Item to unbound gears! / Quest System!
I really think we should have something to unbound gears!
I wouldn't mind if it costs energy.
In my opinion these should be the rules of unbounding to avoid abusing it:
-Unbound will cost 20 Energy for 0-1 Star Gear, plus reseting the item level.
-Unbound will cost 50 Energy for 2-3 Star Gear, plus reseting the item level.
-Unbound will cost 100 Energy for 4-5 Star Gear, plus reseting the item level.
-Once you unbound, equipping it will make it bound again.
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The game is getting a tad repetitive, I'd like to suggest a Quest System.
Quest Systems should be related to dungeon enemies, and certain quest NPCs should appear at the starting of certain dungeons.
There should be 3 types of quests, as do other online games:
-Story Quest = As you progress through the game certain NPCs will give you quests.
-Repeatable Quest = NPCs in fixed dungeons give you a certain task to destroy certain amount of enemies/ collect certain quest items (not mats).
-Daily Quest = Quests that only appear daily, they should be challenging yet rewarding.
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Unbinding equipment is a no in my opinion. Binding equipment causes a sink in crowns and CE, which deflates the economy and is a good thing....if you allow unbinding, then it will eventually cause rampant inflation (even if you charge for the unbinding, it'll still be cheaper to unbind than to create a new one I'm sure).
As for the quest system, that actually isn't a bad idea. As new gates are rotated in, several quests could be added to the game pertaining to that gate, and they could even be randomized just as the levels are done. Suggestions:
- kill X: A random creature is chosen, given a random name, model color changed, stats randomly altered, and placed in a random depth. You are given the task to find it and kill it.
- cleanse X of Y: A random creature is chosen along with a random number. You are given the task to kill that many of them.
- find X: A randomly named object on a random level (bound on pickup, player-instanced based on quest containment and droprate). You are given the task to find a lost object.
- escort: Possibly have an escort quest of an npc that walks from elevator to elevator and you have to protect them?
I'm sure there are others that you can easily use a random generation on to keep the game "living."
personally i really like items that binds on equip. it comforts me knowing that some epic weapon with a great UV can't just be passed down from people to people like some kind of family heirloom. prevents people reselling it for cash, and i think it is just elegant overall.
but a quest system would be great! i would love to see things like, "the number of fiends has exploded, kill X number of them" or some kind of quest mechanic.