A small solution to the high CE price, without much effort from OOO.

Hello everyone, I am back with yet another thread. Beware of the wall of text.
This time I come with a suggestion that I believe will lower the CE prices over time while not hitting OOO in their wallets.
I haven't seen anyone else make this suggestion yet so I figured I might aswell do as a small break between my engineering studies.
if you want to see the suggestion first scroll down to THE SUGGESTION alinea.
Enjoy:
First let us calculate the real money/CE quatity average (excluding the elevator pass and energy + item packages, I will state why in a later alinea):
MONEY/CE AVERAGE: PRICE PER 1 CE
pack type 1 :
1 dollar = 100 cents
3500 e for 11,84 dollars
11,84 dollars x 100 = 1184 cents
1184 cents / 3500 e = 0,338286 cents / 1e
pack type 2:
7500 e for 23,74 dollars
23,74 x 100 = 2374 cents
2374 cents / 7500 e = 0,316533 cents / 1e
pack type 3:
9500 e for 29,69 dollars
29,69 x 100 = 2969 cents
2969 cents / 9500 e = 0,312526 cents / 1e
package type 4:
20,000e for 71,34 dollars
71,34 x 100 = 7134 cents
7134 / 20,000 = 0,3567 cents / 1e
Now lets calculate the average price of 1e by adding the four values together and dividing by the number of added values:
(0,338286 + 0,316533 + 0,312526 + 0,3567)/4 = 1,324045 / 4 = 0,331011 cents average per 1e
THE SUGGESTION
Why not make 100 ce packages and sell them for real money? A 100 ce package will cost 100x 0,331011 = 33,101125 cents .
Lets make it 50 cents for added value and profit for OOO.
So we will have 100 ce for 50 cents. This gives both new and old players the choise to buy 100 CE when they use 100 E without having to pay 10 dollars or more for an energy package.
Why am I suggesting this? Because I can quite Imagine that as a new player (for most of us) you are not so daring to throw in 10 , 20 bucks or more after the first few runs throughout the game. At later stages maybe.
With this people will not have to feel guilty or worried to buy CE because it will not hurt their budget that much, resulting in more people buying smaller quantities of CE more frequently which in its turn will result in more overall profit for OOO, and less demand for CE though crowns making the overall CE crowns price (now over 9000 crowns) lower as time passes.
And it will not hurt other packages that are already in place because if you counter weight the price you have to pay in real money with this method for the amount you have to pay for for big packages of CE the others9that are already in place) will still be better. However for the begnning player and people that do not have much money to spend this pack will be the solution, and will create more confidence for beginning players and players like me who would feel like buying CE but don't have the 10 or 20 vucks to spend on it :).
And with this OOO does not need to add new features or barriers or any other forms or control, while giving the players the actual choise of method to obtain 100 energy. It does not hurt anyone's pocket and counters both glitch market exploiters and the manual CE market manipulation done by some players (GG).
So the suggestion is: Why not make a 100 CE package for 50 cents?

Oh, I forgot to say why I did not add the elevator pass and item packages.
This is because there is no actual price for the items obtained since they cannot be crafted normally I cannot make an average energy + Theoretical material value + crafting fee calculation, which means that we cannot say how much they really are worth.
As for the elevator pass it is an exeption for a degree because it gives the players infinite lift rides for a month, meanning that the amount of energy that comes out of it is infact infinite. We could calculate the average energy loss by taking the amount of levels done in one month and dividing this with the amount of days in that month(which varies per month mostly) , and then dividing the outcome by the average hours played a day, and multipying this with
the average price of CE at that point, which will give us the average theoretical spending of CE per 10 units (1 level) however we exclude the amounts of revives and amount of variable prices in this eqation resulting in an inaccurate solution and we exclude the fact that people's playtime (in hours) differs meaning that the average hours per month differ aswell.
I hope this does not confuse you all too much. its not neccesairy to know for the suggestion. it is added value to the thread and knowledge of the players :3.
(I am going to take a small break now for my head is starting to hurt)

Despite what I said in the titel, the idea itself is solid and manageable. They could try and see how it works out. +1
Also: the 20.000 E Set is the most expensive? Screw you OOO, that's just cheap.

If only you could teleport coins from your hand directly to OOO's office....
It just sounds too silly.

