Lets switch Acheron's charge and the nRSS that deals pure shadow damage

So I was fighting slimes earlier, and I noticed that my acheron seemed better than my new shadowy bomb at crowd control, and every other aspect of the game.
Acheron's charge:
-Hits for over a thousand damage against a single target, or 4-500 against multiple, provided they are all in such a way that I can hit them. Its not hard to create this situation.
-Works even better when in tight spaces, reliable.
-Deals far more damage overall when enemies are clumped tightly into one space
-Makes me feel happy and good about myself.
-Moves enemies in a specific direction that I can control, allowing me to help my team by dealing lots of damage without jeopardizing their safety.
-Has a normal component, making it deal some damage to silkwings. This means that I can avoid bringing a weapon to kill them to RJP.
Pure Shadow nRSS:
-Hits for about 100-450ish damage, pending on how much of it hits. Averages about 250, about. Why yes, I did eyeball this, entirely invalidating everything I have ever typed in my life.
-Either fails completely or does amazing damage when placed in tight spaces, pending on whether the shards "land" on the edges, or vanish. Unreliable.
-Deals the same amount of damage when enemies are clumped tightly as when enemies are spread out a bit.
-Brings bad thoughts into my head, making me sad.
-Scatters enemies in random directions, allowing me to gather heat from my fellow knights faster. Oh wait, the nRSS that came from the old RSS does this way better due to its glitchy stun.
-Deals pure shadow damage, making it hard to kill silkwings with, requiring me to bring another weapon or stay for 30 minutes trying to beat it.
So I was thinking- lets just switch them. Why not make the brandishes split into shards when charged, and the shard bombs shoot a large damaging ray when charged? It makes about as much sense as does removing the old RSS, and the brandishes are looking a bit overpowered in comparison to our new bomb friends. This would also give bombers a new utility to use for dealing damage alongside their nitronome.
Another aspect is that I feel that a true mad bomber would never use the shard bombs. They slightly resemble bullets, which is just terrible for a mad bomber, who hates all aspects of bullets. As Nick would say, "The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we’ve tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two." As you can see, Acheron's charge has nothing to do with bullets, and is certainly not "a mix of the two." Now, you could argue that the charge is directional, and thus resembles a gun mixed with a bomb. However, I disagree with this notion- the current shard bomb is also directional. It always goes in the same direction, but even so if an enemy is directly on top of a shard, it takes half the damage as if it is hit by two of the shards, meaning that you must aim it. Another thing mad bombers hate: Thinking about where they place things.
Personally, I view bombing in this game as reckless, defensiveless, awesome, and somewhat insane. I do not think of bombers as "Ok, and if I place this shard bomb precisely here with this perfect 90 degree angle between both of these gun pu...." WHAT? What bomber is supposed to do that? No Mad Bomber should ever say the words "Precisely" and "angle" in the same sentence. In fact... no Mad Bomber should EVER worry about precision or angles.
Who is with me?

These bombs are my new favorite weapons, far too many people complaining about how some part of it takes too long, or not long enough to explode. I find these are right where they need to be for everything, yeah it's tricky to get used to, but that's half the fun of using the weapon to begin with, take any time off the fuse and it's spammable, add any more and it's knockback becomes ineffective.
Should we switch them? SURE, I'll have a reason to actually USE my acheron for once, not to mention the fun I'll get out of having a bomb with a sword charge.

Hm... and I just noticed something...
"The current shard-style bombs are functionally, not very bomb-like. They are the standouts in the system we’ve tried to build whereby: guns fire bullets, bombs create areas of damage, and swords do a mix of the two"
"guns fire bullets"
"bombs create areas of damage"
"swords do a mix of the two"
From that I gather that all swords are supposed to fire bullets and do AoE. Calibur has AoE, but... what about bullets?
Unless.... Nick meant guns do DPS?
Seriously why can't it just be this : Guns fire bullets, bombs blow things up, and swords slash, smash, and poke? Forget about giving AoE to one whole class of weapons. What if I enjoy blowing things up, but AoE isn't my style? Bombs should be MOSTLY AoE. There was nothing wrong with the old RSS (though a slight range nerf wouldn't be bad).

I want a gun that shoots swords and a AoE charge attack that is only usable if you had Mexican the previous night. Can we have that too?

Retequizzle, let's hope Valiance could shoot it's dagger out.

You already ruined my RSS line. You don't get to ruin my Acheron also! Go nerf Blitz needle first.

"From that I gather that all swords are supposed to fire bullets and do AoE. Calibur has AoE, but... what about bullets?"
Obviously the Calibur lines now need to have a charge attack similar to mechaknights where they shoot out four normal damage bullet shots in an x-shaped direction.

The only change to brandish charge what i want is to make it as awesome as DA/GF charge is now:
- make charge completely disappear in lockdown, no matter where its released
- make charge explode right after releasing when standing with your back to a wall
These two features are SO LONG with DA and GF (and may other weapons) i wonder why brandishes didnt got them.

I think you people have no clue how to use these bombs.
A bomber needs to be aware of their surroundings. At all times. Why? Because you're dealing AoE with every shot. This either comes naturally, or you have to think about it.... See that Angles and such? Yeah, you either just think that right off the bat, or you dont.
As for USING the bombs, It's simple... you have to use a Longer Total fuse then most bombs, know exactly where each shard will pop up ( just a little more room then the initial blast's radius), Know where monsters will be coming from, what outside forces (Other knights, Deadnaughts, ect) will be affecting them, and how each placement will affect the next few moments, OH YEAH: and how the bombs will cause Knockback.
Let me give you some tips on Shardbombs: The initial Explosion should be used to Blast monsters into previously set rings. Each ring will either Blast monsters Into, or out of the Ring. (You HAVE to keep track of that, and set up the next blast) Also note that each initial blast you set also sets a ring out side it; with the edges of the ring just outside the range on the initial. Also, keep note of Things that block shards from moving too far from the initial, they can either be a boon, or a hindrance... depending if you can set it right, and if it can be useful.
The immovable targets are the easiest, really. Not Kiting and predicting where the explosions will take them, just set up the shards so taht the initial and 2 blasts can hit. Simple.
Yeah. That's me. Making "WTH is this supposed to do" weapons Usable.
~Tsu

"Why not make the brandishes split into shards when charged, and the shard bombs shoot a large damaging ray when charged? "
You're such a funny guy, Fehzor. : )
But yeah, if they said RSS is not bomb-like then many other weapons don't act accordingly to their class. A simple range nerf would've sufficed.
I don't know... The nRSS lines are good when I want to hurt team mates.
Switching them means I cannot hurt my team as much as I can now.