Arcade is suppose to be the main attraction in Spiral Knights. New players these days, once they become more experienced, will later on just do boss stratum runs for heat & crowns. Arcade is very much close to being called dead content. Three Rings mentioned that Spiral Knights is a no grinding game. They fail to see that gamers only care for one thing when it comes to gaming. Game money & being powerful. Thus now, Firestorm Citadel & Royal Jelly Palace are the number one content social activity happens. And with all of these missions, social activity is even more scattered. New players go for the social activity. By default, boss stratums will be the main place for them to game.
SK's community consists of a playerbase that know many things about computers & programming & stuff/etc. They're also experienced with game farming & how to make the best of profits. I'm not even sure how I can tolerate Spiral Knights since there is a lack of socialness, the economy is just very hard for players who can't really make use of th AH since of all the limitations, & of how once they become experienced players on SK, they're ideal of gaming on SK is just to make crowns & heat. Later on they demand new content yet they barely have played the Arcade. I now understand why SK hasn't become more popular. The players in SK are all similar to each other. SK doesn't appeal to a different variety of people. Like once new players understand more of this game, they loose the appeal they had when they were first newbs.
My suggestions:
1. Reduce crowns & heat earned in boss stratums since the point of doing boss runs is for tokens & that should be the point of it. This community is belittle-ling your boss content Three Rings. They spam-run it just for crowns & heat & are starting to hate it because of so many repetitive grinding runs. Leave a lot of red boxes after the boss fight if they win. Boss stratum should just give tokens & lots of red boxes.
2. Make Arcade the most profitable for heat and crowns & removes fees when entering a Tier. Lower payout & heat in boss stratums & increase payout & heat in Arcade.
3. There are too many missions; remove Arcade content in missions. The playerbase is very scarce.
Another idea: Remove boss stratums in Arcade & just make them into missions? >:0
Suggestion 1 is actually 2 good suggestions combined.
1. Lower payouts for boss levels.
2. Rewards AFTER the boss is a good idea. It is rather sad that veryone values the two levels berore RJ over the boss.
Simplest way to lower Mission payouts over arcade: Add a small fee to enter or join a mission.