This will basically be a GUN.
Still Animation: http://www.google.co.uk/imgres?q=comet+strike+ratchet+%26+clank&um=1&hl=...
It would spin forwards from the player's direction and in the SK camera view, it would look like it's spinning horizontaly.
Designs comming soon.
The knight will first go into a throwing animation, launching the weapon.
This would have the distantce equivalent of the 2* crystal Bomb when launched, and will track your place, as it goes back to where you are. You are allowed movement when it's atleast two squares away from you. When returing, the knight will go into a "reviving" pose and won't get out of it until the boomberang returns to them. This goes at a faster state than the player to prevent abusing of it's boomerang effect to increase its distance.
The movement path of the weapon is dependant on original and ending placements. Examples are basically if you're standing in the same spot for the whole time, it will be in a straight line. If you moved a few squares horizontal, it will becomed curved as you move.
A debatable(Should this be allowed?) mechanic could be the fact it can pierce through enemies. The line would do low damage, but has higher chances to use statuses than most guns. These will be Freeze, Poison and stun as the weapon would be used for supportive status dealing, not damage. There is also pierce damage used instead.
This also doesn't inflict statuses as high as bombs, just at a futhur range and and for one time(As freeze would break if hit), but better than other guns. This doesn't overpower it against alchemers as they're also used offensive statuses(please correct me if wrong).
Charge attacks:
I have three variants:
More range, more status infliction, more power.
Circle attack. The boomerang will circle around the player once in a four square radius, inflicting status and more damage. This would be better for stun or poison due to the fact that you could get trapped with freeze.
Simple status. This will be a furthur range, but only inflicts status.
Triple shotgun: There will be three boomerangs thrown fowards Similar to a shotgun spread in many video games.
Circle knockback, delay, then status. This basically throws two boomerangs. One is simila to a ghost cutter. The first is a 3 square radius that knocks enemies back two squares back. the second then is a 5 square radius that just does status.
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Please review this and see for any problems. I don't have that much experience in guns.
Am I also using the right word? Like I mean that the circle charge is basically a boomerang that spins 5 squares away from player in a circle around the player. Is it supposed to be radius?
But strike raid is a Keyblade (sword) ability, and can be spammed for like 7 hits, and isn't actually a boomerang, it just teleports back to your hand. When I think of a video game boomerang, I think of either Terraria or Cutter Kirby. Given this game's aesthetic, I feel the latter would be most appropriate. Kirby 64 Cutter does home back to Kirby after launch, although Kirby is basically throwing his face at enemies in that game (eugh). Newest Kirby game lets you charge up cutter. Anyway, then there's the nuances like "will it spin vertically or horizontally?" and "will it be available in hot pink?" to work through.