@ El-odio,
Thanks :D,
I actually didn't know I could, this is eithter my 2nd or 3rd post here.
My last post was a material trading/auction house guide, to help low levels make crowns and gain levels faster.
Its on the wiki.
And yes I found it funny that the 20k pack actually had the most expensive ce out of all the non-item/ce packs
they see me trollin' xD

@ little juances
Are you talking about the post? Because your comment does not make much sence...
Its more of a random statement of somthing than anything that has to do with the subject at hand.
And yes the ability to teleport items in real life from one place to another is indeed sweet :D

@ Aplauses
Because I am not limited to a single post :3.
If you feel offended by it in any single way you are welcome to make a suggestion thread about it :D!

This would be perfect- more people would be willing to buy CE in small quantities like that! This lowers the price of energy, as people will be crafting more often with that (as opposed to crafting with energy bought from the Depot), leaving more energy on the Depot itself, and obviously gets OOO more money.

Someone intelligent enough to come up with a plan that makes CE prices go down, creates a huge incentive to buy CE packs without shoving it down our throats, gets Three Rings more funding to finally fix and update stuff, and is probably a bomber?

I am glad you both like the idea :D!
And thanks for the music!
Bumping thread

Nice suggestion...
Also, your too many numbers. Can't comprehend. (JK)
And have a little digression.
"If you feel offended by it in any single way you are welcome to make a suggestion thread about it :D!"
^SO MUCH WIN

Thanks for the support :D!
And yes every now and then I tend to wander off a little too xD.
You have a sharp eye to notice!
I'll keep bumping the thread every now and then so I will log in and out from time to time :).

There is already a 2.50 package. Isn't that cheap enough already?

In TF2 i keep falling for the 50cent items. I would have never used any money at all when I just started TF2 but becuase the items are cheap, I bought them and I dont feel like ive been robbed of money. Just 50 cents. (i probally put 25$ into TF2 and i dont regret it)
Spiral Knights on the other hand.....took me 5 months until I put $15 into this and Im regretting it. with 50cents per 100CE with it still being the worst pack to get (less CE per Dollar) I would still buy it.
+1
P.S. @ Fehzor, after I asked for a switch away from Steam, i havent seen the 2.50 deal. I believe thats Steam exclusive.

@ Canine-Vladmir, You are correct Sir :D.
That would be the desired effect.
@ Fehzor I checked twice and did not see anything cheaper than the 7 dollar elevator pass, if its a steam deal I can't help you I don't have steam :/.
And even if this exists, you souldn't be forced to download a third party program to get a good deal(if you want to get a good deal) in my opinion.

Im right for once! so this is how it feels.
FYI, this is not a bump.

This. All of this. Your thread possesses much win. If enough people see this, I can tell you you won't have to bump it.
Also, if there are any of my fellow 'Mericans out there who don't understand why the commas and decimals are swapped, that's just how some countries roll. Deal with it. Or do like Nex said and make a topic in the Suggestions forum.

I'm not an expert marketing fellow, in fact I hardly ever pay attention to any sort of market in games, but I do really like the sound of your idea. And by sound I mean look. This could be the one thing OOO just needs to sort out the high CE price and to calm people down, at least till an update >.<
I usually only buy CE with real money so I don't know if I'd actually buy any of the 100CE packages over the bigger ones but it'll definitely get other people to do so, either way I'm just repeating what others have said so I'll just say that I support this idea and move on :P
+70,876 (Because all of my Cheese also supports this idea!)
~The Mighty Cheese Knight; WeeGee

I never expected this much positive feedback!
@Ubernerd, Thank you :D! I hope it indeed does, I try to bump as less as possible, but at the same time I'm trying to keep it off the 3rd and 4th page of the forum, so every now and then there will be a bump, but I will do my best to keep it as little as possible :3.
@ Weegeeftws, The 100 CE package is designed to be bought in small quantities, if you buy the same amount of 100CE packages as compared to a big package you will see that it is more profitable to buy the big package over the small 100 CE packs. This pack is designed to let people that do not have a lot of money to spend /or do not want to spend a lot of money still able to buy CE in small but reasonable quantities without disrupting their dayly budget. The price is set so that if CE is bought in large quantities, bigger packs will give you a better deal , but if CE is bought in small quantities this pack will be a better deal , so all the packs that are currently ingame do not loose their value :).
Thank you for all the Cheese :D!

...Is one of the best suggestions I have seen in awhile.
People will readily spend 50 cents to speed up their progress through tiers 1 and 2. This will help speed up the grind for them and others who can't spend due to lower CE prices. Less people buying CE in energy depot means lower CE prices. OOO makes extra change at the same time. Everybody wins, including this thread.
+[Current price of CE] from me.

I support this idea. I think it will really help the market. Nice work. :D

Nice idea but low chance of OOO accepting it.
Guess they like to make more on less purchases.
Shame.

