So I was fighting slimes earlier, and I noticed that my acheron seemed better than my new shadowy bomb at crowd control, and every other aspect of the game.
Acheron's charge:
-Hits for over a thousand damage against a single target, or 4-500 against multiple, provided they are all in such a way that I can hit them. Its not hard to create this situation.
-Works even better when in tight spaces, reliable.
-Deals far more damage overall when enemies are clumped tightly into one space
-Makes me feel happy and good about myself.
-Moves enemies in a specific direction that I can control, allowing me to help my team by dealing lots of damage without jeopardizing their safety.
-Has a normal component, making it deal some damage to silkwings. This means that I can avoid bringing a weapon to kill them to RJP.
Pure Shadow nRSS:
-Hits for about 100-450ish damage, pending on how much of it hits. Averages about 250, about. Why yes, I did eyeball this, entirely invalidating everything I have ever typed in my life.
-Either fails completely or does amazing damage when placed in tight spaces, pending on whether the shards "land" on the edges, or vanish. Unreliable.
-Deals the same amount of damage when enemies are clumped tightly as when enemies are spread out a bit.
-Brings bad thoughts into my head, making me sad.
-Scatters enemies in random directions, allowing me to gather heat from my fellow knights faster. Oh wait, the nRSS that came from the old RSS does this way better due to its glitchy stun.
-Deals pure shadow damage, making it hard to kill silkwings with, requiring me to bring another weapon or stay for 30 minutes trying to beat it.
So I was thinking- lets just switch them. Why not make the brandishes split into shards when charged, and the shard bombs shoot a large damaging ray when charged? It makes about as much sense as does removing the old RSS, and the brandishes are looking a bit overpowered in comparison to our new bomb friends. This would also give bombers a new utility to use for dealing damage alongside their nitronome.
Another aspect is that I feel that a true mad bomber would never use the shard bombs. They slightly resemble bullets, which is just terrible for a mad bomber, who hates all aspects of bullets. As Nick would say, "The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we’ve tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two." As you can see, Acheron's charge has nothing to do with bullets, and is certainly not "a mix of the two." Now, you could argue that the charge is directional, and thus resembles a gun mixed with a bomb. However, I disagree with this notion- the current shard bomb is also directional. It always goes in the same direction, but even so if an enemy is directly on top of a shard, it takes half the damage as if it is hit by two of the shards, meaning that you must aim it. Another thing mad bombers hate: Thinking about where they place things.
Personally, I view bombing in this game as reckless, defensiveless, awesome, and somewhat insane. I do not think of bombers as "Ok, and if I place this shard bomb precisely here with this perfect 90 degree angle between both of these gun pu...." WHAT? What bomber is supposed to do that? No Mad Bomber should ever say the words "Precisely" and "angle" in the same sentence. In fact... no Mad Bomber should EVER worry about precision or angles.
Who is with me?
I don't know... The nRSS lines are good when I want to hurt team mates.
Switching them means I cannot hurt my team as much as I can now.