll take a measly penalty to take care of them. I don't see how this is cruel. I see nothing wrong with docking a leaving player 200*(# of players left on the team), and then giving every other player that amount. If you're having computer issues, go test it in BN FFA, no one cares if you leave that. You're all over 13, right? You should know how to prioritize life over games.

I have a question... if everyone on one team leaves PvP, what happens in the game? Does SK just end it, or do you still need to play it out?

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Mickmane
.

I wanted to make my own post one day, but might as well put my idea here...

Double the fee for the next game they want to enter, every time they leave, (cool down 1 week per leaving). So, leaving once, you pay 400cr next time, but playing to the end you're back to paying 200cr again. If you leave, then leave the next game, and leave the next game, you're up to 1600cr for entering the then next game, and 3 weeks before that's back to 200cr if you don't play any PvP at all at that.

Also, I'm for not letting them enter another game for a day (the 15 minutes suggested here is like no time at all).

RL emergency leavers won't be touched by it much. When it's not an emergency, what's so hard about checking first?

Idlers already don't get Krogmo Coins. I once (on old computer) only finished loading after the game had already started, then ran to join the game and got frozen on a trap until dead, twice. Never saw another player, never captured anything, and I TRIED. No coin for me. :(

People who don't move at all after joining could be treated like leavers.

Mohandar wrote: "Scale capture times and respawn timers. For example, if each CP needs 5 man-seconds to capture, five players will capture it in 1 second, one player will capture it in 5 seconds. Simply buff the remaining team by the amount of manpower lost: a six player team with two quitters results in the remaining four players being able to capture at a rate of 1.5 man-seconds rather than the normal 1.0. Also reduce the undermanned team's respawn timer by some fraction, to make up for the increased deaths that are likely to result from being outnumbered."

Great idea.

I also like the idea to let people join existing games, provided there's enough time to let them load and actually do something. Make it cost half the normal fee, or a clear percentage of game time left, of the fee.