New enemies

Enemy 1: Hellion (Fiend)
Demonic Knights who traded their Souls for power, and are now forced to serve those same powers.
Appearance:
Humanoids similar to Knights but slightly taller, wearing armour that resembles a more demonic version of the Skelly sets. For weapons they dual wield an Axe in one hand and a Katar in the other. Higher Tier versions also have wings.
Tier 1: Wears a demonic Skelly set.
Tier 2: Wears a demonic Sinister Skelly set, has a pair of tiny wings.
Tier 3: Wears a demonic Grim Skelly set, has a pair of large wings.
Attack 1: A 4-hit combo consisting of two slashes with the Axe, a 180 spin where they drive their elbow into the target and ending with a slash from the Katar.
Attack 2 (Tiers 2 & 3): Jumps into the air and flies off the top of the screen, a few seconds later they smash down onto the ground, dealing a fair bit of damage to anything under them, while airborne they still cast a shadow so you can see where they'll land. At Tier 3 they also create a 4-bullet spread where they land.
Ability 1: Hellions are capable of performing quick dodge rolls to avoid both melee and ranged attacks, however their dodge is slower than that or a Wolver of Devilite and they have a 2-5 second 'cooldown' between dodges.
Ability 2: When killed a Hellion's spirit leaves it's body and attempts to run away, if they spirit is not killed in 10 seconds it will turn into a new Hellion, revived Hellions only have 25%,50% & 75% of their total health at their respective tiers.
Variants:
Status Hellions are a different colour to regular Hellions and have an aura of their respective status (so Blazing Hellions have an aura of ashes)
Shock: Thundering Hellion
Fire: Blazing Hellion
Poison: Vile Hellion
Frost: Chilling Hellion
.
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Enemy 2: Monitor (Construct)
Small, lightly armed surveillance robots built by the Gremlins so that they can more easily keep track of what goes on in the Clockwork tunnels
Appearance:
A round ball-shaped robot slightly smaller than a Knight's head. These machines fly via a Rotor blade built-in to their body, similar to the wings of a Snipe. They have a single large glowing eye.
Tier 1: Basic Model
Tier 2: Now has a small gun mounted onto the bottom and a small aerial on top of it.
Tier 3: More armour, a better gun and a small laser pointer next to its eye.
Attack 1: Bumps into the Knight, cutting them with its rotor, this attack has poor reach and damage but is very fast.
Attack 2 (Tiers 2 & 3): Fires a single bullet from its cannon at Tier 2, fires a 3-shot burst (one after the other, not all at once) at Tier 3.
Attack 3 (Tier 3 only): The Monitor begins to mark a Knight with its laser pointer over several seconds (during which the Monitor cannot move), upon a successful Marking the Knight in question has their defenses reduced for a period of time. This attack is broken by any damage taken (like a Zombie's breath attack.)
Ability 1 (Tiers 2 & 3): Monitors have their FoV projected in front of them, if a Knight walks into this projected FoV the Monitor will sound an alarm, causing all nearby enemies to come running towards it. This also happens if the Monitor is hit (unless the hit is strong enough to kill it in one shot, meaning a canny Bomber/Iron Slugger/etc can kill them before they can call their friends. This could also be used to get past enemies without fighting them (such as shooting the Monitor from afar to sound an alarm to lure enemies away from something they were guarding.)
Variants:
Status Monitors are distinguished by having different coloured eyes, much like Status Scuttlebots are.
Shock: Generator Monitor
Fire: Furnace Monitor
Poison: Recycling Monitor
Frost: Coolant Monitor

yea i agree with u they shuld make new moster and even a new a family They shuld also make a fiend boss

Hellion is good but the Monitor needs something to add. Maybe when a Monitor sees you it activates an alarm and enemies come out of barracks rapidly for 10-15 seconds. The enemies that appear from barracks wouldn't drop any heat, crowns or materials though. The Hellion would be an interesting monster to fight though!