"Guess they like to make more on less purchases."
But that's what this suggestion would do.

@ I am glad you all like the idea.
@ Trying, I did not know that cash only gas stations had lower prices :D! Thanks I'm gonna see if there are any in my neighbourhood might save me and my dad a few extra bucks!
@ Paweu, That is an interesting fact you have found there, however I do not see the logic of their decision, because if I was to use the 100CE for 50 cents option to make myself items from, lets say tier 2 to tier 5 by using this method exclusively here's how much money I would'e spend per item:
from an item from tier 2 to tier 5:
tier 3: 200 e = 100CE pack x 2 = 50 cents x 2 = 1,00 dollars
tier 4: 400 e = 100CE pack x 4 = 50 cents x 4 = 2,00 dollars
tier 5 : 800 e = 100CE pack x 8 = 50 cents x 8 = 4,00 dollars
So if I where to craft 1 item from tier 2 all the way up to tier 5 (hereby excluding the crafting fee and amount of crowns needed to buy recipe), only based on energy consumption I would spend 7 dollars. That's an elevator pass that they have just sold for one item. And now if the player wants to make himself full 5* using exclusively this method (wihout doing sideruns , trades etc) based on his item energy consumption he will have to buy & dollars x 4 (for helm, armor, shield, weapon )= 28 dollars, which in its term proves as said before that for large amounts of CE the existing packs are your better option.
The problen with the 75 cents pack is the fact that 100 CE on average is worth 33,1011 cents (as calculated above) . i suggest we make it 50 cents for that reason. Because if 100 CE was 50 cents buying large amounts of CE with this pack will give you less CE for your money, so larger packs are better. However if the player wants smaller packs this will be cheaper and the player is not forced to buy large packs.
With this method 200CE (as the pack youwhere talking about suggested) would not cost 75 cents but 1 dollar. Making it less competitive when bought in large numbers by the same person. So if a person decieds to buy large quantities of this 100 CE pack he will infact loose more money than if he was to buy a large pack of lets say 10 a 20 dollars. So for a big CE input you are better off buying bigger packs.
This pack of 100CE is designed not to compete in price with the existing ones but to fill a gap and be an alternative for people that do want to buy CE but dont want to spend 10 bucks a time when doing so. take a look at the calculation at the beginning and you will understand why if 100 CE is worth 50 cents the 100CE pack will never be able compete with the 3500 CE , 7500 CE or 20.000 CE packs.
If the 3500 Ce or 7500 CE or 20.000 CE pack is to give you 1 e per 0,34 cents, this pack gives you 1e per 0,5 cents, that is almost a 0,2 cents difference! meaning that if you buy the 100 CE pack in large quantities for this type of crafts you will indeed loose 1 cent every 5 CE, which proves my previous made points of if you need large quantities of CE the other bigger packs are indeed better. Again this pack is not designed to horde large quantities of CE at a time.
I hope this post made things a bit more clear for you and i hope you can see why the 200CE for 75 cents did not work out but this might.
A fine day to you,

The logic behind it is that any CE purchase marks you as a paid account which provides you with a separate mist pool exclusive to that account. That's what the "crafting alts" bits refer to.

From my own knowledge and playing experience if you make a CE purchace with money it goes into the same pool as the energy you purchase with crowns, and the mist energy pool is already a separate pool that goes up to 100 mist energy and is being refilled every 24 hours, this is a mechanic that is in place for both F2P players and P2P players. All the energy you purchase with money goes into the same pool as all the energy you purchase with crowns, and the total energy is MIST ENERGY + CE , where mist is used up first before CE.
The 3rd counter holds record of your purchases and essentially may give you bonusses such as acces to the test server, but the CE itself that is bought with money goes into the same pool as the CE bought with crowns. Hence the 2 energy meters.
Are you trying to say that if you purchase CE your mist pool goes up to 200 energy instead of 100?
And if this is true this can be easily countered by setting up a formula saying that:
If var purchase = certain amount of dollars
set mist tank boundrary = 200.
If variable purchace > certain amount of dollars
set mist tank boundrary = 200.
Else
set mist tank boundrary to 100.
Its probably a bit more complex in real life but you get what I am saying, if you know were to place this, which I am sure they do, for they are smart enough to make a game as complex as Spiral knights,then the problem you are describing is not that difficult to solve.

Eh.
Accounts without any CE purchase share the same mist pool when you use them on the same PC. What this means? When there is 2 people playing on a single PC, whoever uses up the mist energy will use up the energy from the other account's person's mist pool. Paid accounts get an independent mist pool that disregards all other accounts that would be used on that single PC. So if you had 6 accounts, each paid, you'd get in total from all of them 600 mist daily for just a total cost of $4.50.

