Hail, Knights! The SK Team is working hard on expanding guild hall features and I'd like to take a moment and share with you some of the things we have in store.
Once the update is live all current guild halls will be replaced with the base version of our all-new expandable guild hall. The style of this guild hall is similar to the existing one, but with the potential to be much, much bigger and contain a host of unique features.
The Command Console
The Command Console is a special object that comes free inside all guild halls. It acts as the nerve center of a guild, opening up a unique interface that provides a host of options for guild members, changing based on the rank of the member interacting with it. All main features of a guild hall can be accessed through the Command Console, such as the Guild Treasury.
Guild Treasury and Storage
Each guild will have a 'Guild Treasury' that represents the money and valuables owned by the guild. Anything deposited into the treasury: crowns, furnishings, etc. becomes property of the guild and cannot be withdrawn, not even by the guild master. Funds in the guild treasury are automatically withdrawn regularly to pay guild hall upkeep. The larger your guild hall, the more upkeep will be required. Upkeep is paid in crowns.
'Guild Storage' is like a shared arsenal amongst all guild members. Items can be deposited and withdrawn freely. There are separate storages for members+ and officers+.
Rooms and Expansions
Guild Halls can be expanded by purchasing expansions. Expansions typically contain hallways with rooms connected to them. By default, all rooms are 'empty rooms' that can be filled with any furnishings that have stored in the Guild Treasury.
Your Guild Hall's progress is tied to expansions. The more of them you have, the more rooms and features you will have available as a guild, such as increasing guild member limits.
One of these features is 'featured rooms.' Featured rooms can replace an empty room and contain a special feature. Examples of featured rooms include easy access to select merchants, services and even peaceful hang out spots such as a snipe garden. You're still free to decorate a featured room, but they tend to include special props and decorations on their own.
Rooms will also play an important role with future guild-related features.
Designing the hall of your dreams is a snap with our 'design mode.' While the rest of the guild is happily hanging out in the hall, other members can be busily working together in a duplicate instance arranging furniture, swapping out rooms, or expanding the hall itself. Design mode uses a completely intuitive means of design- everything is done as if you're playing the game. Want to move that table? Pick it up like a heavy statue and place it where you want it. No cumbersome editors, just cooperative play.
Get Ready to Party
You will be able to set your guild hall to be 'open to the public' and host gatherings for recruitment, strategize with other guilds, or just hang out. Visitors have restricted abilities within a guild hall so don't worry, they can't steal your favorite chair :)
A New Part of Town
Guild Halls this cool shouldn't be seen from the inside alone. That's why we'll be opening up the east side of Haven and bringing you the Garrison!
The Garrison is where the Spiral Knights have really set up camp and began building out structures to support their efforts. Within the Garrison you'll find the entrance to your guild hall, the Hall of Heroes and another special building that we'll detail in the future.
More to Come!
The upcoming guild hall update is just the beginning and will act as the base for many more exciting guild related features. We look forward to seeing you and your friends build the guild hall of your dreams and prepare for all the new adventures to come!