When I play LD as a guardian (often), I often find myself and several others defending a point. As a Guardian, my job should be to protect and heal them so that we can continue to hold the point. But, someone can dash in with a rocket hammer and break my shield instantly, because the damage dealt to everyone in the group that got hit is all taken on the shield at once, shattering it in one hit. What I am proposing is a change to the shield where every attack that hits multiple players within the shield is taken as one hit on the shield. That way a hit that takes out half the shield's health against one person can't instantly break it against two, and a toothpick can't do the same for a group of 4 or 5. Make sense?
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EDIT AS OF 2/23/13 POST #22:
Idea #2: Separate the Guardian's AoE and self shields. That way, when you get attacked and your shield for protecting your teammates gets broken, you aren't left useless as well. You could argue that Guardian should be sacrificing his own defense in favor of his team's defense, but really, do you think guardian is balanced compared to striker? Do you?
^This idea can be taken by itself or combined with Idea #1.
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