I see,
Interesting. However this can be countered using the same formula by setting up a boundrary saying if total amount payed = ammount of money that they determined, for ease lets say 7 dollars (cost of elevator pass) set account to payed account.
esseantially:
if var total purchase = 7 dollars(in this eaxmple)
set account to payed account
If var total purchase > 7 dollars (as in example)
set account to payed account
else
set variable account to (void)
void = nothing.
Again the actual code is probably much more complex but a similar system is not that hard to set, If I had the actual code I woulve written you a script with all the variables (I would've tried) but I don't have their game script nor a ripped version of the game so I cannot write you an exact script to counter this, however a similar script to this one sould solve the problem.
And doesnt cost much time to set up especially if you know how the internal system is connected and have skilled scripters which I believe they have.

This is an amazing idea. ._.
While I think it might make Spiral Knights overflow with CE and make CE Prices cheaper and make less buyers, I think 50 cents is so overwhelmingly less that many people will be tempted to buy it. :3 This would therefore likely increase the amount of Free players along with the amount of purchases, and the free players that come might eventually become premium players.
+1 ! Hope this gets implemented. :3

Nexafor pretty much detailed a way around the whole Alt-accounts thing. Basically, give each account a variable that shows how much they've purchased total. They need to spend a total of 5.99 or more (that's the cost of a Pass) to get a separate mist bar.
They already have such a variable, as is evident by the Test Server. They could easily make a second variable, except one that doesn't forget about purchases made 30 days ago, to keep people from abusing low-cost energy packs.

Not saying it's a bad idea, just saying that it was here in the past and why did they remove this. I'm completely neutral on this.

This is just... GENIUS! It's a win-win for everyone! =D
+1

If anyone finds anymore flaws , like Paweu did, that need to be ironed out please post them up.
I will happily share my toughts on the topic :3.

What country do you live in? 3500 Ce is 10$

The Netherlands Sir :3.
Things here tend to be a bit more expensive, since we use Euro's,
they try to compensate 10 dollars with 10 euro's which has about 10% value difference, hence the 11,84 dollar value over here ;3.
Atleast that's my suspicion.

Only steam people get the $2.50? Well then, I suppose it wouldn't hurt the devs to put in a deal that involves 50 cents alongside the $2.50 deal for everyone.... it makes no sense that only steam people would have that.

Not trying to rain on the parade here, but I think Trying raised a good point that would need to be addressed before the idea can take off.
Every credit card transaction costs the vendor a flat amount of money. A 50 cent transaction is going to amount to a woefully high proportion of their profit going to the credit card company. :(

I sent a mail to threerings about this, and they replied saying that the prices are set as they are for a reason. OOO want people to spend more money on spiralknights, and they know that if someone wanted to buy 200ce, they are pretty likely to spend a dollar extra and get a bit more.
If energy was selling in smaller increments for 50cents, then alot of people would just buy that instead of paying some decent money.
However, I'm not hating on this idea, I actually suggested it myself, but I don't think OO would do this...

Good points,
@ Havenihaveaproblem, from what I know about transactions here the fee can be as much as 10% from the actual transaction, now i am far from an expert in banking systems, however if I where to send over 50 cents and the bank where to take 10%-20% this would mean I lose 5-10 cents, so my end payment is 40-45 cents.Taking 33,1 would mean,that if we where talking about actual transaction between real current vs real current the profit would be a mere 7-12 cents, HOWEVER in this case we are trading an actual currency for a virtual one, that is created out of thin air, meaning that the actual cost to make the virtual current, in our case CE is infact 0, 00 cents, therefore the amount of profit made is not 7-12 cents but 7-12 cents + 33,1 = 40-45 cents, so the vendor loss is not that great. Atleast through my calculation, again I am far from an expert in banking and if you or anyone else can make a better calculation out of it feel free to do so and post :3, for every new amount of knowledge is welcome.
@Xephyris, I am fairly new to the forum, so if you have made a thread about it before I probably don't know about it, feel free to post a link of it if you want tough, whatever credit this may give I don't need it, it's not the point of this thread. This thread was made to get us all together to try and fix a rather difficult problem, a problem I cannot just fix on my own.
Your observation about more people buying smaller packs instead of the big packages is correct, as stated at the beginning of this suggestion thread, this package is designed to make a pack that everyone can afford, and can purchase. The goal is to get more people to purchase smaller packs of CE more frequently, make more new players purchase and feel comfortable with purchasing CE more frequently, decrease the crown price of ce, because it may bring more CE to the market and increase the general trust between the player community and OOO.
And the more comfortable people feel about buying somthing, the easier they will buy somthing, and when you have a lot of people feeling good about buying from you, you don't only make profits, but you get free advertising, because if most of us are happy with the game, surely some of us will share it with friends, that's how I got to this game in the first place ;3.
So I understand the initiative they are trying to take and get as much money out of this as possible, they need it. After all, running an office with designers, devellopers, artists, musicians, ICT engineers, office workers, forum staff and moderators, while upkeeping servers , maintaining a building/floor paying all the bills and running an international game is not a task that can be taken lightly. However I believe that if they where to do somthing similar to the suggestion, while keeping in mind comments of things like Paweu mentioned it would get more people involved, get more people P2P, and essentially help everyone out.
If you have better suggestions and reasonable arguments to defend them feel free to post them :3.
The better we all understand a problem, the better we will be able to fix it, and understand our own roles inside of it.