If a monitor does see you what type of monsters would come attack you? And i agree,Hellions would be interesting to fight.
I think we should have the baby monsters again and also have a wider selection of baby monsters like silkwings or lumbers (just kidding, no lumbers) maybe some jelly cubes (The Mini Ones) And stuff like that. i mean its unfair that they took those things of ):< if you want to contact me I'm at

Something intelligent in this forum? Are you faking us out?
No?
Exquisite.
The Hellion is like the "dark knight", similar to us yet more powerful and threatening. Since they are basically corrupt versions of our own knights, having them dual wield would cause yet another influx of dual wielding threads. Similar to the Almirian Crusader, there could be versions using a reskinned Troika and another using the katar. They would be able to shield, even when a projectile was not fired, but would use different weapons. Otherwise the T1 attack is essentially the Alpha Wolver bite with a half spin in the mix. The one using the axe/Troika reskin could use a shield and have a slower but more powerful flight attack in T2 and T3 while the katar using one lacks a shield but has faster attacks. Alternatively the basic attack could have variances: a couple katar jabs, jabs followed by an axe swing, etc.; otherwise it becomes predictable. With different combinations people would have to be able to predict what combo it is about to use. If the axe and katar are branched into two different enemies the heavier one could use a shield while the lighter one can dodge. Lastly, for the spirit fleeing and returning; it could work like Mortafire armor where once disabled their armor can be pushed/picked up and the spirit only able to return to its body if it is not blocked off by walls, blocks, gates, etc. It can still pass through knights and other enemies.
The Monitor has a fitting name; it monitors others. However, it lacks a true reconnaissance ability; it should be able to tag a knight with a locator which functions as a temporary status, for its duration gremlins which have already spawned are alerted to their presence and become aggressed. Killing the Monitor which tagged them removes the effect as well as using a remedy.

Hellion looks like an excellent monster to fight, unfortunately it's (kinda) retreading the new origin story for trojans.
However, there are some issues with having a monster that hurts you when you touch it and isn't stationary or moving in a set line. If the space were too tight and the player had no crowd control weapons, there would be no way to avoid damage.
On another note, I would really like to see OOO give some balance to monster families... here's a list of all monsters... it's very unbalanced. The numeric values I assign to things are sort of personal taste.
Beasts:
Wolvers
Alphas (sorta counts, let's make it a half)
Chromas
Monster variation: 2.5
Slimes:
Lichens (let's count this as two types of monster since there are so many possibilites)
Jelly cubes (I'm gonna say that ice cubes, blast cubes and mini cubes are enough variants to count as two monsters)
Polyps (counts as one half since it's hardly distinguished from other turrets)
Gels (oilers, slooms and quicksilvers, let's count it as 2)
Sloombargos
Monster variation: 7.5
Gremlins:
Thwackers
Scorchers
Menders
Knockers
Bombers
(are we counting OCH stuff? if so +2 for the mortafires and ghostmanes)
Monster variation: 5 or 7 depending on how you look at it
Constructs:
Mecha knights
Retrodes
Scuttlebots
Lumbers
Gun puppies (counts as a half, not very different)
Total monster variation: 4.5
Fiends:
Greavers
Devilites (counts as 2 since there are so many possibilites)
Trojans
Silkwings
Total monster variation: 4
Undeads:
Zombies
Howlitzers (counts as one half)
Kats
Then there are some that only appear in a few spots...
Dreadnaughts/slag guards
Mini knights
Bombies
Phantoms
Monster variation: 2.5 or 6.5.. we need to do something about this, maybe make mini knights spawn in arenas and other places where lumbers/alphas do?
That got off topic, but overall I like your monsters.

Trojans are the corrupted remains of Knights who were lost in the Clockworks, whereas Hellions are Warriors who traded their souls for power.
Also what did you mean about 'hurting upon touching?' Is that about the Monitors basic melee? because that's still an attack, just a fast one (essentially the melee version of the Devilite throw)

I LLOOOOOVVVVEEEE IT!
But the Moniter needs something to make it (so thats why its called that) attack
Like able to spawn 1-3 gremins when it spots a knight
Nah, it'll just shout: "DO YOU HAVE A HALL PASS??" When it sees you.

I think it should alert any gremlins or mecha knights in the area instead of making them of pure nothing.
Oh, and Psychorazer, I think it should be "ALL ORGANISMS WITH NO CLOCKWORK PASSES WILL BE SENT TO LORD VANADUKE'S OFFICE".
Monitor? Floating survailence ball? Made by aliens?
...
Halo reference?