Discalimer: I'm a newb to SK
I think OOO's logic is that people who have credit cards probably don't care whether the price is 50 cents or $10. There are a lot of people playing who have jobs and spending $10 is not too bad if they like the game. The people who are going to buy the 50 cents ce are most likely frugal to begin with and probably wouldn't spend much as a result.
Currently the only incentives to buy ce with real money is to get promo items and/or save grinding time. The more money you spend, the less grind time you have to endure. If OOO sells ce at smaller quantities, people are able to buy a minimum amount of ce to make game-play bearable instead of spending at least $10.
You must also take into account all the people who are unable to buy ce at all. Will lowering the prices make ce any more affordable for teenagers whose parents oppose spending money on video games (such as myself)?
I think the trick to lowering ce prices (or at least bypass the problem) is to reduce the incentive to buy ce with crs. At the moment, all crafting from 3* up requires ce. Therefore, f2p players are forced to buy ce, driving up the demand. Suppose OOO made it so that crafting energy cost can be replaced with paying more crs.
For example, a three star item costs 1000 crs and 200 energy.
Give the option to pay 16k crs and no energy.
The f2p players are still losing money, but the money is no longer going to the ce sellers. The sellers will then have to lower prices or use the ce for something else. Ce is still useful in saving grinding time, but no longer as valuable to those who have to grind anyways.
Edit: I have a suspicion that the one of the main reasons for the rise in ce prices is the a group of very rich people (crown-wise) buying off all the cheap ce and then selling them at higher prices. They are artificially inflating prices because there is a constant demand for ce. Because they are so rich, they can control the market with their mass purchases.

The point about buying ce = less grinding time is 100% correct. This however is good because the more people want to BUY CE the greater OOO's profit will be. About the fungal players, If lets say I had 100 of theese players that quit after a week, but each one of them is to buy a 50 cent pack 1 time, doesn't that mean OOO just won abot 45 dollar(taking off the 10% of the previous reply about banking %), from 100 people who weren't going to play the game anyway?
I do not agree with the idea to dismiss all energy from crafting items, for the simple reason that most of the energy accuired and bought by players is used to craft items, getting rid of it would mean that the initiative to buy CE will drop which in its turn equals less profit for OOO, which in its turn equals less updates/upgrades which again means less new players and less profit for OOO, and so the circle continues. Getting rid of CE for crafting will be the game's death sentence because instead of buying CE people will just start to mass grind, buy CE with crowns, and with less and less CE bought from money, there will be less and less CE coming into the system, prices of CE will rise and rise, because the demand will become greater than the supply, and eventually the game will collapse because people will get more and more dissatisfied, less Ce will be bought and so on because of this circle of motion. Action = Equal and opposite reaction, this also goes for economies.
What the 100 CE for 50 cents is trying to do is get more players into the game, giving them a fair choise of accuiring CE, in a form that everyone(almost everyone) can accuire, aiming to increase the amount of players and amount of P2P players putting money in OOO, and giving people a reasonbly good experience. Again it is far from impossible to make profit this way, if you would like I can give you a few examples of fastfood chains that have similar strategies.
Also do not blame one group for the problems the game is having, in a way we are all responcible, and we all have a share into fixing this, pointing fingers at one group never fixed anything and it never wll, because nothing in life is black and white, there is no super evil and knights in shining armor, it is all but an almost perfect equilibrium of imperfection created by imperfect creatures, viewing a group as pure evil is somthing i used to do a few years back, and it only left me with an exausted and painfull feeling. Instead spend the real life energy you have on usefull things like the comment you just gave :D!
Again I apologize for the spelling errors that I have overlooked :(.